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A Newbie's Trip to Tulleys Shocktober Fest


Marhelorpe

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It's no secret to those that know me well that I passionately believe Halloween as a whole is just an overblown annual event which leads to disappointment, scare-less attractions, cringy atmosphere and nothing but annoyance with masses of people flooding the events held everywhere across the country. The problem for me is for over 9 years in a row now between 2008 - 2017, I have only ever managed to attend one event during this entire time of year and that's Thorpe Park's Fright Nights and to be brutally honest, I am now getting tired, bored and frankly sick of the event. 


The event during the 2008/2009 season was excellent with consistent operations, brilliant audio, tons of park-wide decorations, great use of smoke and lighting effects and most of all, every single maze at the time was home-brewed and original, some with inspirations from other IP's such as Se7en for instance. Asylum, Se7en, Curse and Hellgate were awesome! But now however, hardly any of this is prevalent at the event anymore and hasn't been since 2013 when Lionsgate started taking over everything, and now AMC's The Walking Dead. It's gone to the point now that when someone mentions the words 'Fright Nights' to me, all I can picture is long queues, crappy operations, overselling of Fastrack, needless use of IP's, mediocre scare mazes and up-charges everywhere you go. The whole thing now just feels like a giant cash grab and rip off frankly with very little meaning behind it where every year that passes, it's fun-factor is diminishing like a burning flame. Fireworks/bonfire night however does have a meaning and historical relevance behind it in Britain, which is why it's by far my preferred event at the end of each season and I'll never stop requesting Thorpe to bring it back after it's last appearance in 2011.

 

Now, you might ask by this point why am I talking about Fright Nights when this blog is titled 'A Newbie's Trip to Tulleys Shocktober Fest'? Well, it's because this review is going to highlight such a stark contrast I experienced between Thorpe's version of a Halloween event and Tulleys, and I feel it's needed to set the premise of this review, because it's important to note at this point after visiting Tulleys on the 21st October 2017, despite Storm Brian interfering with the weather, that night has restored my faith and excitement in these types of events once again. These are words that I honestly thought I would never say!



 

Similar to my other couple of previous blogs, I warn at the start my reviews are detailed, precise and very long, and this is no exception. So if you're someone who wants to have a quick read, focuses on the main highlights or doesn't want to get bored of reading my analysis by the end of the first paragraph, this isn't for you I'm afraid!



 

So to begin, I would like to start with my overall first impressions of the event upon walking inside the site and the general atmosphere of the place:

 



Initial Impressions and Atmosphere:



 

I've know Tulleys Farm for as long as I can remember ever since I was just 4 years old during the summer when on the other side of the field the wheat maze was open with other smaller activities, as well as picking your own fruit during June for the strawberries and raspberries. But despite this, the way Tulleys have set up this event made the place almost unrecognisable to me. It turns out that instead of the event being held in the small area near the front where the huts, cafe and fields are it is instead directly behind all of this on a massive open grass field on a gentle slope which I have never ventured onto before until now. So whilst in some places it felt familiar, the majority of it felt as though it was an entirely different site to what it's like during summer!



 

Upon the entrance next to the grass field for parking, the entrance stands amongst the trees with flames on either side and giant pumpkin scarecrows lit up in orange, filled with smoke, creating a very natural, dominating yet familiar atmosphere to how I've know Tulleys before. Once going under the entrance hut into the ticket booth area, the entire roof is covered with white canopy tents which I appreciated very much as it ensured we didn't get wet whilst waiting to have our bags searched and collect our tickets on the muddy green fields. It reminded me a little at first of Fairford's Royal International Air Tattoo event every July with the way it was all handled, which was organised very well by the staff, so kudos for keeping the system easy, quick and simple with the large number of people at the event.

