Jump to content

Benin

Members
  • Posts

    9320
  • Joined

  • Last visited

  • Days Won

    148

Reputation Activity

  1. Like
    Benin reacted to BenC for a blog entry, Asia Adventure: SuốI Tiên   
    Earlier this year I was lucky enough to be travelling around Asia for a couple of months (a mini gap-yah, if you like), and took some small detours from the standard tourist path to visit some Parks. This is the first in a 4-part blog series about my Asia Adventure, which will cover the following Parks:
     
    SuốI Tiên, Ho Chi Minh City, Vietnam Đầm Sen, Ho Chi Minh City, Vietnam Siam Park City, Bangkok, Thailand Dream World, Bangkok, Thailand  
    Hopefully the series will highlight some slightly different - and definitely non-Merlin! - Theme Parks that are on offer just 6,000 miles away.
     
    Part 1: SuốI Tiên
     

     
    SuốI Tiên is located just outside of Ho Chi Minh City; a 45 minute taxi ride despite being only 16 miles from the centre of town. It's the biggest Theme Park near Ho Chi Minh City and city planners are clearly invested in the Park, given that Ho Chi Minh's first metro line is having a station built right outside the entrance of the Park (a $2.8BN project, estimated completion 2017). Despite this, and having been open since 1995, my taxi driver had no idea where it was I wanted to go... so thank goodness for Google Maps and Smartphones.
     

     
    SuốI Tiên is one of the most unusual Theme Parks you are likely to visit: it is a Buddhist-themed Park where the attractions and landscaping illustrate Vietnam's history and legends. So as well as Buddhist-themed rollercoasters and dark rides, there are also plenty of Buddhist temples and statues located within the Park walls. And as you'll see in the photos below, the attention to detail in the themeing is second to none. Just take a look at the entrance...
     

     
    Entry is 50,000 Dong (£1.47) and then each attraction is at an extra cost, from 5,000 Dong (15p) to 60,000 Dong (£1.75). For 2014 the Park trialled a one-price admission for entry + all attractions at 350,000 Dong (£10.26) - quite reasonable really, but I went for the pay-per-ride option nonetheless.
     
    Before we go any further, it's worth saying at this point that the Park was absolutely dead. I counted maybe 50 guests inside it throughout my whole day, and the Park is not that small - roughly half the size of Alton Towers' sprawling grounds. There were at least 5 times as many staff visible as there were guests in the Park - so either this was an "off" day and the Park recoups the cost from much busier days, or the Park is otherwise propped up by the state... anyway, the Park felt even more deserted than my visit to Lightwater Valley on a rainy April Sunday in 2012, and that's saying something.
     
    Onwards with the tour: once through the entrance gates, the elaborate themeing continues. Move over Mickey and Pluto: this Park's mascots are the dragon, unicorn, tortoise and phoenix:
     

     
    It's a very pretty Park, with nods to Buddhist culture at every turn. Alas I never once saw this Ferris Wheel (CốI Xoay Của Thần Gió / Rotating Wind Spirit) move during the day - highly likely due to the lack of riders...
     

     
    This elaborate entrance leads not to any attraction, but rather a large Buddhist shrine (Long Hoa Thiên Bảo).
     

     
    And here's the temple itself, Long Hoa Thiên Bảo.
     

     
    This dragon looks like it could be the centrepiece to a flat ride or similar, but is actually just another elaborate themeing setpiece for the Park (Tứ Linh HộI Tụ / 4 Sacred Animals) that guests can walk around.
     

     
    SuốI Tiên also contains a saltwater waterpark (Biển Tiên Đồng / Fairy At Sea), which includes slides and a kids area. As you can see, it wasn't open...
     

     
    OK, enough with Park overview - onto the Trip Report. I started the day by doing the Vương Quốc Cá Sấu / Crocodile United Nations, which was unashamedly a lake filled with crocodiles with a walkway positioned slightly above it. Completely safe.
     

     
    The Park advertise this as the "territory of the swamp lord", with over 100 crocs in the water. Mostly they were escaping the 30°C heat by chilling out on the sides or submerging themselves underwater.
     

     
    And as it was a Vietnamese Park, for 20,000 Dong (59p) you could dangle a piece of chicken over at the crocodiles to feed/bait them as desired. I didn't do this, but did watch the only 2 other Western tourists in the Park have a go. Needless to say the crocodiles got a little fiesty.
     

     
    Having escaped the territory of the swamp lord, I decided it was time to give the Park's signature thrill ride a go - Tàu Lượn Siêu Tốc / High Speed Roller Coaster. This was a large sit-down coaster with a non-inverting track that shuttled around the Park's main lake. I'd only seen a train complete the circuit once in my time at the Park so far, and now understood why - the ride required at least 4 people to operate. I have no idea whether this was a commercial or safety-based decision by the Park, but it meant that I needed to find 3 others willing to get on with me in order to get the train dispatched.
     
    Alas, I couldn't find anyone. Honestly. I even offered to pay the ride operator (in my best Vietnamese) for 4 tickets (60,000 Dong / £1.76 each) myself, but she insisted that I needed 3 others. Thankfully at this point the 2 guys from the Crocodile United Nations were walking past the ride, and after a quick negotiation agreed to join me. We later found a fourth rider near the Dolphin Show / Cá Heo và Sư Tử Biển (which never put on a performance due to - you guessed it - a lack of audience) and we were set for a spin on Vietnam's longest roller coaster.
     

     
    The trains for the ride were a little odd - the seats looked like they'd been taken from a second hand car, and the restraints included both an over-shoulder seat belt and a silver OTSR. Only after the train had left the station and was ascending up the lift hill did I check the OTSR to find that it didn't lock - I could both fully lift the silver harness up and unbuckle the seat belt. Excellent.
     

     
    The lift hill itself took a good 2 minutes to climb, thanks to the tyre-powered mechanism trying its best to get the train to the top. It was clear that the tyres were so worn that the train wasn't being gripped tightly enough to pull it up quickly, resulting in a lot of slippage and a very slow ascent!
     

     
    The ride itself was good fun, although I spent most of it hugging my OTSR with both arms hoping that I wouldn't fall out. It was a relatively smooth affair though, and even included a fun shuttle through an artificial mountain.
     

     
    Having disembarked, I saw that the Park were making some pretty bold claims in their advertising for the ride - a 200kmph top speed! I'm no expert, but the ride didn't feel as if it were 50% faster than Thorpe's Stealth (80mph/130kmph)... I doubt if it topped 50mph to be honest...
     

     
    Onto coaster #2 - Bí Mật Rừng Phù Thủy / Secret of Sorcerer Forest. There are few hints that this building houses a coaster - it was only because I asked around that I came to find it. The beginning part of the attraction is a short walkthrough, which was actually quite unnerving as a solo traveller. To the right of the entrance below is a long pitch-black pathway, themed around a forest. Hidden sensors trigger various noisy animatronics, which seemingly light up out of nowhere. Further on in the walkthrough is a surprising shuddering floor effect, which in the darkness made me scream involuntarily. And once you get to the station of the ride itself, you see that after all of this buildup, it's actually just a basic powered Dragon ride. Talk about anti-climax!
     

     
    The ride itself was - as the rest of the Park - themed very impressively with trees, foliage and sorcerers, which more than made up for the fact that the track layout was a standard oval.
     

     
    Other attractions around the Park included this large aircraft-hangar filled with kiddie rides.
     

     
    And larger thrill rides are hidden next to the Rotating Wind Spirit Ferris Wheel, including a Disk'O which I'm fairly sure isn't a Zamperla original...
     

     
    This facade looks innocent from the outside, but houses Kim Lân Sơn Xuất Thế / Palace of Unicorns, which is a walkthrough attraction depicting the many stages of Buddhist Hell. The two crocodile-baiting Westerners from earlier told me that the attraction is immaculately themed but really quite violent and disturbing inside, using animatronics to portray gory Buddhist punishments for various offences, including drug addiction, gambling, and adultery. Think dismembered body parts and occasional jump-scares. I gave it a miss.
     

     
    And new for 2014 was - wait for it - Lâu ĐàI Phép Thuật Harry Potter / The Wizarding World of Harry Potter. Yes, in the middle of Vietnam's authentically Buddhist Theme Park sits possibly the most incongruous new attraction they could have built. I think they just threw away the concept for this one and went for a crowd pleaser...
     

     
    Does Universal know that this exists? Do they care? Probably not. The attraction was hardly a competitor to the real Wizarding World, being just a glorified haunted house walkthrough with Daniel Radcliffe's face stuck on the front. And although the exterior was substantial, the inside was less impressive. I walked through 7 rooms in total, one for each of the books in the Harry Potter series, with standard ghost/witch/goblin statues popping out from all sides. There may have been an actor in there as well grabbing legs and shoulders as I walked past - who knows. Very little connection to the Harry Potter stories overall; the most startling moment came from a noisy dementor (possibly?) that flew overhead on a wire at great speed and nearly clocked me on the head.
     
    My overall feeling was that it was a shame that SuốI Tiên spent money on this, given how out-of-place it looks compared to the rest of the Park. Last time I checked Harry didn't have a whole lot to do with the Buddhist tradition. It may have yet saved itself if the quality was in line with the rest of the Park, but alas...
     

     
    Remember book 5? It's the Oder of the Pheonix!
     

     
    As you can see, just like the films...
     

     
    That said, it's good to see the Park continuing to invest - especially given that I have no idea where they're getting any money from. And it was clear that there was more to come both this year and next, with more construction happening by the indoor kiddie area. Notice that there is little to no protection of the public from the building work - I could just walk right on through!
     

     
    Also in the pipeline is Đĩa Bay Hành Tinh Lạ / Alien Flying Disk...
     

     
    ...and Phât Địa Mẫu / Buddha Model, another Buddhist themed set piece.
     

     
    And with that, it was nearing 6pm and the Park was shutting down for the day. I'd had a really unique experience here - nothing like any other Park I'd been to. Exquisitely themed (for the most part), strong religious themes running throughout and with some genuinely different attractions. It was just a shame there wasn't a higher gate figure; at times walking through the Park was a bit like touring an abandoned school - a bit creepy.
     

     
    So how to sum up SuốI Tiên? "Buddhist nirvana"? "Disney on acid"? "Plain strange"?
     
    SuốI Tiên is - at least in my experience - pretty incomparable as a concept. It's clearly taken a huge pot of cash to develop the Park in such an elaborate and large scale way, and I would encourage anyone visiting Ho Chi Minh City to take a trip out to District 9 to have a look around, because it's just so different. You can't help but smile at the colourful bizarreness of the place!
     
    ~
     
    Comments? Please post below! Next up: Đầm Sen.
  2. Like
    Benin reacted to Mark9 for a blog entry, Phantasialand in October   
    It's been a long 14 years since my first trip to Phantasialand and despite my love affair with the park when I visited in 2006, It hadn't been a park on my radar to revisit. All it took though was a read of Benin's August trip report, some willing volunteers with the cash and just like that, it was off to Germany. For those that have never been, getting to the park is as easy as pie and incredibly cheap. I heartedly recommend it, despite having to fly on Easyjet at 7:05 in the morning as the train/bus system in Germany gets you to the park in less then an hour from the airport.
    For less then £200 we got two nights in Hotel Matamba, two days on the park and two fastracks for each of us. One thing we concluded on the trip was that the park is amazing value. Sure, it is one of the more expensive parks in Europe to get into but for the quality of ride you get and the cheapness in the park itself (5 euros for on ride photos, meals at fast food resauraunts for less then 8 euros, even better cocktails in the bar were cheap for European standards).
    With us all checked into the stunning Matamba (it really is stunning) we were off to the park. Despite some of the quality attractions held within, there is an aspect to the park that is stuck within the eighties. The entrance for instance is quite basic for example and doesn't look like it's seen any changes since the park opened. Reminded us of Epcot. We decided for our first ride would be the 2006 inverter, Black Mamba. Back when it first opened I thought it was a fantastic piece of work with a fast, intense ride cacooned within some intricate, detailed and beautiful theming. I'm happy to report, time has been kind to this ride and we all thoroughly enjoyed our rides. I disagree deeply with Benin on his analysis of the ride however. This is no Silver Bullet or Inferno that peeters out heavily at the end, this is a ride that maintains its intensity, speed and enjoyment from start to finish. The four inversions are taken right at the start of the ride, almost to get them out of the way quickly. The ride then takes on three high speed helices which I found pretty intense as the ride was running so well. I was even surprised to find a nice pop of air time as the ride dips into the first helix. The general ambience of the ride is the greatest of any B&M out there with only Oz'Iris giving any real competition. The level of detail is franklyy stunning so even if you aren't a fan of the ride itself, the theming and feel of the ride more then makes up for it. My only criticism is the aggressive staff. One actually pushed me backwards causing me to hit my head on the top of the train. Completely unnecessary on a walk on, one train operated ride.




    With the Biting ride done, we headed to the new for 2013 but actually opened in 2014 ride, Chiapas. First and foremost, this is for me, is the most beautiful ride in Europe. Everything about it has been designed to the nth degree. From the surrounding pathways which afford great views of the ride, to the queueline and ride itself intertwined so perfectly into a neat little package, there is nothing else quite like it. Even the queue itself, with the batching lanes being divided into fastpass, single riders, groups of twos and everyone else shows that thought has been put into how this ride is operationally run. Well it's top level and shows effort unmatched by anywhere else. But what about the ride itself? I have never come across a water ride run in such a precise and technically perfect way anywhere. Intamin have worked magic here with the different ride systems running perfectly in sync so that the ride show never feels under threat by the ride mechanics. The backwards room in particular is a highlight as is the final drop that feels far steeper and longer then it looks. Everyone comes off of this ride with a smile because it's fun. I in general hate Log flumes, but this goes to the top of my class and is easily my favourite water ride.


    Talocan was our next ride. I've never done a floorless top spin before as the one at Knotts was closed on my visit. Suffice to say, the theming and ride show really helps to push Talocan as a top tier attraction because the ride itself isn't as grand as everything else around it. That being said, this was one of the better ride cycles I've done but I still can't rate this as high as other much more appropriate and interesting flat rides. The restrain in particular was slightly odd as the bottom has a nice sharp pointy bit that could cause a lot of men to be unable to have children in the future. You have been warned.


    Back in 2000, Colorado was the main attraction if you like. Now, with Mamba, Winjas and Chiapas to help lighten the load, Colorado Adventure takes president as the main family rollercoaster on site. And it truly is a wonderful Vekoma mine train. The only real problem for it though is the first part of the ride. With the removal of other attractions and the addition of Chiapas, half of the indoor area has been removed exposing the ride itself. The job is clearly half finished as well as corregated steel sticks out over pathways and the shed area is completely on show. Which is a true shame as it ruins the illusion that this is a western themed ride. Luckily the ride after the second lift hill is intact and what follows in the dark is hair-raising. Truly scary with the ride jerking you around back and forth and you have no idea where you are going. Part of Colorados charm is that it can go from sedate little mine train to throwing you back and forth with no warning. The final helix in particular is excellent. I felt like I was dying or about to. It's fantastic.

    On our travels we took on the omnimover which can be descibed as Chinese Haunted Mansion. It's main flaw was that it was way to light in there at one point the view is solely a fire exit, illuminated up all nicely for your pleasure. River Quest followed which is a terrifying experience for all involved and makes it the only rapids ride that I'm not a fan off. We next ventured onto Mystery Castle which was terrifying as a 12 year old, but completely underwhelming as an adult. I like the idea of all of us strapped to the castle walls but the ride itself isn't scary enough. Nice concept blown by a rather blase ride.

    With this side of the park done, we went over to the Berlin and Wuze Town. Our first port of call was Winjas, the Maurer spinners featuring trick track. I was suitably impressed with Fear in particular but this time I was a bit more warey. When it comes to spinning rides, I expect a little bit of spinning but these two don't spin too well. Fear I found was better at it but both have a severe lack of it. The other thing is the trick track of the see saw and moving track kind of threaten the flow of the ride, they break the pacing and the rhythm. Thankfully, Fear has a surprise immelman.

    With Phantasialand, there is a real drop on quality on this side of the park probably to do with its location near local housing. Temple of the Knight Hawk is a dismal attempt at a Space Mountain rip off. It doesn't impress and left 'Fred', Dan9 and Tom feeling ill. The problem is it just isn't interesting enough and just goes round and round almost bored of itself. A similar effect can be felt on the Hollywood Ride, a rather dismal attempt at evoking Hollywood glamour but just coming across as cheap and run down. Sad and terrible is the only words I can use to describe it as. We tried on other rides in the area such as the Splash Battle which features no splash battling and nothing to really aim at, no effects whatsoever. We also tried out the Race to Atlantis which might have been good back in the eighties but is no longer relevant. Pirates 4D was a nice kick back to Thorpe when it was an up and coming theme park in the 2000's and the final ride to really talk about is Maus de Chocolat. I don't like the shooting system really in the same way that I don't like Toy Story Manias shooting style. I just can't get the hang of it which means I always lose. Sad times. I love the theming around it even if it is just a Ratatouille film rip off.
    So thats the theme park. A wonderful place to visit with half the park being ahead of the game and the other half sadly lacking. Luckily, the awesomeness of Mamba, Chiapas and Colorado really stick in the mind. The management here know what they're doing and it's a joy to visit. I recommend staying at Matamba as well, with a true ambience and joy to it. I even tried Zebra in the hotel restauraunt.


    A yummy Black Mamba cocktail!
    Thanks foe reading.
  3. Like
    Benin got a reaction from pluk for a blog entry, Germany Road(works) Trip - Day 10 - Tripping Chimps   
    Our start to the day did not go well. On our way to Tripsdrill, there was bountiful traffic on our motorway exit, which delayed us by an hour, arriving at the park just after 10 when the thrill rides opened instead of the 9am arrival time hoped for.


    As a result, the first ride of the day was Karacho, Smiler’s German lapbar wearing cousin who’s actually still not finished at all (and won’t be fully completed till at least next year). So this was to be an interesting one anyway, as people are always seemingly up in arms over Smiler not having lapbars, would they have ‘saved’ the ride from being rough?
    I think the answer is no. The lapbars aren’t particularly comfy in the first place, and of course don’t limit the upper body movement, which would be fine if you weren’t riding a Gerstlauer full of tight transitions and inversions.
    As for Karacho, there was something about it that just didn’t click. I’m not sure to be quite honest what was wrong with it, but something was off about it. Perhaps it was the odd judder here or there, but the layout should be fine. Perhaps it was the unfinished nature of it that put me off. Either way, I was neither enamoured nor hateful towards the ride, perhaps after Smiler’s intensity levels a lack of it resulted in bland indifference towards it. A shame really, as it has the potential to be fantastic, but I would say Smiler will probably be done as the bigger success of the two in the future.






    Second on the list was Mammut, the Wooden coaster where the man roller-bladed on for some reason and the queue had loads of English paper clippings about it (including the Metro). Since I rode it last they’ve finished the cool pre-lift tunnel and added dispatch music. The tunnel was fairly similar to Blue Fire’s, only with a sawmill theme. It’s still a fun enough coaster; if a little bit slow around most of it compared to the sheer relentlessness of a GCI. Wonder if the price difference between the two speaks the volumes of why no-one else seems to have purchased one.



