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  1. Yesterday
  2. Prelude After a successful solo trip to Adventure Island and Thorpe Park the other week, I decided to make the most of my time off work before starting my new job and go on another trip away. And given that I only had one real semi-major park left to visit in the UK, I thought; what better park to do than that? So as a result, I strategised quite a spur-of-the-moment trip to the Midlands, consisting of both a first time visit to Fantasy Island in Lincolnshire after talking about going for a couple of years and a Merlin pass visit to Alton Towers (I know I was only last in Alton Towers 4 weeks ago, but the entry is free, I want to make use of my Merlin pass, it’s close to my choice of halfway point and I like Towers. Sue me!). In order to break up the ridiculously long rail journey to Skegness from my location (5+ hours), I decided to stay in Nottingham for 2 nights and travel up yesterday. I don’t have a huge amount to say about yesterday, but as a first-time visitor to Nottingham (and aside from a stop in Trowell services along the M1, the East Midlands full stop!), I did amble quite steadily to my hotel and try and take in my surroundings, and I did see these cool Robin Hood statues by the castle: I also came within touching distance of David off the recent series of Celebrity Traitors in Nottingham station on my way up, which I’m putting down as my most noteworthy celebrity sighting! Other than that, I can’t think of much else to mention. Nottingham is a lot like any other town centre in Britain, with some nice old buildings, but my hotel is in the student district near Nottingham Trent University and that has seen me be immersed in amongst some… interesting crowds at times. Anyway, let’s get onto the meat of the first park day… 23rd April 2026: Fantasy Island My Fantasy Island day started early. I got up at 6am, rope dropped breakfast in the hotel at 6:30am (I’m not sure that expression works quite as well outside of a theme park context…) and made my way to the station at just after 7am in time for a 7:41 train to Skegness. This train took a bit over 2 hours and was very prompt, although I have to say that the line between Grantham and Skegness has some of the bounciest sections of railway line I’ve ever ridden… after getting off the train, I got onto a very opportunely timed bus to Ingoldmells, passing key sights of the area like Botton’s Pleasure Beach (unfortunately closed, or else I might have considered grabbing the creds!) and Butlin’s. This got me to the park with plenty of time to spare: Upon reaching Fantasy Island, it wasn’t even 10:30am and the rides opened at 11am, so I had some time to kill. Seeing as I wasn’t entirely sure where I was going either, I decided to have a wander around and take a few pictures: Now this is where I was getting my first feel for Fantasy Island as a park, and at this point, I feel I should insert in some stray observations. Firstly, I have to say that it’s possibly one of the strangest parks I’ve ever visited. It’s a park of quite distinct halves, more so than perhaps any other I’ve been to; the indoor section is surprisingly heavily themed and atmospheric, whereas the outdoor section has a very permanent funfair-type atmosphere with little to no theming or atmosphere building. Possibly the oddest thing I noticed was the 7-day market; the park has a huge market at its heart with a very eclectic variety of stalls, to say the least. I didn’t browse the market too heavily (or at all, for that matter), but I saw clothes, homeware, garden apparel, towels, weaponry, off-brand merchandise for different brands, and even places where you seemingly could get body modifications including botox (?!). It almost reminded me of going to America for the first time and seeing that you could buy firearms in the same aisle as a roast chicken in Walmart; the range of items is very wide, very odd, and not what I would immediately associate with a theme park. It’s not really my cup of tea, but if you want to ride roller coasters and shop for a wide variety of oddities in the same day, Fantasy Island is the place for you! Anyhow, let me get to the rides. The rides were running in rotation today (hence my not immediately intuitive order of doing them), so I decided to start my day with the key coaster draw that was open for the first 2.5 hours of the day… Millennium Millennium was the thrill coaster open for the first period of the day, so I decided to start there. I was the first person in the queue, so resultantly, I was in the front row of the first train of the day at 11am. It’s great when that happens! So, how was it? Well, I’d always heard of Millennium being referred to as “the smoothest old Vekoma around”, and it was indeed very smooth… but on my first ride, I wasn’t immediately wowed as it seemed like there were large swathes that