-
Posts
401 -
Joined
-
Last visited
-
Days Won
26
Content Type
Profiles
Forums
Blogs
Events
Everything posted by Matt N
-
I think Pleasurewood’s main problem versus somewhere like Drayton is location. Suffolk is pretty remote, with the nearest major population centres being some distance away, so its draw will naturally be limited. As much as the phrase “If you build it, they will come” is often a favourite, people won’t travel miles to the park, so its feasible catchment area is probably limited by that. By comparison, Drayton Manor is in Staffordshire, so has quite a considerable number of the major population centres within easy reach. It’s pretty much in Birmingham, some boroughs of North London are less than 2 hours away, and some of the big population centres in the North like Manchester, Liverpool, Sheffield and Leeds are less than 2 hours away. As such, its feasible catchment area will be much larger. I get that the East Anglia seaside is a holiday destination, but that will probably only be the case for a certain cross-section of the population that lives reasonably near to East Anglia. For much of the country, another seaside destination is closer. People living overly far west, south or north probably aren’t going to holiday in East Anglia in the same way that people who live overly far east, south or north probably aren’t going to holiday in Pembrokeshire and visit Oakwood. It’s also worth noting that Drayton was already a pretty established park with over 1 million visitors per year at the time of the buyout, whereas I’d hazard a guess that Pleasurewood Hills probably gets under 500,000 visitors per year and isn’t an established national brand in quite the same way.
-
As someone who's never been, Pleasurewood Hills looks broadly comparable to somewhere like Oakwood, but with weaker major coasters. Don't get me wrong, I do have a soft spot for Oakwood, but I wouldn't like the park nearly as much if it didn't have a great major coaster like Megafobia at its centre and a decent-scale unique thrill coaster like Speed. It's a little hidden gem of a park, but it is definitely made by its coasters for me. I could be being overly presumptuous, but to me, Pleasurewood Hills' coaster draws look vastly weaker than Oakwood's (the main draw I can think of is Wipeout, as I am mildly intrigued to ride a traditional Vekoma Boomerang, but I can get the same experience at numerous parks in Europe and ride numerous more compelling headliners in the same park). And when the park is a 4.5 hour drive away from me on a good run, it does make it a tough sell, unfortunately.
-
The park confirmed 81mph in response to someone’s tweet:
-
Exodus will be the UK’s tallest and fastest roller coaster, then!
-
On a different note, have Thorpe Park added a single rider queue to Stealth yet, as they suggested they might at the beginning of the season?
-
I think Inferno is a really decent coaster, personally; it’s definitely grown on me over time, and often, I think I’m one of the ones who actually prefers it to the original Nemesis these days! (Although it is admittedly pretty close, and can change if I reride either) For me, it’s intense without being excessively so, and it packs a nice sense of speed and has some good inversions. It’s also pretty smooth, too! If pushed, I’d possibly say that it was my favourite of Thorpe’s coasters, although I’d say that it vies for that position with Stealth. I can never quite decide which one I prefer; I’ll have to make a decision when I go back to the park in September! My favourite in the past was always Swarm, and indeed, it actually spent a 2-year stint as my number 1 coaster before I rode Mako, but I’m increasingly going off that one a bit; I still enjoy it, but I’m increasingly not a fan of the vest restraints, and I’ve also found it to be getting a bit bouncy on the outer seats in particular as of late. As for Inferno, though; it’s not a top 10 or 10/10 tier coaster for me, as inverted coasters aren’t necessarily a ride style I rate at that obscenely high level these days, but it’s definitely a top 20 coaster for me, and a solid 8/10 or 9/10. I really enjoy it; of the 5 B&M inverts I’ve ridden, I’d probably say it’s my 2nd favourite behind Montu.
-
Hi guys. In the UK theme park industry, Merlin theme parks are a very dominant force, and this is arguably most apparent in the arena of roller coaster hardware. If you were to ask an average enthusiast what their favourite UK coaster is, there’s a good chance that it would be at a Merlin theme park, and I dare say that most people’s UK top 10s would be relatively saturated with Merlin-operated coasters, with parks like Alton Towers and Thorpe Park in particular arguably having two of the UK’s most revered thrill coaster selections. With this in mind, I’d be intrigued to know; what is your favourite UK coaster not located at a theme park operated by Merlin Entertainments? Of the coasters at independent UK parks and UK parks owned by smaller chains such as Blackpool Pleasure Beach, Drayton Manor, Oakwood, Paultons Park, Flamingo Land, Fantasy Island, and numerous others, which is your favourite? As for my own answer to this thread, my recent first visit to Flamingo Land, and my first ride on Sik in particular, got me thinking about what my favourite non-Merlin UK coasters actually are. My favourite non-Merlin UK coaster is quite comfortably Icon at Blackpool Pleasure Beach, which is actually my favourite UK coaster even including Merlin parks, as well as my #8 overall out of 107 ridden coasters. I love the airtime, I love the fun twists and turns, I love the inversions, I love the smoothness and comfortable restraints… I just think it does a number of things very, very well! I know that liking Icon is a somewhat unpopular opinion, but I absolutely love it! After that, though, only two other non-Merlin coasters actually slot into my UK top 10, meaning that non-Merlin coasters make up 3 of my UK top 10. With this in mind, my top 3 non-Merlin UK coasters, and the 3 that make my overall UK top 10, are: Icon - Blackpool Pleasure Beach (10/10, UK #1, #8/107 overall) Sik - Flamingo Land (8/10, UK #8, #22/107 overall) Megafobia - Oakwood Theme Park (8/10, UK #9, #25/107 overall) If you’re interested, my overall UK top 10 (with non-Merlin rides highlighted in bold) is: Icon - Blackpool Pleasure Beach (10/10, #8/107 overall) Wicker Man - Alton Towers (10/10, #10/107 overall) Oblivion - Alton Towers (9/10, #11/107 overall) Nemesis Inferno - Thorpe Park (9/10, #17/107 overall) Rita - Alton Towers (9/10, #18/107 overall) Stealth - Thorpe Park (8/10, #19/107 overall) Nemesis - Alton Towers (8/10, #20/107 overall) Sik - Flamingo Land (8/10, #22/107 overall) Megafobia - Oakwood Theme Park (8/10, #25/107 overall) Thirteen - Alton Towers (7/10, #28/107 overall) But I’d be interested to know; what is your favourite non-Merlin UK coaster?
-
No problem! I certainly had a nice day, but I would be conscious of the operations and throughputs if visiting on a day busier than Monday was.
- 3 comments
-
- flamingo land
- 2023
-
(and 1 more)
Tagged with:
-
Worldwide Operations/Throughput Timings Thread
Matt N replied to Matt N's topic in General Discussion
That’s a good point that I forgot to pick up on. I noticed that Pterodactyl appeared to be missing arms, and I’m guessing that’s why Flip Flop looked more like one of the KMG frisbee-style rides with gaps between seats when I thought that it was supposed to be one of the Zamperla rides with a continuous ring of seats all the way around? I was perfectly content with the queues on the day I went; 40 minutes is no worse than I’ve encountered in many other places, and most queues were no longer than 30-35 minutes or so. Had the day been busier and the queues been longer, I can see how the operations may have been more problematic, and I can also see how my day may not have been as fruitful had I not followed prior advice on which rides to do first, but if considering my own day in isolation, I was satisfied with the amount I personally got on. Breakdowns were a minor issue, as Cliff Hanger remained closed all day and Zoo Monorail and Pterodactyl both broke down as I was waiting for them. However, I’m not sure if that’s entirely the park’s fault; things break down, and that can’t really be helped. -
Worldwide Operations/Throughput Timings Thread
Matt N replied to Matt N's topic in General Discussion
I’m back! This time, I have readings from my first ever visit to Flamingo Land, and this is one that I was quite interested to time the throughputs of, seeing as it reputedly has throughputs and operations on the other end of the spectrum compared to somewhere like Europa Park or Universal Orlando. I was led to believe that if Europa has famous operations, Flamingo Land has infamous operations. Here are the readings I managed to gain today: Hero (Theoretical: 600pph with 6/7 cars) - 167pph (2 cars, 7th August 2023, average of 10) Kumali (Theoretical: 1,125pph with 2 trains) - 214pph (1 train, 7th August 2023, average of 2) Mumbo Jumbo (Theoretical: 480pph with 5 cars) - 171pph (3 cars, 7th August 2023, average of 6) Sik (Theoretical: 1,250pph with 2 trains) - 373pph (1 train, 7th August 2023, average of 4) Velocity (Theoretical: 518pph with 1 train) - 252pph (1 train, 7th August 2023, average of 4) These are some of the slowest operations I have ever personally witnessed, but in fairness, I managed 9 rides, and the longest queue all day was 40 minutes, so I can’t really complain too much. The operations didn’t seem overly disproportionate to the crowd levels at the park, for the most part; they could have been faster, for sure, but a park of Flamingo Land’s calibre is never going to be hammering trains out at light speed and getting 1,800pph on every ride, and I honestly don’t think they really need to be given their visitor numbers. One thing I did notice, though, is that the people batching the rides were the same ones who checked the restraints and dispatched the rides. I don’t know if this is par for the course at Flamingo Land, but the number of staff operating each ride seemed low compared to most other theme parks I’ve been to. Maybe the operations would be faster if the rides had more staff? -
