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Showing content with the highest reputation on 09/14/24 in Posts

  1. JoshC.

    Numbers of guests per day?

    I'll just give a boatload of info here... -The park's maximum capacity is around 15,000. They can officially hold more, but there's internal H&S/operational considerations they go with. A "sold out" day will probably have around 14,000-15,000 people, as a buffer and also as some pre-booked guests don't turn up. --There's some caveats to this. A "sold out" day may have less people if they have ride closures, expecting certain types of guests, etc. Buy out days are obviously capped at less. -The quietest days I've known of have been less than 1,000. Very rare, but has happened. Last time I think that happened was like 8-10 years ago, when the park was open for a full week after FN. Those weekdays were dead. -These days, September weekdays are probably the quietest. You're probably looking at around a couple of thousand people. Even then, that will vary quite a lot day to day. The park can still feel quiet if there's 2,000 people on park or 4,000 people on park. -A standard weekend day will again vary significantly, likely around the 5,000-10,000 mark. -A "busy" day, in terms of how the park feels and copes, will likely be anything above 9,000 I'd say. It's an interesting situation that the park are in. 10-15 years ago, their weekends / "peak" days were heaving, and their off-peak days were dead. Like 10,000 might he standard on a weekend, and 1,000 on a weekday. The park wanted to increase attendance by increasing attendance on those quieter days. They have of course managed to increase attendance on quieter days, but it seems to be that people are choosing to visit on those days over busier days, as opposed to attracting more guests. That helps on an operational standpoint in that the park can plan more consistent staff levels. But it now means that the park, and staff, are less used to busier days. As I say, back in 2012, for example, 10,000 on a Saturday was normal and the park coped fine. These days, 10,000 on a Saturday is abnormal, in that it is more than usual. So that means the park doesn't operate as well, and it feels worse. It also means that when we hit those capacity days, it can hit even harder. I guess the big takeaway is that Thorpe, and indeed basically every theme park in the UK aside from Towers, hit small arena / stadium numbers. For a football example, we're looking at like League One/Two football matxh attendances (which are weekly things) on a daily basis.
    3 points
  2. tactic

    Fright Nights 2024

    Not sure what I think about the pricing, even with the passholders discount on the mazes (I'm assuming they're doing that this year, although I haven't looked yet) paying about £8 each for 4 mazes is quite a big asking price for me. Although, I don't think I'm going to be able to make it this year, which I'm really disappointed about, I always look forward to my yearly FN trip. But then I guess it's partly my own fault for making myself so busy over the October holidays...
    1 point
  3. MattyMoo

    Fright Nights 2024

    I wouldn't mind paying more for entry if it was unlimited runs on the mazes - like, the current price point would be acceptable if that was an option. I went to the Blue Light day for Fright Night's the year before last with a mate - was just like the glory days, multiple run throughs with no stress!
    1 point
  4. MattyMoo

    Fright Nights 2024

    Was saying to Josh - I can afford to go this year, but, I don't think it's good value. £10 a maze is a lot. No maze at Tulleys is worth £10. If it was nearer £5 I'd go for it, but as I've said before, the Fright Night's model is not for me - I don't like the idea of one - paid - run through that can easily be ruined by the group you are batched with, or actors being misplaced/on a break etc. Am happy paying ~£90 for Tulley's VIP, because we normally get 20-24 runs in total on a night - so around £4 a run, and that's before you take off the £15 merch voucher and food and drink token. There's been times at Tulley's where we start a maze and straight away we'll be like "We'll do this again later because the group are slow/annoying/ruining it" (you know what I mean) whereas that is not an option at Thorpe unless you want to fork out again to roll the dice again for a good runthrough. And you know that run through is going to be nothing like the POVs from press night - whereas, genuinely - run throughs I see from Tulleys are at the same level for us mere mortals as that of the press night.
    1 point
  5. Benin

    Hyperia

    Finally been on it. Area looks crap. Station is a weird attempt at Icon for some reason. It's a great ride until the trims. All that momentum just thrown in the bin, leaving you wanting the rest of the layout rather than awkward corner. Best ride on park? Sure. Best ride ever? Not even close.
    1 point
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