Jump to content

Marhelorpe

Members
  • Content Count

    372
  • Joined

  • Last visited

  • Days Won

    11

6 Followers

About Marhelorpe

  • Rank
    Terrain Matters
  • Birthday 05/24/1995

Previous Fields

  • Favourite ride
    Helix - The Next Level
  • Favourite Theme Park
    Liseberg

Contact Methods

  • Website URL
    http://www.youtube.com/c/Marhelorpe
  • Skype
    Marhelorpe

Profile Information

  • Gender
    Male
  • Location
    Romsey
  • Interests
    • Electronics
    • Technology
    • Killer Roller Coasters
    • Furry Fandom
    • Ten-pin Bowling
    • Golf
    • Reading
    • Military Aircraft Displays

Recent Profile Visitors

5,518 profile views
  1. And the award for the world’s worst setting on a Mondial Top Scan goes to...... A6BB990D-FA25-4104-86F2-7D46AFE05E70.MOV (Taken on 15/06/19) And yes, every cycle was like this. The claw span the opposite direction to the arm for the entire ride, making it the most boring and dire experience you can possibly imagine. Never seen it this bad ever before.
  2. Now we know why BounceZilla is free - to build up the main queue enough to a point where it will encourage people to buy Fastrack for the thing. I mean, just... wow. Three different queues for a bleedin' bouncy castle...... Happy 40th Anniversary folk!
  3. It might be to do with how jarring it looks. If this attraction was more subtle with it's colours and fitted in with Thorpe's sky blue colour and the rest of Lost City, then maaaaaaaaaybe this would have been alright. But with colours as bright as this and looking so blatantly out-of-place next to the lake and Colossus/Rush/Zodiac, it looks visually revolting. This is just humiliating for the park, similarly to Love Island Lates last year and this will only be 'popular' because it's free. I guarantee if this was an upcharge attraction, the majority of guests would tell Thorpe to shove BounceZilla up where the sun don't shine.
  4. The park will then close it and display an un-clipped, cable-tied A4 laminated sign on the temporary fencing surrounding the area saying "BounceZilla will make a splashback soon!".
  5. A new low for Thorpe. My word.... 😂
  6. Alright, I have also now ridden Wildfire, to which I have finally lost my RMC virginity and to be brutally honest and truthful here, I was underwhelmed with it. I realise I am going to be the only person on the planet who didn't think too much of this, so are expecting shots to be fired left, right and centre, especially given how much hype is surrounding RMC's at the moment everywhere you look online. But I was expecting to be monumentally blown away by this thing after so many fanatics and 'enthusiasts' claim this is one of the best coasters in the world and best models of coaster on the market; and I was desperately seeking and secretly hoping it was going to top Helix finally as my number 1 coaster. Sadly, it is far from that spot after over 15 rides on the thing and heck, it's not even a top 5 coaster to me. Why you might ask? The answer is simple - poor design. The first design flaw is Wildfire through POVs online might show the thing being relentless from beginning to end and only slowing down a little bit when going through the 2nd inversion and towards the end of the layout, but my goodness, this proves looks can be really deceptive. There are two points on this coaster where it barely trawls through it's circuit to the point I thought it was going to stall at one point. These two moments are pace-killers on this coaster and that's a major fault with the design of it's layout through my eyes. It's Icon's first inversion kind of slow we are talking about here and to me, any coaster which has weak spots like this is a massive turn-off. Most coasters suffer moments like this whether it's Taron's trim brakes, Icon's weak 1st half, Nemesis' stall turn or Helix's launches for example, but the idea of going from 74mph to less than 10mph in the space of less than 10 seconds is quite extraordinary for a coaster model many claim to be amazingly quick and zippy, so it hinders the ride hugely in my view. So that's the first fault. The second fault is you may also hear some reviews say Wildfire is a ride which as it 'warms up' gets faster during the day and therefore becomes more intense, and by golly, they were not wrong here. It is so inconsistent with speed. The difference between riding this thing in the morning as opposed to the late afternoon is like night and day. It's not a little difference, it's a huge difference. As mentioned above, the coaster barely makes it through the circuit if you ride this in the morning and it feels close to stalling, but give it a few more hours and the ride is much faster through every element and made it far more enjoyable. This is also noticeable