just… didn’t do a whole lot. Some of the inversions were fun, but on my first ride, there wasn’t a whole lot of kick and it just seemed to trundle around a lot. However, this first ride was also very cold, which was definitely a distractor when I wasn’t yet into the swing of riding for the day, and I didn’t quite have a full feel for the ride yet, so I decided not to make a snap judgement call there. All in all, my initial ride on Millennium was good fun, but not something that immediately wowed me. There is more to come from Millennium later in the day, however: After Millennium, I decided to stay in the pyramid and go for a dark ride… Harrington Flint’s Island Adventures Harrington Flint was nearby, open and walk-on, so I decided to take a ride on there. I was aware that Harrington Flint is a fairly unique dark ride, being the UK’s only use of trackless technology, and also a relatively recent addition, so I was intrigued to see what it was like. So, how was it? Well, I have to say that it was quite a fun little ride! It’s predominantly screen-based, but the screen quality is quite good, and there are some nice bits of physical theming too. I also got 61,000, which as someone who’s rubbish at interactive dark rides, I’m not going to complain about! All in all, then, I enjoyed Harrington Flint; I thought it was a surprisingly well-done ride for a park of this calibre, and I definitely thought it had nice theming and was good fun: After Harrington Flint, I headed back outside to try a flat ride I was wanting to get on… Volcano Volcano was open and walk-on, so I decided to have a ride on there. While I have ridden S&S shot towers plenty of times before, I always enjoy a tower ride, so I was keen to get on Volcano at least once today. As I just mentioned, I walked straight onto the ride, and as I was the only person approaching, I got a completely solo ride, which is always interesting! But how was the ride? Well, I always like a tower ride, and this was quite a good one; the upwards launch was punchy, and there was a very nice pop of air at the top! As S&S shot towers go, I’d say Volcano is one of the better ones I’ve done; I’d certainly take it comfortably over my last memory of Ice Blast (pre-revamp) at Blackpool, for example. I do think my preference overall errs towards a regular drop tower like Detonator over a shot tower, but the shot towers are still great fun and I still thoroughly enjoyed Volcano; at this point of the day, it was perhaps my favourite attraction: After Volcano, I headed for another coaster… Rhombus Express Rhombus Express was once again walk-on (you’re going to get bored of me saying this…), so I decided to take a ride on there. I waltzed straight onto the back row; if Runaway Mine Train at Alton is anything to go by, back is always my seat of choice on a powered coaster! So, how was the ride? Well, I find family powered coasters can be a bit hit and miss, with some like Runaway Mine Train at Alton Towers falling into “surprisingly fun underdog” territory and others like Jormungandr at Drayton Manor being much of a muchness. To my delight, Rhombus Express falls into the former category; this thing absolutely flies! Powered coasters never have overly intense layouts, but this one is taken at some speed and has some great helixes that pack surprising punch; there’s one towards the end in particular that has some really surprising kick! All in all, then, I thought Rhombus Express was an excellent powered coaster that took me by surprise; it falls squarely into that Runaway Mine Train bracket of packing surprising thrills for a family coaster, and as the traditional powered coasters go, it’s right up there with RMT and Europa Park’s previous Alpenexpress as one of the best for me: After Rhombus Express, I headed over to the other side of the park to get another new coaster in… Apple Coaster As many of you will know, I don’t typically do kiddie coasters (although I’m honestly starting to question whether I can say that anymore…), but as Apple Coaster was walk-on and had no one in the vicinity, I decided to give this particular kiddie cred a try. In this particular case, I was actually the only one on the train, so I was batched right at the front on the caterpillar’s face! In terms of the ride itself, there’s not really an awful lot to say; it’s a big apple, and these coasters are what they are: After Apple Coaster, I headed for another ride on Millennium. I was seated in row 4 this time, and for some reason, it definitely clicked much more than the first time! The ride overall seemed more potent and thrilling, and I felt like even some of the gentler sections were more fun and had slightly more purpose. While the layout is quite odd and does have its dead spots, I quite like how the ride almost feels a bit like an adventure around the park; it’s quite good fun to ride! It’s maybe more than the sum of its parts in this