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Alton Towers 27th/28th March 2026 (28th March 2026: Alton Towers Day 2)
28th March 2026: Alton Towers Day 2 We (well, I for most of the day) had a second day on park today! Although the plan wasn’t to stay until dark today, I was still looking forward to another day on park getting some more rides in! Now before I get into the meat of today, I should preface that today was also the opening day of Bluey in CBeebies Land, which I hadn’t realised prior to booking. If you’re expecting a review, I’m afraid you will be disappointed; each to their own, but as Alton Towers is a non-trivial journey from the South for me and I only go a couple of times a season at most, I have better things to do with my time there than wait in an obscene queue for a kiddie coaster. I’ve previously ridden worse in terms of size than Bluey, but on short to walk-on queues. I’m not ruling out ever riding it, but Bluey stayed between 90 and 150 minutes all day from what I saw, so I did not partake in a ride on this particular occasion! Now I’ve got that out of the way, let me start the day. My mum fancied a quiet morning, so on her suggestion, I actually tried something I’ve never done to get to Alton before… I caught an Uber from the hotel in Uttoxeter! I was sceptical of how well this would work given the well documented rural nature of Alton Towers’ immediate surroundings, but it actually worked very well; the driver turned up within a few minutes, and I was at the park before 9am! This is definitely a way forward for if I ever go to the park with my parents again, I feel, and it has made me think that doing Towers alone without driving may be more achievable than I’d thought, particularly if I was willing to make a few sacrifices in terms of day length. Despite getting to the resort at 8:56, there was already a pretty considerable queue waiting to get into the plaza, and when I saw that this was the state of the plaza at 9:02, I had a feeling we were in for a busy day: After a bit of a countdown for the aforementioned Bluey opening, the turnstiles were opened at 9:30 or so, and I went against the grain and headed to Dark Forest for my first ride… Rita I have always favoured Dark Forest as a morning starting point at Alton Towers, and on this particular occasion, I felt very vindicated in this, as while hordes of people were heading to CBeebies and a fair few were heading towards the likes of Wicker Man and Smiler, I was one of only 3 people within my line of vision heading into Dark Forest, and when walking speed was taken into account, I was only the 2nd person in line for Rita prior to opening! I had hoped that this would put me in good stead to be on the front row of the first train of the day, and while Fastrack or Ride Access Pass unfortunately took front row on the first train, I got front row on the second, so I can’t moan too much! So, how was this morning ride on Rita? Well, I thought it was absolutely cracking! These Intamin hydraulic launch coasters really shine on the front row, in my opinion, and this morning’s ride on Rita was no exception, with the ride packing a sensational sense of speed throughout! For all its flaws and the flack it receives, I do really like Rita; it was certainly a good way to start the day: After I got off, nothing else within a reasonable walking distance was open and Rita was only on an advertised 15 minute queue, so I went for another ride! The queue took more like 35 minutes, but my row 8 reride was good fun just as the previous one had been; while the back lacks the sense of speed of the front, and I would definitely favour the front on Rita if I were choosing, I thought some of the airtime felt a bit more potent further back on the train! After my reride on Rita, I decided to join the pre-queue for the other coaster in the area… Thirteen It was nearing 11am, so as reliability was still patchy elsewhere due to weather, I decided to wait a few minutes for the opening of Thirteen while I was in Dark Forest. The ride opened on a queue that was advertised at 60 minutes by the time I reached the entrance, but I decided to use my secret weapon… the single rider queue! This worked in my favour, as I managed to get batched into row 7 within 20 minutes; I can never complain about that! Operations were also awesome on here, with 3 trains running and dispatch intervals of less than a minute