    The coaster trio finished with G’sengte Sau, which felt awfully familiar after visiting Klotten the other day. It’s probably the best themed Gerst Bobsled about it must be said, with the castle near misses adding a lot to the overall experience, and it’s still the fun layout you come to know and enjoy.





    Water ride time was next, with Badewannen-Fahrt zum Jungbrunnen and Waschzuber-Rafting both on the menu as the Log Flume and Rapids respectively. Badewannen is the infamous nude models dark ride section, and it also had a surprising (to me) backwards drop in it. It was alright. The Rapids were pretty dull after doing River Quest though, but I do love the random theme it was given.






    After a quick random veggie burger (language barrier issues), a Zierer Tivoli known as Rasender Tausendfüßler completed our cred count. It was just like every other Tivoli, but with some awesome landscaping, so it was ok in the end.


    One of Tripsdrill’s major selling points is the random attractions they have spawned to continue with their theme of normal life. Whilst the likes of Mammut, G’Sengte Sau and the Rapids push this point quite well, it’s in the ‘old’ part of the park where every ride fulfils this theming quality. The rides are immensely well themed as well, so we began our adventure on the Spinning Soup Pots. It was like an Onion Boat Ride but on a track and more spinning, it was weird.



    Continuing the weird ride trend were Flying Wash Baskets, a strange Enterprise style ride. The final piece of the spinning ride puzzle were the Spinning Wine Barrels, which were the same as the Soup Pots but on a longer track. They were also a lot more spinny to boot.





    We then found a random Model Walkthrough, which was typically creepy due to the designs of the models found within. This was followed by the epic slide that lives within the Old Mill, the park’s oldest attraction. Next was Doppelter Donnerbalken, the tilting drop tower, which was only running one side unfortunately but it was still the epic crap yourself moment that isn’t really repeated much.








    We entered the Goat Farm, where you could both feed and groom the goats, as per usual, when food was around, they went crazy, which is always entertaining. After I spotted it I really wanted to go on the StockCar Race, Tripsdrill’s answer to Autopia with a racing element to it. It was definitely weird as my car was seemingly really quick; I managed to go past the people who went off in front of us. Would be great fun in a group. Finally the Maypole Tower was ridden, which was another weird flat ride akin to those kiddie drop towers Lego love so much.









    After that, we were pretty much bored of the park, so we left.

    Around an hour later, we had arrived at park number 2 of the day, Schawben Park. In yet another weird location next door to a village in the middle of nowhere.

    The first thing you spot is of course the recently new Force 1 from Zierer. It does tower above the car park and indeed the rest of the park due to its location at the tippy top of the hill, which can only be considered a good thing for a family coaster. I definitely prefer those that don’t try and treat the younger riders with contempt and patronisation (I.e. Wacky Worms), and Force 1 really doesn’t disappoint actually, providing an intense (I greyed out) and fun ride with just a spot of airtime here and there. I hope these new-fangled Zierers are becoming a lot more common, because they’re fab.






    Walking down the hill we arrived at the next two creds; starting with Crazy Worm, a random contraption that was at least not a Wacky Worm. Second up was the Schwarzkopf Himalayabahn, complete with smoking ride ops and minimal safety standards. Love Germany. Neither ride are particularly worth discussing any further.






    Next door to the creds was a real shining star at the park, Bobkart. For those who have been to Oakwood and done the Bobsleigh there, imagine that but with an electrical circuit attached. This allows a more faster and forceful ride as a result if you go flat out on it, it was brilliant.


    We wandered past another Goat Farm which promptly produced some of the funniest antics of the entire trip. For we realised upon entering that a goat had managed to make it into the containment zone between the park and the yard. Some random girls were trying (and failing) to get the goat out so we helped by purchasing a tub of carrots for a Euro to lure him. This didn’t work of course, as all the other goats (and there were many) realised that there were carrots around and charged in, causing mass confusion and hysteria about. Eventually we did get the goat in the yard but then some stupid people left the gate open again and he once again made a break for it, assisted by another goat headbutting him.



    We decided to leave it as it wasn’t worth the time and we had a show to watch, but as we left a mum and her small child went in with another tub of carrots. The goats surrounded and attacked, promptly causing the little child to fall over and become engulfed in a swarm of goats, with the mum holding the tub of carrots in one hand trying to pull her child back up with the other. Absolutely hilarious.

    We headed into the Chimp Show which was as expected, a bit dodgy for the sake of ‘entertainment’. At least the trainers showed some love and attention to all the animals involved and weren’t too forceful when the chimps got scared. But still I can’t imagine it would sit well with the Blackfish bridage.


    It was then time for the manual rides again, with another Nautic Jet which got me surprisingly wet down the back and a Zip Wire, which wasn’t as good as the one in Schloss Beck. We also randomly did the new for 2014 Boat Carousel, because I’m a goon.







    It was re-ride time, and there were only two things we really wanted to do again, so another turn on the Bobkart at full speed was required before three goes on Force 1, which was certainly more than enough, so we headed for the hills.



    Overall, it was a weird day at two weird parks. Tripsdrill I feel is better in a big group, though it’s not helped by the rides being a bit below par, especially Karacho which was a bit of a disappointment it must be said. Schwaben on the other hand wasn’t as run-down as I was anticipating it to be, and the random zoo enclosures weren’t that bad either. It’s a family park first and foremost so there’s not a lot there, but Force 1 is actually really fab.
    Maybe Tripsdrill is just a marmite park; I just cannot put my finger on it why it doesn’t get along with me. Because it probably should as it’s weird and European. It will forever be a mystery.

  4. Like
    Benin got a reaction from pluk for a blog entry, Germany Road(works) Trip - Days 13&14 – Return of the Macks   
    Day 13 – Return of the Macks Part 1
    A bright and early morning led us down to a nice breakfast before the 8:30 ERT on Blue Fire.






    Afterwards we decided to hang around and wait for Arthur to open, however when we did get to the entrance it was having issues and was playing the closed game. As a result we went back to Austria and did Alpenexpress and the Wildwasserbahn for the Cave of fantastic smells before a quick whirl on the Chairswings







    Heading back and Arthur was open, so we joined the main queue which spends most of the time outside the building at the moment (although there were many unused cattle pens within). It’s quite an interesting ride to watch from the outside, especially when it stacks and a train just randomly stops on the final helix. The queue moved quickly inside to the locker area, which is a weird system, as you get batched into small groups into a coloured area, scan your park ticket and get given a locker before moving on to the station.
    The seats are comfy as per the norm and quickly we’ve off into the world of the Minimoys, through a cool enough transition but not hidden from view so you see it constantly prior to riding. The scenes are quite well done (although the second major scene didn’t work at all on our first ride), and have plenty to look at, loosely following the story of the first two films. Paradise Alley is clearly the best scene in the dark ride portion, before the Winjas inspired fly around the area (made better by the Inverted nature of the ride) and one last random scene before a quick flight back outside and into the farewell scene.
    From a coaster point of view, Arthur isn’t the best, but as a dark ride it’s pretty much the best one they have there. Which is of course not saying much, as Europa’s dark rides are pretty much the epitome of cheap rip-offs, especially Piraten in Batavia. But still, it’s a very enjoyable ride and the kids seemed to really love it, and that’s who it’s aimed that really, not us weird English people who didn’t like the film (because the English version is dire, the uncut European one has an actual storyline).










    We then did the other two rides in the area, Mul Mul Carousel, a mini Dumbo type ride and Poppy Tower, a kids drop tower that looks like it should have two of them rather than one. Perhaps the delays affected this as well? There are also a few slides and other things for kids to do around the area. We then used Arthur’s single rider queue which is quite effective, and doesn’t mean you have to leave your bag in a locker either. The second scene also worked that time, which was at least something, usually a broken scene would be broken all day over here.










    Up next we got some Crepes, and joined the Silver Star queue, which summed up Europa in a nutshell. All the extensions open, even outside, the queue is stretching up towards EuroSat, the total waiting time? 50 minutes. Considering the park did a 12 hour day that day as well, it’s an unbelievable testament to how Europa very often do things right.
    As for Silver Star, it’s still a decent enough coaster, after riding Shambhala it didn’t reach those heady heights, but I still think the s-bend finale is a brilliant finish to the ride.



    A quick hop on the EP Express to Spain led us to some shows. Firstly the Flamenco Show, which was actually really good, especially when the man and his balls on a string brought up a volunteer from the audience and proceeded to terrify her. Viva Ventura was next, which was relatively entertaining again, but I don’t think it was as good as the show I saw two years ago. Felt a bit more serious rather than the tongue-in-cheek shows of before.


    We caught some lunch and watched the parade go by before heading off to our next ride, Crazy Taxi, purely because we were walking past it and there wasn’t a queue. I do like the Demolition Derby rides though; just find them a good laugh.
    We continued onto EuroSat, which had a 30 minute queue but randomly stopped running for a short time. Not sure why, but the queue was still it’s fast paced self when running. The ride was also relentless and fast-paced, another ride I really enjoy, especially the lift hill rave times it provides. We then did Universe of Energy, because again I like it’s cheesy and crap dark ride existence, and it also didn’t have a queue.










    A dark ride which DID have a queue however was Abenteur Atlantis. Yep, the park was so busy that even this, a ride that has never seen a queue in many people’s visits had a queue coming out the door. This was a complete travesty really, as why should I be expected to wait 8 minutes for this? I also like Abenteur, one of the better interactive dark rides even if a lot of it is just 2D cut-outs, it suits the childish theme it has around it.



    Pegasus was next, the two train operation making the queue move really quickly, shame that idiotic families couldn’t do the same thing and have the entire group queue in one row. Idiots. EuroMir then happened for more lift hill raving times and that randomly intense helix from nowhere. We hopped on the train all around the park for an extended sit-down before popping into the rather fab Historama, so many filler rides so little time at Europa, and Historama is just fab because it’s the park saying how amazing they are, but with the evidence to back up such a claim.








    The final cheesy dark ride of the day was Piraten in Batavia, which had some new effects in a water curtain after the drop into the show building. It’s so crap, especially after experiencing Fata Morgana, but it also has this charm because it is so crap. Very weird indeed. We hopped onto the Island Monorail for a stop off at the Kaffee Hus because cake was required, before briefly watching the Dive Show. Then we beat the crowds onto Atlantica Supersplash, where the most interesting thing was that we saw them take the 5th boat off into storage because there was no need for 5 on the circuit anymore.






    It was slowly coming towards the end of the day so another spin on Blue Fire was required, before the last ride of the day was Wodan, which again was running spectacularly. Why can’t a UK park just build one of these already?



    And that was it, 12.5 hours spent at Europa Park, and what a day it was too. Well worth the tiredness at the end of it all, because the park just hits all the right notes. It was strange to see it so busy and packed out yet queues only topped over an hour on 3 of the coasters, Arthur, Blue Fire and Wodan, so it just goes to show what happens when your park considers throughputs and providing several other things to do for guests over the day.
    And we still had another day at the park to go.

    Day 14 – Return of the Macks Part 2
    Day 2 at Europa was planned to be a very easy day, with lots of chilling about after the long day beforehand and also that we had to head off early to catch the flight back home from Basel. So after another breakfast and checking out we headed off for another dose of ERT.
    We once again started on Blue Fire, with some added front row times to wake us up a bit, before waiting for Wodan for open and getting front row on that as well. There doesn’t seem to be that much difference between the relentlessness of it first and last thing either, which is good.





    A quick spin on EuroMir followed as it had no queue before we decided to do some attractions we’d never done before, starting with Silverstone, the random car ride which wasn’t suited to those with long legs. Before the Queens Diamonds laser maze, which had a disappointingly low amount of lasers for a ‘maze’.



    We wandered over to Arthur which hadn’t opened by this point, so we quickly popped into Die Quipse Show, which was some random cinema style show featuring baby versions of the Europa mascots. Was very strange since it shares the same building as the Brothers Grimm attraction. By the time we had exited Arthur eventually opened so we single ridered it twice.





    It was the time for the Ice Show which had some fab pre-show antics before some random ice-skating stuff that always happens in these shows. Then a man with some parrots came out and flew them around which was quite cool. Up next we did the Castle Balthasar 4D Show, which is clearly one of the best (and most original) 4D shows around.


    Silver Star was next before we sat down for another show, Euromaus in Brazil, which had lots of dancing and even had a guest appearance from Rustis (the Europa Park mascot band). A quick break for lunch and it was then time for Arthur 4D, which had an annoyingly large amount of leg tickler action and French people. URGH.



    Eurosat was then ridden before a bit of Abenteur Atlantis, followed by the infamous Bench the Ride. We then headed over to the Grimm Fairy Tales Show which I do enjoy as it’s an excellent attraction for the target audience and is generally a little hidden gem I feel.





    The day was running short it was time to single rider the main 3 coasters again, so Arthur, Blue Fire and a final run on Wodan finished off the day. The Blue Fire single rider queue didn’t go particularly well, as the batcher was really crap. So crap in fact that the other platformers insisted that a switcharound take place so the guy could be put on the exit where no harm could be done. Good work guys.










    And then that was it. We bid farewell to Europa and Germany as a whole as we headed to Basel to fly home. What a ridiculous trip this had been as well, with lots of driving each day, a park every day and very little time in between to rest, fortunately the parks weren’t always busy and the ones that were we had QBot/Express Passes for, and that really was only 3 of the parks that were truly busy and would have been hellish if not for the queue jumping.
    The stand-out park of the trip was Phantasialand, as I had forgotten how fantastic a park it actually is; filled to the brim with stuff to do and some of the best area theming in Europe, with some fantastic rides to boot. Some mentions have to go to Van Helsing’s Factory and Force 1 for being surprisingly good rides as well.
    Thanks for reading!

  5. Like
    Benin got a reaction from InfernoMartin for a blog entry, Germany Road(works) Trip - Days 13&14 – Return of the Macks   
    Day 13 – Return of the Macks Part 1
    A bright and early morning led us down to a nice breakfast before the 8:30 ERT on Blue Fire.






    Afterwards we decided to hang around and wait for Arthur to open, however when we did get to the entrance it was having issues and was playing the closed game. As a result we went back to Austria and did Alpenexpress and the Wildwasserbahn for the Cave of fantastic smells before a quick whirl on the Chairswings







    Heading back and Arthur was open, so we joined the main queue which spends most of the time outside the building at the moment (although there were many unused cattle pens within). It’s quite an interesting ride to watch from the outside, especially when it stacks and a train just randomly stops on the final helix. The queue moved quickly inside to the locker area, which is a weird system, as you get batched into small groups into a coloured area, scan your park ticket and get given a locker before moving on to the station.
    The seats are comfy as per the norm and quickly we’ve off into the world of the Minimoys, through a cool enough transition but not hidden from view so you see it constantly prior to riding. The scenes are quite well done (although the second major scene didn’t work at all on our first ride), and have plenty to look at, loosely following the story of the first two films. Paradise Alley is clearly the best scene in the dark ride portion, before the Winjas inspired fly around the area (made better by the Inverted nature of the ride) and one last random scene before a quick flight back outside and into the farewell scene.
    From a coaster point of view, Arthur isn’t the best, but as a dark ride it’s pretty much the best one they have there. Which is of course not saying much, as Europa’s dark rides are pretty much the epitome of cheap rip-offs, especially Piraten in Batavia. But still, it’s a very enjoyable ride and the kids seemed to really love it, and that’s who it’s aimed that really, not us weird English people who didn’t like the film (because the English version is dire, the uncut European one has an actual storyline).










    We then did the other two rides in the area, Mul Mul Carousel, a mini Dumbo type ride and Poppy Tower, a kids drop tower that looks like it should have two of them rather than one. Perhaps the delays affected this as well? There are also a few slides and other things for kids to do around the area. We then used Arthur’s single rider queue which is quite effective, and doesn’t mean you have to leave your bag in a locker either. The second scene also worked that time, which was at least something, usually a broken scene would be broken all day over here.










    Up next we got some Crepes, and joined the Silver Star queue, which summed up Europa in a nutshell. All the extensions open, even outside, the queue is stretching up towards EuroSat, the total waiting time? 50 minutes. Considering the park did a 12 hour day that day as well, it’s an unbelievable testament to how Europa very often do things right.
    As for Silver Star, it’s still a decent enough coaster, after riding Shambhala it didn’t reach those heady heights, but I still think the s-bend finale is a brilliant finish to the ride.



    A quick hop on the EP Express to Spain led us to some shows. Firstly the Flamenco Show, which was actually really good, especially when the man and his balls on a string brought up a volunteer from the audience and proceeded to terrify her. Viva Ventura was next, which was relatively entertaining again, but I don’t think it was as good as the show I saw two years ago. Felt a bit more serious rather than the tongue-in-cheek shows of before.


    We caught some lunch and watched the parade go by before heading off to our next ride, Crazy Taxi, purely because we were walking past it and there wasn’t a queue. I do like the Demolition Derby rides though; just find them a good laugh.
    We continued onto EuroSat, which had a 30 minute queue but randomly stopped running for a short time. Not sure why, but the queue was still it’s fast paced self when running. The ride was also relentless and fast-paced, another ride I really enjoy, especially the lift hill rave times it provides. We then did Universe of Energy, because again I like it’s cheesy and crap dark ride existence, and it also didn’t have a queue.










    A dark ride which DID have a queue however was Abenteur Atlantis. Yep, the park was so busy that even this, a ride that has never seen a queue in many people’s visits had a queue coming out the door. This was a complete travesty really, as why should I be expected to wait 8 minutes for this? I also like Abenteur, one of the better interactive dark rides even if a lot of it is just 2D cut-outs, it suits the childish theme it has around it.



    Pegasus was next, the two train operation making the queue move really quickly, shame that idiotic families couldn’t do the same thing and have the entire group queue in one row. Idiots. EuroMir then happened for more lift hill raving times and that randomly intense helix from nowhere. We hopped on the train all around the park for an extended sit-down before popping into the rather fab Historama, so many filler rides so little time at Europa, and Historama is just fab because it’s the park saying how amazing they are, but with the evidence to back up such a claim.








    The final cheesy dark ride of the day was Piraten in Batavia, which had some new effects in a water curtain after the drop into the show building. It’s so crap, especially after experiencing Fata Morgana, but it also has this charm because it is so crap. Very weird indeed. We hopped onto the Island Monorail for a stop off at the Kaffee Hus because cake was required, before briefly watching the Dive Show. Then we beat the crowds onto Atlantica Supersplash, where the most interesting thing was that we saw them take the 5th boat off into storage because there was no need for 5 on the circuit anymore.






    It was slowly coming towards the end of the day so another spin on Blue Fire was required, before the last ride of the day was Wodan, which again was running spectacularly. Why can’t a UK park just build one of these already?



    And that was it, 12.5 hours spent at Europa Park, and what a day it was too. Well worth the tiredness at the end of it all, because the park just hits all the right notes. It was strange to see it so busy and packed out yet queues only topped over an hour on 3 of the coasters, Arthur, Blue Fire and Wodan, so it just goes to show what happens when your park considers throughputs and providing several other things to do for guests over the day.
    And we still had another day at the park to go.