 



Once outside the tent and you've got your tickets/wristband, you are instantly surrounded by lots of attractions, food/drink stalls, stages, rides and seating which I guessed immediately was the centre of the whole event as all of the eight attractions were scattered across the field within equal distance of each other. A small detail I really liked was consistently across the fields there were small fires being lit with burning wood to keep guests warm at night and blend into the whole 'festival feel' of the place. The smell of burning wood in these fields felt comforting and familiar, especially as someone who once was part of the Scouts and went on these camping trips all the time! The audio used across the park wasn't blaring or obtrusive anywhere either and instead was subtle, evenly balanced and played quite a lot of Midnight Syndicate's music both old and new across each area which was a nice touch. After their audio was banished at Thorpe Park starting in 2013 with Lionsgate (grrrrrrr), it was nice to hear it once again. Also, there was tons of smoke everywhere across the place with lots of roaming actors interacting very well with guests which was quite amusing to watch!



 

The attractions from this centre are situated down either the south or west sides of the field down slopes. To the left of the square you will find The Colony, The Chop Shop, The Cellar and Twisted Clowns. Directly in front you will see the couple of rides the event has which was a Booster ride similar to the one on Brighton pier, and a bouncer similar to the one which can still be at Hastings years ago, as well as on Brighton pier outside the Haunted House which was nice. And lastly, to the right down the hill, Horrorwood Haunted Hayride, Creepy Cottage, VIXI and Coven of 13, as well as the shop, paintball alley and further food and drink stalls.

 



It's also worth mentioning that behind you in this centre there is also a stage where a live band is held and plays several chart music hits which was nice, including many which fit in with the Halloween theme. Further down the hill on the right there is another live band too performing for guests. Inside the tents across a few areas, you could buy pumpkins which I presume the farm has grown for guests to purchase at the event, some of which were enormous and very heavy to handle! It's the smaller things with simple decorations like pumpkins that can make a big difference sometimes to the overall feel of an event. It adds to the Halloween theme, unlike Thorpe who still for some reason think little/no decorations = Halloween atmosphere.

 



With all of these points taken into consideration, this has a very different vibe and feel to it all compared to what Fright Nights is, and really, I loved it! The whole place felt just like being at a festival with all the canopies for the queues, muddy fields, live music, great theming, large variety of food and drink stalls, the many small campfires everywhere and the consistent feel the place had where nothing seemed to stick out like a sore thumb anywhere. Compared to Fright Nights, the only fair comparison to be made here is that Tulleys clearly know how to create a better atmosphere at night for their customers which is more relevant to Halloween and better organised than Fright Nights has ever been.


Food & Drink:


As mentioned above, all of the food and drink available at the farm was available through these temporary food stalls which you typically find at most events similar to this, but the variety and close proximity between them all was quite convenient and was all situated in the centre. Everything from hot drinks, takeaway food, sweet snacks and even a hog roast were available for guests and the variety offered was quite good.


Although, the prices were a little too much for what I expected to pay. I went to the noodles bar and ordered pulled pork curry noodles and a large spring roll which came to £10.25 altogether without a drink and a regular cup of coffee was £3. So whilst the variety was great and you get large portions, the prices here did feel too high compared to what I would comfortably pay for typically and was the only area where I felt ripped off slightly by the whole event. £3 for a regular Americano was too much! Not surprising, just thought it’s worth noting to those who have yet to visit to be prepared with enough cash in their wallets.


Operations:


As a whole, Tulleys demonstrated to me exactly how you should manage events with lots of people going through the attractions. There was only 50 VIP and only 200 Fastrack ticket holders in the entire field that night, which meant the queues for Fastrack were extremely small or non-existent most of the night. Dispatches were fast and frequent for all the mazes, especially for the Haunted Hayride and every bit of effort was made by the staff to keep the queues to a minimal as long as possible throughout the night. When you consider all mazes at Fright Nights in the evening have Fastrack overflowing for all attractions, some of which can actually be longer than the normal queue, this was a really pleasant surprise for me.

 

If there were a slight niggle I had with the handling of letting people through the mazes, it’s that some of the groups put through each time were quite large, some as much as 20 people at once. And if you are leading the group, if you’re a fast walker through these types of attractions, it’s not uncommon for you to at some point through the maze bump into the group ahead. Whilst it wasn’t a major issue considering all of the attractions were excellent, it did hinder the scare factor a little when too many people are in the same room with you. I wish the dispatches were a little slower when the queues were shorter at the start and end of the evening, but I suppose you get that with any scare maze really.