sense, and towards the end of the layout, the ride does try to inject a little more spice into the scenic sections: After my reride on Millennium, I had a reride on Volcano, which was my longest queue of the day at the heady heights of 10-15 minutes (only 2 cycles, though). Once again, the ride was great fun, with a punchy launch and some great airtime at the top: After my reride on Volcano, I headed for a reride on Rhombus Express. I only waited one cycle, I sat on the back once again, and the ride was once again a surprisingly good powered coaster; I do have a soft spot for a powered coaster that has a surprising kick: After my reride on Rhombus Express, I sat down in the pyramid and had lunch. I was frugal on this occasion and had purchased a Co-op meal deal in Nottingham station, but I did get the added bonus of seeing a surprisingly elaborate-looking projection mapping show, complete with lighting, voiceover and fake snow, while I was sat in the pyramid. This was a nice touch and fun to watch, but perfectly sums up my point from earlier about the park being one of two halves, I feel; you almost wouldn’t think the pyramid and the outdoor area were in the same park. After lunch, I went for not one, but two back-to-back rerides on Millennium. One was in row 3 and one was in the back, and once again, these were good fun; the ride definitely grew on me after my initial ride in the morning: I then went for another reride on Rhombus Express. The host had changed and I was made to sit in row 2 this time, but I still only waited one cycle and the ride was still really good fun; even in the front, it packed a punch: After my reride on Rhombus Express, I went for one final reride on Millennium. I walked onto row 3, and the ride was once again really good fun; despite my cold demeanour towards it in the morning, it had definitely risen in my estimations with additional rides to fall solidly into “good little ride, that” territory by the time it shut for the day. It’s not quite overall top quartile or UK top 10 material for me, but it’s a good, fun ride for sure and probably my favourite coaster across any of the 4 East Coast parks I’ve been to (Fantasy Island, Adventure Island, Great Yarmouth Pleasure Beach and Pleasurewood Hills): After my final reride on Millennium, the next ride rotation was about to open (the open rides, aside from a select few that stayed open all day, changed at 1:30pm), so I decided to pre-emptively get into the queue for my other main draw to Fantasy Island… Odyssey It was approaching 1:30pm, so I decided to head over to Odyssey and pre-emptively wait for it to open. The changeover maybe wasn’t completely seamless, so the ride ended up opening at more like 1:45pm after some minutes of waiting for the staff to arrive and pre-testing. Even still, I was one of the first on the first train of the day, so I walked straight into row 2; I can never quibble with that, even if I might have liked the front for my first go! So, how did I find Odyssey? Well, despite it being an SLC, Odyssey seems to get a fair amount of praise, so with Kumali also being pretty enjoyable and proving to me that SLCs are not a complete lost cause as a ride type if they aren’t the standard layout, I entered Odyssey with some cautious optimism. As much as I Ioathe Infusion, I do love a big, fast coaster, so I thought; surely Odyssey’s sheer height and speed will make it a fairly decent ride, even if not top end material? Alas, these hopes were dashed upon hitting the bottom of the first drop, where I quickly realised that a big, fast SLC is sadly still an SLC. The rush down towards the ground is pretty impressive, but as soon as you pull any kind of force, the train just bashes you around horribly; it bounced up and down aggressively to such an extent that it made my stomach hurt while also relentlessly bashing your head between the restraints. The first couple of elements are undeniably impressive in scale, but are so rough that they’re difficult to enjoy, and after that, it just seems to devolve into doing very little aside from being utterly brutal and beating you up high above the ground. I dearly wanted Odyssey to be an underdog like Kumali, but for me, I’m afraid the ride just wasn’t enjoyable at all, I definitely found it overhyped, and I’d go as far as to say that after my first ride, I perhaps controversially rated it right down there with Infusion (I’m genuinely not sure whether I actually preferred it to my last go on Infusion, in fact) and was stunned that a coaster of such scale could be so awful to ride. I felt I should give it another go later to be fair, however: After my first ride on Odyssey, I headed to go and grab my final credit of the day… Snow Drift Snow Drift had just opened and was the last coaster I needed and was able to ride at Fantasy Island (being well over 1.6m tall, I didn’t even attempt Jellikins), so I headed to take