    Day 14 – Return of the Macks Part 2
    Day 2 at Europa was planned to be a very easy day, with lots of chilling about after the long day beforehand and also that we had to head off early to catch the flight back home from Basel. So after another breakfast and checking out we headed off for another dose of ERT.
    We once again started on Blue Fire, with some added front row times to wake us up a bit, before waiting for Wodan for open and getting front row on that as well. There doesn’t seem to be that much difference between the relentlessness of it first and last thing either, which is good.





    A quick spin on EuroMir followed as it had no queue before we decided to do some attractions we’d never done before, starting with Silverstone, the random car ride which wasn’t suited to those with long legs. Before the Queens Diamonds laser maze, which had a disappointingly low amount of lasers for a ‘maze’.



    We wandered over to Arthur which hadn’t opened by this point, so we quickly popped into Die Quipse Show, which was some random cinema style show featuring baby versions of the Europa mascots. Was very strange since it shares the same building as the Brothers Grimm attraction. By the time we had exited Arthur eventually opened so we single ridered it twice.





    It was the time for the Ice Show which had some fab pre-show antics before some random ice-skating stuff that always happens in these shows. Then a man with some parrots came out and flew them around which was quite cool. Up next we did the Castle Balthasar 4D Show, which is clearly one of the best (and most original) 4D shows around.


    Silver Star was next before we sat down for another show, Euromaus in Brazil, which had lots of dancing and even had a guest appearance from Rustis (the Europa Park mascot band). A quick break for lunch and it was then time for Arthur 4D, which had an annoyingly large amount of leg tickler action and French people. URGH.



    Eurosat was then ridden before a bit of Abenteur Atlantis, followed by the infamous Bench the Ride. We then headed over to the Grimm Fairy Tales Show which I do enjoy as it’s an excellent attraction for the target audience and is generally a little hidden gem I feel.





    The day was running short it was time to single rider the main 3 coasters again, so Arthur, Blue Fire and a final run on Wodan finished off the day. The Blue Fire single rider queue didn’t go particularly well, as the batcher was really crap. So crap in fact that the other platformers insisted that a switcharound take place so the guy could be put on the exit where no harm could be done. Good work guys.










    And then that was it. We bid farewell to Europa and Germany as a whole as we headed to Basel to fly home. What a ridiculous trip this had been as well, with lots of driving each day, a park every day and very little time in between to rest, fortunately the parks weren’t always busy and the ones that were we had QBot/Express Passes for, and that really was only 3 of the parks that were truly busy and would have been hellish if not for the queue jumping.
    The stand-out park of the trip was Phantasialand, as I had forgotten how fantastic a park it actually is; filled to the brim with stuff to do and some of the best area theming in Europe, with some fantastic rides to boot. Some mentions have to go to Van Helsing’s Factory and Force 1 for being surprisingly good rides as well.
    Thanks for reading!

  6. Like
    Benin got a reaction from Mitchada04 for a blog entry, Germany Road(works) Trip - Days 13&14 – Return of the Macks   
    Day 13 – Return of the Macks Part 1
    A bright and early morning led us down to a nice breakfast before the 8:30 ERT on Blue Fire.






    Afterwards we decided to hang around and wait for Arthur to open, however when we did get to the entrance it was having issues and was playing the closed game. As a result we went back to Austria and did Alpenexpress and the Wildwasserbahn for the Cave of fantastic smells before a quick whirl on the Chairswings







    Heading back and Arthur was open, so we joined the main queue which spends most of the time outside the building at the moment (although there were many unused cattle pens within). It’s quite an interesting ride to watch from the outside, especially when it stacks and a train just randomly stops on the final helix. The queue moved quickly inside to the locker area, which is a weird system, as you get batched into small groups into a coloured area, scan your park ticket and get given a locker before moving on to the station.
    The seats are comfy as per the norm and quickly we’ve off into the world of the Minimoys, through a cool enough transition but not hidden from view so you see it constantly prior to riding. The scenes are quite well done (although the second major scene didn’t work at all on our first ride), and have plenty to look at, loosely following the story of the first two films. Paradise Alley is clearly the best scene in the dark ride portion, before the Winjas inspired fly around the area (made better by the Inverted nature of the ride) and one last random scene before a quick flight back outside and into the farewell scene.
    From a coaster point of view, Arthur isn’t the best, but as a dark ride it’s pretty much the best one they have there. Which is of course not saying much, as Europa’s dark rides are pretty much the epitome of cheap rip-offs, especially Piraten in Batavia. But still, it’s a very enjoyable ride and the kids seemed to really love it, and that’s who it’s aimed that really, not us weird English people who didn’t like the film (because the English version is dire, the uncut European one has an actual storyline).










    We then did the other two rides in the area, Mul Mul Carousel, a mini Dumbo type ride and Poppy Tower, a kids drop tower that looks like it should have two of them rather than one. Perhaps the delays affected this as well? There are also a few slides and other things for kids to do around the area. We then used Arthur’s single rider queue which is quite effective, and doesn’t mean you have to leave your bag in a locker either. The second scene also worked that time, which was at least something, usually a broken scene would be broken all day over here.










    Up next we got some Crepes, and joined the Silver Star queue, which summed up Europa in a nutshell. All the extensions open, even outside, the queue is stretching up towards EuroSat, the total waiting time? 50 minutes. Considering the park did a 12 hour day that day as well, it’s an unbelievable testament to how Europa very often do things right.
    As for Silver Star, it’s still a decent enough coaster, after riding Shambhala it didn’t reach those heady heights, but I still think the s-bend finale is a brilliant finish to the ride.



    A quick hop on the EP Express to Spain led us to some shows. Firstly the Flamenco Show, which was actually really good, especially when the man and his balls on a string brought up a volunteer from the audience and proceeded to terrify her. Viva Ventura was next, which was relatively entertaining again, but I don’t think it was as good as the show I saw two years ago. Felt a bit more serious rather than the tongue-in-cheek shows of before.


    We caught some lunch and watched the parade go by before heading off to our next ride, Crazy Taxi, purely because we were walking past it and there wasn’t a queue. I do like the Demolition Derby rides though; just find them a good laugh.
    We continued onto EuroSat, which had a 30 minute queue but randomly stopped running for a short time. Not sure why, but the queue was still it’s fast paced self when running. The ride was also relentless and fast-paced, another ride I really enjoy, especially the lift hill rave times it provides. We then did Universe of Energy, because again I like it’s cheesy and crap dark ride existence, and it also didn’t have a queue.










    A dark ride which DID have a queue however was Abenteur Atlantis. Yep, the park was so busy that even this, a ride that has never seen a queue in many people’s visits had a queue coming out the door. This was a complete travesty really, as why should I be expected to wait 8 minutes for this? I also like Abenteur, one of the better interactive dark rides even if a lot of it is just 2D cut-outs, it suits the childish theme it has around it.



    Pegasus was next, the two train operation making the queue move really quickly, shame that idiotic families couldn’t do the same thing and have the entire group queue in one row. Idiots. EuroMir then happened for more lift hill raving times and that randomly intense helix from nowhere. We hopped on the train all around the park for an extended sit-down before popping into the rather fab Historama, so many filler rides so little time at Europa, and Historama is just fab because it’s the park saying how amazing they are, but with the evidence to back up such a claim.








    The final cheesy dark ride of the day was Piraten in Batavia, which had some new effects in a water curtain after the drop into the show building. It’s so crap, especially after experiencing Fata Morgana, but it also has this charm because it is so crap. Very weird indeed. We hopped onto the Island Monorail for a stop off at the Kaffee Hus because cake was required, before briefly watching the Dive Show. Then we beat the crowds onto Atlantica Supersplash, where the most interesting thing was that we saw them take the 5th boat off into storage because there was no need for 5 on the circuit anymore.






    It was slowly coming towards the end of the day so another spin on Blue Fire was required, before the last ride of the day was Wodan, which again was running spectacularly. Why can’t a UK park just build one of these already?



    And that was it, 12.5 hours spent at Europa Park, and what a day it was too. Well worth the tiredness at the end of it all, because the park just hits all the right notes. It was strange to see it so busy and packed out yet queues only topped over an hour on 3 of the coasters, Arthur, Blue Fire and Wodan, so it just goes to show what happens when your park considers throughputs and providing several other things to do for guests over the day.
    And we still had another day at the park to go.

    Day 14 – Return of the Macks Part 2
    Day 2 at Europa was planned to be a very easy day, with lots of chilling about after the long day beforehand and also that we had to head off early to catch the flight back home from Basel. So after another breakfast and checking out we headed off for another dose of ERT.
    We once again started on Blue Fire, with some added front row times to wake us up a bit, before waiting for Wodan for open and getting front row on that as well. There doesn’t seem to be that much difference between the relentlessness of it first and last thing either, which is good.





    A quick spin on EuroMir followed as it had no queue before we decided to do some attractions we’d never done before, starting with Silverstone, the random car ride which wasn’t suited to those with long legs. Before the Queens Diamonds laser maze, which had a disappointingly low amount of lasers for a ‘maze’.



    We wandered over to Arthur which hadn’t opened by this point, so we quickly popped into Die Quipse Show, which was some random cinema style show featuring baby versions of the Europa mascots. Was very strange since it shares the same building as the Brothers Grimm attraction. By the time we had exited Arthur eventually opened so we single ridered it twice.





    It was the time for the Ice Show which had some fab pre-show antics before some random ice-skating stuff that always happens in these shows. Then a man with some parrots came out and flew them around which was quite cool. Up next we did the Castle Balthasar 4D Show, which is clearly one of the best (and most original) 4D shows around.


    Silver Star was next before we sat down for another show, Euromaus in Brazil, which had lots of dancing and even had a guest appearance from Rustis (the Europa Park mascot band). A quick break for lunch and it was then time for Arthur 4D, which had an annoyingly large amount of leg tickler action and French people. URGH.



    Eurosat was then ridden before a bit of Abenteur Atlantis, followed by the infamous Bench the Ride. We then headed over to the Grimm Fairy Tales Show which I do enjoy as it’s an excellent attraction for the target audience and is generally a little hidden gem I feel.





    The day was running short it was time to single rider the main 3 coasters again, so Arthur, Blue Fire and a final run on Wodan finished off the day. The Blue Fire single rider queue didn’t go particularly well, as the batcher was really crap. So crap in fact that the other platformers insisted that a switcharound take place so the guy could be put on the exit where no harm could be done. Good work guys.










    And then that was it. We bid farewell to Europa and Germany as a whole as we headed to Basel to fly home. What a ridiculous trip this had been as well, with lots of driving each day, a park every day and very little time in between to rest, fortunately the parks weren’t always busy and the ones that were we had QBot/Express Passes for, and that really was only 3 of the parks that were truly busy and would have been hellish if not for the queue jumping.
    The stand-out park of the trip was Phantasialand, as I had forgotten how fantastic a park it actually is; filled to the brim with stuff to do and some of the best area theming in Europe, with some fantastic rides to boot. Some mentions have to go to Van Helsing’s Factory and Force 1 for being surprisingly good rides as well.
    Thanks for reading!

  7. Like
    Benin got a reaction from GladiatorFanKyle for a blog entry, Germany Road(works) Trip - Days 13&14 – Return of the Macks   
    Day 13 – Return of the Macks Part 1
    A bright and early morning led us down to a nice breakfast before the 8:30 ERT on Blue Fire.






    Afterwards we decided to hang around and wait for Arthur to open, however when we did get to the entrance it was having issues and was playing the closed game. As a result we went back to Austria and did Alpenexpress and the Wildwasserbahn for the Cave of fantastic smells before a quick whirl on the Chairswings







    Heading back and Arthur was open, so we joined the main queue which spends most of the time outside the building at the moment (although there were many unused cattle pens within). It’s quite an interesting ride to watch from the outside, especially when it stacks and a train just randomly stops on the final helix. The queue moved quickly inside to the locker area, which is a weird system, as you get batched into small groups into a coloured area, scan your park ticket and get given a locker before moving on to the station.
    The seats are comfy as per the norm and quickly we’ve off into the world of the Minimoys, through a cool enough transition but not hidden from view so you see it constantly prior to riding. The scenes are quite well done (although the second major scene didn’t work at all on our first ride), and have plenty to look at, loosely following the story of the first two films. Paradise Alley is clearly the best scene in the dark ride portion, before the Winjas inspired fly around the area (made better by the Inverted nature of the ride) and one last random scene before a quick flight back outside and into the farewell scene.
    From a coaster point of view, Arthur isn’t the best, but as a dark ride it’s pretty much the best one they have there. Which is of course not saying much, as Europa’s dark rides are pretty much the epitome of cheap rip-offs, especially Piraten in Batavia. But still, it’s a very enjoyable ride and the kids seemed to really love it, and that’s who it’s aimed that really, not us weird English people who didn’t like the film (because the English version is dire, the uncut European one has an actual storyline).










    We then did the other two rides in the area, Mul Mul Carousel, a mini Dumbo type ride and Poppy Tower, a kids drop tower that looks like it should have two of them rather than one. Perhaps the delays affected this as well? There are also a few slides and other things for kids to do around the area. We then used Arthur’s single rider queue which is quite effective, and doesn’t mean you have to leave your bag in a locker either. The second scene also worked that time, which was at least something, usually a broken scene would be broken all day over here.










    Up next we got some Crepes, and joined the Silver Star queue, which summed up Europa in a nutshell. All the extensions open, even outside, the queue is stretching up towards EuroSat, the total waiting time? 50 minutes. Considering the park did a 12 hour day that day as well, it’s an unbelievable testament to how Europa very often do things right.
    As for Silver Star, it’s still a decent enough coaster, after riding Shambhala it didn’t reach those heady heights, but I still think the s-bend finale is a brilliant finish to the ride.



    A quick hop on the EP Express to Spain led us to some shows. Firstly the Flamenco Show, which was actually really good, especially when the man and his balls on a string brought up a volunteer from the audience and proceeded to terrify her. Viva Ventura was next, which was relatively entertaining again, but I don’t think it was as good as the show I saw two years ago. Felt a bit more serious rather than the tongue-in-cheek shows of before.


    We caught some lunch and watched the parade go by before heading off to our next ride, Crazy Taxi, purely because we were walking past it and there wasn’t a queue. I do like the Demolition Derby rides though; just find them a good laugh.
    We continued onto EuroSat, which had a 30 minute queue but randomly stopped running for a short time. Not sure why, but the queue was still it’s fast paced self when running. The ride was also relentless and fast-paced, another ride I really enjoy, especially the lift hill rave times it provides. We then did Universe of Energy, because again I like it’s cheesy and crap dark ride existence, and it also didn’t have a queue.










    A dark ride which DID have a queue however was Abenteur Atlantis. Yep, the park was so busy that even this, a ride that has never seen a queue in many people’s visits had a queue coming out the door. This was a complete travesty really, as why should I be expected to wait 8 minutes for this? I also like Abenteur, one of the better interactive dark rides even if a lot of it is just 2D cut-outs, it suits the childish theme it has around it.



    Pegasus was next, the two train operation making the queue move really quickly, shame that idiotic families couldn’t do the same thing and have the entire group queue in one row. Idiots. EuroMir then happened for more lift hill raving times and that randomly intense helix from nowhere. We hopped on the train all around the park for an extended sit-down before popping into the rather fab Historama, so many filler rides so little time at Europa, and Historama is just fab because it’s the park saying how amazing they are, but with the evidence to back up such a claim.








    The final cheesy dark ride of the day was Piraten in Batavia, which had some new effects in a water curtain after the drop into the show building. It’s so crap, especially after experiencing Fata Morgana, but it also has this charm because it is so crap. Very weird indeed. We hopped onto the Island Monorail for a stop off at the Kaffee Hus because cake was required, before briefly watching the Dive Show. Then we beat the crowds onto Atlantica Supersplash, where the most interesting thing was that we saw them take the 5th boat off into storage because there was no need for 5 on the circuit anymore.






    It was slowly coming towards the end of the day so another spin on Blue Fire was required, before the last ride of the day was Wodan, which again was running spectacularly. Why can’t a UK park just build one of these already?



    And that was it, 12.5 hours spent at Europa Park, and what a day it was too. Well worth the tiredness at the end of it all, because the park just hits all the right notes. It was strange to see it so busy and packed out yet queues only topped over an hour on 3 of the coasters, Arthur, Blue Fire and Wodan, so it just goes to show what happens when your park considers throughputs and providing several other things to do for guests over the day.
    And we still had another day at the park to go.

    Day 14 – Return of the Macks Part 2
    Day 2 at Europa was planned to be a very easy day, with lots of chilling about after the long day beforehand and also that we had to head off early to catch the flight back home from Basel. So after another breakfast and checking out we headed off for another dose of ERT.
    We once again started on Blue Fire, with some added front row times to wake us up a bit, before waiting for Wodan for open and getting front row on that as well. There doesn’t seem to be that much difference between the relentlessness of it first and last thing either, which is good.





    A quick spin on EuroMir followed as it had no queue before we decided to do some attractions we’d never done before, starting with Silverstone, the random car ride which wasn’t suited to those with long legs. Before the Queens Diamonds laser maze, which had a disappointingly low amount of lasers for a ‘maze’.



    We wandered over to Arthur which hadn’t opened by this point, so we quickly popped into Die Quipse Show, which was some random cinema style show featuring baby versions of the Europa mascots. Was very strange since it shares the same building as the Brothers Grimm attraction. By the time we had exited Arthur eventually opened so we single ridered it twice.





    It was the time for the Ice Show which had some fab pre-show antics before some random ice-skating stuff that always happens in these shows. Then a man with some parrots came out and flew them around which was quite cool. Up next we did the Castle Balthasar 4D Show, which is clearly one of the best (and most original) 4D shows around.


    Silver Star was next before we sat down for another show, Euromaus in Brazil, which had lots of dancing and even had a guest appearance from Rustis (the Europa Park mascot band). A quick break for lunch and it was then time for Arthur 4D, which had an annoyingly large amount of leg tickler action and French people. URGH.



    Eurosat was then ridden before a bit of Abenteur Atlantis, followed by the infamous Bench the Ride. We then headed over to the Grimm Fairy Tales Show which I do enjoy as it’s an excellent attraction for the target audience and is generally a little hidden gem I feel.





    The day was running short it was time to single rider the main 3 coasters again, so Arthur, Blue Fire and a final run on Wodan finished off the day. The Blue Fire single rider queue didn’t go particularly well, as the batcher was really crap. So crap in fact that the other platformers insisted that a switcharound take place so the guy could be put on the exit where no harm could be done. Good work guys.










    And then that was it. We bid farewell to Europa and Germany as a whole as we headed to Basel to fly home. What a ridiculous trip this had been as well, with lots of driving each day, a park every day and very little time in between to rest, fortunately the parks weren’t always busy and the ones that were we had QBot/Express Passes for, and that really was only 3 of the parks that were truly busy and would have been hellish if not for the queue jumping.
    The stand-out park of the trip was Phantasialand, as I had forgotten how fantastic a park it actually is; filled to the brim with stuff to do and some of the best area theming in Europe, with some fantastic rides to boot. Some mentions have to go to Van Helsing’s Factory and Force 1 for being surprisingly good rides as well.
    Thanks for reading!