Fairground Rides:


As mentioned above in my initial impressions section, there were just two rides available at the farm in the evening, so with the time available between 5pm - 11pm, I only did the Booster catapult ride which is identical to the one which can be found on Brighton Pier. One ride costs £6 and you get throttled several times both backwards and forwards and at night, it was really great fun and very intense! Plus, despite the wind speeds reaching 42mph gusts in the evening, the ride still ran flawlessly without any problems and didn’t stall at any point as a result (unlike Thorpe who now fear Flying Fish and Banana Boat will stall with just 20mph gusts).


So if you are planning on visiting this year or maybe next year if these two rides remain, I do recommend trying Booster at night and you’ll have the peace of mind that even if it’s raining or winds reach 42mph, you’ll still find it open.

 

Scare Attraction Reviews:


Now onto the best part and that’s with small mini reviews of all eight scare attractions available at the farm. As a whole, I must report the quality, length, amount of fun and scariness in these attractions is far superior to any maze I have done at Thorpe Park’s Fright Nights in the 9 years I have attended the event! All of them were excellent and had their own unique qualities behind them, one of which used a really cool effect which reminded me of a scene from one of my favourite films. Another reason is because every single one of them was original and didn't need an IP to market itself and I'm a big fan of original ideas as it sparks innovation in these types of attraction.


So to begin, I’d like to start with the ‘least excellent’ one which was Twisted Clowns:


Twisted Clowns - 6/10


I should admit at the start clowns as a whole do not scare me one bit and never have done, so before walking through the entrance I wasn’t expecting an enormous scare factor behind it and true enough, it didn’t scare me at all this one sadly.


You are given at the start 3D glasses which act as a filter to bring out the colours inside on the walls and props present inside and quite a lot of the artwork present popped out quite well, especially with the luminous colours. Throughout the whole of the maze, you wear them and walk through several dark rooms with lots of these UV paintings to fit in with the theme, to which I must point out they are all hand-painted which I really appreciated and admired when inside. Think of the rooms similar to Hocus Pocus at Chessington only with a different theme.


In addition, actors inside were jumping and appearing all over the place, including one which jumped on a bungee swing from the ceiling which really took me by surprise the first time with how close they hovered over me! Whilst the actors at no point touched guests, they interacted with them brilliantly with lots of props from swings, car horns, wigs and clothing to name a few. The makeup they wore was also nicely done and had popping luminous colours on their faces similar to all the dozens of paintings throughout the maze.


But as a whole, this just didn’t deliver any real or genuine scares for me sadly, which is a shame because I love 3D mazes like this. However, I will say the quality of the actors jumping all over you with props inside, the amount of work with the paintings which went into this and most of all, the incredibly long length of this maze were the best qualities it offered.
Other smaller details like a themed safety announcement at the start, to Midnight Syndicate’s audio used inside, to the huge number of actors present did make this a lot of fun to go through.


I suppose the bigger problem is Big Top at Thorpe whilst might be a lot shorter than this one is ultimately better in lots of ways. Elements such as better audio, better disorientating rooms and a great finale make it better than Twisted Clowns and therefore, this is the only maze Tulleys could do with some improvements on next year I feel and was a little disappointing.


VIXI - 7/10


When I discovered this involves you placing a bag over your head to obstruct your view the entire time, the first thing that came to my mind was “Oh no, It’s Tulleys version of that damn awful The Passing maze at Thorpe Park back in 2012!” But after going through it, whilst it did feel very similar The Passing for 3/4 of the maze, the quality of the scares delivered and surprise factor was far superior in comparison and I happened to really like it as a result!


From the start you must place these black bags over your heads as though you are about to be sent to the gallows for execution and ultimately death, again, very similar to The Passing at the start. But these bags used are with a much thicker material as it is impossible to see through them in any way possible. But once you start the attraction, you must follow the rope on your left side which will guide you through the maze and over all the hurdles for the first 75% of the maze.