7th August 2023 (Flamingo Land) Hi guys. Today, I visited a new theme park that I’d never previously visited before; I visited Flamingo Land in North Yorkshire for the first time! This visit was a present from my parents for my 20th birthday last week, and I was interested to see what the park had to offer; prior to today, Flamingo Land was probably the most major UK park I was yet to visit, and Sik was probably the most revered UK coaster I was yet to ride! We’d actually made the 4.5 hour journey to North Yorkshire yesterday afternoon, so as we’d stayed in a local hotel only around 5 miles away the night before, we set off for the park at around 9:20am to get in just after the 9:30am park opening time: After getting into the park, we headed to the back of the park to ride our first coaster… Mumbo Jumbo Mumbo Jumbo was a coaster that I’d been advised to tackle first due to low capacity, so me and my mum decided to give it a go (my dad steered clear as he thought that the tight-looking turns might not do his back much good). There was pretty much no one in front of us waiting for the 10am ride opening time, which was definitely a good thing given that we saw a sign while negotiating the queue indicating that two switchbacks into the queue took an estimated 60 minutes to navigate, which definitely shocked my mum a bit… but how was the ride? Well, I’d never ridden an S&S El Loco before (or an S&S coaster, for that matter), so I was interested to try Mumbo Jumbo, but I’m afraid to say that neither of us were huge fans of it. I’ll admit that it’s a novel ride with the repeated slow hangtime, and a beyond vertical drop is always good fun, but I really wasn’t a fan of the shoulder bars on there. When the shoulder bars were combined with the repeated slow hangtime and tight wild mouse-style turns, I didn’t find it a terribly enjoyable experience, I’m afraid, and my mum seemed to echo my thoughts: After Mumbo Jumbo, we decided to try the coaster directly next to it… Kumali Kumali had a relatively short-looking queue, so we decided to give it a go while we were nearby. This queue was short, and only took about 10 minutes or so; I couldn’t complain too much about that! But how was the ride? Well, I had pretty low expectations given that my least favourite coaster was Infusion, a fellow SLC at Blackpool Pleasure Beach, but it was actually OK! I was seated in row 9, and it was a bit rough in places, which did detract to an extent, but it was not nearly as bad as Infusion, and the ride had some pretty decent inversions and was well-paced and reasonably intense without being excessively so! Overall, I still wouldn’t have said that Kumali was one of my absolute favourite coasters, but it was a perfectly all right ride that was only somewhat rough, unlike the very rough Infusion, and had some decent elements, so I couldn’t really complain too much: After Kumali, we headed towards Metropolis to ride a unique and highly notorious ride… Hero Hero didn’t look to have an overly long queue, so me and my mum decided to give it a go (this was another one my dad steered clear of). When we entered the queue, it became apparent that this not overly long queue could be longer than we’d previously thought, as I’d logged a throughput of 167pph, and it ultimately took 35 minutes. But how was the ride? Did Hero live up to its notorious reputation? Well, I have to say… yes, it did. It’s certainly a novel ride, but it wasn’t one I was keen on at all. The car and position are very weird; I’m not a huge lover of flying coasters at the best of times, and this car was extremely uncomfortable with the stepladder and how unrestrained you were, and it was very, very rough throughout for me, throwing you around a lot. I’m sorry to be negative, but I didn’t like Hero at all, and I’m very tempted to say that it’s usurped Infusion as my least favourite coaster: After getting off Hero, we got some ice cream before heading to our next coaster… Velocity Velocity was another coaster we were interested to do, so we decided to give it a go. Like numerous coasters at this park, I hadn’t really done anything quite like Velocity before; my closest comparison would have been Hagrid’s Magical Creatures Motorbike Adventure at Universal (which I loved!), and even that is a very chalk-and-cheese comparison given that Hagrid’s has a normal seat and is on a vastly grander scale. The queue here took around 30 minutes, which I didn’t think was too bad at all, personally! So, how was the ride? Well, I thought that it had a fun layout, with a few nice pops of airtime, a punchy launch and some nice fast-paced turns! However, I did find the actual motorbike position a bit odd and uncomfortable compared to a ride like Hagrid’s, what with how it has you riding so that all your weight is placed on your chest, and that was a big detractor for me. Overall, I thought that Velocity had a fun layout, but I wouldn’t have said that it was one of my favourite coasters due to the discomfort of the riding position being a fair detractor for me: After getting off Velocity, we headed around to the final big coaster that we hadn’t done yet, as well as our most anticipated… Sik Sik was on an advertised 30 minute queue time, so we decided to take a ride on it. The advertised queue time ended up being pretty accurate, so we couldn’t complain too much! But how was the ride? Was Sik… sick, as its name suggests? Well, I was personally intrigued to see how Sik rode, as I’ve never liked Colossus, but I’ve always felt that my biggest issues with that ride were the trains and the roughness, which were both issues that Sik looked to have solved. I have to say that I thought it was great; it was a thoroughly decent coaster, in my view, and the comfort of the overhead lap bars make a big difference! I also really liked the altered first drop, with the steep turn to the left being a definite enhancement compared to the original Colossus’ drop, in my view! The first half was much the same as Colossus elements-wise, and I’ve always felt that this is a pretty good first half; it works really well here. I’m still not 100% sure on the second half with the successive heartline rolls, as they are definitely a bit dizzying, but I’ll concede that the overhead lap bars do make them more comfortable than they are on Colossus. Overall, then, I thought Sik was a really decent coaster, with the lap bars and altered profiling being a definite game changer; it definitely lived up to my expectations, and I definitely enjoyed it! It’s not a top 10 coaster for me or anything, or one of my absolute favourite UK coasters, but that style of ride doesn’t tend to rank phenomenally highly for me anyway and I’ve never liked Colossus, so I wasn’t really expecting that to begin with. On its own merit, I thought Sik was a very good coaster that I definitely enjoyed overall, and my dad, who’d never ridden Colossus before due to being too tall for the restraints, thought pretty highly of the ride: After our ride on Sik, we got some lunch in the Muddy Duck Cafe before heading to look around the zoo for a bit. We initially decided to head onto… Zoo Monorail The Zoo Monorail was nearby and looked to have a short queue, so we decided to give it a go to get a panoramic view of the zoo and its animals. We hadn’t been in the queue very long, and had only narrowly missed the first and second monorail trains that went after we joined the queue, but we’d noticed that the first train had come to a stop not very far after the station, and the operator later noticed, abruptly stopped the second train, and told us that “the battery’s gone flat”. As such, we left the queue; I think we made the right choice given that everyone else left shortly afterwards, with even the operator swiftly abandoning the scene: After our ill-fated attempt at riding the Zoo Monorail, we headed around the zoo on foot for about an hour, looking at animals such as lemurs, the park’s namesake flamingos, kangaroos, wallabies, penguins, black rhinos, zebras, camels and giraffes, amongst numerous others. The animals seemed a bit inactive and not too keen to come out, likely due to the current British summer we’re having, but it was nice to walk around the zoo nonetheless. It looked like quite a nice zoo, and it was fairly big; have a few pictures I took: After leaving the zoo, we initially headed to try and do Twistosaurus, as I had thought that this and Zooom! might be two nice bonus family coaster +1s that didn’t look like embarrassing bonafide kiddie coasters (Runaway Mine Train, Dino Roller and Go Gator were all conclusively ruled out beforehand on this basis). We did get in the queue briefly, but it was quite long, the throughput didn’t look overly high, and my parents were put off after seeing a particularly spinny car containing a very perturbed-looking woman going around for a second lap… I ultimately decided that I wasn’t that bothered about doing Twistosaurus or Zooom!, so we decided to leave that queue: After we bailed on Twistosaurus, my parents decided that they didn’t fancy riding anything else, so they headed around the zoo while I headed for some rerides. I started off with a reride on Kumali. I was seated in row 9 once again (I’d initially gone to sit in row 7, but row 9 was empty, the operator later noticed this and moved me up, and the lady I had been batched next to said “let’s go to the back; it’s faster!”), and it was similar to how it had been earlier, with possibly a touch of additional speed from having warmed up: I then headed for a reride on Sik using the single rider queue, which was very useful as I pretty much walked straight on there! I was seated in row 2 this time, and as with earlier, it was a thoroughly decent coaster that I really enjoyed, although I think I preferred it towards the back of the train: After my reride on Sik, I went for a reride on Velocity. I was seated in row 2 this time, and it was similar to earlier, although I think I found it a touch more uncomfortable: After my reride on Velocity, I headed to try out a ride I hadn’t done yet… Pterodactyl Pterodactyl appeared to have a relatively short queue, so I decided to give it a go. I was interested to try Pterodactyl, as even though I’m not generally huge on flat rides, I’d never ridden a Star Flyer-style ride before. As with a number of rides at Flamingo Land, the “relatively short queue” was longer than expected, ultimately taking around 40 minutes, and I ended up not getting on Pterodactyl. I nearly did, as I was initially batched into a cycle that went as usual, but the operator realised they’d overbatched without considering exit riders and abruptly ushered me back into the queue. The cycle that I was then batched into looked promising, as I fastened my restraint and the operator went into their booth as normal to send it with no sign that anything was wrong, but they abruptly came back out and said “Ride’s broken, get off!”, so I was ultimately unable to ride Pterodactyl: After my ill-fated attempt to ride Pterodactyl, I went for one final single rider queue reride on Sik. I was seated in row 7 this time, and it was once again a very good ride: After my final Sik reride, I headed back towards the Muddy Duck Farm to meet back up with my parents. It was about 5pm by this point, so we decided to bid Flamingo Land goodbye and head back to our hotel: So, that just about covers my first ever visit to Flamingo Land in Yorkshire! I had a nice day; I was really pleased to get 9 rides in, I got on many of the things I’d hoped to get on, including all 5 big thrill coasters, and overall, I really enjoyed visiting somewhere different! There really is no feeling quite like going to a new park for the first time, and I had a really nice day discovering all that Flamingo Land has to offer! In terms of the park itself; sure, it’s not the greatest theme park I’ve ever been to, but I don’t think the park deserves some of the hate it gets, personally, and I certainly had an enjoyable day. The operations are slow (some of the slowest I’ve ever personally encountered), and the park is not the most cohesively themed in numerous areas (although I thought that some others were reasonably nicely themed), but overall, I think it’s a nice enough park that I certainly had a nice day at, and I do think that there is something to be said for the breadth of the park’s offering and the relative strength of its coaster selection for a park of its calibre. Sik is a very decent headliner, and while I wouldn’t have said that I rated any of the other coasters overly highly (I’d probably say that only Kumali makes my top 50% out of the other 4), they are certainly novel experiences that add good variety to the lineup and help to flesh it out. There are also quite a few other rides that I didn't do; for instance, Cliff Hanger was unfortunately closed today, but had I done it, I imagine that that would have been a really decent headline flat ride for me (I love a good drop tower!). The zoo was also nice and surprisingly expansive, and overall, I had a nice day at Flamingo Land! You can talk about the operations and such, but given what I got on, I don’t think I can really complain; the longest queue I waited in all day was 40 minutes, and I managed 9 rides in 7 hours, which I was pleased with! Thanks for reading; I hope you enjoyed this report! My next report will probably be from Thorpe Park at some point in early September!