a ride on it. I only waited one car or so for my ride; I can never complain about that! So, how was it? Well, I discovered that despite this apparently being a Mellors-built coaster, it is basically a clone of the Reverchon spinning wild mice that I know and hate, and resultantly, it just wasn’t a ride experience I enjoyed. I just don’t like the strong laterals on these wild mouse coasters, and while this one wasn’t an outstandingly bad example of the ride type, none of them are coasters I rate simply due to the intrinsic nature of them not being something I overly enjoy: After Snow Drift, I went for a reride on Odyssey, hoping for it to redeem itself and for us to have a repeat of the Millennium saga from earlier in the day. Alas, I was in row 2 again, and such hopes were quickly dashed; it was just as awful as it was the first time: Feeling slightly delicate after a rough ride on Odyssey, I then decided to go into the pyramid to find something else to do. I resultantly went on a bit of a journey of discovery doing a few random attractions, starting with… Toucan Tours I had no idea what Toucan Tours was, but the entrance made it sound intriguing, so I decided to give it a go. I waited around 5 minutes for this, with 1 or 2 cars of people in front of me, so it was another short wait that I couldn’t complain about. So, how was it? And what was it, for that matter? Well, it turned out that Toucan Tours was a sweet little monorail attraction that started with some nice panoramic views of the pyramid area before going into a few dark ride scenes. The dark ride scenes were relatively static, for the most part, but I found the whole thing quite endearing! It was a very nice little attraction, with some nice physical theming and set pieces, and I would say it was a real hidden gem: After getting off Toucan Tours, I continued my journey of discovery in the pyramid with a ride on… Seaquarium Seaquarium was nearby and I’d seen the entrance while on Toucan Tours, so as it was also an attraction I’d had recommended to me, I decided to take a ride on there. Again, it was walk-on, which is a bonus, and again, I wasn’t entirely sure what to expect; I had an inkling it was a dark ride, but other than that, I wasn’t really sure. So, how was it? Well, like Toucan Tours above, I have to say that I found Seaquarium to be an absolute hidden gem of an attraction; what a lovely little dark ride! There was lots of moving scenery, there was lots to look at, and all in all, I just found the whole thing very sweet! It was certainly an enjoyable dark ride, and I’m very glad I stumbled across it: After getting off Seaquarium, I decided to have a go on the attraction whose entrance was next to it… The Guardian The Guardian’s entrance was next door to Seaquarium, so in the spirit of continuing my journey of discovery in the pyramid, I decided to have a go on there. I remember it being built, but I’ll admit I had very little idea of what was actually in here once again. To add to the anticipation, I spent a few minutes wondering if it was actually open, as I stood alone on some stairs in front of a random door for a good few minutes… it felt very weird being the only one stood in front of this door while looking over children doing the Macarena on the stage below (incidentally, this gave me flashbacks to our hotel in PortAventura, where the Macarena was the subject of the children’s entertainment and we could quietly overhear it every night while having a drink)! The 1.4m height restriction and enclosed nature certainly sent my mind racing, and I initially had inklings in my head of a Top Scan, for some reason (?), but then I did remember something about a robotic arm, so was not too surprised when the ride turned out to be a robotic arm. What I didn’t expect, however, was the inclusion of a curved screen telling a story, thus making the composite ride experience something akin to a pound shop flying theatre. And you know what, it actually works surprisingly well! When combining the robotic arm movements with the story on screen, it did make for a nice little themed experience! I also didn’t find the robotic arm movements too intense; I sometimes found that Forbidden Journey at Universal, which uses similar robotic arm technology, made me a little bit motion sick, but this didn’t seem as bad, bizarrely. All in all, then, I thought The Guardian was a very simple, but effective themed attraction, and yet again, I’d say it falls very nicely into the bracket of “hidden gem”: After getting off The Guardian, I went back outside and perhaps against my better judgement, I decided to give Odyssey one final chance. I was seated on the front this time, so I wondered if it might be better, but while the sense of speed was heightened somewhat, the ride was sadly every bit as bad as before if not worse. With my stomach really hurting and my ears throbbing after a particularly