Everything posted by JoshC.
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The Six Flags Thread
Only thing that is really interesting me is the S&S Free Fly to be honest. Looks fun and hopefully can better the Intamin ZacSpins. Twisted Colossus looks good, but fear of throughput and other things just make me feel a little less excited over it. Everything else is just meh.
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Fright Nights 2014
Unsure how many people have noticed, but the cost of a FN ticket for Standard MAP holders / Thorpe Park AP holders is now £5 if you book before October 1st, and £10 afterwards - https://www.thorpepark.com/events-experiences/events/fright-nights/ Certainly makes the Horror Pass look more enticing if you're wanting to do a couple of dates!
- Slammer
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Fright Nights 2014
Given that the past three Fright Nights have given new mazes with rather special / different twists (isolation rooms, bags on head, multiple routes in small groups), I'd expect something with an equally interesting twist. I don't think it had been confirmed it would be in Asylum's spot yet, so nice to have that officially confirmed. Really do look forward to what Thorpe give us!
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Fright Nights 2014
If memory serves me correctly, it was either a telephone box or a black sign.
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Fright Nights 2014
The park's website says that Fright Nights (or at least FN attractions) is only suitable for over 13s, so it seems unlikely. I was interested to see if they would do that, but there's nothing wrong with having a more adult event for a family park, especially for only a couple of weeks.
- Slammer
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Fright Nights 2014
Saw is one of the better received rides on park apparently and the film series is certainly iconic. Sure, it's not everyone's cop of tea, and the response is mixed from enthusiasts, but it's definitely been a great investment for the park!
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Jobs At Thorpe Park
16 to be a platformer I believe. 18 (and have experience) to operate rides.
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Six Flags Magic Mountain
I fear for the throughputs. However, the ride itself does look quite fun.
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The Smiler
^I think the point Morgan is making is that since The Marmaliser is the key thematic feature, the station exterior is likely going to be ignored regardless of the theming.
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Fright Nights 2014
Showing scenes from Saw 3D / Saw VII would also give a brilliant opportunity to utilise the seats during the car trap too!
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Fright Nights 2014
How was it a last minute investment? It was probably first planned art least a year ago, which I wouldn't call last minute for a small investment.
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Fright Nights 2014
How do you know that haven't though?
- Random Picture Thread.
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Confessions
I used Priority Passes to do all the mazes at Fright Nights last season. I've felt unclean ever since.
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Mania Hub Forums - Thread titles we might have seen in the 1990s
Shockwave? More like Shocking!
- Mafia: TPM Edition
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Colossus
To be fair, she probably did more than one coaster that day! And Colossus needs more good press than Inferno I'd say
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SAW: The Ride
The flaming fire truck (strong sense of irony), the destroyed emergency services vehicles and destroyed church (showing no one can help you and nowhere is safe), the destroyed flying modes of transports (showing The Swarm control the skies), the cries for help from the telephone box, the slight humour of the billboard and more are all great little touches. There's also more. Given that the ride is set AT Thorpe Park, surely the church makes no sense to be there? But no one complains about that. It's one of those things you have to accept for the story, and it happens in all forms if entertainment.
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SAW: The Ride
Points out Swarm, Amity Cove, Saw (to a degree) as well as plenty of other little touches around the park.
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Return of Reserve N Ride?
On the other hand though, most guests won't just ride the coasters. They'll ride the flats, the water rides, etc. Of course, the coasters will be the big draw, but it won't be the only thing which defines a person's visit. I get that for some people, the new system may affect how many times you can reride a coaster or whatever. However, it has the possibility to allow people to get on more rides during their day, which is what most people want at the end of the day! The system has the capability to please more people than displease.
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Fright Nights 2014
Perfect Day fit well with the You're Next idea (because irony woo), and given some basic knowledge of the film's premise, it would make sense. I do think there are better choices to play around the park though. I always wonder with IPs how much parks expect their guests to know about the franchises. A basic knowledge of the film's premise should be enough (so even if you haven't watched the film, you know the general idea), but then there's also opportunities to extend on the story / replicate ideas from the film (for those who have watched the film). I do think MBV (and maybe even Cabin) failed at this a bit. I knew the general idea MBV for example, but was left confused as to why I was going from mine to hospital to mine to random area to woods to random area. I bet Cabin could have confused others too, what with the random rooms which don't really create a story. Hopefully this can be improved upon, and the new maze also takes this into consideration.
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Return of Reserve N Ride?
Clearly some people are just not a fan of the system at all (which is fine; everyone can have their own opinion). Perhaps the only way for some to be convinced by it is to see it be a success. From what I can tell on social media (look through Facebook / search for Reserve n' Ride on Twitter), there's been more positive feedback than negative feedback. Given that people are more inclined to post negative feedback on social media, I think that shows some sort of promise for the system, and I'm pretty sure the overall feedback (ie - not just from social media) is more positive than negative at the moment. And that will be based on everyone who's used it at any time. This seems to be one of those things which needs looking at from a casual visitor's perspective: -In the past, on a busy day in the Summer, you may well have queued two hours for Saw, then 20 minutes for Rush, 40 minutes for Loggers (say). RnR could feasibly give rise to a situation where you virtually queue for Saw for just over two hours, whilst also doing Rush with a 50 minute queues and Loggers with a 70 minute queue (since the queues for non-RnR rides will increase) at the same time. -So, previously, you could have done 3 rides in 3 hours. But RnR could let you do 3 rides in just over 2 hours. From a casual visitor's perspective, RnR is better. Even though you queue longer for the flat rides, you get rides done in a shorter time period. Of course, that's all really hypothetical, but it's definitely a plausible outcome of RnR. I've said it before, and I'll say it again, Reserve n' Ride has potential to work well. Guests are understanding it, seeing that it works, and the actual system itself is having less technical problems. The trials are promising too. With some more attractions added to the line up to keep guests occupied, I truly do think it can work.
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Wish a Member a Happy Birthday!
Happy birthday to Ryan!