- 3 comments
-
- flamingo land
- 2023
-
(and 1 more)
Tagged with:
-
Hi guys. Thorpe Park may have arguably one of the UK’s most well-known and well-liked selections of thrill coasters, but another aspect of the park that is commonly revered is its lineup of flat rides. Thorpe’s flat ride lineup is arguably one of the most expansive and varied in the UK, or dare I say the world, with quite a plethora of thrilling flat rides on offer. There have also been some intriguing past residents within Thorpe Park’s flat ride lineup. With this in mind, I’d be interested to know; which past or present Thorpe Park flat ride is your favourite? Personally, I’m not the biggest lover of flat rides overall, and I’ve only actually done 3 of Thorpe Park’s flat rides, but I am a big fan of drop towers, so of the ones I’ve done, I would personally vote for Detonator. I love a good drop tower, and Detonator is a great one; for a smaller drop tower, the drop is so punchy! I do have to say, however, that I also really enjoy Rush and would place that firmly in a close second. It’s not too nauseating, and I love the speed and sustained floater airtime it provides! The only other Thorpe flat ride I’ve ridden is Samurai. I found it OK, and surprisingly not too bad nausea-wise given the reputation of Mondial Top Scans as intense flat rides, but it’s not one of my favourites, and definitely a peg below the other two for me. But I’d be keen to know; which past or present Thorpe Park flat ride is your favourite? P.S. I included every Thorpe flat ride, past and present, listed on Wikipedia within the poll, but if I missed your favourite, there is also an “Other” option you can vote for.
-
But surely if this were the case, Hex wouldn’t have opened alongside The Curse at Alton Manor at the start of the season? At the start of the season, the two did operate alongside each other (albeit very briefly, as Hex was down again by April).
-
I realise that I haven't posted a top 30 in a while, as I only did a top 10 with descriptions when I initially got back from Florida. My current top 30 is as follows: Mako - SeaWorld Orlando (10/10) Jurassic World VelociCoaster - Islands of Adventure (10/10) Silver Star - Europa Park (10/10) Hagrid's Magical Creatures Motorbike Adventure - Islands of Adventure (10/10) Wodan Timbur Coaster - Europa Park (10/10) Iron Gwazi - Busch Gardens Tampa (10/10) SheiKra - Busch Gardens Tampa (10/10) Icon - Blackpool Pleasure Beach (10/10) Ice Breaker - SeaWorld Orlando (10/10) Wicker Man - Alton Towers (10/10) Oblivion - Alton Towers (9/10) Montu - Busch Gardens Tampa (9/10) Revenge of the Mummy - Universal Studios Florida (9/10) Harry Potter and the Escape from Gringotts - Universal Studios Florida (9/10) Blue Fire - Europa Park (9/10) Mine Blower - Fun Spot Kissimmee (9/10) Nemesis Inferno - Thorpe Park (9/10) Rita - Alton Towers (9/10) Stealth - Thorpe Park (8/10) Nemesis - Alton Towers (8/10) CanCan Coaster - Europa Park (8/10) Kumba - Busch Gardens Tampa (8/10) Kraken - SeaWorld Orlando (8/10) Megafobia - Oakwood Theme Park (8/10) Rock'n'Rollercoaster - Disney's Hollywood Studios (8/10) Cheetah Hunt - Busch Gardens Tampa (8/10) Thirteen - Alton Towers (7/10) The Swarm - Thorpe Park (7/10) Slinky Dog Dash - Disney's Hollywood Studios (7/10) Arthur - Europa Park (7/10) I should also say that after discovering some exact dates and confirmation of early theme park visits, I decided to change my coaster counting methodology and ditch my "enthusiasm start date", increasing my coaster count to 102. I had initially hesitated to rank and rate the added +3 from Disneyland Paris in March 2011, but when I sat down today and properly gave it some thought, I realised that my vague recollections of the rides I did at DLP are better than I had previously given myself credit for, and that my vague recollections of some of the rides I already had ranked and rated weren't much better (mainly a fair amount of Chessington, which I haven't done since 2014), so I decided to have a go at ranking and rating them. I did these coasters many years ago, so my recollections are vague and I can't remember too much in the way of specifics, but thinking about it, I do remember a vague hierarchy of enjoyment, and based on my vague recollections, I have decided upon the following placements and ratings: My highest-ranked coaster from DLP is Big Thunder Mountain at Disneyland Park. This is the ride I remember most, and I remember thinking it was pretty fun at 7 years old; it was the only coaster I rerode, and from vague memory, I rode it 3 times or so. I figure that it was fairly similar to the Florida version that I did in 2019, but I do remember enjoying this version a little bit more at the time than I later enjoyed the Florida version, so I opted for #34/102, one spot higher than the Florida version, and a 7/10 rating. On a fun aside, this ride was of one of only 3 coasters I've ever been evacuated from (with the other two being Wicker Man in 2018 and Hagrid's in 2023)! My second highest-ranked coaster from DLP is Crush's Coaster at Walt Disney Studios Park. I remember it being pretty good at the time, and possibly more fun than Spinball, but it probably wasn't quite as good as Dragon's Fury, so I opted for #45/102, one spot below Dragon's Fury, and a 6/10 rating. My lowest-ranked coaster from DLP is RC Racer at Walt Disney Studios Park. I don't remember it being anything especially spectacular even at 7 years old, so I opted for #69/102, just below the similarly unremarkable Atlantica SuperSplash, and a 4/10 rating. I know it's weird that I suddenly counted these rides as part of my count and ranked them, but I finally felt able to add them to my count and visit log after finding out the exact visit dates and ride counts and such, and discovering that I hadn't ridden anything I didn't vaguely remember riding. I'd never rated and ranked them as I thought that my recollections were too vague for me to rate and rank them, but after giving it some thought, I realised that my recollections were better than I'd previously given myself credit for and that some of the rides I'd already ranked were things I had relatively vague recollections of. If you're wondering why I only have Big Thunder Mountain from Disneyland Park and Crush's Coaster and RC Racer from Walt Disney Studios Park: I wasn't tall enough to ride Space Mountain or Indiana Jones. I was tall enough to ride Rock'n'Rollercoaster, but I refused to ride it because someone from primary school told me it would give me tummyache... I have no memory of ever having ridden Casey Jr, and I found no evidence to the contrary, so it's not counted. If you'd like to view my full, exhaustive ranking, here it is: https://captaincoaster.com/en/tops/192
-
Each to their own, of course, but I think one thing that’s important to remember is that The Curse at Alton Manor is a very different proposition to The Haunted House or Duel, so things like a lack of unique ghouls/characters in the ride probably doesn’t matter as much, or could even be a conscious choice. Unlike its predecessors, Curse has a storyline centred around the personal narrative of one central character (Emily Alton), so there’s bound to be less distinct “characters” in it than were featured in the ride’s predecessors by virtue of that. I’d also say that in terms of how scary the ride is, I don’t necessarily think that the ride is unduly dark for a family or family thrill ride. Many family rides have rather dark themes and elements of fear; things like Tower of Terror and Revenge of the Mummy are very popular family or family thrill rides with pretty dark themes and horror elements, and even The Haunted House itself was pretty scary, from what I can ascertain from anecdotes. In terms of personal choices for improvements, the main things I would change are the Hide and Seek scene and the Screaming Heads scene. Both scenes definitely lack something for me.
-
Interesting question… I’d never really considered that there was much of a difference between the two! I’d probably say I’m indifferent in that case, then…
-
For some additional context, the ride is replacing the long-gone Antarctica dark ride, and plans discovered by ParkFans unearthed that the layout will be something along these lines: I'll admit that B&M seem like an unexpected choice, but I think that that looks like good fun, and exactly what the park needs!