  8. Like
    Benin got a reaction from Coaster for a blog entry, Germany Road(works) Trip - Days 13&14 – Return of the Macks   
    Day 13 – Return of the Macks Part 1
    A bright and early morning led us down to a nice breakfast before the 8:30 ERT on Blue Fire.






    Afterwards we decided to hang around and wait for Arthur to open, however when we did get to the entrance it was having issues and was playing the closed game. As a result we went back to Austria and did Alpenexpress and the Wildwasserbahn for the Cave of fantastic smells before a quick whirl on the Chairswings







    Heading back and Arthur was open, so we joined the main queue which spends most of the time outside the building at the moment (although there were many unused cattle pens within). It’s quite an interesting ride to watch from the outside, especially when it stacks and a train just randomly stops on the final helix. The queue moved quickly inside to the locker area, which is a weird system, as you get batched into small groups into a coloured area, scan your park ticket and get given a locker before moving on to the station.
    The seats are comfy as per the norm and quickly we’ve off into the world of the Minimoys, through a cool enough transition but not hidden from view so you see it constantly prior to riding. The scenes are quite well done (although the second major scene didn’t work at all on our first ride), and have plenty to look at, loosely following the story of the first two films. Paradise Alley is clearly the best scene in the dark ride portion, before the Winjas inspired fly around the area (made better by the Inverted nature of the ride) and one last random scene before a quick flight back outside and into the farewell scene.
    From a coaster point of view, Arthur isn’t the best, but as a dark ride it’s pretty much the best one they have there. Which is of course not saying much, as Europa’s dark rides are pretty much the epitome of cheap rip-offs, especially Piraten in Batavia. But still, it’s a very enjoyable ride and the kids seemed to really love it, and that’s who it’s aimed that really, not us weird English people who didn’t like the film (because the English version is dire, the uncut European one has an actual storyline).










    We then did the other two rides in the area, Mul Mul Carousel, a mini Dumbo type ride and Poppy Tower, a kids drop tower that looks like it should have two of them rather than one. Perhaps the delays affected this as well? There are also a few slides and other things for kids to do around the area. We then used Arthur’s single rider queue which is quite effective, and doesn’t mean you have to leave your bag in a locker either. The second scene also worked that time, which was at least something, usually a broken scene would be broken all day over here.










    Up next we got some Crepes, and joined the Silver Star queue, which summed up Europa in a nutshell. All the extensions open, even outside, the queue is stretching up towards EuroSat, the total waiting time? 50 minutes. Considering the park did a 12 hour day that day as well, it’s an unbelievable testament to how Europa very often do things right.
    As for Silver Star, it’s still a decent enough coaster, after riding Shambhala it didn’t reach those heady heights, but I still think the s-bend finale is a brilliant finish to the ride.



    A quick hop on the EP Express to Spain led us to some shows. Firstly the Flamenco Show, which was actually really good, especially when the man and his balls on a string brought up a volunteer from the audience and proceeded to terrify her. Viva Ventura was next, which was relatively entertaining again, but I don’t think it was as good as the show I saw two years ago. Felt a bit more serious rather than the tongue-in-cheek shows of before.


    We caught some lunch and watched the parade go by before heading off to our next ride, Crazy Taxi, purely because we were walking past it and there wasn’t a queue. I do like the Demolition Derby rides though; just find them a good laugh.
    We continued onto EuroSat, which had a 30 minute queue but randomly stopped running for a short time. Not sure why, but the queue was still it’s fast paced self when running. The ride was also relentless and fast-paced, another ride I really enjoy, especially the lift hill rave times it provides. We then did Universe of Energy, because again I like it’s cheesy and crap dark ride existence, and it also didn’t have a queue.










    A dark ride which DID have a queue however was Abenteur Atlantis. Yep, the park was so busy that even this, a ride that has never seen a queue in many people’s visits had a queue coming out the door. This was a complete travesty really, as why should I be expected to wait 8 minutes for this? I also like Abenteur, one of the better interactive dark rides even if a lot of it is just 2D cut-outs, it suits the childish theme it has around it.



    Pegasus was next, the two train operation making the queue move really quickly, shame that idiotic families couldn’t do the same thing and have the entire group queue in one row. Idiots. EuroMir then happened for more lift hill raving times and that randomly intense helix from nowhere. We hopped on the train all around the park for an extended sit-down before popping into the rather fab Historama, so many filler rides so little time at Europa, and Historama is just fab because it’s the park saying how amazing they are, but with the evidence to back up such a claim.








    The final cheesy dark ride of the day was Piraten in Batavia, which had some new effects in a water curtain after the drop into the show building. It’s so crap, especially after experiencing Fata Morgana, but it also has this charm because it is so crap. Very weird indeed. We hopped onto the Island Monorail for a stop off at the Kaffee Hus because cake was required, before briefly watching the Dive Show. Then we beat the crowds onto Atlantica Supersplash, where the most interesting thing was that we saw them take the 5th boat off into storage because there was no need for 5 on the circuit anymore.






    It was slowly coming towards the end of the day so another spin on Blue Fire was required, before the last ride of the day was Wodan, which again was running spectacularly. Why can’t a UK park just build one of these already?



    And that was it, 12.5 hours spent at Europa Park, and what a day it was too. Well worth the tiredness at the end of it all, because the park just hits all the right notes. It was strange to see it so busy and packed out yet queues only topped over an hour on 3 of the coasters, Arthur, Blue Fire and Wodan, so it just goes to show what happens when your park considers throughputs and providing several other things to do for guests over the day.
    And we still had another day at the park to go.

    Day 14 – Return of the Macks Part 2
    Day 2 at Europa was planned to be a very easy day, with lots of chilling about after the long day beforehand and also that we had to head off early to catch the flight back home from Basel. So after another breakfast and checking out we headed off for another dose of ERT.
    We once again started on Blue Fire, with some added front row times to wake us up a bit, before waiting for Wodan for open and getting front row on that as well. There doesn’t seem to be that much difference between the relentlessness of it first and last thing either, which is good.





    A quick spin on EuroMir followed as it had no queue before we decided to do some attractions we’d never done before, starting with Silverstone, the random car ride which wasn’t suited to those with long legs. Before the Queens Diamonds laser maze, which had a disappointingly low amount of lasers for a ‘maze’.



    We wandered over to Arthur which hadn’t opened by this point, so we quickly popped into Die Quipse Show, which was some random cinema style show featuring baby versions of the Europa mascots. Was very strange since it shares the same building as the Brothers Grimm attraction. By the time we had exited Arthur eventually opened so we single ridered it twice.





    It was the time for the Ice Show which had some fab pre-show antics before some random ice-skating stuff that always happens in these shows. Then a man with some parrots came out and flew them around which was quite cool. Up next we did the Castle Balthasar 4D Show, which is clearly one of the best (and most original) 4D shows around.


    Silver Star was next before we sat down for another show, Euromaus in Brazil, which had lots of dancing and even had a guest appearance from Rustis (the Europa Park mascot band). A quick break for lunch and it was then time for Arthur 4D, which had an annoyingly large amount of leg tickler action and French people. URGH.



    Eurosat was then ridden before a bit of Abenteur Atlantis, followed by the infamous Bench the Ride. We then headed over to the Grimm Fairy Tales Show which I do enjoy as it’s an excellent attraction for the target audience and is generally a little hidden gem I feel.





    The day was running short it was time to single rider the main 3 coasters again, so Arthur, Blue Fire and a final run on Wodan finished off the day. The Blue Fire single rider queue didn’t go particularly well, as the batcher was really crap. So crap in fact that the other platformers insisted that a switcharound take place so the guy could be put on the exit where no harm could be done. Good work guys.










    And then that was it. We bid farewell to Europa and Germany as a whole as we headed to Basel to fly home. What a ridiculous trip this had been as well, with lots of driving each day, a park every day and very little time in between to rest, fortunately the parks weren’t always busy and the ones that were we had QBot/Express Passes for, and that really was only 3 of the parks that were truly busy and would have been hellish if not for the queue jumping.
    The stand-out park of the trip was Phantasialand, as I had forgotten how fantastic a park it actually is; filled to the brim with stuff to do and some of the best area theming in Europe, with some fantastic rides to boot. Some mentions have to go to Van Helsing’s Factory and Force 1 for being surprisingly good rides as well.
    Thanks for reading!

  9. Like
    Benin got a reaction from pluk for a blog entry, Germany Road(works) Trip - Day 12 – A Holiday on my holiday   
    Another park that’s changed a bit since my previous visit, what with Plopsa getting their hands on it recently, Holiday Park would serve as our penultimate park purely because it was easier to head down to Europa Park afterwards. We turned up to find it rather empty and a sign stating that the Spinning Barrels and Holly’s Autofahrt would both be spiting us. Was only when I returned I realised what had actually happened with the Barrel ride, grim.

    We dossed around in the Museum for a bit looking at the old stuff before the park opened and we headed for our first destination.





    Expedition GeForce is over-rated. It’s that simple really. And like most Intamin’s has a good first drop but everything else is just so meh. What doesn’t help is that the lapbars are really uncomfortable on the thighs, so of course what happens on every airtime hill? It digs into the leg. What does the ride have a lot of? Airtime hills. Sigh.
    It just isn’t the best thing ever, if it ever was in the first place.





    After that disappointment we headed over to the new for 2014 Sky Scream, a weird Premier contraption indeed. The exterior which is now finished looks fantastic, unfortunately inside the building the only piece of theming was a spider, which had moved in rather than actually been placed deliberately. Oh well.
    The restraints have a real burden to them as well, in the shin guards of WHY? Being a flat block of foam doesn’t particularly work well for shins, what with the curvature of the human body being as it is, so it’s another set of restraints that just did into you. 2 for 2 in the bad design choices.
    The ride itself is actually quite good fun I felt. Quite intense and a fair amount of hangtime throughout, but the shin-guards prevent it from being really enjoyable, and they became more noticeable the second time around. A shame really, and I hope they get around the theming the inside, cos it’s utter crap currently.







    Time for a rethemed ride next, and the first Plopsa themed ride in Wickie Splash, the Log Flume which was good fun, managing to do 3 reversing log flumes in 3 days was very weird though it must be said. We wandered past a random show on the way to the next ride Tabuluga Boat Ride, which was one of those slow boat rides with random scenes and no music in the boat. We put that down to the random unplugged component underneath the seat.












    We faffed about for a bit wondering what to do next, and ended up on the Carousel before hitting up Donnerfluss the Rapids of reasonable wetness.






    We had some food and decided as there weren’t many other rides we really wanted to do (due to a distinct lack of filler rides really at the park) we would watch the other shows. Starting off with the delightfully European Gooseparade, which is exactly what you imagine it to be, before the Festival der Tiere animal based stunt show. It was reasonably cute and involved a giant rabbit.




    Finally we watched the Talking Dead Show, a jet ski show randomly themed to zombies due to the addition of Sky Scream. It was rather entertaining, with lots of interactive bits and stunts and general silliness abound, including a Wrecking Ball moment right above the crowd. Shame the finale explosion was a bit poor, especially for a German show.


    We decided to ride the two coasters again, both being still rather meh before hitting up the House of Anubis Free Fall Tower, which clearly has the best queueline ever because you get to watch episodes of the show. It was a smaller version of Apocalypse (3 sides) and alright rather than spectactular.







    It was then time to head for Europa. Holiday Park was a bit disappointing really, whilst what Plopsa have added so far looks really good (Sky Scream interior aside), it just seems to lack a lot of things to generally do. Lots of dead space around certain points in the park and a lot of crap rides to boot doesn’t really add up to much, given that the two major coasters are both disappointing (but at least for those who like GeForce, it is back on two trains).
    Plopsa have a lot of work to do with the park I think.

    After a drive, we started seeing the signs that make many enthusiasts very happy.



    We parked up at the Bell Rock Hotel, ready to chill and get some dinner in the bar, but as we checked in the staff member said to us that because the park was open until 9pm, we could have some free entry for the final hour of operation. Of course the answer to this a resounding yes, so we dumped our bags in the room and headed to the Spirit of St Louis bar for a delicious Black Angus Burger before heading into the park.





    Choices were of course at a minimum, what with only an hour to play around with, so we headed to Blue Fire because it’s amazing. Whilst Helix has of course overtaken it because of being bigger and better, Blue Fire is still a fantastic ride, smooth as glass with the odd bit of airtime and intensity throughout it. It still resides in that top 10 of mine as a result.



    Up next was Wodan, which was its usual relentless self so late on in the day. I don’t rate it as highly as many others seem to do though, possibly because of experiences like the Beast at night being something that can very rarely be topped in the wooden coaster stakes. It’s still very good mind.





    We had some proper night-time Blue Fire before we headed to the Colosseo for the Imperio Show, which was ok I guess. I dunno, it just didn’t click with me for some reason, all a bit too random and lacking much in the way of a progressive story for such a show. Why was the scantily glad lady dancing in a champagne glass? I’ll never know.





    It was then time for bed, as the next day was going to be a long one.
  10. Like
    Benin got a reaction from Matt 236 for a blog entry, Germany Road(works) Trip - Day 12 – A Holiday on my holiday   
    Another park that’s changed a bit since my previous visit, what with Plopsa getting their hands on it recently, Holiday Park would serve as our penultimate park purely because it was easier to head down to Europa Park afterwards. We turned up to find it rather empty and a sign stating that the Spinning Barrels and Holly’s Autofahrt would both be spiting us. Was only when I returned I realised what had actually happened with the Barrel ride, grim.

    We dossed around in the Museum for a bit looking at the old stuff before the park opened and we headed for our first destination.





    Expedition GeForce is over-rated. It’s that simple really. And like most Intamin’s has a good first drop but everything else is just so meh. What doesn’t help is that the lapbars are really uncomfortable on the thighs, so of course what happens on every airtime hill? It digs into the leg. What does the ride have a lot of? Airtime hills. Sigh.
    It just isn’t the best thing ever, if it ever was in the first place.





    After that disappointment we headed over to the new for 2014 Sky Scream, a weird Premier contraption indeed. The exterior which is now finished looks fantastic, unfortunately inside the building the only piece of theming was a spider, which had moved in rather than actually been placed deliberately. Oh well.
    The restraints have a real burden to them as well, in the shin guards of WHY? Being a flat block of foam doesn’t particularly work well for shins, what with the curvature of the human body being as it is, so it’s another set of restraints that just did into you. 2 for 2 in the bad design choices.
    The ride itself is actually quite good fun I felt. Quite intense and a fair amount of hangtime throughout, but the shin-guards prevent it from being really enjoyable, and they became more noticeable the second time around. A shame really, and I hope they get around the theming the inside, cos it’s utter crap currently.







    Time for a rethemed ride next, and the first Plopsa themed ride in Wickie Splash, the Log Flume which was good fun, managing to do 3 reversing log flumes in 3 days was very weird though it must be said. We wandered past a random show on the way to the next ride Tabuluga Boat Ride, which was one of those slow boat rides with random scenes and no music in the boat. We put that down to the random unplugged component underneath the seat.












    We faffed about for a bit wondering what to do next, and ended up on the Carousel before hitting up Donnerfluss the Rapids of reasonable wetness.






    We had some food and decided as there weren’t many other rides we really wanted to do (due to a distinct lack of filler rides really at the park) we would watch the other shows. Starting off with the delightfully European Gooseparade, which is exactly what you imagine it to be, before the Festival der Tiere animal based stunt show. It was reasonably cute and involved a giant rabbit.




    Finally we watched the Talking Dead Show, a jet ski show randomly themed to zombies due to the addition of Sky Scream. It was rather entertaining, with lots of interactive bits and stunts and general silliness abound, including a Wrecking Ball moment right above the crowd. Shame the finale explosion was a bit poor, especially for a German show.


    We decided to ride the two coasters again, both being still rather meh before hitting up the House of Anubis Free Fall Tower, which clearly has the best queueline ever because you get to watch episodes of the show. It was a smaller version of Apocalypse (3 sides) and alright rather than spectactular.







    It was then time to head for Europa. Holiday Park was a bit disappointing really, whilst what Plopsa have added so far looks really good (Sky Scream interior aside), it just seems to lack a lot of things to generally do. Lots of dead space around certain points in the park and a lot of crap rides to boot doesn’t really add up to much, given that the two major coasters are both disappointing (but at least for those who like GeForce, it is back on two trains).
    Plopsa have a lot of work to do with the park I think.

    After a drive, we started seeing the signs that make many enthusiasts very happy.



    We parked up at the Bell Rock Hotel, ready to chill and get some dinner in the bar, but as we checked in the staff member said to us that because the park was open until 9pm, we could have some free entry for the final hour of operation. Of course the answer to this a resounding yes, so we dumped our bags in the room and headed to the Spirit of St Louis bar for a delicious Black Angus Burger before heading into the park.





    Choices were of course at a minimum, what with only an hour to play around with, so we headed to Blue Fire because it’s amazing. Whilst Helix has of course overtaken it because of being bigger and better, Blue Fire is still a fantastic ride, smooth as glass with the odd bit of airtime and intensity throughout it. It still resides in that top 10 of mine as a result.



    Up next was Wodan, which was its usual relentless self so late on in the day. I don’t rate it as highly as many others seem to do though, possibly because of experiences like the Beast at night being something that can very rarely be topped in the wooden coaster stakes. It’s still very good mind.





    We had some proper night-time Blue Fire before we headed to the Colosseo for the Imperio Show, which was ok I guess. I dunno, it just didn’t click with me for some reason, all a bit too random and lacking much in the way of a progressive story for such a show. Why was the scantily glad lady dancing in a champagne glass? I’ll never know.





    It was then time for bed, as the next day was going to be a long one.
  11. Like
    Benin reacted to Mark9 for a blog entry, Liseberg - A Mark9 perspective.   
    To break up the flow of Benin Germany trip reports ( ), I've written a little something about my trip to Liseberg. Anyone who follows me on twitter or Facebook, probably knows what's coming. Alas, this will be a more detailed account of my trip.
    So I'm just going to start with, great park. It features a good selection of flat rides, a well paced fun rapids ride and a very peculiar log flume. There's not many parks which have four very re-rideable roller coasters and Liseberg arguably has three that you can ride over and over again. Well what about the fourth? Well this is where my report begins, Kanonen, an Intamin launch coaster that I know many on here don't like. In theory I shouldn't either. It demonstrates everything I don't like about the majority of Intamin rides such as those horrible restraints, lowish throughput, an attempt at a ride that should never got off the ground. And yet after the first ride I thought it was fine. The more I rode it the more I really liked it. I can't put my finger on why either. The launch for example feels like there's a trim at the end as the train loses speed very quickly. The top hat isn't anything to write home about. I like the vertical loop which has a lot of hang time as the train pretty much struggles to get round it. The stengel turn contorts the train horrifically and ironically, the ground hugging turn kills any momentum the ride previously had. And the inline which is fitted into a tight corner, barely making it before slamming into the breaks. It shouldn't be enjoyable, in fact most don't like it I'm rather fond of its unassumingness.