at points! So, how was the ride? Well, as it was yesterday, the ride was great fun, with smooth tracking and some good pops of airtime during the outdoor section and an indoor section that’s always a laugh! I was sat next to a woman on my ride today who’d never ridden before, and when she asked me “is there a loop on this one?” and then uttered “thank god for that” when I said no, I did have to stifle a chuckle when I thought of the impending surprises that were to come… she then proceeded to scream her head off throughout the ride and the indoor section and asked me in a horrified voice “is it over?” when we hit the final brake run! I always love riding Thirteen next to people who’ve never ridden it before… that indoor section is still surprising plenty of people 16 years on: [img]https://I.ibb.co/r2mQJ04k/IMG-1688.jpg[/img] After I got off Thirteen, a lot of things either weren’t open or had extremely long queues. I initially scoped out the advertised 95 minute queue for my on-park favourite Wicker Man, but it looked at least as long as advertised if not longer, so I changed course and ambled steadily over to Forbidden Valley, riding a near-guaranteed short queue on the way there… The Curse at Alton Manor Curse was on an advertised 10 minute queue time, so I decided to take a ride on there. The queue for this was coming out of the house and almost into the extended queue, which is probably the longest I’ve waited for it; I think it might be the first time I’ve ever seen the full pre-show while waiting! However, the queue moved quickly and took 10 minutes, as advertised. So, how was the ride? Well, I do really like Curse; I think it’s a big improvement on Duel, and it has grown on me as time has gone on. It’s very atmospheric and has lots of really nice scenery and effects, and it’s also very cohesive in a way that Duel never was! It was also a very good run on here today effects-wise, with practically everything of note working! Overall, then, Curse was a nice way to break up the coastering; if nothing else, the short queue and some time indoors were appreciated on a day where the feels like temperature was billed at -4°C: [img]https://I.ibb.co/5g591cmS/IMG-1691.jpg[/img] [img]https://I.ibb.co/wr7CkzZc/IMG-1689.jpg[/img] [img]https://I.ibb.co/ccX0Gbry/IMG-1690.jpg[/img] After Curse, I ambled over to Forbidden Valley to ride another coaster… Nemesis Reborn Nemesis was on an advertised 80 minute queue, but as it never seems to get an overly long queue, I had my suspicions it may not be 80 minutes. And even if it was, I figured that of all the long queues on park, Nemesis was probably the least arduous to be in, with it being an interesting queue line with lots to look at and also a fast-moving queue too, so I decided to take a ride on there. My suspicion of 80 minutes being overstated was correct, but perhaps not quite as correct as I’d hoped, with the queue still taking 65 minutes. However, it moved quickly due to relatively good operations, so it could have been worse! So, how was the ride? Well, it was excellent; while not quite as good as the night ride yesterday, that layout always packs a punch! I always find Nemesis a really exciting coaster in terms of pacing, with the first few elements being brilliantly structured, but the ride also regaining pace quite nicely with that final inversion at the end! Today’s ride maybe had a slightly more noticeable vibration than yesterday’s, but even still, I maintain having now had a double-figure number of rides on the retracked version that the much-discussed rattle is an entirely benign sensation and does not affect my enjoyment at all. It’s more of an odd noise than anything that actually impedes enjoyment for me! All in all, then, I loved my ride on Nemesis; it’s an absolutely fantastic coaster that’s definitely among my top 3 on park, and I also think that the revamp gave it a brilliant new lease of life: [img]https://I.ibb.co/7tx5hwhP/IMG-1694.jpg[/img] [img]https://I.ibb.co/yF52Nz7z/IMG-1693.jpg[/img] [img]https://I.ibb.co/zHnwVvy0/IMG-1692.jpg[/img] After I got off Nemesis, I met up with my mum, who entered the park while I was in the queue. We headed down to Wicker Man, which was reopening from some downtime when we got there. I originally joined the advertised 70 minute queue for a final ride, but after 45 minutes had passed, the ride went down for a weather delay. As I knew my mum was keen to