with a full train with higher potential energy compared to an empty one. I understand almost every coaster in existence suffers this same fault of 'warming up' to some degree, but my word, I wasn't expecting a difference as large as this on Wildfire. And lastly, the biggest fault I had with this coaster also falls under all other RMC's out there to be fair, and that's the restraint design. Whilst the seats are comfy enough to sit in, there are these horrible leg 'brackets' I like to call them which clamp down on your shins giving you almost no room at all to move or adjust your legs. This posed a major problem for me and caused a lot of discomfort when being flung everywhere, because I could feel these digging into my shins really badly through some elements. Plus, when I look at them on the trains, they look and feel like a needless thing to add, especially if you are in the back two seats of each of the six 4-seater carriages. The seats are deep enough to prevent this and the two directly in front are enough to stop you sticking your legs out, so to me, these are not necessary. As a workaround, something similar to the GCI wooden coasters with a small walled shield by your feet would work far better in my eyes, similar to what you see on Wicker Man, Balder and Wodan for example. Now I understand not everyone will have this problem and it only really poses a problem for the more... 'bulky' guests to put it in PC terms, but I didn't enjoy having my shins pinned down by a force of over 4G and 12 airtime moments on this coaster one bit. It caused some major discomfort which reminded me of levels similar to Colossus' restraints in all honesty, and if every other RMC has this, including Steel Vengeance, then I frankly have very little interest in being clamped down like this again. Partly what makes Helix, Taron, Shambhala, Icon and Wodan my top coasters is these all offer some very comfortable seating which accommodates people of all shapes and sizes, but Wildfire felt very restrictive and is a massive thumbs down from me in this area. But all this aside, there's no denying there are some fantastic elements to this coaster and I am very pleased to have finally ridden it! The interaction between the coaster and the natural hillside terrain of the zoo is unparalleled to anything else I have seen before and the setting of this ride is brilliant. The views alone from the top at the crow's nest turnaround alone are worth just getting on this ride in my view. The 81 degree drop is phenomenal, especially if you are on the back row with airtime on the same levels as Shambhala I'd say (though not as extreme as Helix), and the transition into the stalled zero-g roll was quite something. It was a very strange sensation, but a wicked one! The 3rd inversion is great also and flies through it very fast, and the titled airtime hill before plunging through a shed filled with smoke was very intense, especially as it 'warmed-up' later in the day. So by no means am I saying this is an awful coaster in anyway, it's just hindered by a few crucial design faults in my view. After haven now ridden an RMC, I can see the appeal they have behind them as they do things no other coaster from B&M, Mack or Intamin can ever achieve, but they just aren't my cup of tea unfortunately. Wildfire was great fun no doubt and I can happily say I have finally ridden one of these coasters, but honestly, it is my opinion and belief to think that the obsession at the minute with RMC is down to pure hype; hype which reminds me of the days of Derren Brown's Ghost Train frankly - they are a bold idea with some excellent visions, but the execution is questionable in a few areas. In a nutshell, to everyone out there who is pleading Thorpe Park to build one of these over the site of Loggers Leap, whilst you could be in for a great ride no doubt, just be careful what you wish for and try one for yourself outside of Steel Vengeance before making that judgement. I myself whilst I really enjoyed Wildfire believe RMC's as a whole are at the 'hype-bubble' stage currently and remain reserved about riding another one unless some fundamental design changes are made to their trains. But again, I still enjoyed it and give it 7/10!
  7. Two new creds done, so time to update the list for mixed coasters: 1. Helix, Liseberg - this will be untouchable for me. Ticks so many right boxes at being a near-perfect ride. 2. Taron, Phantasialand - wonderful combination of thrills with theming. 3. Shambhala, PortAventura - just insanely fun and floaty. 4. Icon, Blackpool Pleasure Beach - it’s a mini Helix through my eyes and is great to see one of these in the UK. 5. Wodan, Europa Park - this thing is relentless and the most intense wooden coaster out there to me. 6. Nemesis, Alton Towers - might be getting on a bit, but still a top ride. 7. Valkyria, Liseberg - undoubtedly the best dive coaster out there, even beating out SheiKra I’d say. 8. Wildfire, Kolmården Zoo - brilliant ride, but very inconsistent with speed & hindered hugely by appalling leg restraints. 9. Black Mamba, Phantasialand - great interaction with the terrain and very similar to Nemesis in many areas. 10. Euro-Mir, Europa Park - I’m a sucker for weird and wacky rides, so I love this. Plus the music is infectiously addictive!
