All Activity
- Today
-
Stealth is back open today š
-
Its just mediocre. Not helped by a number of areas of the park just sat there unused.
- Yesterday
-
Got to be honest, I had my fingers crossed that Rita would close and they'd give the REAL Queen of Speed it's parts... One can hope I guess lol
-
Thorpe top this for me for reasons similar to the above. Rides are often operated well, especially the likes of Stealth & Hyperia and reliability has been better than from previous years. Towers contrary though has seen a noticeable decline in operations and reliability lately. Some rides like Thirteen still smash it but itās not like how it was. Chessington is hit and miss, but Iāve seen some poor operations lately, with rides like Rattlesnake operating so badly now and too many rides on low or reduced capacity now. LEGOLAND is ok, but I still find it exaggerated where staff have to say āyouāre secureā after checking a simple door or restraint once or even twice. Itās the most safety exaggerated park out there Iāve done!
-
I must be one of the few people who actually really likes Heide Park. Desert Race has get in the bin and be harvested for Stealth parts though.
-
Not my fault that place is crap and Desert Race not much better.
- Last week
-
Poor Desert Race and Heide Park, both so forgotten about they don't even get considered for a Merlin plague...
-
Can only have one of Stealth or Rita running at any one time.
-
Hope this is OK to discuss here on the Stealth thread on the Thorpe Park Mania forum but Stealth is down again from today until Friday for more scheduled maintenance... Please stay with us Sweet Prince xox
-
Matt N reacted to a post in a topic: Which Merlin park is best operated?
-
Matt N reacted to a post in a topic: Which Merlin park is best operated?
-
Easy winner is Thorpe. Best operated rides, best opening hours and better reliability.
-
How have the queue times been at Chessington? Perhaps the demand isn't really there this season? (I have no idea) Attendance feels like it's lower in general at Towers and Thorpe this year. Don't know about Lego and Chessington.
-
I'm assuming that the 5pm closes in October will be changed. Otherwise that's a real cut down. Strange decisions from the higher ups.
-
It's even weirder given they're currently a whole area down (which you would expect has knock on effects to queue times, so cutting hours would lead to people getting less rides), and that Chessington are getting the most investment out of the Merlin parks currently. You'd expect them to be the crown jewel all round right now. Unless the fact that a third of the park is basically a construction site has reduced visitor numbers drastically, I don't get it.
-
Chessingtons opening hours for the whole summer holidays (and for the rest of the season) is 5pm. Same with Legoland. Going back, 6pm has always been standard, and for most weekends throughout the season. Infact a few years ago there was even a lot of 7pm closes in the holidays and weekends. Ouch.
-
The last few years, I'd say Thorpe park by a long way. Best ride availability, best throughputs and best opening hours. Crazy because going back 5+ years or so I would've always said Towers. 1 train ops on off peak days was standard at Thorpe, resulting in long queues even on quiet days.
-
Falian049 joined the community
-
It's certainly a fair concern. Given that Towers have already outsourced their Ents department, it will be interesting to see how Scarefest goes down this year and what changes are noticeable. Though Scarefest and Fright Nights are obviously very different events, it will at least give us some indication as to what the situation could be. It will be interesting how much creative control the park will retain for the event. They might still be able to design attractions, and just give operational outlines. They might be able to outline briefs and then leave things with the third party. Regardless, I don't just see it being handed over with Thorpe have next-to-no input and not being able to share that knowledge or passion, nor do I expect we'll return to lower quality outdoor mazes (not to say that outdoor mazes should be completely disregarded). I have heard murmurings at the very least that the park are seeing next year's Fright Nights as a 'big' one, due to it being the 25th edition. It's possible that's why there's no new maze this year (and so, less money spent on the event), so that they can go all out a bit more next year. Obviously take it with a pitch of salt, but I think for now, we're okay.
-
I am looking forward to this years Fright Nights and I think this year is going to be a great event. They have got it to a place where the event is consistent and has a range of indoor mazes and hopefully a few good scare zones and entertainment building on previous years. Smaller queues and more consistent experiences have been the trend over the past 4 years. I am worried however about next year in which RWS are going to take control of the event and experience. How much input does the park have into the event anymore creativelyā¦. Thorpe Park is an outlier in which you can see this event is someoneās/ a group of peopleās baby. The themes have been created by the same people which a consistent aim. Now it moves to another company which doesnāt have the same passion or knowledge about the event. I just hope we donāt go back to outdoor lower quality mazes again. Itās worrying as Thorpe doesnāt need an external entertainment provider as they basically only do fright nights.
-
JoshC. reacted to a post in a topic: Fright Nights 2025
-
Matt N reacted to a post in a topic: Which Merlin park is best operated?
-
Matt N reacted to a post in a topic: Which Merlin park is best operated?
-
Got to be Thorpe for me these days - they have had quite the turnaround over the last few years.
-
Thorpe comes out on top for me. Speaking across the board, availability is decent and throughputs are good. Towers do well with throughputs, but their availability feels a lot worse. Legoland comes next for me. They cope well with what they have. Chessington isn't awful, but they have a lot of low throughput rides and they struggle to operate them well.