-
Hi guys. The UK has a surprising amount of parks for a relatively small country in terms of landmass, and this naturally means that the UK has quite a number of coaster lineups. These vary in quantity and variety, but there are a surprising amount of coasters in the UK nonetheless. After a furious debate in the Blackpool Pleasure Beach topic yesterday regarding its coaster lineup vs Alton Towers' (amongst other things), it got me thinking about my favourite UK coaster lineups. As such, my question to you today is; which coaster lineup in the UK is your favourite? Personally, I would vote for the coaster lineup of Alton Towers as a gut instinct answer. Their top coaster for me (Wicker Man) is one of my favourite coasters in the UK and sits firmly in my top 10, Oblivion isn't at all far behind (it's at #11 and the very top of my 9/10 tier, in fact!), and overall, the park has a number of very solid headliners, in my view! However, I'd be interested to work out the answer to this statistically based on my coaster rankings and ratings from my spreadsheet... My UK parks ranked by measures of central tendency of all ridden coasters Mean Rating Ranking Park Mean Rating out of 10 (to 1dp) Number of Ridden Coasters 1 Alton Towers 6.5 10 2 Paultons Park 6 5 3 Thorpe Park 5.7 7 4 Oakwood Theme Park 5.3 4 5 Drayton Manor 4.8 4 6 Blackpool Pleasure Beach 4.5 10 7 Legoland Windsor 4 1 8 Chessington 4 4 9 West Midlands Safari Park 3 2 10 South Pier Blackpool 2 1 Median Rating Ranking Park Median Rating out of 10 (to 1dp) Number of Ridden Coasters 1 Alton Towers 6.5 10 2 Paultons Park 6 5 3 Thorpe Park 5 7 4 Oakwood Theme Park 5 4 5 Drayton Manor 4.5 4 6 Blackpool Pleasure Beach 4 10 7 Legoland Windsor 4 1 8 Chessington 4 4 9 West Midlands Safari Park 3 2 10 South Pier Blackpool 2 1 Mean Ranking Ranking Park Mean Ranking out of 99 Ranked/Rated Coasters (to 1dp) Number of Ridden Coasters 1 Alton Towers 39.4 10 2 Paultons Park 45.4 5 3 Thorpe Park 47.1 7 4 Oakwood Theme Park 51 4 5 Drayton Manor 60.5 4 6 Blackpool Pleasure Beach 61.8 10 7 Legoland Windsor 67 1 8 Chessington 69.3 4 9 West Midlands Safari Park 78.5 2 10 South Pier Blackpool 93 1 Median Ranking Ranking Park Median Ranking out of 99 Ranked/Rated Coasters (to 1dp) Number of Ridden Coasters 1 Alton Towers 33 10 2 Paultons Park 40 5 3 Thorpe Park 47 7 4 Oakwood Theme Park 49 4 5 Drayton Manor 61.5 4 6 Blackpool Pleasure Beach 65.5 10 7 Legoland Windsor 67 1 8 Chessington 71.5 4 9 West Midlands Safari Park 78.5 2 10 South Pier Blackpool 93 1 By the measures of central tendency for all UK parks, Alton Towers wins for me by mean and median rankings and ratings, with Paultons Park and Thorpe Park coming 2nd and 3rd in all measures respectively. However, I would say that measures of central tendency across a whole lineup are not necessarily an accurate indicator of how much I or anyone else likes a park's lineup, as for me (and I'm sure this is the case for many others), I can look past some slightly weaker links if the park's top few coasters are really good. Measures of central tendency for the whole lineup doesn't take the top-ranking coasters into account, purely considering what things look like at the centre of the park's ranking. They are quite good for determining how consistently strong a lineup is, but perhaps not for how much one personally likes a park's lineup. For instance, all of these measures have Paultons Park as my 2nd favourite coaster lineup in the UK. Would I personally say that was the case if asked? No, I wouldn't. This isn't a slight against Paultons by any means, but I'd say that its lineup lacks a few thrill headliners compared to some of my personal favourite parks in the UK. With this in mind, I'll try this out looking solely at the parks' top 3 coasters... My UK parks ranked by measures of central tendency of the top 3 ridden coasters Mean Rating of Top 3 Ranking Park Mean Rating out of 10 (to 1dp) Top 3 Coasters and their Ratings 1 Alton Towers 9.3 Wicker Man (10/10) Oblivion (9/10) Rita (9/10) 2 Thorpe Park 8 Nemesis Inferno (9/10) Stealth (8/10) The Swarm (7/10) 3 Blackpool Pleasure Beach 7.7 Icon (10/10) Avalanche (7/10) Nickelodeon Streak (6/10) 4 Paultons Park 6.7 Flight of the Pterosaur (7/10) Storm Chaser (7/10) Cobra (6/10) 5 Oakwood Theme Park 6 Megafobia (8/10) Speed (5/10) Treetops (5/10) 6 Drayton Manor 5 Accelerator (6/10) Troublesome Trucks (5/10) Shockwave (4/10) 7 Chessington 4.7 Dragon's Fury (6/10) Vampire (4/10) Scorpion Express (4/10) 8 Legoland Windsor 4 Dragon (4/10) 9 West Midlands Safari Park 3 Rhino Coaster (4/10) Monkey Mayhem (2/10) 10 South Pier Blackpool 2 Crazy Coaster (2/10) Median Rating of Top 3 Ranking Park Median Rating out of 10 (to 1dp) Top 3 Coasters and their Ratings 1 Alton Towers 9 Wicker Man (10/10) Oblivion (9/10) Rita (9/10) 2 Thorpe Park 8 Nemesis Inferno (9/10) Stealth (8/10) The Swarm (7/10) 3 Blackpool Pleasure Beach 7 Icon (10/10) Avalanche (7/10) Nickelodeon Streak (6/10) 4 Paultons Park 7 Flight of the Pterosaur (7/10) Storm Chaser (7/10) Cobra (6/10) 5 Oakwood Theme Park 5 Megafobia (8/10) Speed (5/10) Treetops (5/10) 6 Drayton Manor 5 Accelerator (6/10) Troublesome Trucks (5/10) Shockwave (4/10) 7 Chessington 4 Dragon's Fury (6/10) Vampire (4/10) Scorpion Express (4/10) 8 Legoland Windsor 4 Dragon (4/10) 9 West Midlands Safari Park 3 Rhino Coaster (4/10) Monkey Mayhem (2/10) 10 South Pier Blackpool 2 Crazy Coaster (2/10) Mean Ranking of Top 3 Ranking Park Mean Ranking out of 99 Ranked/Rated Coasters (to 1dp) Top 3 Coasters and their Rankings 1 Alton Towers 13 Wicker Man (#10) Oblivion (#11) Rita (#18) 2 Thorpe Park 21.3 Nemesis Inferno (#17) Stealth (#19) The Swarm (#28) 3 Blackpool Pleasure Beach 28.7 Icon (#8) Avalanche (#32) Nickelodeon Streak (#46) 4 Paultons Park 36.3 Flight of the Pterosaur (#34) Storm Chaser (#35) Cobra (#40) 5 Oakwood Theme Park 40.7 Megafobia (#24) Speed (#48) Treetops (#50) 6 Drayton Manor 55.7 Accelerator (#44) Troublesome Trucks (#59) Shockwave (#64) 7 Chessington 62 Dragon's Fury (#43) Vampire (#69) Scorpion Express (#74) 8 Legoland Windsor 67 Dragon (#67) 9 West Midlands Safari Park 78.5 Rhino Coaster (#61) Monkey Mayhem (#96) 10 South Pier Blackpool 93 Crazy Coaster (#93) Median Ranking Ranking Park Median Ranking out of 99 Ranked/Rated Coasters (to 1dp) Top 3 Coasters and their Rankings 1 Alton Towers 11 Wicker Man (#10) Oblivion (#11) Rita (#18) 2 Thorpe Park 19 Nemesis Inferno (#17) Stealth (#19) The Swarm (#28) 3 Blackpool Pleasure Beach 32 Icon (#8) Avalanche (#32) Nickelodeon Streak (#46) 4 Paultons Park 35 Flight of the Pterosaur (#34) Storm Chaser (#35) Cobra (#40) 5 Oakwood Theme Park 48 Megafobia (#24) Speed (#48) Treetops (#50) 6 Drayton Manor 59 Accelerator (#44) Troublesome Trucks (#59) Shockwave (#64) 7 Legoland Windsor 67 Dragon (#67) 8 Chessington 69 Dragon's Fury (#43) Vampire (#69) Scorpion Express (#74) 9 West Midlands Safari Park 78.5 Rhino Coaster (#61) Monkey Mayhem (#96) 10 South Pier Blackpool 93 Crazy Coaster (#93) So by the measures of central tendency for the top 3, Alton Towers won those too, closely followed by Thorpe Park and Blackpool Pleasure Beach in 2nd and 3rd place respectively. As I can never resist a ranking, I also thought I'd have a go at ranking the UK coaster selections I've done by gut feeling and explain my reasoning for each placement: Alton Towers - This is definitely top dog for me. Wicker Man is right up there in my top 10, Oblivion isn't far behind, Rita closes out the top 3 nicely, Nemesis is great, Thirteen is good fun... the park has a lot of excellent draws, and to be honest, there's not much that's overly low-ranking. 7 of the 10 coasters I've ridden in the park are in my top 50%, which is no mean feat! Thorpe Park - Thorpe has a really good, solid coaster selection; Stealth, Nemesis Inferno and Swarm all make my top 30, and 4 out of 7 of the coasters I've ridden at the park make my top 50%. However, there aren't quite as many coasters as at Alton, and unlike Alton, I think they lack a 10/10 tier draw for me at present, if I'm being really pedantic. I'm optimistic that Exodus could end up being that draw, and if it is, it will make Thorpe and Alton a slightly closer match for me. At present, though, the slightly lower quantity of coasters compared to Alton and the fact that the park lacks a 10/10 tier draw for me does put its coaster selection below Alton, in my opinion. Colossus in particular also ranks pretty lowly for me. Blackpool Pleasure Beach - Blackpool starts off really well, with Icon being my top coaster in the UK and firmly placed within my top 10 and 10/10 tier overall, and the breadth, variety and uniqueness of the selection is undeniable. However, if I'm talking honestly from the standpoint of my personal preferences, I'd argue that the park's coaster selection is a bit of a one-hit wonder, with Icon being the only coaster of Blackpool's that I rate overly highly. It's the only coaster at the park that makes my top 10%, my top 25% or my top 30, and only 3 of the park's 10 coasters make my top 50%. It's a somewhat weak selection overall given the size of it for me (joint with Alton for the most ridden coasters of any UK park, at 10), and there are a few coasters that rank pretty lowly in my list, but I think that is more down to my personal preferences, as the park undeniably has some impressive rides. I'm probably