hard whack during that last ride (that my right ear still feels slightly bruised from now), I decided at that point that I’d given Odyssey enough chances and was unlikely to ever rate it. With it being the park’s arguable crown jewel and such a big, fast ride, I really, really wanted to like it, but I sadly just didn’t at all. I’m sorry to say it, but when I think of the actual ride experience, I don’t think I’ve ever ridden a coaster that huge with so few redeeming qualities. As much as the size is impressive and it’s undeniably unique, the ride experience is no better than regular old Infusion for me, which means it’s really not something I rate at all: After my reride on Odyssey, I headed over to Rhombus Express for another reride. I was sat in row 14 this time, and it was once again a really good, fun powered coaster; it flies around the layout and really does pack a punch in places: After my Rhombus Express reride, I decided to head for a flat ride… Star Flyer It dawned on me that as ubiquitous as they are, I’d never actually ridden a Star Flyer before, so as Fantasy Island had one that was walk-on, I decided to give it a go. So, how was my first experience of a Star Flyer? Well, it was certainly an interesting ride experience! As much as I’m not generally a huge lover of flats, the spinning wasn’t too intense on this, and it was quite exhilarating flying high above the ground and having the wind rush into your face: After Star Flyer, I had a final reride on Rhombus Express. I was sat in the back once again, and it was once again really good fun: After that Rhombus Express reride, I closed out my day with a final new flat ride… Techno Jump Techno Jump was walk-on, so as it was a style of flat ride I’d never done before, I decided to take a ride on there. During the era of the Retrosquad at Alton Towers, people used to rave about Mixtape, so I was intrigued to see how one of these Smashing Jumps rode. But how was it? Well, I initially thought it was quite good fun; the jumping produced some fun weightless g-forces, and the spinning wasn’t too intense! However, they ran it for a very long cycle that seemed to get progressively more intense, and I’ll admit this perhaps made it surpass my (relatively low) flat ride tolerance. Had it been a shorter cycle, I would have thought it an enjoyable ride, but the length of cycle made it a little bit much for me in this case. On a side note, a guest remark I heard on this ride really did exemplify the odd hybrid environment that Fantasy Island has cultivated. I overheard someone ask the ride operator “do you need an ID to get a tattoo in that shop over there?”, and it made me think that Fantasy Island must be one of very few places around where you can get a tattoo and ride a roller coaster in the same trip… I find it all quite peculiar, personally, but each to their own: After getting off Techno Jump, ride close was fast approaching, so content with my day, I decided to aim for an earlier train to Nottingham and catch an Uber out of Ingoldmells to get back to Skegness and catch the train to Nottingham: So, that brings a close to my first day at Fantasy Island in Lincolnshire! I had a really good day; I got on 23 rides in total, which is not to be sniffed at in the space of under 5 hours, and I was glad to get the +5, get on Millennium and Odyssey for the first time, and see my final semi-major UK park! It does feel pretty good to have completed the semi-major UK parks and seen everything that’s a major draw coasters-wise; now that my most notable unridden UK coaster has gone drastically down in magnitude to some Pinfari somewhere, I can live with that! As for Fantasy Island itself; as I inferred further up, I found it an odd park. As I’ve reiterated multiple times, it’s a park of two such distinct halves that they almost don’t feel like the same park. The pyramid area is absolutely lovely, with nice theming, some real hidden gem dark rides and a general high-quality atmosphere, while the outdoor area, with a few exceptions, mostly feels like a permanent funfair with all the atmosphere of an out-of-town industrial estate. And the market is really quite an odd extra dimension… I’ve never been anywhere quite like Fantasy Island! Attractions-wise, there’s actually a surprising amount to like; as much as Odyssey was a big disappointment for me, Millennium was really good fun, Volcano was good, Rhombus Rocket was surprisingly good, the dark rides in the pyramid were good… there’s definitely a fair amount there! Considering the distance I live from it, I’m not sure I’d specifically make the effort to return unless they built something major that warranted it, but I’d go back if I was in the area for other purposes. I’m definitely glad I went, though, and I had a good day overall! Thanks for reading; I hope you’ve enjoyed this report! Keep your eyes peeled for a trip report from Alton Towers tomorrow!