-
Matt N started following Which Merlin park is best operated?
-
Hi guys. Here in the UK, we have four Merlin parks: Alton Towers, Thorpe Park, Chessington and Legoland Windsor. Operations are a contentious topic surrounding the Merlin parks, particularly as of late; people talk a lot about throughputs, ride availability and the like with regard to these properties. However, thereās arguably some variation between the four properties in terms of many of these metrics, so with this in mind, Iād be keen to know; which Merlin park is best operated, in your view? Which one performs best in terms of metrics like throughputs? Personally, I would put Alton Towers at the top of the pile. But if I were to rank them, I would say the following: Alton Towers - The park may not be perfect, but in general, I think itās the one that seems to have the most consistently strong operations. Throughputs are broadly excellent, on the whole, with lots of trains running and quick dispatches, the staff seem generally good at batching people and encouraging guests to fill seats, and ride availability, while extremely inconsistent at best in 2023 and 2024, generally seems to have been a lot better this season. I would say that Alton Towers is broadly very good operationally. Thorpe Park - I have to say that I think Thorpe Park gets an unfair amount of flack for operations. From my experiences, the park are generally pretty decent at getting good ride throughputs; particularly as of late, there does seem to have been a bit of a throughput push at Thorpe Park. On my visits, rides generally seem to be running at full capacity and dispatching fairly promptly, for the most part. Granted, I donāt think the park is quite as slick as Towers in some regards; for instance, I donāt think theyāre quite as proactive as Alton at batching and encouraging guests to fill seats. Nonetheless, I find that Thorpe Park generally do a decent job, and I donāt think ride availability is that bad either. On some rides, I would even argue that Thorpe Park like-for-like does better than Alton Towers; for instance, Stealth consistently seems to get a good peg higher than Rita in terms of throughputs, from my experience. Legoland Windsor - Hereās where I think things dip slightly. It might be down to a greater lack of intrinsically high capacity rides, but I find the queues at Legoland seem to move more slowly than at Thorpe and Towers. In general, I think the coasters seem to do OK, but could go faster. For instance, Dragon was doing a little over 3 minutes per dispatch on my last visit, which seems a little on the slower side for a simple lap bar coaster running multiple trains. Minifigure Speedway was also impeded by the same weird quirk as Mandrill Mayhem, where they wonāt let you wait on the platform. Some of the non-coaster rides also seemed a bit short-staffed; for instance, Flight of the Sky Lion had one person running the whole show batching-wise, and it was resulting in a dispatch interval probably no quicker than 10 minutes or so. To be fair, though, availability seemed good on my visit and I donāt really remember anything breaking down. Chessington - Granted, Iāve only been once in the last decade, but Chessington definitely seemed like the Merlin park that struggled the most operationally on my 2023 visit. Most rides seemed very short-staffed; for instance, Vampire had one person who had to handle both batching and restraint checking, resulting in some of the slowest operations Iāve ever witnessed in a Merlin park (around 400pph on 2 trainsā¦). This story continued across multiple rides. Croc Drop had one poor man running the entire ride on his own. Tomb Blaster had one poor man who had to batch, check and send the entire train. Dragonās Fury was also strangely operated, taking a good 50% longer to send each car on average than Spinball Whizzer and only 3/4 filling most of the cars (?). To be fair, Mandrill Mayhem wasnāt doing badly at all for a 1 train shuttle coaster (around 3 minutes per dispatch), but most things seemed short staffed and quite slowly operated as a result. I went on a Sunday in September that was not obscenely busy, and there were many rides where the advertised queue breached 60 minutes (I saw Dragonās Fury on 100 at one point!). But Iād be keen to know: which Merlin park do you feel is best operated? Do you agree with my ranking?
-
Matt N reacted to a post in a topic: Worldwide Operations/Throughput Timings Thread
-
Worldwide Operations/Throughput Timings Thread
Mark9 replied to Matt N's topic in General Discussion
The actual operations at Towers are broadly always excellent. It's whether the rides are actually open that is Altons problem. - Earlier
-
Matt N reacted to a post in a topic: What are your thoughts on Alton Towersā recent nostalgia push?
