Jump to content

BritishThemeParkArch

Members
  • Posts

    17
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by BritishThemeParkArch

  1. On 4/21/2020 at 1:42 PM, pluk said:

    The weight and behaviour of the old trains meant they held their trajectory coming out of corners for longer, and as the train came back towards the central position it was starting it's move out the other way in a natural flow. Now the train swings out and returns to the center, there's a little meandering, then the track catches up and sends it out the other way. It's all disjointed and doesn't flow properly giving a vastly inferior ride.

    Yeah this is what I was trying to say in my original post that the magnitude of the swing might not be more or less but that the swings were less dampened and therefore probably felt more thrilling and noticeable. I'm sure there was a difference but there doesn't seem to be much consensus with coaster fans over what the difference is (including a couple uber coaster fans who've done all the swingers in the world)

    I do feel like Vampire has dead spots and the swing isn't all that noticeable today but as you say,  can't really tell if this was always the case from a few old VHS clips. 

    Overall it seems whatever the swinging lost was made up for by having the floorless trains. The much bigger limitation with Vampire has always the layout with not much height for drops and fast turns. Still a great family coaster though and unique for its location

    Also apparently Arrow were worse than their Swiss counterparts back in the day, their technique for bending steel wasn't as advanced resulting in some nasty transitions, but this isn't really relevant to swinging coasters I guess. I'm not trying to portray Arrow badly, but their engineering was rough round the edges (literally!)

  2. 15 hours ago, JoshC. said:

    Arrow might have been a more regular offender, but your comment here makes it out like they were significant worse than others, which perhaps isn't the fairest statement to make.

    Exactly, a more regular offender, I don't think my comment was suggesting anything more than that, they were well known to have issues.

    Yes of course there was a lot more estimation in those days all round, that's not my point though in regards to the engineering of the swing

    Does anyone here remember the old trains and how they compare? It would be interesting to hear

  3. 52 minutes ago, pluk said:

    There's some silly opinions here based on watching a video and not having ridden it.

     

    The old trains were VASTLY superior, the new ones have nothing on them at all. They flicked out further, but more than that they swung when they were supposed to. The swinging is not an afterthought, the track was designed with a profile to match where the train would be swinging based on the way the cars swung. Hugely changing the design of the car, amending the weight, groupings, dampeners etc, means the cars aren't swinging where they should be by design, where flows best and makes the most of the track profile. The overall result is a ride which no longer flows properly at all.

     

    If the choice really was new trains or close it then they did the right thing, but I struggle with that having been the case when others are still running the original trains so many years later. 

    Presumably you're referring to me because the other poster stated they did ride both versions. I don't have an opinion, because I've not been on the original trains, I was just stating what I learnt from some people involved with the refurbishment or who knew Arrow, that the new trains were intended to reduce stress on the track. There might be others who have more insight into it.

    I'm just interested to know from people who did it before and after if they noticed a difference. Most coaster fans Ive spoken to didnt, but if you did then that would be interesting to add to the picture.

    Also Arrow never engineered their rides as meticulously as you're making out, they were famously bad at precision engineering or considering certain forces in the design. There was a lot of estimation and their rides often needed retracking. You can see these Arrow traits in how Vampire was engineered too if you look closely. So it's hard to believe there was that much thought put into the swinging 'flow' of the ride moment by moment, enough to make a big difference to the guest experience anyway. With more damped cars they're gonna swing smoother and more fluently, but maybe some dead spots (which Vampire does have)

    Also if you look at other Arrow swingers around the world, Vampire is one of the few left (nearly 20 years after it almost shut own for good), suggesting changing to Vekoma trains did save it after all!

  4. 15 hours ago, Mattgwise said:

    Having done the old vampire and for years believing the old trains were better on the ride, I'm sorry they really aren't. Having this year alone done The Bat and Iron Dragon I can safely so the newer floorless trains are far better. The old trains really didn't swing that much on vampire except in the tunnel, yet people claim they did.

    Supposedly a reason the trains were changed was to reduce the swinging strain, the new trains were designed to swing less forcefully. Whether this means they swing as 'far', probably not. It's more to do with the old trains swinging quicker side to side, and the new trains have a more damped swing. (I guess old trains had more weight being thrown around at once with the 2 rows coupled together too)

    Definitely some difference between the trains and how they swing, but I don't think it would have made that noticeable a difference to the ride experience. I imagine anything it lost in the more noticeable swing it makes up for in the floorless effect anyway.

  5.  

    For anyone interested in Vampire and Bubble Works in their old days, I'm currently attempting to recreate the interiors in 3D for a book on Sparks, the studio that created them. Also the Alton Towers Haunted House (see the Duel topic). This after sadly most the photo archives on the two classic rides (when they were first built) were destroyed by a fire some years ago.

