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Featured Replies

comment_333274

Very weird year at Fright Nights this year, on paper it should be very strong. (More scare zones/shows and a new maze).

It is not strong and possibly very weak.

A good line up has had to come with sacrifices which are:

The removal of a free walkthrough which was pretty long in favour of a paid attraction.

Tenement is good concept and great to see another scare maze at the event. The issue is its location, it’s used a l good space for a long scare zone. There are a few other places it could have gone but would have required a bit more ground work. More mazes are good but I cannot pay for mazes every visit, so I normally do one visit doing them all once and that’s it. I relied on the crows to give me the scare and in its new location, it’s so so short you just don’t get the same experience. To me the current location feels like it’s just been put there with no thought other than they need less actors. There are multiple pathways they’d could have used as a walk through but they decided to cram it in under nemesis inferno. Deaths doors was pretty short but it was extended by the fact you had to knock on each one. The queue was massively long for a 30 second experience, it was very annoying.

Lucifiers lair has had the load split up between it and rebel ball

Lucifers lair should have just been moved to the launchpad with the same entertainment and that be it. Not remove the entertainment from lucifers lair and then create rebel ball and I’m not really sure what the show is about or what the actors are??? It’s not really the hub of the event and I thought it would be more scare zone when teased how good the launch pad was for events. It’s just random, Lucifiers lair is very very boring and actors were hardly out.

Seperate note, trailers is a shell of its former self. One actor per room and they just have a maze host inside the foyer scene. It just needs to go, it relies on having multiple actors per room

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