being overly harsh, so I'm sorry for that. Paultons Park - Paultons sits lower than the other 3 by virtue of it lacking thrilling headliners that make my top 10%, top 25% or top 30. Nonetheless, the park has a very solid, fun selection of family rides and nothing that ranks overly lowly, so I think it does a great job given the target demographic. Pterosaur and Storm Chaser are a very solid one-two punch of family thrill headliners, sitting just outside my top 30, and Cobra and Velociraptor aren't half bad, either; 4 out of the 5 coasters I've ridden at the park make my top 50%. Oakwood Theme Park - For a park of its calibre, I've always felt that Oakwood has some impressive coaster hardware. Megafobia is a great headliner, sitting solidly in my top 25% and top 30, and Speed (and possibly Treetops depending on whether I consider 49 or 50 to be the cutoff) also makes my top 50%. However, you still cannot get past the fact that the park does not have many coasters, and that Megafobia is the only coaster there that I rate particularly highly, which will inhibit it compared to the others. Drayton Manor - I'd say that there's quite a notable drop off here. If I'm being honest, I would have said that Drayton Manor's coaster selection was one of its weak links, and I think my deserted day there last June brought this to the fore for me; when I had no queues at Drayton, the lack of a great, rerideable headline coaster did stand out. The park's main thrill coaster, Shockwave, is not a ride that I personally rate, and beyond that, you have a family boomerang, a junior coaster and a relatively weak powered coaster. None of the park's 4 coasters make my top 10%, top 25% or top 30, and only 1 of the park's coasters makes my top 50%. I'm very conscious of the fact that Drayton Manor is not aimed at my age group, so I'm probably being far too harsh, but I would say that I've ridden numerous coasters for the family thrill demographic that I would rate notably higher than any of Drayton's coasters, and I've also been to parks that have what I would consider to be superior selections of family and family thrill coasters. Time will tell whether the new-for-2024 coaster improves Drayton's selection, but personally, I would have said that Drayton had a relatively weak coaster selection, if I'm being completely honest. Admittedly, the park does have a coaster in my top 50%, and there's nothing there that rates overly lowly for me, but there's also nothing there that rates especially highly for me either, and as I said, only one of the park's 4 coasters is even in the top half of my rankings. Chessington - I admittedly haven't been to Chessington for 9 years, but I remember my overriding feeling towards Chessington's coaster selection being very similar to my overriding feeling towards Drayton Manor's, except for the fact that Chessington has a very lowly ranking coaster for me in Rattlesnake. Granted, I will reserve judgement on Mandrill Mayhem until September, but I don't remember Chessington's coaster selection being one that I overly rated; none of the park's coasters are in my top 10%, top 25% or top 30, and only 1 of the 4 coasters I've ridden there is in my top 50%. I'm probably being overly harsh on Chessington given it's a family-focused park, but even for the demographic, I would say that I've been to parks with stronger coaster selections and ridden higher-rating family thrill coasters than any of Chessington's. West Midlands Safari Park - This park has a perfectly adequate junior coaster and a Reverchon spinner, a ride type that I rate very lowly. There's not much more to say than that, really. Legoland Windsor - I've only ridden Dragon of the coasters here, and I wouldn't have said it was an overly exceptional family coaster. There's not much more to say than that, really. South Pier Blackpool - Like with Legoland, I have only ridden one coaster here, and it's a Reverchon spinner that I rate very lowly. There's not much more to say than that, really. It would seem that based on gut feeling, I agree a lot more with my ranking of the parks' top 3s by measures of central tendency than I would with my ranking of their whole selections by measures of central tendency. Doing measures of central tendency for the whole selection will always negatively impact a park with one or two lowly ranked coasters even if the top few are relatively strong. It also negatively impacts parks where you've ridden all of the coasters compared to parks where you've only ridden a select few of the top draws. So overall then, I think I can conclude that Alton Towers is definitely my favourite coaster lineup in the UK! I apologise for the long and likely somewhat uninteresting statistical and ranking-based detour, but I thought that it might be interesting to delve through my rankings and see empirically how the UK's lineups stack up with each other. But I'd be keen to know; what is your favourite coaster lineup in the UK?
-
Hi guys. Over the years, I’m sure that most of us have done a number of coasters and a number of parks quite a few times. With this in mind, I’d be interested to know; what are your most ridden coasters and your most visited parks? For me, my answer to these questions would not have been exhaustive and exact until a couple of days ago. I always started my coaster and park counts and visit log from an arbitrary “enthusiasm start date” of 28th September 2013, the day I rode Alton Towers’ big coasters for the first time, as my recollections of exact orders and dates before that was spotty. However, my dad recently found an old hard drive with all of my parents’ pictures from when we were kids on it. This meant that I was able to ditch my “enthusiasm start date” and go right back to the very start of my life to the degree of exactness I desire. And it’s unveiled some interesting stats about my most ridden coasters and my most visited parks across the course of my entire life… not to mention that changing my coaster counting method gained me a bonus +3 from 2011 that tipped me over 100 coasters! Following the discoveries of the other day, my all-time unique coaster count is 102, and my all-time unique park count is 22. I have had 451 coaster rides in total, so I have averaged 4.4 total rides (to 1dp) on each coaster I have ever ridden. I have had 113 park visits in total, so I have averaged 5.1 total visits (to 1dp) to each park I have ever visited. My top 10 most ridden coasters of all time are as follows: Nemesis and Runaway Mine Train at Alton Towers - 29 rides (Nemesis first ridden 28th September 2013, RMT first ridden 30th May 2009) Oblivion and Thirteen at Alton Towers - 25 rides (Oblivion first ridden 28th September 2013, Thirteen first ridden 15th August 2010) Wicker Man at Alton Towers - 24 rides (first ridden 25th March 2018) The Swarm at Thorpe Park - 20 rides (first ridden 27th July 2014) Galactica at Alton Towers - 19 rides (first ridden 28th September 2013) The Smiler at Alton Towers - 18 rides (first ridden 29th September 2013) Rita at Alton Towers - 16 rides (first ridden 28th September 2013) Spinball Whizzer at Alton Towers - 15 rides (first ridden 15th August 2010) Stealth at Thorpe Park - 12 rides (first ridden 27th July 2014) Nemesis Inferno at Thorpe Park - 11 rides (first ridden 27th July 2014) My top 5 most visited parks are as follows: Alton Towers - 40 visits (first visited 30th May 2009) Universal’s Islands of Adventure - 11 visits (first visited 29th August 2012) Thorpe Park and Universal Studios Florida - 10 visits (Thorpe first visited 27th July 2014, USF first visited 31st August 2012) SeaWorld Orlando - 5 visits (first visited 28th August 2012) Legoland Windsor - 4 visits (first visited 28th July 2009) My first ever theme park visit was to Drayton Manor on 18th April 2008, and my first ever coaster was Troublesome Trucks Runaway Coaster on the same day. However, I have only visited Drayton Manor twice more since; once on 8th August 2018 and once on 9th June 2022. I have only ridden Troublesome Trucks once more since my first ever ride on it. Of the 102 coasters I have ridden, 42 of those are coasters that I have only ridden once, which equates to 41.2% of my count (to 1dp). Of the 22 parks I have visited, 3 of those are parks that I have only visited once, which equates to 13.6% of my count (to 1dp). If I extend that to encompass coasters that I have ridden 3 times or less, the number of coasters that I have ridden 3 times or less is 75, which represents 73.5% of my count (to 1dp). The number of parks that I have visited 3 times or less is 16, which represents 72.7% of my count (to 1dp). So overall, then, the bulk of my coaster rides and park visits are concentrated around a relatively small number of parks and coasters, with there being a significant outlier at the very top; Alton Towers. Of my 113 park visits since 2008, 40 of these have been Alton Towers visits, which represents 35.4% of my total visits (to 1dp). Of my 451 coaster rides since 2008, 201 of these have been at Alton Towers, which represents 44.6% of my total coaster rides (to 1dp). I have to say that I found this a very interesting insight into my coaster riding and park visiting habits… I’ll post my full visit log spreadsheet later when I’m not on the move and using 4G. But I’d be keen to know; what are your most ridden coasters and most visited parks?