    So to put into perspective, this is nowhere near a top ten ride. That's okay though, as it's never going to pretend to be one, it never had an ambition to be fighting it out with Katun and Nemesis. No this is a take it or leave it launch ride. I'll take it but I know most will ignore and never return.
    With that little bit of awkward out the way, lets now go onto the big guns, Balder a big player in the Mitch Hawker poll and the 2nd most popular (queue wise) ride at Liseberg. I want to put it out there that ironically, whilst being quite tolerant of rough rides, when it comes to woodies I expect a bit of the old shaky. These are rides that feel more organic then constructed, the wood flexing and creaking as a train rushes through its circuit, I expect a bit of activity, I'm fond of being thrown about a bit. Balder is not that ride. Balder is more concerned with treating you nicely, chucking you into forceful ejector hill at every hill but never pushing it too far. I think that's more a failing then a positive actually. Every hill chucks you into the same thrilling sensation and when it does 7/8 of the same type of hill it does get a bit predictable.

    With that being said, it is a top tier ride. There isn't another woodie that I've previously been on that delivers such constant air time as this. Even the stunning Tonnerre de Zeus does lose a bit of momentum 3/4's of the way through. Here Balder delivers a thrilling and fast ride from first drop to break run. The little humps in particular are the rides highlight. One of the better woodies in Europe certainly but as relentless and out of control as Wodan? Not a chance.
    [interestingly, my partner Chris, said Balder was boring and was so predictable that he found it hard to enjoy]
    Onto a more classic attraction and a ride whose name I can't say without adding more ananana, it's Lisebergbanan, a classic if I ever did see one. This if you like is Schwarzkopfs crowning glory, a testament to the awesomeness of their rides, a people eating machine that is much loved by all that visit the theme park. One I thing I'm a big fan of is how it utilises the natural hillside to create a pacey, well designed attraction. Whilst never truly leaving its ground hugging nature, it uses the energy of the train in neat ways and never needs an extra kick like a second lift hill or launch area to get the train going again. We could use more rides like this in the modern era, too many parks concern themselves with gimmicks or tag lines and forget that getting through people should matter more then anything else. A fond favourite and very good in the dark.

    And now, finally; Helix.

    Instead of going through a full analysis of why Helix is so awesome, I'm just going to cover a few basis. I don't want to give too much away here for those who haven't been yet.
    1. The drop out of the station into the corkscrew is a sublime way to start the ride.
    2. The two air time hills are absolutely fabulous. By the end of my two days, the tops of my legs were aching from the sheer amount of air time.
    3. The turn after the first air time hill is incredible. Think Nemesis's first helix and then add a lap bar, it's an incredible moment.
    4. The middle half of the ride is sublime, seriously sublime. I cannot think of a ride out there that is as well paced and relentless as this. A perfect combination of layout, ride train and intensity.
    5. The second launch into the largest inversion on the ride is brilliant. Look out over the park on your ride and just enjoy.\
    6. The second air time hill. So good, it deserves a second mention. Utterly deceptive and yet awesome.
    7. A fast moving queue line is always a good thing. If the queue is out the door, it's only an hour long. Worth the wait and then some.

    So the real question when it comes to it is.. is it better then Blue Fire? I'm going to be controversial and say no. Blue Fire is far more fun and likeable then Helix but don't let that be a criticism. It's like saying do you want a million pounds or a million and one pounds. Both rides are so sublime and top of the field that it becomes irrelevant. And unfortunately in this age of lists and top tens, one has to be slightly better then the other. When it comes to the criticisms of Helix being it's throughput is slightly lower or its theming isn't quite as consistent as Blue Fire, thats just picking at straws. What we are seeing with these two rides is a demonstration of Mack's perfection. Intamin hasn't a hope of catching them now, even if their new lap bar is any good, it's too late for them to catch up with the diversity and perfection of the Mack model. All I ask is that the UK gets one soon, don't let this concept get away from us. Because if we got one, I'd have no doubt that Nemesis would be toppled from the top of the roost..

  12. Like
    Benin got a reaction from Matt 236 for a blog entry, Mon voiture c'est penne! - Petits Parks of France - Day 3   
    Day 3 – Walygator Parc
    So the final day led us to Walygator, more known for its financial issues and random 2nd hand B&M than for being any good, and we were heading there for their first operational day of the season!

    However, the day certainly started poorly as the tickets you pre-book online through the website CANNOT be picked up on park.
    You have two options, pick it up at random shops dotted about the country (none near where we were though), or delivered to home. But NOT at the park? Not wanting to waste time having already turned up attempting to find some random place in Metz ended up paying for tickets on the day as well as in advance. Needless to say I was very unimpressed by this situation, not helped by the fact that they have turnstiles they don’t use and a generally bad entrance procedure (let’s have the park gates open into the ticket booth queues!)



    Eventually in, we headed straight to Monster, the B&M Invert. We waited for people to turn up to reach the minimum amount of riders and after about 20 minutes into our already limited day we were finally on the front row (first ride of the season though).
    I didn’t really like Raptor at Cedar Point, so I wasn’t particularly excited for this one. However it was quite decent, with a good bit of force about itself. It’s certainly not at the top of the Invert pile but it’s not at the bottom either. The RCT plonked nature of it does demean itself somewhat though, especially as the ride just exists off in the distance with no interaction with the rest of the park at all.





    We hopped on the Disney themed Chenille (the 3rd Wacky Worm of the trip) before heading towards Anaconda, their (Morgan apparently) Wooden coaster, which had just this year had some retracking done by GCI. As we were in the queue, we noticed that the PLC on the brakes was behaving rather erratically, with the trains stopping at excessively random and unknown times; nevertheless we were on the back row of the half loaded train (we discovered the entire park was in this queue because of the front rows being sand-bagged).



    Rides can be awful for many reasons, violent, juddery, rough, but the sole worst reason for a ride to be considered awful to me is for it to be boring. This is what Anaconda is, incredibly dull, forceless and slow. It bounced along the track at a lull, struggling to climb over every hill and not doing anything remotely interesting with the layout. So imagine how surprised we were that the brakes decided to become the most interesting part of the ride and partially fail, causing us to stop half-way down the station, and me breaking out into a fit of hysterical laughter at just how pathetic the situation was.



    Eventually the engineer sorted it by opening and closing the gates to reset the rather confused ride system, and we got another go around. It was still dull, even with me laughing my head off.
    We were hungry, so giant waffles were had because they were out of pancakes. Fail. We went to see the new Dive Show, with a slight (read – minimal) Wild West theme, and pre-show entertainment by clowns who did EPIC balloon animals and a FBI agent. Confusing times.
    Either way, the show was a pretty standard High Dive affair really. The guy who did it whilst on fire was good though, but these shows aren’t THAT interesting enough unless they have a story going on behind it. At least it was better than ITV’s SPLASH!

    We wandered into their recently rethemed Space area with the new Air Race which wasn’t open yet (mainly as it had actually arrived EARLIER than planned), however it does look very awesome, and even has a viewing platform which was also unfortunately closed. The 4th and final coaster of the trip was Waly Coaster, a Vekoma ‘Hurricane’, or ‘Loop and 2 Screws’. Again 1st day syndrome hit us, as the ride op sent the train out having missed an open restraint on his side twice on an empty seat, which resulted in an E-Stop (personally, I would’ve either ignored it or pushed it down as it went out). We were sat in the station once again waiting for an engineer.
    Unsurprisingly, the ride was not worth the wait, short but smooth, but didn’t really do anything interesting, feeling like a lesser version of their old Bayerncurve Corkscrews really. Meh.










    We walked past the abandoned Haunted House towards the Rapids. These have an ingenious design of which the boats are too big to fit inside the station, so have to be manually pulled in by the staff to park up in a group of 4 for loading. Holy bad ride designs!
    Again, the ride itself was a mixed bag, with some good bits but an excessively boring ending. Methinks half the park would be better demolishing half their rides and starting over from scratch; which is what they’re doing with their Huss Topple Tower in fact, poor boring things that they are.






    After some faff and decision making we elected to go on Waly Boat, which had been slightly revamped for the season. The Tow Boat ride system is incredibly popular in Europe, and I’ve been on a few, but none as slow as this one. It was 25 minutes long and half of that was slowly floating towards the next nice looking but rather uninteresting after seeing it for 5 minutes scenes. It was just completely unnecessary for it to be so damn slow.









    Cave of nothing

    Once our insomnia had been cured, we had a few minutes to kill before the Dancing with Waly show, so promptly rode the Mistrel Chairswings next door, which completed the collection of dull and slowly run rides. The show itself was rather decent, with pop songs through the ages being played and kids allowed to interact completely with the WalyGator family, rather than sit down and watch. I don’t think I’ll ever forget seeing a dancing giant alligator doing Gangam Style too.





    And that was really it. We had to head up to Calais for our ferry back to the UK since the hire car couldn’t really be taken all the way home, but I wasn’t particularly fussed about leaving early as we’d done the major rides and I don’t think the park had anything much else to offer. It has SOME potential, but for the most part it’s really tatty and the rides there are just DULL, which is probably worse than the rides just being rough and awful. I had no desperation to ride anything again, and I even gave Baco the honour of a second ride.
    However the new area theme and the brand image both look very good, especially the new branding which is very solid (and the plushies are just so adorable). There is plenty of potential in the park but it’s a long way to go to reach the likes of Nigloland, and hopefully the new management (only their second year of new ownership it must be said, so it looks slightly long term) will learn from the park’s past mistakes and look elsewhere to see how to improve things, such as a station building for Monster, and some actual good rides to support it.


    The journey back up to Calais was at least, uneventful, and being a foot passenger on the ferry means you get first dibs on seating. Overall it was a good trip, if a bit mental for all the wrong reasons on the first day, and it was certainly worth it for Nigloland and Alpina Blitz.

  13. Like
    Benin got a reaction from Matt 236 for a blog entry, Germany Road(works) Trip - Day 10 - Tripping Chimps   
    Our start to the day did not go well. On our way to Tripsdrill, there was bountiful traffic on our motorway exit, which delayed us by an hour, arriving at the park just after 10 when the thrill rides opened instead of the 9am arrival time hoped for.


    As a result, the first ride of the day was Karacho, Smiler’s German lapbar wearing cousin who’s actually still not finished at all (and won’t be fully completed till at least next year). So this was to be an interesting one anyway, as people are always seemingly up in arms over Smiler not having lapbars, would they have ‘saved’ the ride from being rough?
    I think the answer is no. The lapbars aren’t particularly comfy in the first place, and of course don’t limit the upper body movement, which would be fine if you weren’t riding a Gerstlauer full of tight transitions and inversions.
    As for Karacho, there was something about it that just didn’t click. I’m not sure to be quite honest what was wrong with it, but something was off about it. Perhaps it was the odd judder here or there, but the layout should be fine. Perhaps it was the unfinished nature of it that put me off. Either way, I was neither enamoured nor hateful towards the ride, perhaps after Smiler’s intensity levels a lack of it resulted in bland indifference towards it. A shame really, as it has the potential to be fantastic, but I would say Smiler will probably be done as the bigger success of the two in the future.






    Second on the list was Mammut, the Wooden coaster where the man roller-bladed on for some reason and the queue had loads of English paper clippings about it (including the Metro). Since I rode it last they’ve finished the cool pre-lift tunnel and added dispatch music. The tunnel was fairly similar to Blue Fire’s, only with a sawmill theme. It’s still a fun enough coaster; if a little bit slow around most of it compared to the sheer relentlessness of a GCI. Wonder if the price difference between the two speaks the volumes of why no-one else seems to have purchased one.



    The coaster trio finished with G’sengte Sau, which felt awfully familiar after visiting Klotten the other day. It’s probably the best themed Gerst Bobsled about it must be said, with the castle near misses adding a lot to the overall experience, and it’s still the fun layout you come to know and enjoy.





    Water ride time was next, with Badewannen-Fahrt zum Jungbrunnen and Waschzuber-Rafting both on the menu as the Log Flume and Rapids respectively. Badewannen is the infamous nude models dark ride section, and it also had a surprising (to me) backwards drop in it. It was alright. The Rapids were pretty dull after doing River Quest though, but I do love the random theme it was given.






    After a quick random veggie burger (language barrier issues), a Zierer Tivoli known as Rasender Tausendfüßler completed our cred count. It was just like every other Tivoli, but with some awesome landscaping, so it was ok in the end.


    One of Tripsdrill’s major selling points is the random attractions they have spawned to continue with their theme of normal life. Whilst the likes of Mammut, G’Sengte Sau and the Rapids push this point quite well, it’s in the ‘old’ part of the park where every ride fulfils this theming quality. The rides are immensely well themed as well, so we began our adventure on the Spinning Soup Pots. It was like an Onion Boat Ride but on a track and more spinning, it was weird.



    Continuing the weird ride trend were Flying Wash Baskets, a strange Enterprise style ride. The final piece of the spinning ride puzzle were the Spinning Wine Barrels, which were the same as the Soup Pots but on a longer track. They were also a lot more spinny to boot.





    We then found a random Model Walkthrough, which was typically creepy due to the designs of the models found within. This was followed by the epic slide that lives within the Old Mill, the park’s oldest attraction. Next was Doppelter Donnerbalken, the tilting drop tower, which was only running one side unfortunately but it was still the epic crap yourself moment that isn’t really repeated much.








    We entered the Goat Farm, where you could both feed and groom the goats, as per usual, when food was around, they went crazy, which is always entertaining. After I spotted it I really wanted to go on the StockCar Race, Tripsdrill’s answer to Autopia with a racing element to it. It was definitely weird as my car was seemingly really quick; I managed to go past the people who went off in front of us. Would be great fun in a group. Finally the Maypole Tower was ridden, which was another weird flat ride akin to those kiddie drop towers Lego love so much.









    After that, we were pretty much bored of the park, so we left.

    Around an hour later, we had arrived at park number 2 of the day, Schawben Park. In yet another weird location next door to a village in the middle of nowhere.

    The first thing you spot is of course the recently new Force 1 from Zierer. It does tower above the car park and indeed the rest of the park due to its location at the tippy top of the hill, which can only be considered a good thing for a family coaster. I definitely prefer those that don’t try and treat the younger riders with contempt and patronisation (I.e. Wacky Worms), and Force 1 really doesn’t disappoint actually, providing an intense (I greyed out) and fun ride with just a spot of airtime here and there. I hope these new-fangled Zierers are becoming a lot more common, because they’re fab.






    Walking down the hill we arrived at the next two creds; starting with Crazy Worm, a random contraption that was at least not a Wacky Worm. Second up was the Schwarzkopf Himalayabahn, complete with smoking ride ops and minimal safety standards. Love Germany. Neither ride are particularly worth discussing any further.






    Next door to the creds was a real shining star at the park, Bobkart. For those who have been to Oakwood and done the Bobsleigh there, imagine that but with an electrical circuit attached. This allows a more faster and forceful ride as a result if you go flat out on it, it was brilliant.


    We wandered past another Goat Farm which promptly produced some of the funniest antics of the entire trip. For we realised upon entering that a goat had managed to make it into the containment zone between the park and the yard. Some random girls were trying (and failing) to get the goat out so we helped by purchasing a tub of carrots for a Euro to lure him. This didn’t work of course, as all the other goats (and there were many) realised that there were carrots around and charged in, causing mass confusion and hysteria about. Eventually we did get the goat in the yard but then some stupid people left the gate open again and he once again made a break for it, assisted by another goat headbutting him.



    We decided to leave it as it wasn’t worth the time and we had a show to watch, but as we left a mum and her small child went in with another tub of carrots. The goats surrounded and attacked, promptly causing the little child to fall over and become engulfed in a swarm of goats, with the mum holding the tub of carrots in one hand trying to pull her child back up with the other. Absolutely hilarious.

    We headed into the Chimp Show which was as expected, a bit dodgy for the sake of ‘entertainment’. At least the trainers showed some love and attention to all the animals involved and weren’t too forceful when the chimps got scared. But still I can’t imagine it would sit well with the Blackfish bridage.


    It was then time for the manual rides again, with another Nautic Jet which got me surprisingly wet down the back and a Zip Wire, which wasn’t as good as the one in Schloss Beck. We also randomly did the new for 2014 Boat Carousel, because I’m a goon.







    It was re-ride time, and there were only two things we really wanted to do again, so another turn on the Bobkart at full speed was required before three goes on Force 1, which was certainly more than enough, so we headed for the hills.



    Overall, it was a weird day at two weird parks. Tripsdrill I feel is better in a big group, though it’s not helped by the rides being a bit below par, especially Karacho which was a bit of a disappointment it must be said. Schwaben on the other hand wasn’t as run-down as I was anticipating it to be, and the random zoo enclosures weren’t that bad either. It’s a family park first and foremost so there’s not a lot there, but Force 1 is actually really fab.
    Maybe Tripsdrill is just a marmite park; I just cannot put my finger on it why it doesn’t get along with me. Because it probably should as it’s weird and European. It will forever be a mystery.

  14. Like
    Benin got a reaction from GladiatorFanKyle for a blog entry, Germany Road(works) Trip - Day 9 - Bit Klotten’d Up   
    Another day, another park, but this park was more of a stop-over to break up the monotony of driving all the way to Stuttgart. The original plan was to actually hit up the Nurburgring, however once Ring Racer was confirmed as spited, Klotten was chosen as the park of cred run.

    Whilst it is in the middle of nowhere, it cannot be argued that the location on the mountainside with valleys all around is pretty amazing.


    The first port of call was Heisse Fahrt, the Gerstlauer Bobsled. I’ve always found these quite fun, rather than the boredom of constant turns on a Wild Mouse, and this one itself seemed very forceful and full of bountiful airtime too. Whilst the unfinished castle is a bit of a blot on the landscaping aspect of the ride, the rest of it does fit into the park rather well.






    Slightly interacting with the coaster and lying in the unfinished castle is Zum Rittersturz, a very peculiar ride indeed. Certainly takes the arguments of “is it a cred or not” to new heights, but what is very surprising about it is the random dark ride section that takes place prior to the rotating elevator lift (which provides a question of, why design it to need an elevator lift that needs to rotate?). Was also rather wet which was not particularly welcomed.





    We then wandered around the park’s Zoo; it was alright, with most of the enclosures sitting on the hillside.


















    Another quick go on Heisse Fahrt was had after some food before we had a quick mess about on some swings before continuing our journey along to Stuttgart.



    Plenty of potential lies within the park. Hopefully they can finish that castle and then push on with a few bigger rides, be they flats or another coaster. They have some space, not much, but defo enough for two decent sized coasters.

  15. Like
    Benin got a reaction from GladiatorFanKyle for a blog entry, Germany Road(works) Trip - Day 8 - PHANtastic! Part 2   
    The second day at Phantasialand started similarly to the first, parking in the China car park and straight off to Black Mamba. A front row ride was in order since it was unlikely another chance would raise its head, front rows are very useful wake-up calls.



    Over to Wuze Town, and as Fear was having the morning off, Winjas Force was ridden, followed by another go on Tittle Tattle Tree. We then rode lots of the new Wuze Town stuff that has been added over the years, starting with the Monorail, Wurmling Express, which could do with a bit of a touch-up already with its rather dilapidated owls. Wakabato, the pointless not so Splash Battle was next, with dodgy guns, broken targets and unreachable boats meant that the point of them was missed. A quick run around the Hedge Maze led us back to Wuze Town by which point Winjas Fear had opened so we rode that. Tittle Tattle Tree followed again and we managed to sit in a side we hadn’t done before, hooray!