Whilst you can’t see a thing out of these, the interaction and tricks this maze plays on you inside is brilliant. Various sound effects are used everywhere and effects such as smell, wind, water, fire and very uneven surfaces were used. In addition, actors interacted with you from both sides of your ears, so it became quite unsettling at one point with all the effects and actors in play and really got my heart racing being unable to see anything!


But the best section is towards the end of this experience. The last corner you turn with the bag still on your head is into a room which was very hot inside and within seconds it became apparent why that is. There is one giant flame thrower inside the centre of this room which goes off every few seconds and the noise of it is incredibly loud, so much so that the heat, light and shock made myself and several others scream the fist time it went off! It’s a simple but incredibly effective scare used and you are less than 1m away from the flame, so you can really feel the heat from it.


Finally, in the last quarter, you are asked to take the bags off your head and give them to a staff member. Now, like The Passing, you are lead to believe this is the end, but oh no, there’s more! You go down this pitch black corridor, turn the corner and you are inside a very dark warehouse with what appears to be burnt bodies of corpses lying on a table and an actor behind it with a giant knife and blowtorch. He instructed us to go down the stairs quickly, only to encounter behind a metal cage even more fire effects, this time less than a metre away which was another excellent jump scare for guests. After that, you zig-zag down the ramps and find yourself outside once again and the experience is over.


The concept of this maze might sound simple and remind many who did in at the time of The Passing, but the interaction with guests in this one and the effectiveness really pays off and was tons of fun, and was the first maze in probably about 4 years which really got my heart pounding at certain points due to the unknown which awaits ahead due to the fact you can’t see anything. Then to top it all off, the ending finishes the maze perfectly and the use of fire in this maze was executed perfectly and was a great use of the effect. Plus, this was also a very long maze, lasting at around 11 minutes inside according to the timer. Thumbs up overall!


Creepy Cottage - 7.5/10


This was the maze I was most familiar with because it has been at this event for years now and I remember a few times during Autumn when visiting Tulleys years ago seeing preperations being made for it in time for October, so was most intrigued to see what it was like inside. Whilst it did have it’s moments of scariness to it, the selling factor behind this was the attention to detail inside and overall creepiness it delivered, which also explains why it’s available for younger kids too during the day. The best way to describe it is imagine walking through a much smaller, cramped and longer version of the haunted house from the play and film ‘The Woman in Black’.


From the start where you are greeted inside the first room, you are immediately surrounded by lots of theming and details everywhere which hint at it being just like an old historian haunted house, with the furniture, fireplace and props inside with all the cobwebs and candle lights present. As you progress through each room, the corridors and roofing is very small and narrow, so you do feel quite claustrophobic inside and it’s incredibly dark too.


The atmosphere inside doesn’t feel chaotic like Big Top, Living Nightmare and Saw Alive are. Instead, it has an eerie, cold and creepy feel to it all with very subtle uses of sound effects and music used inside and in every room making it feel very abandoned. It also made me quite tense throughout because you expect something to either appear out of nowhere all of a sudden or an effect scaring you, but as said above, this maze relied purely on feeling unsettled inside than being jump scared.


The quality of the props and attention to detail was very noticeable with every corner of every corridor and room looked after, from the wallpapers, to the chandeliers and lighting, to the physical objects laying around everywhere and the surface of the flooring and smells inside. One prop particularly caught me out and that was what appeared to be a child’s doll of Chucky. It too me 2 walk through’s to notice it! Plus, towards the end of the maze, you need to walk through a corridor with loads of corn field plants surrounding you, almost as if you are navigating through the maze Tulleys have during summer which was a nice touch.


The only disappointment was the ending as it just involved a small room with an actor inside surrounded by more props. Nothing seemed to stand out in this room which indicated it as the finale, just another room added at the end simply.


So whilst it might not be the most scary out of all the mazes, it was certainly the most unsettling and eerie feeling maze with all the actors inside each room dressed to fit the theme of an abandoned cottage from the last century, so it’s good for me!

 

The Colony - 7.5/10


This was quite an interesting concept for a maze as it incorporated elements which were both used outside and inside and the overall vibe from this maze is one set back in time to the medieval ages and honestly, a novel which is going to be implemented into a ride next year at Alton Towers. It certainly delivered on scare quality and the length of this thing was mad! On average, it takes between 15-20 minutes to pass through all of it!