-
Project Horizon - New “indoor attraction” being built in Coaster Corner
Matt N replied to Matt N's topic in Alton Towers
Yes, Alton Towers has had YULLBE in the Hospitality Suite as an upcharge attraction since some point last year. After Merlin’s ill-fated experiments with VR in the form of Galactica and Derren Brown’s Ghost Train, I’d be incredibly surprised if they ever put VR on a major ride again. Personally, I’m still leaning towards an indoor coaster of some description. I reckon an Intamin Multi Dimensional Coaster with some sort of dark ride element, similar to Uncharted at PortAventura, would be a logical fit, but I’m open to surprises. Whatever it is, though, I’m thinking it’ll be a family thrill ride (1.2m height restriction at most) rather than an out and out thrill ride. -
Matt N's Frolic in Florida 10th-24th June 2023 (Trip Summary)
Matt N posted a blog entry in Matt N’s Musings
Trip Summary All right, then! Now I’m back in the UK after a 7.5 hour flight from Orlando to London Heathrow, I think it’s about time I posted the trip summary I promised at the end of the last report! To cut to the chase; this was an absolutely fantastic trip! I loved getting back to Universal, SeaWorld and Busch Gardens after 7 years, and I loved getting on some of the brilliant new rides that have been installed since my last trip! As well as that, Volcano Bay was also a real positive surprise (I’ll touch on that more later), and I thoroughly enjoyed myself there! I’ll start by ranking all of the parks I went to in this trip, and I’ll say a little bit about each: Islands of Adventure - This is still easily one of my favourite parks ever, and I dare say that it now has possibly the most well-rounded selection of top-class major rides I’ve ever seen. I always felt that the coaster selection at IOA was one of its relatively weaker links in the past, but the additions of Hagrid’s and VelociCoaster have strengthened its credentials as a coaster park considerably, in my view, with both of these rides providing absolutely top-class experiences. The park also has some truly top-class dark rides and water rides, with Spider-Man being my favourite dark ride and Jurassic Park River Adventure being my favourite water ride out of the non-coaster offering! The theming is also wonderful throughout the park, in my opinion, and overall, I think it’s a truly stunning theme park! I’ve always loved how Islands of Adventure is a bit of a “jack of all trades”, and masters quite a number of different areas of the theme park experience, and I feel that the additions since my last visit have only strengthened that, personally! I will say, though, that if I’m being phenomenally picky, I think it can sometimes feel like the park has quite a hectic atmosphere with not much room to relax, and that is one thing that I feel the other Universal park does better. Overall, though, I absolutely love IOA; the combination of amazing rides and amazing theming make it easily one of my favourite parks ever! Universal Studios Florida - I may prefer Islands of Adventure, but it’s a close race between the two for me, and this is still definitely one of my favourite parks! The ride selection isn’t quite as varied as Islands of Adventure’s, and I don’t think that any of the individual rides quite match the best IOA has to offer for me, but there are still some absolutely fantastic headliners, with Revenge of the Mummy, Harry Potter and the Escape from Gringotts and Transformers being real headline draws of the park for me! There are some other really solid rides at the park too, and I also think that the overall theming is better than I’d remembered. Diagon Alley is the big standout thematically, but the rest of the park is also wonderfully detailed and has loads to look at! As I inferred above, the park also has a somewhat more relaxed atmosphere than IOA, in my view, with it often feeling slightly less crowded and there being more areas to slow down and take a breather. My whole family apart from me actually preferred USF of the two parks due to the more relaxing atmosphere and the fact that they felt that the theming was “way better”, as well as the fact that USF’s rides were more “grandparent-friendly” on the whole than IOA’s. Overall, while I may prefer Islands of Adventure overall, Universal Studios Florida still has a lot going for it, in my view, and it’s also one of my all-time favourite parks! Busch Gardens Tampa - I had a great day here! The coaster selection is second to none, there are some decent non-coaster rides, with the flat ride department in particular really shining, and the park is nicer in terms of landscaping than I’d remembered, being very green! It’s not the most heavily themed park I’ve ever been to, but I also feel that Busch does decently in terms of theming in numerous places, with the Egyptian section containing Cobra’s Curse and Montu being a favourite of mine. If I’m being picky, however, I personally found the park to have a somewhat confusing layout. Something I noticed a fair amount during my day is that attractions would look very close as the crow flies, but you’d try to find them and struggle, with them turning out to be absolutely miles away in path terms, which would see you passing numerous other totally different attractions on the way. The park also lacks indoor attractions despite being faced with the ever unpredictable Florida climate, and while stormy weather wasn’t a problem on our visit, some indoor entertainment might have been nice as a respite from the humidity. Overall, though, I had a great day at Busch Gardens, and it’s a fair amount nicer than I’d previously remembered! SeaWorld Orlando - Despite this park being last, I actually find it to be a really nice park that I seem to like more than most, and I had a great day here! The coaster selection is getting to be really excellent, queues are often short, and the park generally has a really nice, relaxed atmosphere; what’s not to like? While not particularly heavily themed, the park also has nice theming in areas and generally looks nice. However, I think the reason it’s not as high as the other 3 for me is because the park fundamentally doesn’t have that much to do rides-wise. In particular, it has very little to do rides-wise aside from the coasters; the only major non-coaster I can think of is Infinity Falls (which I was unable to ride due to unreliability and lightning). Similarly to Busch Gardens, I do feel that an indoor attraction of some description wouldn’t go amiss here, both to provide some entertainment in the event of a thunderstorm and provide a respite from the Florida humidity. This wasn’t a massive problem for me overall, though, as I’m pretty content just riding coasters all day! Overall, SeaWorld is a great park, and I really enjoyed my visit! Let me move onto some of my personal highlights of the trip in terms of new stuff… there were so many, but I’ll try to name just a few! New Highlights VelociCoaster - My favourite new attraction of the trip was VelociCoaster, a stunning Intamin LSM Launch Coaster! This sensational ride has a stonker of a layout with some really impactful elements, including a euphoric second launch, a top hat with some sublime ejector airtime, and a final heartline roll that really whips you out of the seat and leaves you blown away upon hitting the brake run! There are also loads of other great elements including some great inversions and excellent pops of ejector airtime, the ride maintains a great sense of speed throughout, and all of this is also packaged within a wonderfully comfortable and rerideable coaster, with absolutely superb restraints! Overall, I loved VelociCoaster; I had high expectations, and it did not disappoint for me! Hagrid’s Magical Creatures Motorbike Adventure - Hagrid’s may not have many standout moments of extreme thrill, but what it does have is a truly spell-binding sense of pure fun throughout! Despite having high expectations, the whole thing was a huge amount more fun than I’d expected, with the launches being great fun and surprisingly punchy, the low-to-the-ground twists and turns being surprisingly thrilling, and the whole thing just being magically fun overall! This coaster always left me with a huge smile on my face, and overall, it was a definite highlight among the trip’s new experiences for me! Iron Gwazi - I may not have rated it quite as highly as many do, but my first RMC coaster was still a definite highlight of the trip for me! The ride had some absolutely ludicrous ejector airtime, it was absolutely relentless throughout, and the layout had some truly spectacular elements; that first drop in particular was absolutely absurd! I did find it a tad much for me in terms of violence and being thrown around towards the snappier end portions of the layout, which is why it wasn’t my favourite coaster of the trip, but it was still an absolutely phenomenal ride overall! Universal’s Volcano Bay - This isn’t a theme park, but a new attraction I did manage to experience and was absolutely floored with was Universal’s Volcano Bay! The consensus towards this waterpark is somewhat mixed, with the chief complaint being the TapuTapu system and associated problems. However, I thought it was brilliant, and it definitely exceeded my expectations! In general, TapuTapu worked really well for me, and Volcano Bay is a really great waterpark with some brilliant attractions; some particular favourites of mine include the Krakatau Aqua Coaster, Honu, Taniwha Tubes and the enormously fun TeAwa: The Fearless River! Overall, Volcano Bay was brilliant for me and my family; I’d firmly recommend a visit! Those are just some of the highlights; that isn’t necessarily an exhaustive list by any means! Now I’ll move on to my main positive surprises of the trip… Biggest Positive Surprises Universal’s Volcano Bay - I’ve already spoken at length about Volcano Bay in the above section, so I won’t dedicate too much to it here, but it was a big surprise for me and the rest of my family, so I thought I’d mention it here! Skull Island: Reign of Kong - I had never ridden this dark ride at Islands of Adventure before; it was the big new thing at IOA when we last went in 2016, but we didn’t manage to get onto it. I went into this ride with low expectations, as reviews are generally quite negative, but I have to say that this ride was a massive pleasant surprise; it’s an absolutely fantastic dark ride, in my opinion, and a real asset to Universal’s dark ride lineup! The 3D is excellent, with some awesome action sequences and a brilliant 360 degree screen, there is some excellent physical scenery (including a stunning Kong animatronic that's absolutely huge!), and overall, I just thought it was a brilliant attraction! Kong far exceeded my expectations, for sure! Ice Breaker - I had pretty low expectations for this coaster, as its reviews are generally middling to negative, but I ended up absolutely loving it! The swing launch was my first ever swing launch, and I found it brilliantly fun and punchy! The backwards spike provided some brilliantly fun floater airtime, the ejector airtime got surprisingly strong towards the end of the swing launch, the top hat provided some more brilliant (and surprisingly sustained) airtime, and the rest of the layout consisted of some more surprisingly brilliant pops of airtime and some really fun twists and turns! Overall, I thought that Ice Breaker was a phenomenal ride that was just so much fun, and it hugely exceeded my expectations for sure! Let me move onto a slightly less positive category... my biggest disappointment. Biggest Disappointment You may be wondering why I have named this category "biggest disappointment" rather than "biggest disappointments". Well, that is because I only experienced one new attraction that I would call a true disappointment for me. Yes, I was slightly less enamoured with 1 or 2 big hitters than most, but they were still excellent, and I think it would be terribly harsh of me to consider them "disappointments" because they were still incredibly, phenomenally great. For me, I'm afraid to say that the main damp squib of the trip, by a considerable distance, was the new-for-2023 Pipeline: The Surf Coaster. I had heard some very positive initial reviews, so I went in with high hopes that it could be a top 10/20 contender and a ride that I really enjoyed. However, it just didn't do it for me. In short, the ride has everything on paper (fun layout, punchy launch, surprising airtime, an interesting new idea in the form of the jumping seats... it has so much going for it!), but it's ruined for me by the fact that it just isn't very comfortable, in my view. The "jumping" airtime is an interesting idea, but it just hurts in numerous different places for me, and in general, I think standing up on a roller coaster is an inherently uncomfortable riding position that Pipeline hasn't really improved, in my view. I went into Pipeline really wanting to like it, but it just didn't do it for me, I'm sorry to say. Finally, let me display some stats: Unique coasters ridden: 18 Unique parks visited: 4 (Islands of Adventure, Universal Studios Florida, SeaWorld Orlando, Busch Gardens Tampa) New coasters ridden: 8 New parks visited: 0 Total rides: 45 Total coaster rides: 29 Total park visits: 10 (4x Islands of Adventure, 4x Universal Studios Florida, 1x SeaWorld Orlando, 1x Busch Gardens Tampa) Favourite coaster ridden: Mako (overall #1/99) Favourite new coaster ridden: VelociCoaster (overall #2/99) Favourite non-coaster ridden: The Amazing Adventures of Spider-Man Favourite new non-coaster ridden: Skull Island: Reign of Kong Most surprising coaster: Ice Breaker Most surprising non-coaster: Skull Island: Reign of Kong Biggest disappointment: Pipeline: The Surf Coaster So, that summarises my June 2023 Florida trip! Thank you so much for following this series of trip reports; I really hope you've enjoyed reading them as much as I enjoyed this trip! I'm unsure when my next trip report will be, but I should be back at you with another trip report before too long (September at the latest, as I've got a locked-in park visit booked for that month...)! -