get home, I hadn’t even reached the queue line shop after 45 minutes (the queue was moving oddly slowly despite the ride dispatching quicker than yesterday, if anything), and it was frankly cold as anything and starting to hail, I decided to bail out of the queue at that point and meet back up with my mum: [img]https://I.ibb.co/YF1bbzSy/IMG-1695.jpg[/img] [img]https://I.ibb.co/6R3rywwT/IMG-1696.jpg[/img] [img]https://I.ibb.co/7tcKdNyK/IMG-1697.jpg[/img] As it was past 2pm at that point and my mum was keen to get home, we slowly made our way out of the park. I did catch a brief glimpse of Bluey as I walked out, and while I didn’t partake in a ride, it looks nicely done and bigger than I expected! So, that wraps up the second Alton Towers day of the trip! I must admit that this maybe wasn’t my best ever day at Alton, but they can’t change the weather and I also acknowledge that attending on the opening day of a new roller coaster, whether intentional or not, may not be the best idea. And besides, there was plenty of fun had today; the two Dark Forest coasters were good, as were Nemesis and Curse! I would have liked that ride on Wicker Man at the end to seal the deal, but I did ride it twice yesterday, so it’s not exactly devastating that I wasn’t able to ride today. I always like a trip up to Alton regardless, and this has been a good and roundly successful trip! I don’t think 13 rides across 2 (or maybe more like 1.5) days is a bad effort myself; I was pleased to get on all operating coasters of interest at least once across the weekend, and some rerides were had too, which is never a bad thing! Not to mention, I managed to get those all-important night rides on Nemesis and Wicker Man, which were awesome! Thanks for reading; I hope you’ve enjoyed this report! My next report will be on 12th April, when I head to Adventure Island in Southend for my first ever visit. I’ll be interested to see a new UK park and get on the likes of Rage for the first time!
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Alton Towers 27th/28th March 2026 (27th March 2026: Alton Towers Day 1)
27th March 2026: Alton Towers Day 1 After what has felt like a pretty long closed season (for me, anyway), March is upon us! And with me having purchased an Essential Merlin Pass back in November, what better way for me to start the season than with a trip to Alton Towers? With Alton After Dark being on for the first 3 weeks of the season and me now having the flexibility to come on a weekday, me and my mum decided to give the event another whirl following our less-than-stellar first go at it in 2024. And besides, I couldn’t wait to get back on some of my Alton favourites for the season, such as Wicker Man, Nemesis and others! With us staying in the park late, we left our home in Gloucestershire at around 10am, getting to Alton at around 1pm after a… somewhat hairy journey, to say the least! We got stuck in traffic around Gloucester and Birmingham, but it seemed like every man and their dog was parked in the road during the non-motorway portions, and as always seems to happen when we let the satnav direct us to Alton, it directed us a slightly different way to last time, and hilarity ensued when we got directed up a seemingly never ending ascent followed by a seemingly never ending descent… anyway, we got to the park at 1pm, and as it was already a few hours into the day, I went ahead of my mum and was able to enter relatively promptly by 1:15 or so: [img]https://I.ibb.co/dsSMyTWG/IMG-1653.jpg[/img] [img]https://I.ibb.co/VczWm43f/IMG-1654.jpg[/img] When I got into the park, I decided to head to a slightly different choice to usual for my first coaster ride of 2026… Spinball Whizzer Spinball Whizzer was on an advertised 45 minute queue time when I approached, and I decided to give it a whirl. It’s not something I ride terribly often, but as I was nearby waiting for my mum to enter and had caught wind that the ride was doing wet weather loading and only loading 3 to a car, I decided to try my secret weapon… the single rider queue! This proved to be a fruitful choice, as the single rider queue moved very quickly and I was on within 10 minutes; it’s great when that happens, particularly when the park is as busy as it was today! So, how was it? Well, I’m not normally Spinball’s greatest fan, but I have to say that it was pretty enjoyable today! It span well without being too