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Kevin

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Everything posted by Kevin

  1. It's fun, but you can't do any checks on bars or loading etc (presumably you'd like to do it in Rides) due to local bylaws.
  2. Kevin replied to Marc's topic in The Real World
    I was on a break from my job for a week.. now I'm back to destroying Vampire trains.Success.
  3. Like this post if you LOVE torque wrenches.Historically, not that TP know what they are.. but that's a whole other story!
  4. Trust me sunbeam, that ride will be getting a lot more than grenades if I have my. I'll replicate this scene from Family Guy; I presume OSC will sell Coffee's, along with Sandwiches.I believe that it does include Zoo Days, which were a success however YOY increase is focused around September and October full openings.
  5. Park closes 20,000 guests up on last year, which beats the record which was set last year at 1.41m.Hopefully the Madagascar sponsorship of Toytown goes ahead; the area needs massive improvements and quite frankly, I hope that I get to smash the area to pieces.Cafe Nero are currently exiting from the park, to be replaced by the Original Sandwich Co. in Land of the Dragons, and Original Coffee Co. in ToyTown.You heard it here first!
  6. Closed.Finally.
  7. Unless you're being evacuated.Which, you probably will.Noting here that the harness line hasn't been installed yet..
  8. I can imagine the ride being a total head**** if there wasn't a trim there, however..
  9. Kevin replied to Phill's topic in General Discussion
    Agreed about Samurai.I've never inverted over the actual platform which was pretty awesome.
  10. http://coastercommunity.altervista.org/community/viewtopic.php?f=119&t=1249&p=32498#p32498Just if anyone missed the epic fail.
  11. Is it confirmed to be a brake run? I would hasten to comment that it could be a simple 'speed sensor' set up with a trim brake like SAW to ensure that the train doesn't go smashing out of the inline at a stupid speed.I would be very surprised if it was a total block brake, it surely must just be a light trim..EDIT: Is that not the final brake run after the inline?
  12. Jesus christ they've banged that track up bloody quick.. I wonder why they have started with that section, not the lift..?
  13. Seconding what has been said about it, there has been clearly such decent thoughts into Experiment Ten.I am never one to really get scared, but Experiment Ten got to me, it's such a tremendous maze.Lets not spoil it with giving too much away
  14. Kevin replied to Theme Park bloke's topic in The Real World
    Welcome to management.
  15. Kevin replied to Phill's topic in Nonsense
    ARGHHHH PAIN
  16. Exceptionally entertaining that a plane crashed into a Ferris Wheel and EVERYONE was fine.
  17. Kevin replied to Dan_Rush's topic in General Discussion
    Because it's broken.
  18. Because that's how the Nazis are unfortunately Jack.If you see colour as being a blockade to the country moving forward, then what right do you have to live in this country? (I ask this in general, not aimed at you Jack )We are a country of tolerance, we are a naturally successful country however had it not been for Raj down the street, or Tyrone for his work then this country wouldn't be as great as it currently is.The only genuine issue I have is with people coming to this country and illegitimately staying here, and not chipping there services into the country.If you come here, work hard, earn a decent wage and pay your taxes, I have NOTHING, absolutely NOTHING against you. Because it's a lot more than Dale Farm has to offer us.That is all.
  19. Kevin replied to Dan9's topic in UK Attractions
    I believe the 'issue' it had a few years back has deemed it too dangerous to continue operating, when the incident was looked into by 'those higher powers'.Unfortunately those people that work for the government were not happy.
  20. Kevin replied to Dan9's topic in UK Attractions
    The ride is never running three trains again, unfortunately.
  21. Kevin replied to Benin's topic in Stuff
    I recently watched Inception.It was mind blowing.Insanely mind blowing.11/10.
  22. Merlin is coming after you, you irritating anti Semite.
  23. Kevin replied to MikeC's topic in Quick Questions
    Just remember you and Fury Jack ;)Very fair shout on wether it could happen mid ride though.
  24. Kevin replied to MikeC's topic in Quick Questions
    Anyone who says 'restraints never fail' or 'they don't need to be checked' have absolutely NO clue what they are talking about.Restraints on the majority DO need to be checked. There is a lot of mitigating factors in the probability of restraints failing, however it's a lot more of a common occurrence that expected. Why do staff need to check if restraints are locked?I'll give you a lot of why..1. Some restraints do not need to be locked for the car/train to be dispatched. What Rides does this include? Runaway Train (at both CWoA and AT), Rattlesnake, Tomb Blaster, Duel, Vampire and some others.2. The operator can do what they want in manual mode. There is nearly always a Manual Mode key or switch that lets you simply send the car when you want.3. Restraint systems CAN and WILL fail. Nothing is ever totally safe. Welds can shear on anything, and if you knew how many minor and major cracks there are that are highlighted in parts of Rides in their winter strip down. How many bolts are there in Stealth? 100? 1000? 100,000? Probably about half a million bolts. They can shear, however can they realistically be checked every morning? 22,000 parts make up each Vampire train, from nuts, washers and piston valves, all the way up to full seats. 4. Restraints can send at any locked points. And any of you clueless morons that think a 'three click challenge' is anything cool, or fun, then stop. I'm not being a killjoy, however that's a lot less clicks that the restraint is able to pop. Keep your bloody seatbelt on.5. A lot more rides than you think will not have a safety system in place to check if the restraints are actually locked. If they weren't locked, and not checked then the seat could well have popped and then you've got either extremely bad PR for your rides, or a death on your hands.There are some rides however that do not need to be checked. Top Spins have a 5 system safety lock. Top restraint locking pin and pneumatic lock, bottom restraint locking pin and pneumatic locking pin and a sensor to detect movement between the two, and if that sensor is breached, the ride e-stops itself.I don't care if I sound Health and Safety mad but restraints need to be checked for GENUINE reasons, including the reasons above. I have seem some bad things happen to people through injury, etc etc. This post is really aimed at debunking the myth that 'Checking restraints doesn't need to be done' - it's utter bollocks.
  25. Kevin replied to Phill's topic in General Discussion
    I'd imagine the key to bring it into Manual Mode are not in the control box, I presume Code Zero would be a key holder TL to attend..

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