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Showing content with the highest reputation on 09/13/22 in all areas

  1. So we have some more stuff to go through. Basically, the park have said they have nothing more to add about Objection 1 (the supports being in a bad flood zone), and have given more details about Objection 2. There is also a General Correspondence document from the council towards the EA: In short, it appears that the council are confused by the EA's position (specifically about "Objection 2" I believe), and are seeking further clarifications. As has been discussed in the past, whilst bodies like the EA can object to a development, the ultimate decision lies with the council. They can take these objections on board, but still decide to give approval, provided they give their reasoning. Seemingly, as things stand, the council side with Thorpe on Objection 2. And with Objection 1, it seems that Thorpe have nothing more to say. But, the park do have history with construction in these 'bad' flood zones (Swarm being the key example, which the park have leaned on). Optimistically, one could suggest that the council would be more inclined to again side with Thorpe over the EA in this case too, given the history there. The interesting subplot about this now that hasn't been mentioned really is timing. In the original, full, application, the park said they'd look to start construction in November. Obviously preliminary work would take place before then (and did earlier in the year). There's two things I wonder now: 1. Did the park stop doing preliminary work because of some uncertainty during all this? If so, has that delayed them? If not, why was construction going to start in November, when they anticipated a summer approval originally? 2. The absolute earliest this could be approved now is October, but even then, there's no guarantee it will be considered then. Could this be dragged out long enough that, if approved, construction starts later than planned? Will the park literally be having to play catch up from the word go?
    1 point
  2. atlasking

    Park Music

    Unfortunately for saws station speakers they have been turn up too loud causing them to distort which is an issue I’m surprised hasn’t been fixed as it’s painful to listen too. With inferno it’s the case of the sound cannons being turn up too high and being partly blown as when the Park Vibes soundtrack was changed they started making these cracking noises. But It could also be because of the cannons age leading to foam rot. It’s a real shame that these issues are still continuing, I’m guessing it’s partly due to the team in charge of audio and the budget for the sound system overall. Swarms station main speakers and the open section of old towns haven’t worked in a while which could be due a amplifier breaking and there not being any money available to fix it. Then again it could be the technicians in charge are mainly focused on more important roles in the park and don’t have the time to be working on issues which could take a while to fix. One thing I did see online is someone asking for the billy doll preshow audio to be fixed in which it was! This also leads to fact park audio is not supervised and no one is checking if things are working unless things are reported. This is a real issue as audio really adds to the experience and it not working is a real shame.
    1 point
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