The first corridor you pass through is almost like an abandoned underground mine with the lighting and planks of wood holding the ceiling and walls together and then you instantly go outside onto the field which is guided by very high wooden planks similar to that which you can find in Alton’s new maze ‘The Welcoming’. Whilst I haven’t done it yet, the overall look and feel for the outdoor sections looked similar to this from the pictures looking down at it on the Sky Ride.


Once navigating your way through outside, you go back inside through these huts and buildings with lots of lighting, audio and smoke effects present, as well as actors hiding in the shadows. From here onwards, you are constantly going inside/outside and it’s an equal balance between the two overall. Some outdoor scenes were really interactive and involved you having to crawl under and through narrow gaps, which was a nice touch you don’t often get with other scare mazes as they tend to be wide and open to pass through many people at once.


The actors in this maze were excellent. When each approached you, they all spoke in what I can assume is Latin as I couldn’t understand any of what they were saying, but their body language gave hints to what they were trying to communicate with you. By this point, it isn’t necessarily super scary, but unsettling similar to Creepy Cottage.


When navigating your way up and down the field with indoor and outdoor sections, towards the end, you pass through a corridor which has two pathways and in the centre of these two paths you can take, a chainsaw guy in strobe lights interacts with you, very closely I might add too! After that, you are outside again and the experience is over.


The best quality of this maze was the length and variety delivered by several different scenes and actors, and it provided a consistent and very enjoyable experience from start to end, especially with the finale. Although, the scares weren’t quite up there to get me really nervous with this one.


I mention this gave me an impression of Alton’s new coaster for 2018 and considering we now know it’s going to be themed on Wicker Man, this maze kept making me think of that from start to finish. Heck, there’s even a bleedin’ scene with honey bees’ nests hanging from the ceiling you must pass through! Just a fun thought I had with this maze which kept making me think of it, but overall, I really enjoyed this one as it feels to me what Sanctum should have been.

 

The Cellar - 8/10


Probably the best way to describe this is imagine Creepy Cottage mixed with The Colony. This was excellent!


Already the start is nicely done with the safety announcement in the greeting room which was funnily themed and spoken as though it was a witch, and you were passing through their home. After that, you hold each others shoulders and it’s worth noting this is the only maze at the event where you are required to do this. All the others are free-flowing.


From the start of your journey, the rooms and corridors are incredibly cramped inside with low ceilings and narrow walls and the number of actors present in this maze is the highest out of any of them, which really made the experience quite intense inside.


Probably the most frightening section for me was at the first walkway which involved the inflatable cushions you must pass through similar to I’m a Celeb near the end just before you climb the hill to go down the slide. Because you are limited by how fast you can move due to it pushing against your legs, it was obvious something was going to jump out of nowhere, and long behold, there was. To the right of this walkway, an enormous and very heavy serpent’s head jumped out of the wall and was big enough to cause me to nearly fall over to the side as a result. It was very heavy and nicely detailed, but my, I personally can’t stand snakes myself and seeing a giant head of it grab my shoulder like that really got to me by that point as it was very unexpected! This is a great element to the maze and took me by complete surprise the first time.


After that, you navigate your way through various further rooms which had some very narrow walkways and overall, this was extremely dark inside with hardly any lighting visible, just tons of actors hiding in the shadows waiting for the perfect moment to scare you. Some of which had some excellent detail to them all and used several effects which made guest jump, including some very powerful air canons.


The ending however was a little weak and didn’t stand out from the rest of the maze, but the number of actors used in this maze coupled with the length of the attraction made up for that. The best moment was the giant serpent’s head near the start as it genuinely terrified me the first time!

 

Coven of 13 - 8.5/10


Coven of 13 overall was a combination of The Cellar, Creepy Cottage and The Colony as elements from each of these attractions were used throughout, but the best part by far was the start where you need to pass through what I can assume is a deep swamp in the middle of a forest.


