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Cal

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Everything posted by Cal

  1. So according to TowersStreet track inspection has continued today on the Smiler, and there has been some new control panels installed around the ride. To me they look like Phone boxes which will connect to the operator? More photos on Towerstreet facebook page. When do people think it will re-open?
  2. X

    Cal replied to Garyy's topic in The Past
    It was specially made for Thorpe so it isn't available to download anywhere, thats the best recording I've found of it. I'm surprised it isn't in the current playlist for X, it suits it well.
  3. Cal replied to spoon's topic in The Past
    Has the BWP hut at the end been rebuilt yet? If not, maybe it will have a chainsaw ending instead? Seeing as Studio 13 will no longer have a chainsaw ending, I'm hoping 1 of the mazes will have it. Some of the endings are disappointing at the moment, MBV for example you just walk out...
  4. Cal replied to spoon's topic in The Past
    No one knows more information on it yet as nothing has been officially released from the park, more information is likely to be revealed very soon.
  5. X

    Cal replied to Garyy's topic in The Past
    Nope, this was the music played in 2013...
  6. Cal replied to spoon's topic in The Past
    I hope we will get new audio/announcements now that the director has gone, some of the old fright nights music sound really good. I also hope my bloody valentines queue line audio will also get replaced, as listening to a 60 second loop for over an hour gets on your nerves.
  7. Cal replied to Ryan's topic in General Discussion
    Fair enough. But if there is no queue to the merge point surely the member of staff should close the fast track queue and let people with fast track use the ride exit instead like I've seen on many quiet days. Or like Josh said, not take the Fast track ticket off them and just tell them the queue length is the same. I'm sure Fast track units or guest services would be fine swapping it for another ride with a queue, or even a refund.
  8. Saturday 29th August One of the best days I've had at Thorpe. Was there from 9:30 till 7:30. Colossus opened on 1 train and the second got added around 1. X was on 3, Saw was on 8 and everything else was opened on 2. Stealth opened around 1 as they were doing stuff to the launch breaks all morning but everything else opened when it was meant to, and the only thing I saw breakdown was Swarm at 5ish. Although I wanted to go to Summer Nights I couldn't so originally planned to be picked up at 6, but was getting picked up slightly later so bought a £5 annual pass ticket. Even though I was only there for an hour and a half of Summer Nights it was still so worth it, wish I could've stayed for the whole event but I probably will next year. Ride count: Stealth x8 X x5 Inferno x4 Swarm x4 Saw x4 Slammer x4 Detty x4 Colossus x3 Rush x3 Vortex x2 Fish x1 Storm Surge x1 IAC x1 Dodgems x1 Rocky x1 Zodiac x1 Loggers x1 Rumba x1 Total: 49! Pros: -Finally got on Slammer this season It didn't close all day and the staff were great, best operations I have seen on it. -I expected the park to be a lot busier. -Had a very good run on IAC, our actor was great. -Vortex single rider queue was very useful, no one knew it existed. The staff didn't expect it either, they just asked me if I had fast track or an exit pass. -They've done a lot of work on WC16 since a month ago -Operations were amazing, and all the staff were very friendly. -Saw was very smooth and seemed more forceful. -Swarm seemed very forceful, I'm liking it more and more each time I go. -7 re-rides on Stealth at Summer Nights, op was very funny and the staff were great, they made effort to send out the trains quick even when they weren't full. -Met union J and sat behind them on Stealth -X was running 3 trains at Summer Nights and had a train to ourselves Cons: -No early ride time again. -Pop music at the entrance. Theres either pop music or nothing, what happened to the entrance music? -Rush wasn't running well. It was very out of time all day, and 1 swing was going a lot higher than the other. -Still areas in the park with no audio, and some playing audio very quietly.
  9. Cal replied to Ryan's topic in General Discussion
    Last time I was at Thorpe, Inferno was advertised as a 20 minute queue but the queue was empty and you could walk straight into the station. With the queue being empty there was still a member of staff standing at the merge point accepting fast tracks of people, so people that had paid for fast tracks were waiting the same amount of time as people in the main queue. I saw the exact same thing yesterday but with Colossus, the queue was straight to the merge point but the member of staff was still accepting fast tracks of people. I'm not normally for fast track, but staff members still accepting fast track knowing there wasn't a queue or the queue is the same length as the main queue with a fasttrack annoys me.
  10. Cal replied to humjosh's topic in General Discussion
    Yeah I noticed that playing today. Also really noticeable how quiet the dispatch theme is now, can hardly hear it when the station is full! Miss the atmosphere back in 2013 when they blasted it out
  11. Cal replied to spoon's topic in The Past
    Yes last year you could buy them on the website, you should be able to soon.
  12. Cal replied to spoon's topic in The Past
    2 more videos released today. I loved the carnival of screams so I'm really looking forward to this maze. Wonder what the 2nd new experience is going to be
  13. Cal replied to pluk's topic in The Past
    Don't think it's been mentioned on here but last time I was there there was an actor walking round the queue with a hissing cockroach, and yes it was real
  14. Out of interest, were most rides open for 9:30?
  15. Cal replied to Phill's topic in General Discussion
    Any news on Samurai's current state? Is it still dismantled? Are all the parts still there or have they been sent off somewhere?
  16. Cal replied to spoon's topic in The Past
    Nope, loved experiment 10 and is still my favourite maze. MBV is my favourite one at the park at the moment, but I did prefer experiment 10. I only ever had 1 go in Studio 13, but I personally didn't like it, would of liked another run through as you can't really judge it just from 1 go and a lot of people seemed to like it.
  17. Good luck to everyone collecting GCSE results tomorrow
  18. 9/10 Nice view from the top of the swarm
  19. Cal replied to pluk's topic in The Past
    So I'm a celebrity was closed all day yesterday and is scheduled to be closed for the rest of today as well. Hopefully the celebrity cyclone will finally be back.
  20. Cal replied to spoon's topic in The Past
    Last year when the mazes were released my bloody valentines location said behind the Swarm. This could be where it originally was planned to be as they thought they were going to start working on the arena before Fright Nights? I think they'll put it behind Swarm.
  21. http://blog.universalorlando.com/whats-new/the-incredible-hulk-enhancement So the hulk improvements are confirmed now, and it's closing on September the 8th, and will stay closed until next summer. Disappointed that it's going to be closed when I go this October, but I'm sure I'll get on it in the future.
  22. Cal replied to pluk's topic in The Past
    So it sounds like the closure of the slide at the end of the maze is now permanent, as it's due to 'guest feedback' rather than the initial idea of it being damaged. Strange idea, wonder if you don't go on the celebrity cyclone at all now?
  23. Cal replied to pluk's topic in General Discussion
    Yes, it's a B&M Invert
  24. Cal replied to pluk's topic in General Discussion
    But they look lovely...
  25. Cal replied to Ash's topic in General Discussion
    I was stuck on Loggers for 40 minutes before an evac. All I was given was a water ride Fast Track, and they were all walk on that day anyway. Depends on the staff by the sounds of it.

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