excessive, wasn’t too rough either, and was overall an enjoyable way to start the season! I don’t know if it was just that it was my first coaster ride since September, but I definitely enjoyed Spinball more than usual today and would consider moving it up in my estimations; it definitely put a smile on my face: [img]https://I.ibb.co/bM4Qsvsv/IMG-1655.jpg[/img] [img]https://I.ibb.co/4n53Z0zH/IMG-1656.jpg[/img] After getting off Spinball, my mum joined me and we headed over to Dark Forest to ride our first big coaster… Rita Rita was on an advertised 45 minute queue time, so we decided to have a go on there. I hadn’t ridden Rita since 2024, with it being closed on my last visit, so I was interested to get back on there for sure. We actually had a bit of a curveball thrown our way queueing for Rita, as the ride broke down when we were close to the front of the queue for about 30 minutes, meaning that we waited about 85-90 minutes in total. I do think they could maybe extend the tannoy system to better cover the bits of the queue going underneath the launch, as we could hardly hear the announcements being made. But how was the ride after all that waiting? Well, we were seated in row 2, and it was a very good ride! For all my sins, I actually really like Rita; as much as the layout is not the most interesting or dynamic, it has a cracking launch, there are one or two surprisingly good bits of airtime in there, and it was also riding pretty smoothly today! With us being seated in row 2, it also meant that we got a small taste of that front row sense of speed due to the staggered seating design, which was a bonus! Overall, then, Rita was great, and we both enjoyed it despite the lengthened wait time: [img]https://I.ibb.co/JjgVD3Q2/IMG-1658.jpg[/img] [img]https://I.ibb.co/GySY5G3/IMG-1657.jpg[/img] After getting off Rita, we headed to the other coaster in the area… Thirteen With Thirteen being the other coaster in the area and on an advertised 30 minute wait, we decided to take a spin on there. We pondered doing single rider on Thirteen after our lengthened Rita wait, but as the main queue on Thirteen was only advertised at a relatively short wait, we decided to ride together. This proved to be a prudent decision, as we in fact only waited 25 and single rider looked pretty long! But how was it? Well, similarly to Rita, I actually really enjoy Thirteen despite the flack it often gets. Today, we were seated on the very back, which is my favourite seat on there, and as much as the outdoor section isn’t greatly intense, the first drop was great and there were one or two other fun bits of airtime. And me and my mum both find that indoor section a laugh; I know very well that Thirteen is one of my mum’s favourite rides for that precise reason! I wouldn’t rate it quite as highly as her, but it’s definitely grown on me over the years and I’d probably plump for it being my 4th favourite Alton coaster behind Wicker, Oblivion and Nemesis. It’s great fun: [img]https://I.ibb.co/Y7PNhqtW/IMG-1659.jpg[/img] After Thirteen, I headed into X-Sector to ride my next coaster… The Smiler The Smiler was on an advertised 60 minute queue time, but as my mum didn’t fancy riding it, I used my usual secret weapon of single rider once again. The single rider queue on here hasn’t seemed quite as fruitful as it used to be ever since they restructured it to hold you at the bottom of the stairs before baggage, with it spilling to the entrance of the station building today, but even still, I got on in only 30 minutes compared to the advertised 60, so I can’t really complain! So, how was it? Well, Smiler isn’t an absolute favourite of mine, but I was sat in row 2, and I have to say that to its credit, it wasn’t riding too badly. It was a bit rough, but not too terrible, there were some good forces on there, and the OTSRs didn’t seem quite as uncomfortable as they can be. I do find it’s not a layout that I like quite as much as some, as I find the repetitive-feeling motions in places not the most interesting and a little bit nauseating, but I’ll admit it’s creative, has some good forces and wasn’t riding badly at all today: [img]https://I.ibb.co/3ym65126/IMG-1661.jpg[/img] [img]https://I.ibb.co/WXdd0sm/IMG-1662.jpg[/img] [img]https://I.ibb.co/r29Z4n3X/IMG-1663.jpg[/img] After The Smiler, I met back up with my mum and we headed to ride a coaster that we were both likely to enjoy more… Wicker Man Wicker