    To raise funds to recreate the missing scenes to a photo-realistic standard, from all the original production records and plans, I'm doing a Kickstarter campaign this month. It would be brilliant if anybody wanted to contribute, if we beat the target the recreation will be able to go ahead.

    For more information on the book see the Kickstarter video on the link!

  6. Hi all, if you're interested in the original Haunted House:
    I'm doing a Kickstarter campaign to realistically recreate lost scenes from the Haunted House (and two Chessington rides), as part of an upcoming book about attraction designer Keith Sparks and the Sparks studios. More about the book in the video on the Kickstarter page.

     
    After exhausting every lead, I traced most the finished Haunted House ride photos to a fire that destroyed most the Sparks archive some years ago. However hundreds of production records, flash photos, workshop pictures and videotapes did surface, meaning we now have reference for almost every detail in the original ride.
     
    This is special because the Haunted House was changed a lot within just 2-3 weeks of opening in 1992 (not many know about this because it was changed so fast). We even found outtakes from when the ride was photographed but not the full lighting pictures.
     
    Matching the material with technical layouts, it's now possible to recreate the missing scenes with 3D modelling and digital lighting. The renders will appear alongside any surviving real photos and be checked by the original lighting designers. If you've seen something like Virtual Towers Online you'll see how realistic this can look. So why let a fire keep a piece of British theme park history lost forever?!
     
    By funding this Kickstarter we can record these classic attractions to complete the book on Sparks. Any further volunteers will also be extremely welcome! We need to beat the target to get the funds, otherwise no donations will go ahead and the recreation project will have to be called off.
     
    The book should be ready summer next year but the plan is you wont have to buy the book to see the recreations.
    Thanks for reading! I can answer any questions.
  7. 12 hours ago, Nosferatu said:

    Thanks for the reply.

     

    I was wondering, is the full 1990 track going to put on SoundCloud at some point? I remember something being said about updating it a few months ago.

     

    If I'm honest, finding the the true station soundtrack is the only reason I joined this forum 6 years ago.

    I don't think it will go online, the reason I put the version I had at the time on there was to encourage Chessington to restore the audio and now that they have started that process I've taken it down. It belongs in the ride really, it doesn't sound best there at the moment but hopefully will be fixed in the near future (along with the rest the ride's audio like the corridor, and the lighting etc). :)

  8. Of course what matters at the end of the day is the entertainment factor, and I think without the music having much real presence in the station and the feeling of emptiness, it just doesn't have that anymore. What gave it that in the past was the picturesque detail and feeling of animation, and the gradual build up with the queue going into the dark with the sounds and scenes behind the windows.

  9. On 4/6/2019 at 12:33 PM, Nosferatu said:

    Well the backing track is the one that was on SoundCloud right? That track was extremely bassy, especially with the drums and guitar during the rock part.

     

    That bass is completely absent from the station, and I don't think it's just a dodgy sound system either.

    Hi, we posted that on Soundcloud a few years ago, that was just the backing track with the faint organ parts turned up a lot. We were missing the discrete organ part at the time, but recently found both tracks for Chessington.

    What Chessington are playing now is the ride's original sound store that we sent them, mixed to mono (because the current system is no longer zoned that way). We since removed our Soundcloud track now that you can hear the original mix in the ride again.

    It doesn't sound as good as it did before in the station, but the track itself is fine now and doesnt have the bass missing. Should the park want to restore the organ 'zone' we'd sent that too!

  10. On 11/5/2018 at 3:33 PM, Kerfuffle said:

    It's just sad to know that Chessington apparently take no notice of the animation...yet still decide a couple years ago that it's the HAIR that needs an "upgrade". So now the organist not only doesn't move much (if not at all) but also appears to belong in the Georgian era, while not being remotely intimidating by any means.

    Interestingly the current hair is near identical to how the same organist character looked in the Black Forest Chateau. Personally I don't think he looks any less effective, it was always a Phantom of the Opera style vibe the room was going for. Although the theatrical humour in it doesn't come across at all now, it's in such a bad way.

    What really lets him down is the fact he moves so little on the rare occasion he does work. The park are wanting to get him moving, but will it be a proper refurbishment to get back to its original lifelike standard? If they did do it, that would look brilliant.

  11. On 11/3/2018 at 3:53 PM, Vampire3000 said:

    Is there multiple types of the Vampire organist. It certainly does look different to images of it many years ago - not to mention all of the dust which accompanies it. It also makes a clicking noise now...

    It's always been the same organist, just fallen into a bad state by almost never being maintained properly. He has a lot more animation that hasn't worked for years and would move much more lifelike if he was fully serviced.

×
×
  • Create New...