  3. Jax replied to Dan_Rush's topic in General Discussion
    Thank you for the update, hopefully they fix it soon (and hopefully fix the second return motor to up the catch car return speed) maybe go on some of the rides in close vicinity like Swarm or Detonator to get a good view of whats going on. I am in contact with Zone 3 staff so I shall ask what's going on 😁
  4.    jordionie reacted to a post in a topic: Stealth
  5. It looks like they've been having issues with the catch car. Which would probably explain why the launch failed several times. And of no trains are on the track would definitely back that concept up. I'm remaining hopeful that they manage to source another catch car if not replace what is broken. But given Stealth's accelerator model is ageing and is very rare now, parts are really hard to come by. The park will have to approach a manufacturer to get a part custom made which is a long old process unfortunately. During the Intamin event last year at the park, Intamin did say they would be happy to support the park in maintaining Stealth should they want to keep her running. Which I assume would be the same case for Rita at Alton Towers. Merlin own and maintain these accelerator models very well so no doubt they will have the best contacts for support and parts suppliers. There engineers will know the ins and outs of them too. It's just an expensive ordeal for them.
  6. Yeah this isn't looking good at all. We might be looking at a prolonged closure
  7. No one batching on Inferno today so just queueing as normal inside the station.
  8.    Jax reacted to a post in a topic: Stealth
  9. Closed all day again today, no train on the track, a sign in the plaza and a member of staff letting people know, but that’s it 😭
  10.    Matt N reacted to a post in a topic: The Flying Fish
  11. Thanks for this Jax, I will keep an eye on the ride activity. It's a shame she's such a complex ride but nevertheless the engineering team do an amazing job trying to get her back. Must be a hard job for them
  12. Last week
  13. Cal replied to JoshC.'s topic in General Discussion
    Not sure when this was updated, but they’ve scrapped the two closed Wednesdays in May and will now be open 10–5, which is good to see. They’ll still be closed next Wednesday 29th, but after that they’ll be open every day until September.
  14. Cal replied to AHW's topic in General Discussion
    Operator was clearly just feeling generous, unless they run 5 laps as standard now. But they do usually adjust laps based on queue time.
  15. The only time I've seen that was during Covid times, which I imagine was to prevent too many people being 'indoors' at once. I've seen a few people mention this recently so don't think it was a one off either. Very strange. I'm going tomorrow afternoon so will check out what they're doing.
  16. When I saw them doing it they were slightly closer to the balcony, so actually allowed to over see the rows more easily.
  17.    LightSam reacted to a post in a topic: Park Operations
  18.    Matt N reacted to a post in a topic: Park Operations
  19. Never seen that before, and it hasn't been like that all of this year. Could just be because the weather was nice and staff wanted to more be outside. Could be they're trying it there to advise people of potentially long waits for front row (it holds a lot of people). Could be a security thing. Will be interesting to see if they carry on doing that; it's certainly a bit further away from the rows so harder to see
  20.    JoshC. reacted to a post in a topic: Park Operations
  21. Jax replied to Dan_Rush's topic in General Discussion
    It had an emergency stop halfway through launching the other day, and I don't think its fully recovered. Delayed opening on Sunday and didn't open Monday, yesterday or today as of yet..
  22.    Jax reacted to a post in a topic: Stealth
  23.    JoelAllen reacted to a post in a topic: Stealth
  24. It looks like Stealth has been having a few issues recently. It's not looking great. Hopefully it isn't too bad and the engineers have her fixed soon enough.
  25. I’ve literally never waited for it, and last Monday was the first time I’ve ever waited even one cycle for it, yet it was doing 5 laps…
  26.    Matt N reacted to a post in a topic: The Flying Fish
  27. Cal replied to AHW's topic in General Discussion
    The operator can control the amount of laps, so it usually runs between 2-5 laps. 3 laps is pretty standard, 2 when its very busy and then 5 when its quiet. I've personally not seen more than 5. Odd they were doing 5 laps if it was busy though 🤣
  28.    Matt N reacted to a post in a topic: Park Operations
  29. Matt N started following The Flying Fish
  30. Apologies for bumping an older thread, but after a recent ride, I was wondering; has Flying Fish always run 5 laps? On my ride last Monday, the train went around 5 times, which I swear it didn’t before… I could have sworn it only did the regular 2 laps before! Is this a new thing for 2026, or was this a one-off? Or am I just misremembering previous rides (I don’t go on it very often)? The queue was, if anything, longer than usual, so I’d be surprised if it was a bonus due to a quiet day!
