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Valentez

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Everything posted by Valentez

  1. 1) Inferno 2) SIATC 3) Nana Boat 4) Storm Surge 5) Tidal Wave 6) Swarm 7) Rush 8) Quantum 9) Vortex 10) Zodiac 11) Colossus 12) SAW: Alive 13) Colossus 14) Samurai 15) Rumba Rapids 16) Rocky Express 17) Inferno
  2. Correct me if I'm wrong but isn't the 127ft inverted drop or as mentioned in some press release "The Thorpe Park Inversion" Swarms gimmick?
  3. http://www.youtube.com/watch?feature=player_embedded&v=QiQwcRb56Gw Good gravy! Glad nobody was hurt, looks like the water levels were too high and the boats skimmed it on touchdown.
  4. Interesting little look into the making of the full advert, thought it may be of interest.
  5. Valentez

    Music

    http://www.youtube.com/watch?v=N9eRFOl2kzI
  6. I think it was stated somewhere that it would be in place for the start of next season.
  7. Taken from Coasterforce.... EDIT: Sentinal Article link : http://www.thisisstaffordshire.co.uk/Theme-park-noise-battle-reignited/story-15990916-detail/story.html
  8. Valentez

    The Flume

    Interesting, any pictures knocking around?
  9. Via Western Union Transfer Infact this has got me thinking back to one of the sheets of concept from the ECC trip... Could be some sort of encounter with captured Swarm Aliens within some sort of government compound that goe's wrong? (trying to brush simularities with Terra aside )
  10. Easy, just get rid of Slammer I see what you mean but I reckon the GP would really take to this, just glancing at the page on the HUSS website there seems to be a variety of themes available....
  11. You know, with some money set aside for some decent special effects / solid storyline and those pointless guns removed thats a fair call.
  12. Oooh very interesting *fills in details* Looks like some sort of DNA helix? Should be interesting to see how it all pans out when put into an X Sector context.
  13. Banned for having way too much time on his hands
  14. EDIT: Sidders! Banned for getting in the way of my ban
  15. Banned for eating wotsits at Thorpe Park then not washing his hands
  16. Bannd for hating on the North...
  17. Good point, I think I suggested something along the lines of "el laberinto del minotauro" at Terra Mitica as something that could "fit the gap" so to speak. Interesting that you should mention the "Jump 2" as it's something a number of people have suggested, decent(ish) capacity and visual pleasing but a mixed bag as far as reviews go....
  18. Exactly As I stated in some other thread which has evaded my mind for now a quality dark attraction is just what Thorpe needs, where it would best go is anyones guess but there have been question marks over the future of X in recent weeks. In regards to the whole spacing / throughput issue and on a medium investment type budget as I posted before I still think a Zacspin would be a perefect solution.
  19. Jeeez, I was literally spitballing the idea. Chessie have added a stage and 2 cans of dulux this year yet the figures I'm sure will be consistent. I personally don't think it would be any loss / gain by swapping one for the other considering it's target market, besides it's not like this hasn't been done before.
  20. Erm....banned on the run http://www.youtube.com/watch?v=S7D65IomNYY
  21. And that reason is....?
  22. Couldn't resist Not voted yet but it'll be a no, I can't see all 3 Merlin parks in the UK having a topspin or at least something down the line in the topspin format. If it does happen I could see maybe a straight swap with Quantum heading to Chessie and RR heading to Thorpe, take out the water effects and maybe add some smoke and fire. If anything, I think the next park investment will be a solid dark ride. Something I think the park has lacked since the days of WWH.
  23. Haha, yes the ECC meet on Saturday was the source of my info too. They are just as desperate for all effects to fully operational as we are.
  24. They have indeed, just awaiting one final tick in the box, same applies to the train LEDs.
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