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Showing content with the highest reputation on 10/05/24 in all areas

  1. Was there yesterday. Ride wise had a bit of a nightmare, only got about 4 I think, mostly due to Hyperia messing us around, but got on it in the dark and it was HAULING. Seemed much busier than previous first days of Fright Nights. Experienced almost everything Fright Nights wise, here are my thoughts Dead Beat I really liked Dead Beat, didn't think it was particularly unique as I saw some people say, but it's a theme that doesn't get done often in mazes. Do think the whole "music that steals your soul" thing was a bit lost in the maze, but I don't think the storyline was very coherent honestly. Think it's a bit of a missed opportunity not to have a more sound-based attraction, although the soundtrack is great. Think it lacks a few things, especially a better ending. Trailers Trailers on it's opening was one of my favourite mazes ever, had a bit of everything and was incredibly fun. Over the years it got a bit less intense each year, to the point I was scared for it's future, so I'm glad it's been refreshed in this way. The rooms that have got the "chop" are mostly the rooms I was expecting/hoping would go, with the exception of Staines Street which is kept mostly the same. I always thought Ship Happens was a particularly weak room, partially due to it's length, so I think the two rooms being one continuous room helps massively. Similar with Vulcan Voodoo not really having any good hiding places, whereas Knock Knock now has about six. The one thing I'm surprised they didn't add was a fake train scare, similar to the last Platform ending, but space probably would've been an issue for that. My first run through on Trailers was one of my best on any maze, with it being well populated with actors who used the space incredibly well, and it had me running out of there at the end. Stitches The exact same as last year. Not much to add. Could do with more actors. The weakest of the four for me last night. Survival Games Thought Survival Games was very weak in it's first season, then last season was my favourite maze. This season my one run through was sort of in the middle, the group was massive so we were never really split up at all, walking through the first half in one long line. When we got to the labyrinth, I think we only had 2 actors in there, who were trying their absolute hardest, but this maze just needs a huge amount of actors in this section to get a good run through. I appreciate that they (I think) changed the layout a bit for repeat visitors, but I still find it has the same issue it's always really had in that you need to go and find the scares yourself sometimes rather than them happening naturally. Fair play to the actors, who tried to prolong it as much as possible, I had one in particular who I recognised from a few Fright Nights gone by basically drag me to the exit, where an actor there separating people to the exit, room next door or back into the maze sent me back, before the same actor from before dragged me back again, where the actor at the exit told me to stand against a wall for about 2 minutes where nothing happened. Then no chainsaw at the end, which I appreciate was probably out of their control. The Crows of Mawkin Meadow We only had one run through of Mawkin this year due to unfortunate timing, but I feel like I'm okay with this going soon. The costumes are amazing and always have been, but I'd like the Crows to return to roaming actors. Granted we went left so didn't get to go through the house, but the constant flow of guests combined with the lack of real hiding places makes it incredibly hard for the actors to give proper scares, and it relies a lot on the creepiness of the Crows and their costumes, which lessens each time you go through. General Didn't see much of Lucifer's Lair or Creature Campus, so can't comment on them. I'm aware Creature Campus has it's fans but it's never really been for me, I don't think either really work as scare zones and I'd rather have another, more "linear" scare zone akin to Mawkin or Death's Doors (although that never really worked despite the cool concept) as a second free, proper scare attraction. That's just a personal thing. Lighting was REALLY good, something they haven't really bothered with for a few years, so that was a big plus. Shame they seem to have stopped doing the event ride overlays, always enjoyed those and thought more parks should do things like that. I prefer each ride/area having it's own Fright Nights soundtrack and announcements as opposed to one parkwide soundtrack. Overall, I think it's a very strong year maze wise for Fright Nights, it's just lacking a few little things and, in my opinion, another free scare attraction to be a very strong year across the board.
    2 points
  2. Got to the park in the afternoon yesterday. Hyperia was having issues and had a queue evac and was down for around 3.5 hours. Maybe an issue with the train as they removed the train at one point so no train was on the circuit. Spoke to quite a few unhappy people yesterday who waited over 2.5 hours and didn't even get given a priority pass to get back on. Seems some people did and some didn't. Really disagree with them selling Fasttrack on 1 train though, especially with the amount of RAP too. Yesterday the RAP, SRQ and Fasttrack queues were all full at the entrance. Even right now, they're selling Fasttrack and the queue is advertised at 240 minutes. Credit where credit is due though, they were smashing the trains out as per. I expected them to close the queue fairly early yesterday but they didn't close it till 9pm. I assume this was due to the issues it had earlier in the day? It was running gone 10:30pm...
    1 point
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