This starting scene where you navigate through the marsh was a great use of smoke, lasers and sound effects as when you passed through the walkways with the inflatable pillows again, there was a layer of mist which helped with the theme of treading through a swamp up to waist level. Probably the best way I can describe this effect is similar to that scene in the first Alien film where John Hurt ventures through a cave with all the eggs and describes a layer of mist above a blue laser effect. When watching it back after trying this maze, it looks identical to that effect used!


After navigating your way through the swamp scene with actors jumping out and scaring you, you head through more corridors with plants and trees obscuring your path and they are set up in a way which it hides the ceiling and wall panels very effectively, so much so that it definitely felt more like being in a forest that a plain, ordinary corridor.


You go immediately outside after that and cross into another building which has been themed on a small mini haunted house with some very effective lighting, atmosphere and props used. It did honestly feel just like being inside a mini haunted house as the rooms were a little larger in comparison to Creepy Cottage, bud sadly, the scares in this bit weren’t as effective as a result. However, the attention to detail and quality of the actors made up for this scene, so all is balanced.


After that, you go outside again and this next section felt the weakest section of the maze. All you do is navigate around a central campfire through different areas around the perimeter of what was the shape of a semi-circle. Each section had it’s own actor in to scare guests, but it felt too open and predictable to deliver any proper good scares sadly, especially when you can see what awaits ahead.


Finally, you go through inside one last room and that’s what looks like an actor being burnt to the stake in a giant wooden fire and the use of smoke, lighting, heat and audio added to this scene, but like before, just not enough scares here. Also, it’s reminiscent of Wicker Man again and SW8. Sorry! After that, you go outside again and it’s all over.


Whilst the scares were certainly prevalent throughout the first half of the maze, the 2nd half felt a little tame in comparison unfortunately and fell apart a little. However, the use of effects in that swamp scene at the start were delivered brilliantly and that’s why this is my 3rd favourite attraction as a result.

 

The Chop Shop - 9/10


Before trying this I knew it was going to be an intense maze as many have told me it’s the best maze at the event and goodness me, it was certainly the scariest one! The whole theme of rotten meat, blood and flesh makes me feel physically sick, which is why the gluttony scene from Se7en years ago at Thorpe really made me want to vomit when passing through it and I wasn’t expecting anything different here. But what I didn’t expect was the intensity behind this maze which is hidden quite well behind those walls, with the exception of the noises from several chainsaws present.


The start of the maze isn’t too bad as it’s an exploration through a garage with lots of machinery, equipment, vehicles and tools on shelves everywhere and the lighting is dim, quite reminiscent of scenes from Saw The Ride and the workshops in the Saw films and the actors did a great job at introducing you to their chopping shop. But after this, it gets worse and scarier as a result.


Once out of the garage, you instantly go through what I can presume is a freezer with lots of frozen meat, including hanging pigs and cows amongst blood everywhere over the floor and walls. Then, an actor breaks through the door in front with a chainsaw and scares the group and this is only just the half-way point!


From here onwards, it gets even worse because it’s an endless array of zig-zag corridors, rooms and flaps to pass through, all under a constant strobe light. Around several corners, actors are hiding, all with their own chainsaws waiting for you to walk past them. Then, to make it even worse, some rooms have the lights turn off temporarily for about 3 seconds, so you are in complete blackness for a short period of time and all you can hear is the sound of a chainsaw either in front or directly behind you, some of which got as close as 6 inches away from my face! It was truly and honestly terrifying and this lasted for 2/3 of the entire maze, so it became extremely intense at certain parts and got my heart racing the fastest out of any other attraction that night as a result!


The only advice I can give is do this maze once it is dark outside because the 2nd half has an open roof and if light leaks inside, it can ruin the effect slightly of those dark moments. So if you want a moderate experience, try it before sunset. If you want an extreme one, do it once the sky is completely black. Best maze by far and also the scariest!

 

Horrorwood Haunted Hayride - 9.5/10


This was without a doubt the most fun during the entire night and is the best attraction out of everything you will find at this event. It’s very unique, incredibly interactive, long, innovative and ultimately fun. Nothing else out there can be compared to this!