  8. *(At the time of looking in both stores as shown below on the shelves): That added asterik better now? On a separate side-note, that obnoxious siren played at the end of the day park-wide again.
  9. The 40 merchandise is already proving popular. Both lanyards and pin badges sold out* in all shops.
  10. Also, I swear at closure now this season around 6:30pm the park play briefly that cursed siren noise from years ago which was the most detestable thing to hear imaginable..... What. Was. Wrong. With. Last. Year's. End. Of. Day. Track. Thorpe?
  11. Ever since the start of this season, I do not know whether this is intentional or not, but the park across the affected areas seem to be playing some oddly edited and severely shortened versions of their IMAscore tracks they got made a couple of years ago and as of 27/04/19, none of this has been rectified still. To give an example, I have noticed the entrance audio played at admissions and over the bridge has been shortened down to just 12 minutes in length before it fades out and loops again, meaning 18 minutes worth is no longer presently being played. The Shark Hotel's walkway I noticed is playing a shorter variant of the Port & Basecamp track, and the Dome's interior plays the Shark Hotel theme. These have been muddled up and swapped. And as for Lost City/Colossus, The Jungle/Inferno, it's the same story - the shorter variant is being played across these areas, not the full version. And where's the end of day audio they used across the park last year which played bang-on closing time which I believe was the Shark Hotel audio? Last year it worked really, really well as an end of day track I thought, but now there's nothing played across the park anymore. But maybe I'm just imagining things with these differences I have listed, so has anyone else noticed too?
  12. So after visiting the park today, it's becoming quite concerning that Silver Black Buccaneer is showing absolutely no signs of being open anytime soon, as the supports are still hidden behind Dragon's Fury's track and are just laying there ready to be assembled. The site itself looks no different to back in mid-March. It really does look like naff all has been done to it. I understand rides take longer than others to get ready for the new season, heck, Tiger Rock took forever to get some trim brakes installed on both drops, but seriously, it has been over 6 weeks into the season now and one of their main attractions is still in pieces with no work (seemingly) being carried out on it. This is taking far longer than it should and is inexcusable by this point. Also, quick observation I made today elsewhere if you plan on visiting - 22mph gusts of wind is enough to close down Tiger Rock it seems, but not Dragon's Fury, which correct me if I've been wrong for the last 15 years is the taller ride of the two?............!
  13. I was still told twice, including by a shop manager they sold out of them entirely in the park, not because they recommended not to buy them due to lack of syrup. As a result, not one person on park today can even buy one, let alone use it... So either way, this much is certain - the park are intentionally misleading and lying to their customers.
  14. That is not what I was told by what looked like a manager in the gift shop in the dome I approached earlier this morning. They told me they ran out of capsules to sell and because of that, they have turned off the machines across the park for all users. Asked more staff and they told me they were told to keep them turned off all day in Inferno's shop too. Staff in the Megastore said they sold out of the capsules too. Are you seriously saying every single refill point in the park had run out of every drop of syrup in one day? I doubt that hugely. They should still be available, even if there is limited availability of syrup in the machines (but again, I was told otherwise twice).
  15. Pretty much yes. If you're someone who has bought one of these capsules on a previous visit, if you turn up today with it, you wouldn't be able to use a single freestyle machine because they ran out of capsules to sell for other guests. I ain't bothering getting one of these capsules at all if this is how the park wants to run the system.
×
×
  • Create New...