-
Worldwide Operations/Throughput Timings Thread
Matt N replied to Matt N's topic in General Discussion
I have some throughput timings from my trip to Alton Towers on 26th and 27th July that Iād like to report! Across the two days, I managed to grab the following throughput timings: Galactica (Theoretical: 1,500pph on 3 trains/2 stations): 1,207pph (3 trains/2 stations, average of 4, 26th July 2025) Nemesis Reborn (Theoretical: 1,400pph on 2 trains): 1,163pph (2 trains, average of 5, 26th July 2025), 1,130pph (2 trains, average of 5, 27th July 2025) Oblivion (Theoretical: 1,900pph on 7 shuttles/2 stations): 787pph (5 shuttles/2 stations, average of 3 dual dispatches, 26th July 2025) (Note: This figure was obtained in a brief moment when the ride did not have a batcher, so the platform staff were having to multitask), 939pph (5 shuttles/2 stations, average of 4 dual dispatches, 26th July 2025), 644pph (4 shuttles/1 station, average of 2, 27th July 2025) Spinball Whizzer (Theoretical: 950pph on 8 cars): 631pph (6 cars, average of 2, 26th July 2025 (Note: While I got relatively few readings for Spinball, I had a longer timing that I accidentally messed up by missing one, and the longer timing had a very similar, if not slightly faster, average; ops seemed pretty consistent on here for the whole time I was in the area) The Smiler (Theoretical: 1,200pph on 5 trains): 882pph (4 trains, average of 10, 26th July 2025), 830pph (4 trains, average of 6, 27th July 2025) (Note: This figure was skewed downwards slightly by one instance of a larger guest who didnāt fit needing to be rechecked and evicted; the average of the other 5 readings was higher) Thirteen (Theoretical: 1,100pph on 3 trains): 1,272pph (3 trains, average of 7, 26th July 2025) (Note: This reading was skewed down by 1 or 2 instances of larger guests needing rechecking, as well as 1 instance where guests lingering from the prior train needed ushering off the exit platform prior to dispatch) Toxicator (Theoretical: 1,200pph): 482pph (average of 3, 27th July 2025) Wicker Man (Theoretical: 952pph on 3 trains): 970pph (3 trains, average of 10, 26th July 2025), 1,080pph (3 trains, average of 6, 26th July 2025), 991pph (3 trains, average of 7, 27th July 2025) Overall, I thought operations were broadly excellent across the weekend! In terms of a few specific thoughts that stick out to me: After a bit of a slip in efficiency last year, Nemesis seems to have returned to its pre-retrack form in terms of operations; they were brilliant on there all trip, with little to no stacking, and there were staff members hurrying people along on the platform and at batching! It has been a bit inconsistent on some trips in the past, but I have to say that Galactica was doing brilliantly last weekend! They were killing it on 3 trains and 2 stations; I rode it twice and didnāt stack either time, and whenever I was in the station, it seemed very common for there to be a notable gap between a train leaving my station and the train behind re-entering it. The train was frequently slowing down on the lift hill (because the train in front hasnāt cleared the block yet) too. Brilliant! The key throughput highlight of the weekend was probably Thirteen. Given that my 1,272pph average was skewed down by a couple of larger guests needing rechecking, I think itās fair to say that the Thirteen staff were doing brilliantly! It was on 3 trains, and they were throwing the trains out; when they were on a roll, they were getting dispatch intervals as fast as 50s, and the vast majority of dispatch intervals were under a minute! There was a dispatch where the staff had checked the train so fast that they had to usher the guests still exiting from the previous train off the exit platform to dispatch. Isnāt that awesome? It was like being in Europa Park or Universal! That ride really is a queue muncher when it runs to its full potential! The one bleaker spot on the otherwise excellent throughput picture was Oblivion. When I encountered the ride on Saturday, it was lacking a batcher at one point; that 787pph figure is probably the worst Iāve ever measured on 2 stations, and it was almost solely due to the platform staff having to duck out from the platform to come and batch people at periodic intervals. They did regain a separate batcher later in the day, but even then, the operations were not exactly staggering, with the average still being above 2 minutes between dual dispatches. It was also only running one station on Sunday, which definitely isnāt ideal in the summer holidays. This is the one ride that notably doesnāt quite hit its potential; I think baggage is the key thing that stymies it, as it takes a long time for people to cross those long rows. If it had a baggage hold or fancy cages like Yukon Striker, I think the throughput on Oblivion would go up two-fold. Wicker Man was doing really well as usual, with frequent cases of a train going up the lift hill before the one in front hitting the brake run, but I do think it might now be time to dispense of the compulsory pre-show. I noticed that they were often having to wait for the pre-show to end before they could fill the airgates (the station queue was running out of people before the doors were opening to let a new batch in), which did seem to slow dispatches down in some cases. Overall, the weekend boasted broadly excellent operations, and no queue was very long at all! Itās weekends like this one that make me disagree with the common consensus that Alton Towers have dreadful operations; Iād argue that figures like these suggest that the park actually do very well on throughputs in general, with most rides running on full capacity and dispatching promptly! -
fire, cash, times, money, queues, splash, trees, walking paninaro, paninaro, oooooooooh!
-
Why was the queue line extended outside of the original ride area? Makes the swcrion of path very narrow.
-
Revivng this question to tell you all that Fright Nights and halloween in general has essentially become the new summer, queues will be ridiculously high (I waited half an hour on the ride access queue for Hyperia, which probably had a 300 minute normal queue wait last year) and crowds will be absolutely packed. Alton Towers' scarefest also has the same issue and not even Chessington or LEGOLAND are safe from the long queues too, especially at half term. Simply put, if you're going to a major UK theme park this halloween, be prepared for the worst.