Man was on an advertised 40 minute queue time, so we decided to take a ride on there. The ride only appeared to be running 2 trains, but was dispatching pretty quickly considering this, and the queue time board was broadly accurate, with the queue taking around 40-45 minutes all in. You can’t complain about that, really! However, I should say that as much as the content of the pre-show on there is good, I always find the whole experience of Wicker Man between the merge point and the station more frustrating than it needs to be, simply because it’s utter disorganised carnage. That pre-show needs either scrapping or completely reorganising, in my view; perhaps controversially, I quite liked how it ran during COVID, and my mum seems to agree! Anyway, how was the ride? Well, we were seated in row 7, and it was phenomenal! I absolutely love Wicker Man, and this ride was no exception; despite the somewhat middling seat placement, the ride had a great sense of pace throughout, had some fun pops of airtime, and was just generally a great laugh! While not the most head-meltingly intense, Wicker Man is my favourite coaster at Alton simply because of how fun it is. It consistently reduces me to fits of laughter every time, and it’s the sort of coaster that I would quite happily sit on all day and likely still enjoy just as much at the end of the day as I did at the start; it’s got more than enough thrills to be compelling and exciting, but strikes the right level of intensity to not be overbearing. All in all, then, I loved getting back on Wicker Man; it’s my favourite on park and one of my favourites in the UK, and it’s not an Alton visit without a ride on it, in my view: [img]https://I.ibb.co/r29Z4n3X/IMG-1663.jpg[/img] After Wicker Man, we headed over to Forbidden Valley to ride a coaster that we’d not yet ridden, strategically picking a ride that we weren’t so focused on riding at night… Galactica Galactica was on an advertised 35 minute queue time, so as we hadn’t yet ridden it, we decided to take a spin on there. The queue was shorter than advertised, taking around 25 minutes, but I have to say that operations were pretty slow on here and the queue felt longer than it was, with the ride only running 1 station and attaining a throughput somewhere in the realms of 600pph. As we only waited 25 minutes, I can’t complain too much, but psychologically, it felt slower to us and it didn’t leave the best taste, if I’m being picky. Anyway, that’s enough complaining about ops; how was the ride? Well, neither of us were massive fans of this, unfortunately. After today’s ride, I’ve come to the conclusion that Galactica is definitely my least favourite of Alton’s operating major thrill coasters, because while smooth, I just find the riding position of those B&M flying coasters incredibly uncomfortable, and that makes it difficult for me to overly enjoy it. I don’t like having my full weight resting on the restraints like that, and I also am not a massive fan of some of those extended periods on your back either (while the pretzel loop on Manta is worse, Galactica’s first turn is not the most comfortable). My mum came off it feeling a bit wiped out, unfortunately, so then didn’t ride the next ride as a result. All in all, then, Galactica is, perhaps controversially, not one I’m overly a fan of, particularly after today’s ride; I used to like it, but I’ve just gone right off it over the years, unfortunately: [img]https://I.ibb.co/1fXkt28L/IMG-1669.jpg[/img] [img]https://I.ibb.co/d00k68Xd/IMG-1668.jpg[/img] [img]https://I.ibb.co/5Wzjp6zv/IMG-1670.jpg[/img] After Galactica, I headed for a ride I had planned to do at night, as it was getting dusky and the queue was relatively short… Nemesis Reborn Nemesis was on an advertised 5 minute queue, and while the queue looked longer than 5 minutes, it didn’t look excessively long by any means and I was keen to get on it late, so I joined the queue. The queue took around 25 minutes overall, and in contrast to my experience on Galactica, I have to say that operations on here were absolutely smashing it; my average of 10 hit nearly 1,200pph even with 1 or 2 anomalously slow dispatches in the mix, and they were attaining dispatch intervals as fast as 90s or below at times, with little to no stacking during the entire period I was in the area! The night lighting on here also looks awesome; I love the red lighting, and the search