Following my recent trip to Florida, my top 10 has changed quite a bit. The composition of this new list did take a fair amount of deliberation, and even now, I should add that I'm still slightly undecided on some of the placements. This trip presented me with some very interesting conundrums in terms of coaster ranking, as in many cases, I was comparing incredibly different types of ride that were all truly, truly excellent in their own way. It really did test me, and I often second guessed the relative placements of certain rides. Nonetheless, I think I've managed to come up with a final post-Florida ranking. For clarity, I gained 8 new roller coaster credits during my trip, taking my total coaster count to 99. Of the new coasters I rode, 4 of these made my top 10 and 10/10 tier (which I should add are now one and the same; my 10/10 tier currently encompasses ranking spots 1-10), and the other "new addition" to my 10/10 tier is a previously ridden coaster that exceeded my previous memories of it. Some of the placements may seem strange. I'm more than happy to answer questions on any placements you find questionable, but I should state that at a basic level, my favourite coasters are rides that have the perfect blend of fun, thrills and rerideability. Out and out intensity is not everything for me; it's the fun factor and rerideability that ultimately matters. There are certainly tangible things that typically correlate with me ranking a coaster highly (for instance, most rides in this list have notable airtime moments to at least a certain extent), but the most important thing for me is a good blend of fun, thrills and rerideability, and I think one entry to my top 10 in particular taught me that the qualities of "what I like in a coaster" are perhaps less tangible than I had previously thought they were. So, without further ado, my current top 10 is as follows... (new entries are in italics, relocated coasters are underlined) Mako - SeaWorld Orlando: Even 7 years after my first ride, this coaster still reigns supreme for me, and my recent revisit to SeaWorld (where I had 5 rides on it) reinforced that! The sustained airtime is absolutely biblical (particularly in moments like the first drop, first airtime hill and speed hill), the sense of speed is wonderful, it's blissfully smooth, and overall, it's just such a fun, thrilling and rerideable coaster that I could (and indeed tried my darnedest to) sit on all day! I truly love this ride, and on my recent revisit to SeaWorld, it didn't disappoint! 10/10 Jurassic World VelociCoaster - Islands of Adventure: It may not quite be #1, but my goodness was it close, and VelociCoaster would certainly be a worthy contender for the top spot! There is so much that this ride does well; it packs a great sense of speed throughout, with the second section in particular feeling ridiculously fast, there are quite a few sublime moments of ejector airtime that really whip you out of the seat, there are some truly brilliant inversions, and overall, it's just a truly stunning, spectacular coaster, in my view! In terms of some specific highlights; it's hard to pick from the wonderful array of sensations on offer. But if I had to choose a few, the second launch is absolutely obscene, packing a euphoric thrill like few other rides I've ever experienced, the top hat is sublime, packing some breathtaking ejector airtime on the back in particular, and the mosasaurus roll is an absolutely mind-blowing inversion that throws you out of the seat with some sublime sustained negative g-forces and ensures that you fly into the final brakes blown away! Overall, VelociCoaster is a truly stunning coaster, in my opinion; its blend of stunning airtime, impactful elements, fun, comfort and rerideability certainly make it a firm favourite of mine! 10/10 Silver Star - Europa Park: I had quite low expectations for this coaster given that it's not overly well liked, but I have to say that I was blown away; I absolutely adored this coaster! It has wonderful sustained airtime, it's smooth and comfortable, it has an awesome sense of speed, the ending is absolutely brilliant, packing some phenomenal ejector airtime (particularly the MCBR exit), and overall, this is a stunning coaster that I absolutely loved! I did rank this below Mako of the two B&M Hypers I've ridden due to my feeling that its airtime, while stunning, never has quite the same impact as some of Mako's strongest moments, in my view, and while smooth in its own right, it isn't quite as blissfully smooth as Mako. I also felt it to be slightly less consistent, as I did have 1 or 2 slightly weaker rides on it during my trip to Europa. Nonetheless, Silver Star is a stunning coaster with phenomenal sustained airtime, and I love how it is incredibly rerideable and keeps the thrills going right to the end with that awesome post-MCBR section! 10/10 Hagrid’s Magical Creatures Motorbike Adventure - Islands of Adventure: Dismiss this as a “family” coaster all you want, but I think such quick dismissal would be a huge mistake, because this ride is phenomenal, in my view! Of the rides in my top 10, I’ll admit that this one probably has the least tangible reason to be there. However, the key reason why Hagrid’s ranks so highly for me is that purely and simply, it is a phenomenally, impeccably fun roller coaster! In terms of some specifics, the low-to-the-ground turns were a lot more thrilling than I expected and the launches were surprisingly punchy and great fun, but unlike many coasters, my love of Hagrid’s is for a much broader reason than any specific features of the ride layout. It is just so, so fun, and the ride will always leave you laughing hysterically and smiling on the final brake run, and that for me is really important. Riding Hagrid’s taught me a crucial lesson about my taste in coasters; it taught me that a coaster does not necessarily need greatness in the form of tangible elements for me to love it, and that fundamentally, all a coaster needs to be is fun. Hagrid’s is not the most intense ride by any means, but if you want pure fun, I’d struggle to recommend many better coasters than this one! 10/10 Wodan Timbur Coaster - Europa Park: Wodan strikes the perfect balance between pure demented insanity and amazing fun factor and rerideability, in my view! It’s an absolutely relentless coaster, with phenomenal pacing right to the end, and it has quite a few really surprising pops of ejector airtime, including an excellent first drop, but it’s also a really smooth and comfortable wooden coaster, and it just manages to be a ridiculous amount of fun! Overall, Wodan is such a fast, airtime-filled and fun coaster that I absolutely loved on my visit to Europa Park! 10/10 Iron Gwazi - Busch Gardens Tampa: This ride is phenomenal! In terms of some key strengths, it’s absolutely relentless in pacing and has some of the strongest ejector airtime I’ve ever experienced, and some of the big hitters in the layout like the first drop, outerbanked turn, death roll and wave turn are truly sensational elements that are right up there with the best, in my opinion! The first drop in particular is insane; whipping you far out of the seat with ejector airtime for a surprisingly sustained period of time never gets old! However, my reason for not ranking this coaster higher is that it’s almost a little… much at times. Iron Gwazi is not a rough coaster by any stretch, but it’s certainly fierce in places, and I did find the final few elements in particular to be toeing the line in terms of what I can handle from a violence and intensity standpoint. It does quite a bit of what I’d refer to as “snapping”, where it changes direction and exerts high forces very rapidly, and while this looks good on paper and probably looks good in NoLimits or whatever, it doesn’t ride quite so well in practice for me, and I did find Iron Gwazi ever so slightly uncomfortable in those snappier portions of the layout. If I’m being picky, I also wasn’t the biggest lover of the trains (and these could well have contributed to the slight discomfort I experienced in areas), although they’re admittedly far from the worst trains I’ve ever sat in. Nevertheless, these are minor niggles rather than total deal breakers for me, and the high points of the ride are high enough for me to override them to a certain extent; while I perhaps didn’t love Iron Gwazi quite as much as I’d hoped to for the aforementioned reasons, it’s still a phenomenal ride that I thought very highly of! 10/10 SheiKra - Busch Gardens Tampa: I had remembered liking this ride back in 2016, but my reride in 2023 was even better than I’d previously remembered! I love a B&M Dive Coaster, and this was a fantastic one! The sustained airtime over both drops was absolutely phenomenal, and the sheer size of them produced a brilliant sensation of speed throughout the ride! You typically think of Dive Coasters for their initial vertical drop, but interestingly, I actually thought that the second vertical drop on SheiKra delivered just as much as the first if not more! Overall, SheiKra was phenomenal, and a really pleasant surprise; I often said that I preferred Oblivion, but I’d now say that I comfortably prefer SheiKra, as I do feel that the added height and length really add something to it! 10/10 Icon - Blackpool Pleasure Beach: Icon is often maligned, but I absolutely love it, personally! Yes, the ride is not the most intense coaster by any means, but I just find it incredibly good fun! There’s some excellent ejector airtime on there, with some particular highlight moments being the top hat, the drop down into the second launch and one incredibly fun drop during the second half of the layout! I also think that the ride is fast-paced and thrilling throughout, and it’s also incredibly smooth and comfortable, with the overhead lap bars ensuring that the inversions in particular are negotiated comfortably in a way that ensures maximum floaty negatives! Overall, I love Icon for its fun airtime, fast pace, fun twists and turns and overall rerideability; it’s just such a wonderfully fun coaster, in my opinion! 10/10 Ice Breaker - SeaWorld Orlando: I had pretty low expectations for Ice Breaker, as its reviews are generally middling to negative, but I have to say that it massively exceeded expectations for me; it was a phenomenal little ride that I absolutely loved! I should say that the much-maligned “comfort collars” have been removed, so I experienced the ride without them, but I found it to be fantastic, with a fun and punchy swing launch, a backwards spike with some brilliant floater airtime, some surprisingly excellent pops of ejector airtime in places, some fun twists and turns, and a smooth and fun ride experience throughout! The trains are a little tight to get into and out of, but I found the restraints unobtrusive when I was sat down enjoying the ride, so I didn’t find them to be an issue overall. All in all, I thought Ice Breaker was a fantastic ride that hugely exceeded my expectations; it may not have quite been my favourite coaster I rode in Florida, but I dare say that coaster-wise, it was possibly the sleeper hit of the trip in terms of how much it exceeded my expectations! I expected very little, but I ended up absolutely loving the ride, personally! 10/10 Wicker Man - Alton Towers: It may now only be in my top 10 by the skin of its teeth, but Wicker Man is a fantastic GCI coaster that I absolutely love! It may not look like much on paper, but I find it to be an enormously fun and rerideable coaster that never fails to put a huge smile on my face! I find it to be a really fast-paced coaster with some really fun twists and turns and some surprising pops of airtime, with some particular favourite elements of mine being the initial s-bend drop, where you gain brilliant speed incredibly quickly, and the big drop out of the high u-turn and following airtime hill, with both elements providing some excellent airtime that really whips you out of the seat! Overall, I find Wicker Man a hugely fun and rerideable wooden coaster with awesome airtime, twists and pacing, and I think it’s a ride that is definitely far more than the sum of its parts, personally! 10/10 In terms of other notable new Florida additions, the only major new coaster addition I can think of that is missing is Pipeline: The Surf Coaster, which I found to be a big disappointment and is ranked at #52 out of 99. Overall, I thought that this trip was brilliant, personally!