Whilst it might not have been necessarily scary, the whole idea you are transported through the fields on a tractor ride with various scenes themed to different genres in the movie industry was an excellent idea and was reminiscent of Studio 13 slightly in some areas. Every scene has unique visual and audible effects, the entire ride changes it’s audio depending on what scene you are in and probably the best part was the actors in each scene climb onto the tractor with you and interact with guests using their character. Characters such as clowns, cowboys, hotel butlers, witches, pole-dancing nuns and zombies clambered onto the vehicle through each scene and played their characters perfectly in sync with the audio and movement of the truck. It’s a very consistent and funny experience which I greatly appreciated.


In addition, each scene had great props and sets used such as falling billboards on guests, flame effects which were incredibly loud and powerful, deaf-defying loud bangs, great uses of audio SFX and lighting used and best of all, the chainsaw people themed on I believe the story of the three little pigs getting extremely close to the guests and even revved the machines against the benches you are sitting on, creating the impression they are cutting through the wood you are sitting on!


I don’t want to give too much away of what each scene involves for those who have yet to try it, but I very strongly recommend you try this as the must-do attraction of the evening. I guarantee you won’t be disappointed by it one bit!

 

Conclusion:

 

So there we are, all my reviews for each attraction, the atmosphere and overall impressions of the event.


After going to this and leaving the evening, I didn’t in any way feel angry, tired or disappointed like I usually tend to with Fright Nights in recent years. Instead, I felt lively, thrilled and greatly surprised by the whole night because it’s as if I have finally found after 7 years of searching something better and worth it’s value for money compared to what I was typically used to during Halloween and it feels great! Tulleys Shocktober Fest has surprised me hugely with what they offered as I never imagined they were able to pull off such a quality event like this before, especially knowing it for years as a farm with pick-your-own fields and a maze during summer.


Tulleys has proven if special events are executed very well, it has the ability to change minds of sceptics like me who for years have detested Halloween for all the wrong reasons. In return, I have started to get excited for Halloween once again after this amazing evening I had! The only problem with this however is because Tulleys have set a new bar far higher than any Fright Nights delivered these last 7 years, I am likely going to detest Fright Nights even more now as a result unless there are some radical improvements and changes made to the event which aren’t focused on compromising customer experience for bigger numbers on Merlin’s many dozens of net-profit Excel spreadsheets at their head office.


Tulleys, like my blog on Liseberg back in May has proved to me again there are places out there which value customer experience above profits, and it's these types of places I appreciate the most. I can happily say I'm absolutely going to attend Shocktober Fest again next year, and likely many years to come now. Well done Tulleys for creating a quality Halloween event for guests.


It might have taken me several years to finally try it, but my word, the wait was absolutely worth it! :yahoo:


Tulleys Shocktober Fest - 8.5/10


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Just a normal ticket for the evening was all I had which gave me access to all the attractions and evening entertainment minus the rides. Longest queue was for Hayride but only 30 minutes maximum after it just opened after sunset. Was quite surprised actually how fast the queues were moving during the evening, mostly due to minimal number of Fastrack users I presume.

Would be interesting to see what their fireworks display is like after this event, although, Alton's one has me occupied for next weekend this year. Will consider it next time though! :)

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Great blog, I went to Tulleys the first time this year too and the difference between this and Fright Nights is night and day. I loved it. Only downside is it did make Fright Nights worse for me this year. The only maze which came close was Platform 15 with the unique theme and effects, use of audio and being the longest one there. The Fastrack queue was dreadful though, glad we didn’t pay! Did feel like it had only been 2 mins and I was already out the exit of the other mazes, they felt so short after Tulleys. 

 

I know this is primarily a forum for Thorpe Park, however Fright Nights is such a small and overcrowded event in comparison to Tulleys (Offering NINE at least 10min long mazes next year) I would be much happier if we held the official meet at Tulleys in protest! :P

 

As you described, I just left Tulleys feeling joyful and like I had got more than the entry prices worth of entertainment. It’s open later with more time in the dark, the whole atmosphere is superb and the intensity of the mazes is exponentially higher when there’s so many actors in each one too.

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