    We walked past a Balloon Show on our way to Chiapas. Still fab and welcomed in the nicer weather we had that day.


    It was show time, starting with the Eis Show, which was the typical Ice-Skating show until they decided to SET THE ICE ON FIRE! Love Germany and their obsession over it.
    JUMP was next, and it was basically Stomp but with MORE Trampolining, it was ok but not really a theme park show in my opinion.



    We then headed off to Mystery Castle, only to be bitterly disappointed by the cut down ride cycle, as it launched straight to the top with no faffy bit prior to it. Upset by this, Tikal was ridden again to fulfil the drop tower fix.




    Back in Mexico, it would feel wrong if we didn’t ride Talocan and Chiapas again, especially since Chiapas has the wonderfully useful single rider queue.


    We were back in the plaza to watch the street shows again (mainly as one of the three they run wasn’t on the day before) and have some snack time, which presented itself via wonderful Kinder Ice Cream. Extremely tasty and nom. The shows were all once again very good and all enjoyable. After the third show we went on Maus au Chocolat again.



    Rode Black Mamba once more before a quick run on the Carousel for a sit-down and rest before we discussed what our last ride on the park should be. It was agreed that Winjas Fear would win the coveted role before we would watch Drakkarium and marvel at the dove that tried to kill itself during the finale by trying to fly into the nearby building.









    Two days at Phantasialand is certainly enough if you time your trip just right. It wasn’t actually that busy over the two days, even the Saturday wasn’t horrendously bad, although we did have some show based times as well as getting all the Dragon character photos. As I said before, fantastic park and well worth staying for beyond the coasters.

  16. Like
    Benin got a reaction from Matt 236 for a blog entry, Germany Road(works) Trip - Day 9 - Bit Klotten’d Up   
    Another day, another park, but this park was more of a stop-over to break up the monotony of driving all the way to Stuttgart. The original plan was to actually hit up the Nurburgring, however once Ring Racer was confirmed as spited, Klotten was chosen as the park of cred run.

    Whilst it is in the middle of nowhere, it cannot be argued that the location on the mountainside with valleys all around is pretty amazing.


    The first port of call was Heisse Fahrt, the Gerstlauer Bobsled. I’ve always found these quite fun, rather than the boredom of constant turns on a Wild Mouse, and this one itself seemed very forceful and full of bountiful airtime too. Whilst the unfinished castle is a bit of a blot on the landscaping aspect of the ride, the rest of it does fit into the park rather well.






    Slightly interacting with the coaster and lying in the unfinished castle is Zum Rittersturz, a very peculiar ride indeed. Certainly takes the arguments of “is it a cred or not” to new heights, but what is very surprising about it is the random dark ride section that takes place prior to the rotating elevator lift (which provides a question of, why design it to need an elevator lift that needs to rotate?). Was also rather wet which was not particularly welcomed.





    We then wandered around the park’s Zoo; it was alright, with most of the enclosures sitting on the hillside.


















    Another quick go on Heisse Fahrt was had after some food before we had a quick mess about on some swings before continuing our journey along to Stuttgart.



    Plenty of potential lies within the park. Hopefully they can finish that castle and then push on with a few bigger rides, be they flats or another coaster. They have some space, not much, but defo enough for two decent sized coasters.

  17. Like
    Benin got a reaction from Fred for a blog entry, Germany Road(works) Trip - Day 7 - PHANtastic!   
    Day 7 – Phantastic Part 1
    My last visit to Phantasialand was 6 years ago, which in some cases doesn’t tend to mean a whole lot has changed. However, here, pretty much every single area had something different about it, be it from an addition of some flat rides in Wuze Town, to replacing some tatty old Flumes, or in several cases, the rides simply don’t exist anymore. Lots of change, but would I still like the park?
    We parked in the China car park (due to limited space, there are several car parks, one for each area), purchased our two day ticket for the awful price of €75 (a day ticket is €45) and entered the park.


    Phantasialand have one of those weird staggered ride openings, with the park opening at 9, some rides opening at 9:30, then more at 10 before the remainder (water rides) open at 11. So the first ride of the day was some B&M goodness in Black Mamba.
    Totally forgotten one of the best things in Phantasialand are the queues (unless it’s Winjas’). Mamba’s goes on such an adventure with some decent ride based interaction, and the station is so well themed and beautiful. The ride itself starts fantastically but ends poorly, always has done to me, because I just don’t think the helixes are powerful enough to finish up the ride in a constant fashion. I partly think that they could’ve chucked in the final inversion at the end (a la Nemesis, the clear inspiration for the ride), rather than just turn after turn. Prevents it from being a real top tier B&M, but it’s still a fantastic ride.




    We headed over towards Wuze Town to wait until it opened, whilst I marvelled at the (new to me) entrance area. We were greeted by a dragon which proceeded to do silly things and even drop the rope to open the area. Great piece of interaction.



    So off we went to the Winjas coasters. Starting with Force and then Fear, I do enjoy these two a lot, with Fear clearly being the better of the two coasters. The interaction when both are running properly (which they weren’t unfortunately) is brilliant, and the trick track sections can be very surprising for first time riders. The queue has changed nowadays so not only can you take your bag with you, but also the queue splits on the stairs down into the station. Of course this does mean a massive waste of queue space nowadays, but oh well.




    After both were done, we quickly did the Tittle Tattle Tree, because it’s secretly fab.





    Next door is Temple of the Night Hawk, a Vekoma MK-200 which has had its entrance moved since my last visit, and it involves a steep hill. The ride itself is long, arduous and boring when there are no effects working on it, coupled with 3 slow lift hills. Give me Vogel Rok anyday.

    We then headed back towards the entrance and Maus au Chocolat, the immensely themed and fantastic Midway Mania rip-off. The theming right from the door is top standard, like most of Phantasialand’s stuff, but it just keeps getting better and better. I’ve never known a ride queue to make me so damn hungry just by queuing for it, probably helped by the wafts of chocolate scented through.
    Hadn’t done a Midway Mania ride till now, and I do like the concept quite well, especially when it’s as heavily detailed as this. A big bonus is the theming between scenes, which from POVs appears to be the biggest flaw of MM. Overall it’s a really good dark ride, and probably the best dark ride we did over the course of the holiday.






    A giant waffle happened.

    Now it was time for Chiapas, to which I was quite hyped up for. Chiapas looks to be the perfect modern variant on the Log Flume situation, and whilst the issues with the ride system were plentiful (year long delay for opening, because Intamin), would it provide an excellent experience?
    The answer is yes.
    Although the boats are pretty claustrophobic and small (combined with the lapbar), the ride system itself is intelligent and insanely fast at sorting things out. The drops are all good fun and provide a suitable level of wetness and of course the best part of the entire ride is the Backwards Disco scene. IMAScore’s music perfectly fits the adventure vibe the park were going for as well, especially as the music constantly changes note and style throughout the ride, and the catchy tune gets into EVERYONE’S head. Would love to see Towers look into this as a viable replacement for their Flume, it’s that good.









    It was then time for Talocan, which is still one of the more intense Top Spins around. Still fortunate to always get the front side of it as well, so no rubbish wall for me, always go for the water and the fire effects of awesome. It’s a shame really that the modern ones don’t seem to have taken off for Huss, perhaps because every park in the world already owned one of the originals? There might be a park in the UK that could do with one of these mind.



    It was show time, and we started with Seiben, which was a pretty awesome magic show with weird gothic plot and stuff. Magic is always in the showmanship I feel, and the guy was very showy with the work, and some of the tricks were pretty much “HOW?!” aside from the time when he knocked on the fake mirror in two places and they made two distinct sounds. Still fab.


    We then had lunch whilst watching the Chinese Acrobats, to which we’d kinda had our fill of already in the trip. Ah well, we learnt that Currywurst is actually fab, a far more interesting thing indeed.
    As the weather was reasonably rubbish, it made perfect sense to go on River Quest. Probably the most unique Rapids ride in that it just features special sections rather than anything resembling actual Rapids. It’s quite similar to Bagatelle’s rapids in a way, in that on an overall scale they are brilliant rapids rides, but on a water ride scale they’re both very good. Terrifyingly wet to boot as well, mainly due to the old cheese wedge boat design, allowing water to appear from pretty much wherever the hell it wants to.



    Drying out times required, a task which fell to Mystery Castle, one of the best drop towers around as well as one of the best themed queuelines. The bonus addition of random actors is also quite a cool thing, especially when they’re making full use of the fact that the ride was a walk-on. The ride is still great fun too, with the long climb and descent mid-way through the cycle being the real highlight of it all. Shame that there’s not too many of these ride types around as a result to be quite honest.



    The final dark ride was Feng Ju Palace, a Vekoma Madhouse that’s not very good. Whilst it removes the whole language barrier issue, the plot is very boring, the pre-show takes forever and the effects in the ride section aren’t very good. Big old meh.


    The final cred of the day was Colorado Adventure, a Vekoma Mine Train of many lifts and many sheds. It’s still good fun mind, though it’s weird that the first shed is very much in pieces due to the Silver Mine removal, so half of it is now in the light. The mountain drop by Black Mamba is excellent as well, probably only beaten by Paris’ BTM in the Mine Train stakes.





    Within Colorado’s final helix these days lies Tikal, a double bill of kiddie spinny drop towers which are always a good laugh. These ones also had an epic detail in their theming, as they are themed to water pumps and every time the ride drops, a water pipe is activated. Love details like that.


    We headed back to the Entrance Plaza, catching one of their mini street shows along the way, before it was time for Hotel Tartuff, a Fun House. It was amazing, the theming was generally fantastic throughout, lots of random stuff going on, random live actor and topped off with a giant slide (though it lost points for needing to take shoes off). So, so fab.









    Wellenflug, the Chairswings were next with their epic fountain related times before we watched another street show which was brilliant. Some random dog kept barking at one of the actors and they kept losing it as a result, I like shows that allow for a bit of added actions as opposed to always being the same.






    Some re-rides were called for, so we Chiapas as we’d just finally dried off from River Quest before heading back to Black Mamba. Whilst we were in the station boarding the ride however, someone decided that it was time for rain of the heaviest variety. Resulting in a very painful ride and a very busy exit pathway as a result. We eventually broke out to make it back to the Berlin earlier, watched the storm develop for a bit, before joining lots of people in Maus au Chocolat. By the time we’d exited the rain had fortunately let up.







    The day ended with Drakkarium, their major end of day show by the main entrance. It’s very weird it must be said, with several of the dragon characters turning up in massively epic designed floats/chariots with supporting costumed characters. Then it has random stunt people doing generic stuff. I cannot help but feel this is a really big missed opportunity overall, though I doubt it was helped by the rains descending upon us once more and forcing the show to finish early, so we took our leave and made a break for it ourselves.










    Phantasialand is fantastic. It has the theming; it has a solid ride line-up and it’s generally just fab. I’d really forgotten how good the park was originally, and the changes they’ve made over the past few years have been completely for the better. Hopefully they’ll keep pushing forwards with redevelopments (so excited for the Mystery area one) and replacing the older rides in addition to that expansion they’re aiming for.
    A top tier European park.

  18. Like
    Benin got a reaction from Mitchada04 for a blog entry, Germany Road(works) Trip - Day 8 - PHANtastic! Part 2   
    The second day at Phantasialand started similarly to the first, parking in the China car park and straight off to Black Mamba. A front row ride was in order since it was unlikely another chance would raise its head, front rows are very useful wake-up calls.



    Over to Wuze Town, and as Fear was having the morning off, Winjas Force was ridden, followed by another go on Tittle Tattle Tree. We then rode lots of the new Wuze Town stuff that has been added over the years, starting with the Monorail, Wurmling Express, which could do with a bit of a touch-up already with its rather dilapidated owls. Wakabato, the pointless not so Splash Battle was next, with dodgy guns, broken targets and unreachable boats meant that the point of them was missed. A quick run around the Hedge Maze led us back to Wuze Town by which point Winjas Fear had opened so we rode that. Tittle Tattle Tree followed again and we managed to sit in a side we hadn’t done before, hooray!










    We walked past a Balloon Show on our way to Chiapas. Still fab and welcomed in the nicer weather we had that day.


    It was show time, starting with the Eis Show, which was the typical Ice-Skating show until they decided to SET THE ICE ON FIRE! Love Germany and their obsession over it.
    JUMP was next, and it was basically Stomp but with MORE Trampolining, it was ok but not really a theme park show in my opinion.



    We then headed off to Mystery Castle, only to be bitterly disappointed by the cut down ride cycle, as it launched straight to the top with no faffy bit prior to it. Upset by this, Tikal was ridden again to fulfil the drop tower fix.




    Back in Mexico, it would feel wrong if we didn’t ride Talocan and Chiapas again, especially since Chiapas has the wonderfully useful single rider queue.


    We were back in the plaza to watch the street shows again (mainly as one of the three they run wasn’t on the day before) and have some snack time, which presented itself via wonderful Kinder Ice Cream. Extremely tasty and nom. The shows were all once again very good and all enjoyable. After the third show we went on Maus au Chocolat again.



    Rode Black Mamba once more before a quick run on the Carousel for a sit-down and rest before we discussed what our last ride on the park should be. It was agreed that Winjas Fear would win the coveted role before we would watch Drakkarium and marvel at the dove that tried to kill itself during the finale by trying to fly into the nearby building.









    Two days at Phantasialand is certainly enough if you time your trip just right. It wasn’t actually that busy over the two days, even the Saturday wasn’t horrendously bad, although we did have some show based times as well as getting all the Dragon character photos. As I said before, fantastic park and well worth staying for beyond the coasters.

  19. Like
    Benin got a reaction from Matt 236 for a blog entry, Germany Road(works) Trip - Day 8 - PHANtastic! Part 2   
    The second day at Phantasialand started similarly to the first, parking in the China car park and straight off to Black Mamba. A front row ride was in order since it was unlikely another chance would raise its head, front rows are very useful wake-up calls.



    Over to Wuze Town, and as Fear was having the morning off, Winjas Force was ridden, followed by another go on Tittle Tattle Tree. We then rode lots of the new Wuze Town stuff that has been added over the years, starting with the Monorail, Wurmling Express, which could do with a bit of a touch-up already with its rather dilapidated owls. Wakabato, the pointless not so Splash Battle was next, with dodgy guns, broken targets and unreachable boats meant that the point of them was missed. A quick run around the Hedge Maze led us back to Wuze Town by which point Winjas Fear had opened so we rode that. Tittle Tattle Tree followed again and we managed to sit in a side we hadn’t done before, hooray!










    We walked past a Balloon Show on our way to Chiapas. Still fab and welcomed in the nicer weather we had that day.


    It was show time, starting with the Eis Show, which was the typical Ice-Skating show until they decided to SET THE ICE ON FIRE! Love Germany and their obsession over it.
    JUMP was next, and it was basically Stomp but with MORE Trampolining, it was ok but not really a theme park show in my opinion.



    We then headed off to Mystery Castle, only to be bitterly disappointed by the cut down ride cycle, as it launched straight to the top with no faffy bit prior to it. Upset by this, Tikal was ridden again to fulfil the drop tower fix.




    Back in Mexico, it would feel wrong if we didn’t ride Talocan and Chiapas again, especially since Chiapas has the wonderfully useful single rider queue.


    We were back in the plaza to watch the street shows again (mainly as one of the three they run wasn’t on the day before) and have some snack time, which presented itself via wonderful Kinder Ice Cream. Extremely tasty and nom. The shows were all once again very good and all enjoyable. After the third show we went on Maus au Chocolat again.



    Rode Black Mamba once more before a quick run on the Carousel for a sit-down and rest before we discussed what our last ride on the park should be. It was agreed that Winjas Fear would win the coveted role before we would watch Drakkarium and marvel at the dove that tried to kill itself during the finale by trying to fly into the nearby building.









    Two days at Phantasialand is certainly enough if you time your trip just right. It wasn’t actually that busy over the two days, even the Saturday wasn’t horrendously bad, although we did have some show based times as well as getting all the Dragon character photos. As I said before, fantastic park and well worth staying for beyond the coasters.

  20. Like
    Benin got a reaction from Matt 236 for a blog entry, Germany Road(works) Trip - Day 7 - PHANtastic!   
    Day 7 – Phantastic Part 1
    My last visit to Phantasialand was 6 years ago, which in some cases doesn’t tend to mean a whole lot has changed. However, here, pretty much every single area had something different about it, be it from an addition of some flat rides in Wuze Town, to replacing some tatty old Flumes, or in several cases, the rides simply don’t exist anymore. Lots of change, but would I still like the park?
    We parked in the China car park (due to limited space, there are several car parks, one for each area), purchased our two day ticket for the awful price of €75 (a day ticket is €45) and entered the park.


    Phantasialand have one of those weird staggered ride openings, with the park opening at 9, some rides opening at 9:30, then more at 10 before the remainder (water rides) open at 11. So the first ride of the day was some B&M goodness in Black Mamba.
    Totally forgotten one of the best things in Phantasialand are the queues (unless it’s Winjas’). Mamba’s goes on such an adventure with some decent ride based interaction, and the station is so well themed and beautiful. The ride itself starts fantastically but ends poorly, always has done to me, because I just don’t think the helixes are powerful enough to finish up the ride in a constant fashion. I partly think that they could’ve chucked in the final inversion at the end (a la Nemesis, the clear inspiration for the ride), rather than just turn after turn. Prevents it from being a real top tier B&M, but it’s still a fantastic ride.




    We headed over towards Wuze Town to wait until it opened, whilst I marvelled at the (new to me) entrance area. We were greeted by a dragon which proceeded to do silly things and even drop the rope to open the area. Great piece of interaction.



    So off we went to the Winjas coasters. Starting with Force and then Fear, I do enjoy these two a lot, with Fear clearly being the better of the two coasters. The interaction when both are running properly (which they weren’t unfortunately) is brilliant, and the trick track sections can be very surprising for first time riders. The queue has changed nowadays so not only can you take your bag with you, but also the queue splits on the stairs down into the station. Of course this does mean a massive waste of queue space nowadays, but oh well.




    After both were done, we quickly did the Tittle Tattle Tree, because it’s secretly fab.





    Next door is Temple of the Night Hawk, a Vekoma MK-200 which has had its entrance moved since my last visit, and it involves a steep hill. The ride itself is long, arduous and boring when there are no effects working on it, coupled with 3 slow lift hills. Give me Vogel Rok anyday.

    We then headed back towards the entrance and Maus au Chocolat, the immensely themed and fantastic Midway Mania rip-off. The theming right from the door is top standard, like most of Phantasialand’s stuff, but it just keeps getting better and better. I’ve never known a ride queue to make me so damn hungry just by queuing for it, probably helped by the wafts of chocolate scented through.
    Hadn’t done a Midway Mania ride till now, and I do like the concept quite well, especially when it’s as heavily detailed as this. A big bonus is the theming between scenes, which from POVs appears to be the biggest flaw of MM. Overall it’s a really good dark ride, and probably the best dark ride we did over the course of the holiday.