-
24th June 2023 (Islands of Adventure/Universal Studios Florida) Today was the last day of our trip and the day of our flight home, so we decided to head to Universal Orlando for one last visit. If I’m being honest, today’s report will probably be short and quite dull, as we only spent around 4 hours in the parks themselves and it was one of those days where few things seemed to go right. Let me start from the very beginning. As we didn’t have to check out of our house until 10am and my family didn’t want to spend ages at Universal before heading to the airport, we left our house at slightly before 10am to arrive at Universal Orlando at around 11:15am: After going through security at CityWalk, we split up, with me and my dad heading to Islands of Adventure and the rest of our group heading to Universal Studios Florida. We got into the park at just after 11:30am: Our initial aim was to try and get on VelociCoaster, as we’d noticed that it was on only a 60 minute queue on the app when arriving. However, we were just a touch too late, as the ride was delayed and cycling empty trains. As such, we instead decided to look at a different headline coaster… Hagrid’s Magical Creatures Motorbike Adventure Even though Hagrid’s was on an advertised 110 minute queue time according to the app, we decided to scope it out anyway, as we’d noticed that its queue time was often substantially overstated during our trip. The advertised queue time fell as we got closer to the ride, hitting just 80 minutes by the time we got there. The queue looked a little longer than it had been on our previous rides, but as our longest queue previously had been around 40-45 minutes (breakdown aside), we decided to stay in the queue and ride. We got the pre-show again, which is always quite fun, but when we were in the cave section of the queue (around 40 minutes in), the ride encountered a “short delay”. We were initially optimistic given that these “short delays” elsewhere in the trip had traditionally been resolved in 10 minutes or less, so we waited it out, but this delay later turned into an “extended delay”, and when the emergency exit doors were opened by the staff, we bailed and left the queue after almost 70 minutes of total queueing. This was ultimately for the best given that many fellow guests near us in the queue seemingly left not long after and the ride did not reopen all afternoon: After our failed attempt to ride Hagrid’s, we headed back over to VelociCoaster, which had reopened and had an advertised 45 minute queue time according to the app. This had gone up to 50 minutes by the time we arrived in the plaza, and in the time we were walking towards it, the queue time was increasing exponentially, going up to 60 minutes and then straight to 75 minutes. With the queue time ever increasing and us needing to meet the others in Universal Studios Florida for food in less than an hour, it was decided that joining this queue was not a good idea. We were later vindicated according to the app, as the queue time did nothing but increase further and eventually peaked at 135 minutes: After this, we realised that quite a few other attractions in Islands of Adventure were either delayed or had rather long queues, and we needed to meet the rest of our group over in Universal Studios Florida anyway, so we declared our visit to Islands of Adventure a bust and headed over to Universal Studios Florida. We then met up with the rest of our group, who had ridden ET Adventure and watched the Animal Actors show. They described ET Adventure as being “very retro” with “some of the worst animatronics you’ve ever seen”, while the Animal Actors show seemed to go down quite well. We all sat down to eat lunch together before heading to ride… Men in Black: Alien Attack Men in Black was on an advertised 35 minute queue, so we decided to give it a go. The queue ended up taking around 30 minutes overall, so slightly less than advertised; it’s always great when that happens! Interestingly, my grandad even came on with us, making MIB only his second ride of the trip (with the first being Jurassic Park River Adventure on our inaugural visit to Islands of Adventure). But how was the ride? Well, it was just as fun as it had been the other day, with some great theming and an interesting touch in the way of spinning, and I got a surprisingly high score of 30,000! My grandad, however, did not enjoy the ride, saying that the spinning was a bit too much for him thrill-wise: After we got off of Men in Black, all outdoor attractions had gone down due to weather, so no outdoor attractions were open and the indoor attractions mostly had elevated queue times. I was informed by my mum that was allowed to go off on my own and ride Revenge of the Mummy on the condition that the single rider queue was open and not too long. Alas, it wasn’t to be as the single rider queue was closed and the main queue time had risen a fair amount since I set off: After my failed attempt to ride Revenge of the Mummy, I met back up with my family, who had decided that all of the open queues were too long and that even though we weren’t due to leave for the airport until 4pm and it wasn’t much after 3pm, their preference was to look through some shops and leave the park an hour earlier than planned. As such, we left Universal Orlando for the last time to make our way to Orlando International Airport: So, that concludes our day at Universal Orlando and the trip! It was good to go to Universal for one last time, but I’d be lying if I said that today was a highlight of the trip, and I was slightly sad that the trip had to end on a somewhat flatter note. I guess it wasn’t the worst day overall, as I did at least go on Men in Black and beat my earlier score, and weather, long queues and ride breakdowns can’t be helped. However, I was disappointed that I couldn’t have one last go on VelociCoaster and Hagrid’s, and what seemed like a litany of bad luck did, rightly or wrongly, leave me feeling a tad flat. I apologise, as I know that none of what happened was the park’s fault, but I can’t lie about how I felt. Still, at least I got plenty of Universal visits earlier on in the trip, and at least I managed to ride Men in Black today! Thanks for reading; I hope you enjoyed this report! I’m sorry that it was a shorter and slightly more negative one… I know that that isn’t always the best to read, particularly seeing as I’m probably being a tad unfair on Universal here; none of what happened was their fault. When I’m back in the UK and over the jet lag, I’ll write a trip summary talking in a bit more depth about some of the specific things I experienced!
-
Hi guys. I don’t know about any of you, but one thing I personally like doing at theme parks is timing ride throughputs and observing the operations on rides. With this in mind, I decided to make a thread for like-minded people who are interested in throughputs and operations to share their throughput timings and operational insights from parks around the world. Whether your timings and operational insights are from Chessington, Europa Park, Six Flags, Cedar Fair, Oakwood or anywhere else in the world, I’d love to hear about them and I’m sure many others would too! My reason for deciding to create this thread is because I have some throughput timings and operational insights of my own to share. Currently, I’m coming towards the end of a trip to Florida, so I thought I’d share some of the throughput timings and general operational insights I was able to log at Islands of Adventure, Universal Studios Florida, SeaWorld Orlando and Busch Gardens Tampa. For various reasons, I could not time throughputs quite as comprehensively as I would normally like on this trip; things like metal detectors and themed queues obscuring sight of the rides at Universal and queues that were often too short to get a comprehensive average at SeaWorld and Busch Gardens meant that I had to rely more on chance occasions where I was standing within eyeshot of a ride at Universal in particular and as such, the averages are often based on lower amounts of dispatches than the 10 I normally aspire towards. Nonetheless, here are some of the throughput timings and general insights I was able to gain from Universal Orlando, SeaWorld Orlando and Busch Gardens Tampa. Islands of Adventure Flight of the Hippogriff (Theoretical: 993pph on 2 trains) - 951pph (2 trains, 12th June 2023, average of 3) Note: I did not ride this, but I got a good vantage point from the queue line of Hagrid’s. Hagrid’s Magical Creatures Motorbike Adventure (Theoretical: 1,700pph on 12 trains) - 1,617pph (unknown number of trains, 12th June 2023, average of 10) Incredible Hulk (Theoretical: 1,920pph on 3 trains) - 1,138pph (possibly only running 2 trains (as I did not stack, which I didn’t think was possible on 3), 12th June 2023, average of 4), 1,608pph (unknown number of trains, 21st June 2023, average of 3) VelociCoaster (Theoretical: 1,800pph on 4 trains) - 1,489pph (unknown number of trains, 17th June 2023, average of 3), 1,566pph (4 trains, 21st June 2023, average of 6) Universal Studios Florida Hollywood Rip Ride Rockit (Theoretical: 1,850pph on 7 trains) - 1,329pph (unknown number of trains, 13th June 2023, average of 3) SeaWorld Orlando Ice Breaker (Theoretical: 650-750pph on 2 trains) - 564pph (2 trains, 16th June 2023, average of 2) Kraken (Theoretical: 1,500pph on 3 trains) - I did not get an exact throughput for this, but the ride was running 2 trains and stacking on the brake run was routine. According to the dispatch timer in the station, the ride’s average park time seemed to be around 3 minutes. (16th June 2023) Mako (Theoretical: 1,680pph on 3 trains) - 960pph (2 trains, 16th June 2023, average of 4). In terms of general insights, there was quite often a gap in the station between trains and the dispatch timer showed the train being parked for as little as 60 seconds on some occasions. Manta (Theoretical: 1,500pph on 3 trains/2 stations) - I did not get an exact throughput for this, but the ride was running 2 trains and 1 station, and stacking seemed fairly common. (16th June 2023) Pipeline The Surf Coaster (Theoretical: Unknown on 2 trains) - 474pph (2 trains, 16th June 2023, average of 7) Busch Gardens Tampa Cobra’s Curse (Theoretical: 1,000pph on 8 trains) - 527pph (unknown number of trains, 22nd June 2023, average of 2) Iron Gwazi (Theoretical: Unknown on 2 trains) - 493pph (2 trains, 22nd June 2023, average of 5). In terms of general insights, stacking was routine and park times in the station averaged around 2.5 minutes according to the station dispatch timer, sometimes going as high as 3 minutes. Kumba (Theoretical: 1,700pph on 3 trains) - I did not get a reading for this, but the ride was seemingly only running 1 train. (22nd June 2023) Sand Serpent (Theoretical: 1,120pph on 10 cars) - 331pph (4 cars, 22nd June 2023, average of 4) Scorpion (Theoretical: Unknown on 2 trains) - 357pph (1 train, 22nd June 2023, average of 2) I hope you find this interesting; I know I certainly found this data interesting to gather! If I’m able to do any notable readings at Universal tomorrow, I’ll report back, but as my Florida trip is mostly over, I thought I’d report my current findings. If you have any throughput timings and/or general operational insights from a recent park visit that you’d like to share, I’d love to hear about them in this thread!