  31. Colossus getting a higher throughput than Hyperia I do hope they consider throughput for their next big coaster. No matter how hard the staff work you can't really achieve a high throughput on it and when its the most popular ride on park, with a huge RAP and Fasttrack allocation it struggles on the busy days.
  32. If anyone’s interested, I have a few throughput timings and insights from my Thorpe visit last Monday: Colossus (Theoretical: 1,300pph on 2 trains) - 786pph (2 trains, average of 4, 13th April 2026) Hyperia (Theoretical: 1,050pph on 2 trains) - 770pph (2 trains, average of 4, 13th April 2026), 763pph (2 trains, average of 10, 13th April 2026) Nemesis Inferno (Theoretical: 1,150pph on 2 trains) - 1,023pph (2 trains, average of 6, 13th April 2026) Saw: The Ride (Theoretical: 1,000pph on 8 cars) - 854pph (unknown number of cars, average of 8, 13th April 2026) Stealth (Theoretical: 1,000pph on 2 trains) - 827pph (2 trains, average of 9, 13th April 2026), 860pph (2 trains, average of 6, 13th April 2026) The Swarm (Theoretical: 1,100pph on 2 trains) - 946pph (2 trains, average of 10, 13th April 2026), 1,022pph (2 trains, average of 5, 13th April 2026) Overall, then, I would have said ops were pretty good, but perhaps not as high-end as I have seen in a couple of cases. Colossus was doing pretty well in my brief snapshot by that ride’s standards, and Saw was smashing it! Inferno and Hyperia were also doing well. Some others were still good, but perhaps not as high as I have seen. For example, Stealth, consistently attaining slightly below 90s between dispatches, seemed somewhat slower than on my last visit back in September, where the staff were pumping out trains at a rate of knots and attaining nearly 1,000pph. Swarm also seemed slightly less consistent. That is me being persnickety, though; operations were generally good, and ride availability was also strong throughout the day! One thing I did notice is that Inferno was batching at the station entrance, which I found a bit odd… I wonder why they’ve changed this for 2026?
  33. Cal replied to Harry's topic in General Discussion
    Tidal wave is open today for the first time this season!
  34. Cal replied to JoshC.'s topic in General Discussion
    Yes, I saw that he has now announced his new role as 'VP of Hotel Operations & Global Performance' Does anyone know who has stepped into the VP role at Thorpe, or are they currently recruiting for it?
  35. Shuffles around at that level aren't all that uncommon. I believe the previous VP of Legoland Windsor has moved to a broader role within Merlin. Obviously we don't know the exact day-to-day responsibilities of the VP / Divisional Director roles of the parks, but as has been mentioned, the past few years with Neil in charge have seen lots of positives with operations and general improvements. Thorpe has, for the last couple of years as a minimum, been generally considered the best operated Merlin UK park, with the best reliability, best food, best Halloween event and just in general doing well given the relative tight purse strings from Merlin above. That certainly won't be down to one person, but things like that happen when you've got good leadership in place.
  36. Earlier
  37. the painted visuals of the façade promise so much, tantalising the unknown. Click-click-click-click-click BANG through the crash doors! Plunged into darkness. A skeleton lunges at the car out of the darkness. Click-click-click-click-click YUCK there’s something on my face a siren wails causing me to sit up abruptly. We hurtle towards another car; oh, wait, it’s just a mirror. Click-click-click-click-click a witch cackles as we pass on by, and a spider drops from the ceiling. Click-click-click-click-click a ghoul hurtles from above us, brushing the tips of our hair, and we CRASH and BANG through a door into the blinding light of daytime once again. We are discombobulated, bewildered and perhaps changed forever. We will none of us ever be the same again after riding on the GHOST TRAIN.
  38. HGR Amusement joined the community
  39. Paw Patrol announced to be opening on the 3rd May. And the 2027 coaster has started to be delivered... Chessington is going to feel like a new park next year! Looking forward to having a multi dimension coaster in the UK and its great to see Chessington finally get a lot of investment
  40. LightSam replied to JoshC.'s topic in General Discussion
    Perhaps one train meant the fast track wasn't so fast. Why when it's on one train, must it vallet into the station so slowly from the break run? Surely the computer could speed it up.

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