    A giant waffle happened.

    Now it was time for Chiapas, to which I was quite hyped up for. Chiapas looks to be the perfect modern variant on the Log Flume situation, and whilst the issues with the ride system were plentiful (year long delay for opening, because Intamin), would it provide an excellent experience?
    The answer is yes.
    Although the boats are pretty claustrophobic and small (combined with the lapbar), the ride system itself is intelligent and insanely fast at sorting things out. The drops are all good fun and provide a suitable level of wetness and of course the best part of the entire ride is the Backwards Disco scene. IMAScore’s music perfectly fits the adventure vibe the park were going for as well, especially as the music constantly changes note and style throughout the ride, and the catchy tune gets into EVERYONE’S head. Would love to see Towers look into this as a viable replacement for their Flume, it’s that good.









    It was then time for Talocan, which is still one of the more intense Top Spins around. Still fortunate to always get the front side of it as well, so no rubbish wall for me, always go for the water and the fire effects of awesome. It’s a shame really that the modern ones don’t seem to have taken off for Huss, perhaps because every park in the world already owned one of the originals? There might be a park in the UK that could do with one of these mind.



    It was show time, and we started with Seiben, which was a pretty awesome magic show with weird gothic plot and stuff. Magic is always in the showmanship I feel, and the guy was very showy with the work, and some of the tricks were pretty much “HOW?!” aside from the time when he knocked on the fake mirror in two places and they made two distinct sounds. Still fab.


    We then had lunch whilst watching the Chinese Acrobats, to which we’d kinda had our fill of already in the trip. Ah well, we learnt that Currywurst is actually fab, a far more interesting thing indeed.
    As the weather was reasonably rubbish, it made perfect sense to go on River Quest. Probably the most unique Rapids ride in that it just features special sections rather than anything resembling actual Rapids. It’s quite similar to Bagatelle’s rapids in a way, in that on an overall scale they are brilliant rapids rides, but on a water ride scale they’re both very good. Terrifyingly wet to boot as well, mainly due to the old cheese wedge boat design, allowing water to appear from pretty much wherever the hell it wants to.



    Drying out times required, a task which fell to Mystery Castle, one of the best drop towers around as well as one of the best themed queuelines. The bonus addition of random actors is also quite a cool thing, especially when they’re making full use of the fact that the ride was a walk-on. The ride is still great fun too, with the long climb and descent mid-way through the cycle being the real highlight of it all. Shame that there’s not too many of these ride types around as a result to be quite honest.



    The final dark ride was Feng Ju Palace, a Vekoma Madhouse that’s not very good. Whilst it removes the whole language barrier issue, the plot is very boring, the pre-show takes forever and the effects in the ride section aren’t very good. Big old meh.


    The final cred of the day was Colorado Adventure, a Vekoma Mine Train of many lifts and many sheds. It’s still good fun mind, though it’s weird that the first shed is very much in pieces due to the Silver Mine removal, so half of it is now in the light. The mountain drop by Black Mamba is excellent as well, probably only beaten by Paris’ BTM in the Mine Train stakes.





    Within Colorado’s final helix these days lies Tikal, a double bill of kiddie spinny drop towers which are always a good laugh. These ones also had an epic detail in their theming, as they are themed to water pumps and every time the ride drops, a water pipe is activated. Love details like that.


    We headed back to the Entrance Plaza, catching one of their mini street shows along the way, before it was time for Hotel Tartuff, a Fun House. It was amazing, the theming was generally fantastic throughout, lots of random stuff going on, random live actor and topped off with a giant slide (though it lost points for needing to take shoes off). So, so fab.









    Wellenflug, the Chairswings were next with their epic fountain related times before we watched another street show which was brilliant. Some random dog kept barking at one of the actors and they kept losing it as a result, I like shows that allow for a bit of added actions as opposed to always being the same.






    Some re-rides were called for, so we Chiapas as we’d just finally dried off from River Quest before heading back to Black Mamba. Whilst we were in the station boarding the ride however, someone decided that it was time for rain of the heaviest variety. Resulting in a very painful ride and a very busy exit pathway as a result. We eventually broke out to make it back to the Berlin earlier, watched the storm develop for a bit, before joining lots of people in Maus au Chocolat. By the time we’d exited the rain had fortunately let up.







    The day ended with Drakkarium, their major end of day show by the main entrance. It’s very weird it must be said, with several of the dragon characters turning up in massively epic designed floats/chariots with supporting costumed characters. Then it has random stunt people doing generic stuff. I cannot help but feel this is a really big missed opportunity overall, though I doubt it was helped by the rains descending upon us once more and forcing the show to finish early, so we took our leave and made a break for it ourselves.










    Phantasialand is fantastic. It has the theming; it has a solid ride line-up and it’s generally just fab. I’d really forgotten how good the park was originally, and the changes they’ve made over the past few years have been completely for the better. Hopefully they’ll keep pushing forwards with redevelopments (so excited for the Mystery area one) and replacing the older rides in addition to that expansion they’re aiming for.
    A top tier European park.

  21. Like
    Benin got a reaction from JoshC. for a blog entry, Germany Road(works) Trip - Day 7 - PHANtastic!   
    Day 7 – Phantastic Part 1
    My last visit to Phantasialand was 6 years ago, which in some cases doesn’t tend to mean a whole lot has changed. However, here, pretty much every single area had something different about it, be it from an addition of some flat rides in Wuze Town, to replacing some tatty old Flumes, or in several cases, the rides simply don’t exist anymore. Lots of change, but would I still like the park?
    We parked in the China car park (due to limited space, there are several car parks, one for each area), purchased our two day ticket for the awful price of €75 (a day ticket is €45) and entered the park.


    Phantasialand have one of those weird staggered ride openings, with the park opening at 9, some rides opening at 9:30, then more at 10 before the remainder (water rides) open at 11. So the first ride of the day was some B&M goodness in Black Mamba.
    Totally forgotten one of the best things in Phantasialand are the queues (unless it’s Winjas’). Mamba’s goes on such an adventure with some decent ride based interaction, and the station is so well themed and beautiful. The ride itself starts fantastically but ends poorly, always has done to me, because I just don’t think the helixes are powerful enough to finish up the ride in a constant fashion. I partly think that they could’ve chucked in the final inversion at the end (a la Nemesis, the clear inspiration for the ride), rather than just turn after turn. Prevents it from being a real top tier B&M, but it’s still a fantastic ride.




    We headed over towards Wuze Town to wait until it opened, whilst I marvelled at the (new to me) entrance area. We were greeted by a dragon which proceeded to do silly things and even drop the rope to open the area. Great piece of interaction.



    So off we went to the Winjas coasters. Starting with Force and then Fear, I do enjoy these two a lot, with Fear clearly being the better of the two coasters. The interaction when both are running properly (which they weren’t unfortunately) is brilliant, and the trick track sections can be very surprising for first time riders. The queue has changed nowadays so not only can you take your bag with you, but also the queue splits on the stairs down into the station. Of course this does mean a massive waste of queue space nowadays, but oh well.




    After both were done, we quickly did the Tittle Tattle Tree, because it’s secretly fab.





    Next door is Temple of the Night Hawk, a Vekoma MK-200 which has had its entrance moved since my last visit, and it involves a steep hill. The ride itself is long, arduous and boring when there are no effects working on it, coupled with 3 slow lift hills. Give me Vogel Rok anyday.

    We then headed back towards the entrance and Maus au Chocolat, the immensely themed and fantastic Midway Mania rip-off. The theming right from the door is top standard, like most of Phantasialand’s stuff, but it just keeps getting better and better. I’ve never known a ride queue to make me so damn hungry just by queuing for it, probably helped by the wafts of chocolate scented through.
    Hadn’t done a Midway Mania ride till now, and I do like the concept quite well, especially when it’s as heavily detailed as this. A big bonus is the theming between scenes, which from POVs appears to be the biggest flaw of MM. Overall it’s a really good dark ride, and probably the best dark ride we did over the course of the holiday.






    A giant waffle happened.

    Now it was time for Chiapas, to which I was quite hyped up for. Chiapas looks to be the perfect modern variant on the Log Flume situation, and whilst the issues with the ride system were plentiful (year long delay for opening, because Intamin), would it provide an excellent experience?
    The answer is yes.
    Although the boats are pretty claustrophobic and small (combined with the lapbar), the ride system itself is intelligent and insanely fast at sorting things out. The drops are all good fun and provide a suitable level of wetness and of course the best part of the entire ride is the Backwards Disco scene. IMAScore’s music perfectly fits the adventure vibe the park were going for as well, especially as the music constantly changes note and style throughout the ride, and the catchy tune gets into EVERYONE’S head. Would love to see Towers look into this as a viable replacement for their Flume, it’s that good.









    It was then time for Talocan, which is still one of the more intense Top Spins around. Still fortunate to always get the front side of it as well, so no rubbish wall for me, always go for the water and the fire effects of awesome. It’s a shame really that the modern ones don’t seem to have taken off for Huss, perhaps because every park in the world already owned one of the originals? There might be a park in the UK that could do with one of these mind.



    It was show time, and we started with Seiben, which was a pretty awesome magic show with weird gothic plot and stuff. Magic is always in the showmanship I feel, and the guy was very showy with the work, and some of the tricks were pretty much “HOW?!” aside from the time when he knocked on the fake mirror in two places and they made two distinct sounds. Still fab.


    We then had lunch whilst watching the Chinese Acrobats, to which we’d kinda had our fill of already in the trip. Ah well, we learnt that Currywurst is actually fab, a far more interesting thing indeed.
    As the weather was reasonably rubbish, it made perfect sense to go on River Quest. Probably the most unique Rapids ride in that it just features special sections rather than anything resembling actual Rapids. It’s quite similar to Bagatelle’s rapids in a way, in that on an overall scale they are brilliant rapids rides, but on a water ride scale they’re both very good. Terrifyingly wet to boot as well, mainly due to the old cheese wedge boat design, allowing water to appear from pretty much wherever the hell it wants to.



    Drying out times required, a task which fell to Mystery Castle, one of the best drop towers around as well as one of the best themed queuelines. The bonus addition of random actors is also quite a cool thing, especially when they’re making full use of the fact that the ride was a walk-on. The ride is still great fun too, with the long climb and descent mid-way through the cycle being the real highlight of it all. Shame that there’s not too many of these ride types around as a result to be quite honest.



    The final dark ride was Feng Ju Palace, a Vekoma Madhouse that’s not very good. Whilst it removes the whole language barrier issue, the plot is very boring, the pre-show takes forever and the effects in the ride section aren’t very good. Big old meh.


    The final cred of the day was Colorado Adventure, a Vekoma Mine Train of many lifts and many sheds. It’s still good fun mind, though it’s weird that the first shed is very much in pieces due to the Silver Mine removal, so half of it is now in the light. The mountain drop by Black Mamba is excellent as well, probably only beaten by Paris’ BTM in the Mine Train stakes.





    Within Colorado’s final helix these days lies Tikal, a double bill of kiddie spinny drop towers which are always a good laugh. These ones also had an epic detail in their theming, as they are themed to water pumps and every time the ride drops, a water pipe is activated. Love details like that.


    We headed back to the Entrance Plaza, catching one of their mini street shows along the way, before it was time for Hotel Tartuff, a Fun House. It was amazing, the theming was generally fantastic throughout, lots of random stuff going on, random live actor and topped off with a giant slide (though it lost points for needing to take shoes off). So, so fab.









    Wellenflug, the Chairswings were next with their epic fountain related times before we watched another street show which was brilliant. Some random dog kept barking at one of the actors and they kept losing it as a result, I like shows that allow for a bit of added actions as opposed to always being the same.






    Some re-rides were called for, so we Chiapas as we’d just finally dried off from River Quest before heading back to Black Mamba. Whilst we were in the station boarding the ride however, someone decided that it was time for rain of the heaviest variety. Resulting in a very painful ride and a very busy exit pathway as a result. We eventually broke out to make it back to the Berlin earlier, watched the storm develop for a bit, before joining lots of people in Maus au Chocolat. By the time we’d exited the rain had fortunately let up.







    The day ended with Drakkarium, their major end of day show by the main entrance. It’s very weird it must be said, with several of the dragon characters turning up in massively epic designed floats/chariots with supporting costumed characters. Then it has random stunt people doing generic stuff. I cannot help but feel this is a really big missed opportunity overall, though I doubt it was helped by the rains descending upon us once more and forcing the show to finish early, so we took our leave and made a break for it ourselves.










    Phantasialand is fantastic. It has the theming; it has a solid ride line-up and it’s generally just fab. I’d really forgotten how good the park was originally, and the changes they’ve made over the past few years have been completely for the better. Hopefully they’ll keep pushing forwards with redevelopments (so excited for the Mystery area one) and replacing the older rides in addition to that expansion they’re aiming for.
    A top tier European park.

  22. Like
    Benin got a reaction from GladiatorFanKyle for a blog entry, Germany Road(works) Trip - Day 7 - PHANtastic!   
    Day 7 – Phantastic Part 1
    My last visit to Phantasialand was 6 years ago, which in some cases doesn’t tend to mean a whole lot has changed. However, here, pretty much every single area had something different about it, be it from an addition of some flat rides in Wuze Town, to replacing some tatty old Flumes, or in several cases, the rides simply don’t exist anymore. Lots of change, but would I still like the park?
    We parked in the China car park (due to limited space, there are several car parks, one for each area), purchased our two day ticket for the awful price of €75 (a day ticket is €45) and entered the park.


    Phantasialand have one of those weird staggered ride openings, with the park opening at 9, some rides opening at 9:30, then more at 10 before the remainder (water rides) open at 11. So the first ride of the day was some B&M goodness in Black Mamba.
    Totally forgotten one of the best things in Phantasialand are the queues (unless it’s Winjas’). Mamba’s goes on such an adventure with some decent ride based interaction, and the station is so well themed and beautiful. The ride itself starts fantastically but ends poorly, always has done to me, because I just don’t think the helixes are powerful enough to finish up the ride in a constant fashion. I partly think that they could’ve chucked in the final inversion at the end (a la Nemesis, the clear inspiration for the ride), rather than just turn after turn. Prevents it from being a real top tier B&M, but it’s still a fantastic ride.




    We headed over towards Wuze Town to wait until it opened, whilst I marvelled at the (new to me) entrance area. We were greeted by a dragon which proceeded to do silly things and even drop the rope to open the area. Great piece of interaction.



    So off we went to the Winjas coasters. Starting with Force and then Fear, I do enjoy these two a lot, with Fear clearly being the better of the two coasters. The interaction when both are running properly (which they weren’t unfortunately) is brilliant, and the trick track sections can be very surprising for first time riders. The queue has changed nowadays so not only can you take your bag with you, but also the queue splits on the stairs down into the station. Of course this does mean a massive waste of queue space nowadays, but oh well.




    After both were done, we quickly did the Tittle Tattle Tree, because it’s secretly fab.





    Next door is Temple of the Night Hawk, a Vekoma MK-200 which has had its entrance moved since my last visit, and it involves a steep hill. The ride itself is long, arduous and boring when there are no effects working on it, coupled with 3 slow lift hills. Give me Vogel Rok anyday.

    We then headed back towards the entrance and Maus au Chocolat, the immensely themed and fantastic Midway Mania rip-off. The theming right from the door is top standard, like most of Phantasialand’s stuff, but it just keeps getting better and better. I’ve never known a ride queue to make me so damn hungry just by queuing for it, probably helped by the wafts of chocolate scented through.
    Hadn’t done a Midway Mania ride till now, and I do like the concept quite well, especially when it’s as heavily detailed as this. A big bonus is the theming between scenes, which from POVs appears to be the biggest flaw of MM. Overall it’s a really good dark ride, and probably the best dark ride we did over the course of the holiday.






    A giant waffle happened.

    Now it was time for Chiapas, to which I was quite hyped up for. Chiapas looks to be the perfect modern variant on the Log Flume situation, and whilst the issues with the ride system were plentiful (year long delay for opening, because Intamin), would it provide an excellent experience?
    The answer is yes.
    Although the boats are pretty claustrophobic and small (combined with the lapbar), the ride system itself is intelligent and insanely fast at sorting things out. The drops are all good fun and provide a suitable level of wetness and of course the best part of the entire ride is the Backwards Disco scene. IMAScore’s music perfectly fits the adventure vibe the park were going for as well, especially as the music constantly changes note and style throughout the ride, and the catchy tune gets into EVERYONE’S head. Would love to see Towers look into this as a viable replacement for their Flume, it’s that good.









    It was then time for Talocan, which is still one of the more intense Top Spins around. Still fortunate to always get the front side of it as well, so no rubbish wall for me, always go for the water and the fire effects of awesome. It’s a shame really that the modern ones don’t seem to have taken off for Huss, perhaps because every park in the world already owned one of the originals? There might be a park in the UK that could do with one of these mind.



    It was show time, and we started with Seiben, which was a pretty awesome magic show with weird gothic plot and stuff. Magic is always in the showmanship I feel, and the guy was very showy with the work, and some of the tricks were pretty much “HOW?!” aside from the time when he knocked on the fake mirror in two places and they made two distinct sounds. Still fab.


    We then had lunch whilst watching the Chinese Acrobats, to which we’d kinda had our fill of already in the trip. Ah well, we learnt that Currywurst is actually fab, a far more interesting thing indeed.
    As the weather was reasonably rubbish, it made perfect sense to go on River Quest. Probably the most unique Rapids ride in that it just features special sections rather than anything resembling actual Rapids. It’s quite similar to Bagatelle’s rapids in a way, in that on an overall scale they are brilliant rapids rides, but on a water ride scale they’re both very good. Terrifyingly wet to boot as well, mainly due to the old cheese wedge boat design, allowing water to appear from pretty much wherever the hell it wants to.



    Drying out times required, a task which fell to Mystery Castle, one of the best drop towers around as well as one of the best themed queuelines. The bonus addition of random actors is also quite a cool thing, especially when they’re making full use of the fact that the ride was a walk-on. The ride is still great fun too, with the long climb and descent mid-way through the cycle being the real highlight of it all. Shame that there’s not too many of these ride types around as a result to be quite honest.



    The final dark ride was Feng Ju Palace, a Vekoma Madhouse that’s not very good. Whilst it removes the whole language barrier issue, the plot is very boring, the pre-show takes forever and the effects in the ride section aren’t very good. Big old meh.


    The final cred of the day was Colorado Adventure, a Vekoma Mine Train of many lifts and many sheds. It’s still good fun mind, though it’s weird that the first shed is very much in pieces due to the Silver Mine removal, so half of it is now in the light. The mountain drop by Black Mamba is excellent as well, probably only beaten by Paris’ BTM in the Mine Train stakes.





    Within Colorado’s final helix these days lies Tikal, a double bill of kiddie spinny drop towers which are always a good laugh. These ones also had an epic detail in their theming, as they are themed to water pumps and every time the ride drops, a water pipe is activated. Love details like that.


    We headed back to the Entrance Plaza, catching one of their mini street shows along the way, before it was time for Hotel Tartuff, a Fun House. It was amazing, the theming was generally fantastic throughout, lots of random stuff going on, random live actor and topped off with a giant slide (though it lost points for needing to take shoes off). So, so fab.









    Wellenflug, the Chairswings were next with their epic fountain related times before we watched another street show which was brilliant. Some random dog kept barking at one of the actors and they kept losing it as a result, I like shows that allow for a bit of added actions as opposed to always being the same.






    Some re-rides were called for, so we Chiapas as we’d just finally dried off from River Quest before heading back to Black Mamba. Whilst we were in the station boarding the ride however, someone decided that it was time for rain of the heaviest variety. Resulting in a very painful ride and a very busy exit pathway as a result. We eventually broke out to make it back to the Berlin earlier, watched the storm develop for a bit, before joining lots of people in Maus au Chocolat. By the time we’d exited the rain had fortunately let up.







    The day ended with Drakkarium, their major end of day show by the main entrance. It’s very weird it must be said, with several of the dragon characters turning up in massively epic designed floats/chariots with supporting costumed characters. Then it has random stunt people doing generic stuff. I cannot help but feel this is a really big missed opportunity overall, though I doubt it was helped by the rains descending upon us once more and forcing the show to finish early, so we took our leave and made a break for it ourselves.










    Phantasialand is fantastic. It has the theming; it has a solid ride line-up and it’s generally just fab. I’d really forgotten how good the park was originally, and the changes they’ve made over the past few years have been completely for the better. Hopefully they’ll keep pushing forwards with redevelopments (so excited for the Mystery area one) and replacing the older rides in addition to that expansion they’re aiming for.
    A top tier European park.

  23. Like
    Benin got a reaction from pluk for a blog entry, Germany Road(works) Trip - Day 7 - PHANtastic!   
    Day 7 – Phantastic Part 1
    My last visit to Phantasialand was 6 years ago, which in some cases doesn’t tend to mean a whole lot has changed. However, here, pretty much every single area had something different about it, be it from an addition of some flat rides in Wuze Town, to replacing some tatty old Flumes, or in several cases, the rides simply don’t exist anymore. Lots of change, but would I still like the park?
    We parked in the China car park (due to limited space, there are several car parks, one for each area), purchased our two day ticket for the awful price of €75 (a day ticket is €45) and entered the park.


    Phantasialand have one of those weird staggered ride openings, with the park opening at 9, some rides opening at 9:30, then more at 10 before the remainder (water rides) open at 11. So the first ride of the day was some B&M goodness in Black Mamba.
    Totally forgotten one of the best things in Phantasialand are the queues (unless it’s Winjas’). Mamba’s goes on such an adventure with some decent ride based interaction, and the station is so well themed and beautiful. The ride itself starts fantastically but ends poorly, always has done to me, because I just don’t think the helixes are powerful enough to finish up the ride in a constant fashion. I partly think that they could’ve chucked in the final inversion at the end (a la Nemesis, the clear inspiration for the ride), rather than just turn after turn. Prevents it from being a real top tier B&M, but it’s still a fantastic ride.




    We headed over towards Wuze Town to wait until it opened, whilst I marvelled at the (new to me) entrance area. We were greeted by a dragon which proceeded to do silly things and even drop the rope to open the area. Great piece of interaction.



    So off we went to the Winjas coasters. Starting with Force and then Fear, I do enjoy these two a lot, with Fear clearly being the better of the two coasters. The interaction when both are running properly (which they weren’t unfortunately) is brilliant, and the trick track sections can be very surprising for first time riders. The queue has changed nowadays so not only can you take your bag with you, but also the queue splits on the stairs down into the station. Of course this does mean a massive waste of queue space nowadays, but oh well.




    After both were done, we quickly did the Tittle Tattle Tree, because it’s secretly fab.





    Next door is Temple of the Night Hawk, a Vekoma MK-200 which has had its entrance moved since my last visit, and it involves a steep hill. The ride itself is long, arduous and boring when there are no effects working on it, coupled with 3 slow lift hills. Give me Vogel Rok anyday.

    We then headed back towards the entrance and Maus au Chocolat, the immensely themed and fantastic Midway Mania rip-off. The theming right from the door is top standard, like most of Phantasialand’s stuff, but it just keeps getting better and better. I’ve never known a ride queue to make me so damn hungry just by queuing for it, probably helped by the wafts of chocolate scented through.
    Hadn’t done a Midway Mania ride till now, and I do like the concept quite well, especially when it’s as heavily detailed as this. A big bonus is the theming between scenes, which from POVs appears to be the biggest flaw of MM. Overall it’s a really good dark ride, and probably the best dark ride we did over the course of the holiday.






    A giant waffle happened.

    Now it was time for Chiapas, to which I was quite hyped up for. Chiapas looks to be the perfect modern variant on the Log Flume situation, and whilst the issues with the ride system were plentiful (year long delay for opening, because Intamin), would it provide an excellent experience?
    The answer is yes.
    Although the boats are pretty claustrophobic and small (combined with the lapbar), the ride system itself is intelligent and insanely fast at sorting things out. The drops are all good fun and provide a suitable level of wetness and of course the best part of the entire ride is the Backwards Disco scene. IMAScore’s music perfectly fits the adventure vibe the park were going for as well, especially as the music constantly changes note and style throughout the ride, and the catchy tune gets into EVERYONE’S head. Would love to see Towers look into this as a viable replacement for their Flume, it’s that good.









    It was then time for Talocan, which is still one of the more intense Top Spins around. Still fortunate to always get the front side of it as well, so no rubbish wall for me, always go for the water and the fire effects of awesome. It’s a shame really that the modern ones don’t seem to have taken off for Huss, perhaps because every park in the world already owned one of the originals? There might be a park in the UK that could do with one of these mind.



    It was show time, and we started with Seiben, which was a pretty awesome magic show with weird gothic plot and stuff. Magic is always in the showmanship I feel, and the guy was very showy with the work, and some of the tricks were pretty much “HOW?!” aside from the time when he knocked on the fake mirror in two places and they made two distinct sounds. Still fab.


    We then had lunch whilst watching the Chinese Acrobats, to which we’d kinda had our fill of already in the trip. Ah well, we learnt that Currywurst is actually fab, a far more interesting thing indeed.
    As the weather was reasonably rubbish, it made perfect sense to go on River Quest. Probably the most unique Rapids ride in that it just features special sections rather than anything resembling actual Rapids. It’s quite similar to Bagatelle’s rapids in a way, in that on an overall scale they are brilliant rapids rides, but on a water ride scale they’re both very good. Terrifyingly wet to boot as well, mainly due to the old cheese wedge boat design, allowing water to appear from pretty much wherever the hell it wants to.



    Drying out times required, a task which fell to Mystery Castle, one of the best drop towers around as well as one of the best themed queuelines. The bonus addition of random actors is also quite a cool thing, especially when they’re making full use of the fact that the ride was a walk-on. The ride is still great fun too, with the long climb and descent mid-way through the cycle being the real highlight of it all. Shame that there’s not too many of these ride types around as a result to be quite honest.



    The final dark ride was Feng Ju Palace, a Vekoma Madhouse that’s not very good. Whilst it removes the whole language barrier issue, the plot is very boring, the pre-show takes forever and the effects in the ride section aren’t very good. Big old meh.


    The final cred of the day was Colorado Adventure, a Vekoma Mine Train of many lifts and many sheds. It’s still good fun mind, though it’s weird that the first shed is very much in pieces due to the Silver Mine removal, so half of it is now in the light. The mountain drop by Black Mamba is excellent as well, probably only beaten by Paris’ BTM in the Mine Train stakes.





    Within Colorado’s final helix these days lies Tikal, a double bill of kiddie spinny drop towers which are always a good laugh. These ones also had an epic detail in their theming, as they are themed to water pumps and every time the ride drops, a water pipe is activated. Love details like that.


    We headed back to the Entrance Plaza, catching one of their mini street shows along the way, before it was time for Hotel Tartuff, a Fun House. It was amazing, the theming was generally fantastic throughout, lots of random stuff going on, random live actor and topped off with a giant slide (though it lost points for needing to take shoes off). So, so fab.









    Wellenflug, the Chairswings were next with their epic fountain related times before we watched another street show which was brilliant. Some random dog kept barking at one of the actors and they kept losing it as a result, I like shows that allow for a bit of added actions as opposed to always being the same.






    Some re-rides were called for, so we Chiapas as we’d just finally dried off from River Quest before heading back to Black Mamba. Whilst we were in the station boarding the ride however, someone decided that it was time for rain of the heaviest variety. Resulting in a very painful ride and a very busy exit pathway as a result. We eventually broke out to make it back to the Berlin earlier, watched the storm develop for a bit, before joining lots of people in Maus au Chocolat. By the time we’d exited the rain had fortunately let up.







    The day ended with Drakkarium, their major end of day show by the main entrance. It’s very weird it must be said, with several of the dragon characters turning up in massively epic designed floats/chariots with supporting costumed characters. Then it has random stunt people doing generic stuff. I cannot help but feel this is a really big missed opportunity overall, though I doubt it was helped by the rains descending upon us once more and forcing the show to finish early, so we took our leave and made a break for it ourselves.










    Phantasialand is fantastic. It has the theming; it has a solid ride line-up and it’s generally just fab. I’d really forgotten how good the park was originally, and the changes they’ve made over the past few years have been completely for the better. Hopefully they’ll keep pushing forwards with redevelopments (so excited for the Mystery area one) and replacing the older rides in addition to that expansion they’re aiming for.
    A top tier European park.

  24. Like
    Benin got a reaction from pluk for a blog entry, Germany Road(works) Trip - Day 6 - Express Pass Interest   
    Movie Park Germany was the park of the day, having been a stone’s throw from it the day before, so it was a bit weird to drive to it for a second day in a row.

    Upon arrival I grew frustrated by the park not opening up the turnstiles prior to the official opening, mostly due to the lack of space available to the large crowd building up outside and the low number of actual turnstiles available. Does annoy me greatly when they could instead let people into the park, get some early sales from a cold and miserable rainy day and reduce the crowd issues.
    Oh well, first port of call was a shop to pay an Express Pass. For €25 you could buy an unlimited one for all but two of the rides in the park (Jet Ski ride and the 4D Cinema), a ridiculous value that either the Germans don’t buy into because they don’t like the concept or they sell barely any of. Either way, judging by the early crowds, this was to be quite an intelligent investment.


    So to the rides and the first on the list was Van Helsing’s Factory, the indoor Gerst Bobsled which I had heard many good things about. We entered through the side door of the massive shed and quickly onto the ride, the station and ride cars are both nicely themed, and I do wish I had actually seen the queue line proper.
    The ride starts with some faff before the first lift hill, still quite well themed before the ride begins proper. The usual stuff really from this ride type, with swooping drops and turns, and naturally the wild mouse style turns in the dark (with no brakes) made an appearance before the second tyre lift hill. Some dodgy animatronics later we’re launched up into the rest of the ride, which I have no real recollection or knowledge of as it was all dark. Eventually you hit the brakes after defeating the evil vampire.
    This ride is good, very good. It’s fun, enjoyable and quite well themed throughout, with some decent effects to boot. Solid coaster to their line-up.



    Unfortunately, the horizon for coasters didn’t particularly look great, so we had a quick go on the Jet Ski Patrol because of the wish to delay the inevitable. It was time for MP Express, a Vekoma SLC.
    Unsurprisingly, it wasn’t very good. But the worst was still yet to come.





    The next coaster wasn’t open yet, so we decided to go on High Fall, an Intamin Stand-Up Gyro Drop Tower. Oh boy was that a mistake. Combining the tilting motion with the drop and the brakes and all of a sudden the entire ride is screaming in pain and agony. The most entertainment the ride presented was the subtle change in noise as the ride hit the brakes. Again, awful.

    Then it was time for Bandit, my second RCCA Wooden in the space of a month, and this was a clone of Coney Island’s Cyclone. What could POSSIBLY go wrong?
    Turns out, everything.
    Bandit is by a far, far margin the single worst ride I have experienced. It’s that simple. Worse than Coaster Express, worse than Baco, worse than a Volare, worse than a Screaming Squirrel. It was violent on a constant basis, shook around at every corner, juddered about and for good measure did the odd slam into the side. It was at this moment exactly that the Express Pass value came into being, as I didn’t have to queue up for the worst coaster experience of my life. I wish I had been able to burn it down; it would certainly be worth the arsony racket.


    Another go on Van Helsing was needed to experience what a good coaster was, before we headed over to Nickelodeon Land to grab the kiddie creds. Starting with Backyardigans – Mission to Mars, a Vekoma Junior, Ghost Chasers, a Wild Mouse and the infamous in German Top Trumps Jimmy Neutron’s Atomic Flyer. They were all as to be expected, though Atomic Flyer was easily the best coaster of the three.







    Next up was Ice Age Adventure, an indoor dark-water ride combo. It followed the plot (loosely) of the first film, with some typical dodgy animatronics and theming throughout. The interesting part came with the drop, which essentially made it a cred. Was pleasantly surprised by it.

    Time for a random crappy flat ride in Splat-o-Sphere. Had never done an Aileron before, probably won’t ever again since it was pretty dull. We saw a couple of shows around this time which were all pretty standard theme park affair (at least, with those who care about shows, not UK park level). Then it was time for the Van Helsing Show.

    Impressive set aside, the show fell quite flat. Lots of dialogue, weird plot and a really bad werewolf costume mixed in with some rather poorly done fight scenes made it quite a disappointment. Points for trying/effort, but not much else positive.


    As we were walking past it would have been rude to not ride Van Helsing – The Cred again before heading back to the main entrance where (strangely) two big rides sit.
    First up, was new for this year The Lost Temple, to which I was very excited about, and it was probably my most anticipated ride of the entire trip. And whilst it is not a flawless dark ride, it is still entertaining, and above all well themed.
    I think the major flaw with it is the actual ride system. It lacks throughput and if you’re sat in the very front (like myself) then you lose quite a lot of what is actually going on around you. That being said, the theming within the queueline and pre-shows are brilliant, and it has an actual lift rather than a fake Sub Terra style one (indeed, the ride does share some similarities with Sub Terra in some aspects). Good addition to the park and hopefully more a sign of things to come from them.









    Next door was Alien Encounter, a quite randomly themed water ride with extended dark ride (and backwards) sections. It was quite cool it must be said, with an awesome Pepper’s Ghost effect, but it is also very dated at the same time.


    We caught the parade (which was generic) before having a go on Time Riders, featuring John Cleese speaking German. It had an obscene amount of pre-shows that ended in a random tiny simulator. I remarked at some point that it reminded me of the Batman simulator at Madrid, turns out it WAS one once upon a time. It found itself in a similar position to the Batman ride in Madrid, so crap it was actually funny. Though it felt so wrong hearing Mr Cleese speaking German.





    We rode Van Helsing again before seeing the Crazy Cops Stunt Show, which was alright and typical of your basic stunt show. The guys did well in the very wet conditions mind. Least there wasn’t any audience participation faff this time.

    Van Helsing was ridden again before some food and show times again. Afterwards we did Van Helsing again (a pattern emerged very early on in the day it must be said, not helped by the central location of said cred).
    We had a look towards Lost Temple again but unfortunately it was shut (it’s been having LOTS of problems this year), so Jimmy Neutron was ridden again (for some reason, I’m still not sure why) before we did the Fairy World Spin Teacups, which were generic as well. Van Helsing was ridden again before we rode the Crazy Surfer Disko Coaster (which had a lot of bounce to it) and the Santa Monica Pier Carousel, which was actually a Chairswing. The hope was to finish the day on Van Helsing but unfortunately they had seemingly closed it early. Sad face.





    We stopped off at the Happiness Station for epic ice cream before heading home.

    Movie Park is ok, just full of utter, utter crap for the most part. The layout doesn’t help it much, since half the park is pretty much dedicated to Nickelodeon (Ice Age and Mystery River aside), two major attractions at the entrance is also a weird design choice. The major issue is that only one of the coasters is actually good, with the two big draws being crap, some future choices would be served well into getting some good adult rides, as the park is pretty well served for families/kids. Removing Bandit, High Fall and MP Express would be an excellent start and getting some heavily themed coasters that are good could help put the park on the map a little bit more.

  25. Like
    Benin got a reaction from pluk for a blog entry, Germany Road(works) Trip - Day 4 - Serengetting Creds   
    Another day and this time it was off to the first random small park of the trip in Serengeti Park, which is Germany’s version of West Midlands Safari Park. But this one had two fantastic attractions which were worth the entrance fee alone.

    Unlike everyone else visiting, we weren’t doing the safari portion of the park, as a hire car and an animal safari would probably not combine well in my mind, so we walked into the ride area to find absolutely nothing open. Presumably because they assume that all the sensible people will be driving around looking at animals for hours first.

    As a result, we waited for the AquaSafari to open. This is one of those hoverboat things you tend to see in Florida, so it was an interesting concept for this random park in Germany to have. No seatbelts or lifejackets for the riders to boot (children needed lifejackets), classic H&S there.
    It starts off like Jungle Cruise, with dodgy animal animatronics doing dodgy actions, before an open lake reveals itself and the boat bombs around it a few times, before it leaves for one last random thing to happen and head back to the dock. It’s insanely weird but I really liked it because of the crappy Jungle Cruise rip-off aspect to begin with before the fun of darting around a lake.








    Next up we decided to head towards their other safari attraction, DschungleSafari, which can only be described as “This is what Chessington wanted Zufari to be, only tonnes better”. Two ways it does this from just boarding the vehicle are being able to see out the front of the vehicle, and having a driver that interacts with the riders.
    You begin with a quick dart out into the real safari area on an off-road track not accessible to normal visitors, passing the usual array of Savannah animals until you head back into the jungle/woodland. This is where things get REALLY interesting.
    Once in the woodland, you go on this long trek through them, encountering various scenes of more dodgy animatronics, a danger cave, trick track and many other things. It’s hilarity at its finest, with the stand-out moment being some talking ostriches about half-way through. You begin to think after every scene that it has to be over now, but another corner leads into another scene. Absolutely brilliant and this should make people want to visit.










    After that we wandered around the monkey zoo they have, was quite good actually, with some proper walkthroughs dotted around.










    It was time for the two creds on the park. Firstly there was a Zierer Tivoli, Froschflitzer, which was meh. This meh was followed up by more meh as we rode the Huss Condor. Finally we rode my first S&MCo coaster (actually the company title) Die! Wilde Maus, which was a mental kiddie coaster with lots of scary airtime.








    We had a dodgy burger for lunch and settled to watch some shows, including another Trampolining Show, then the show after that got cancelled, so we hopped on the train and did their Wanyama Village style area. The huts pictured are actually part of the on-site accommodation.










    More wandering happened and we visited another walkthrough before seeing a Dive and Acrobatics Show.




    Then we headed back to the hotel. Serengeti is actually quite a decent park considering that the safari park is the main aspect of it. Interestingly the land it’s on is also huge and there is plenty of space for future expansion, be it for more animal enclosures dotted around (there weren’t THAT many aside from all the monkeys), or for some actual ride expansion. I’d like to see both personally but I’m greedy like that.
    A nice surprise to have from a park with quite low expectations.

×
×
  • Create New...