lights going around the area are an awesome touch! So, how was the ride itself? Well, it was solidly a dusk ride bordering on a night ride by the time I got on, and my row 2 ride was absolutely fantastic; it was probably one of my best ever rides on Nemesis! It’s an absolutely superb coaster in the day, but it was running so fast with such brilliant forces and was also incredibly smooth (I once again find myself finding all this rattle talk hugely overblown, personally)! Nemesis has such a brilliant layout design, with sequences such as the first drop-corkscrew-helix-zero-g roll quartet being so inspired and exciting, and I’m increasingly convinced that it’s my favourite B&M invert and looping B&M period. The traditional looping B&Ms, while almost consistently solid to decent, don’t excite me quite like they once did, but Nemesis definitely stands out from the pack, in my view. All in all, then, I absolutely loved my ride on Nemesis; it’s a brilliant coaster in the day, but it’s an even more cracking night (or dusk in this case) ride: [img]https://I.ibb.co/JwvwXVsq/IMG-1672.jpg[/img] [img]https://I.ibb.co/XZCN2Sfn/IMG-1673.jpg[/img] [img]https://I.ibb.co/cK730W68/IMG-1676.jpg[/img] After Nemesis, I met back up with my mum, who was feeling a little better having recovered from Galactica, so we decided to head over to our universal favourite in the park, Wicker Man, for one final night ride on an advertised 45 minute queue time. Despite starting from a later point in the queue, the queue was much slower this time round and we ended up waiting 60 minutes. The ride was, if anything, dispatching more quickly than earlier (they were quick to the extent that I wondered if they’d added a 3rd train… remarkably, they hadn’t!), so I’m unsure of the cause of this. Anyway, we were sat in row 5, and the ride was absolutely phenomenal; given we’d only ridden a few hours prior, the ride felt like it had sped up phenomenally, and the speed, laterals and airtime were top-notch, even more so than usual! Once again, we were both reduced to absolute fits of laughter on the brake run, and that definitely ranks up there as one of my best Wicker Man experiences despite it only being a row 5 ride! Wicker Man is a night ride I’d highly recommend if you ever attend a late opening at Alton, and today’s night ride was a superb way to end the day: [img]https://I.ibb.co/Xf1CNyyC/IMG-1678.jpg[/img] [img]https://I.ibb.co/YFf31xQT/IMG-1680.jpg[/img] After we got off Wicker Man, the park had closed for the day, so we headed out and back to the car after a really good day: [img]https://I.ibb.co/BVwH3YT3/IMG-1683.jpg[/img] Before I wrap up, I should mention a really pleasant encounter that me and my mum had in the Premier Inn in Uttoxeter. We were sat in the bar chatting about our day over a drink, and a friendly Welsh enthusiast who had been to Alton on a solo trip of his own overheard us at one point, chimed in his thoughts, and we ended up having a lovely long coaster chat for what was probably almost an hour (we got turfed out of the bar by the staff at 10:45…)! I have to say that this was a lovely surprise encounter, and if the enthusiast in question is reading this, I’d just like to say that I thoroughly enjoyed our chat and you definitely added a nice pleasant surprise to my day! So, that brings me to the end of our first day at Alton Towers! I had some trepidation going into this trip, both after my last experience at Alton After Dark in 2024 and recent reports from others’ visits in 2026, but I have to say that I had a really good day! I got on 8 rides, with one ride on every operating coaster (bar Octonauts for hopefully obvious reasons) and a reride on Wicker Man, which I’m not displeased with at all given that the park wasn’t quiet and the fact we were in the park for around 7 hours rather than the full 10 hour day! Yes, there are things I could pick at (operations were slightly inconsistent, and it’s not ideal that a number of attractions including Oblivion were closed), but I overall had a really enjoyable day, so I don’t feel I can complain too much. I always love an Alton trip, and while I’ve had heavier riding days at Alton, I think 8 rides is a pretty good effort and today did not disappoint for me! Thanks for reading; I hope you’ve enjoyed this report! We’re going to be back on park tomorrow, so keep your eyes peeled for that report! Although I should say that if you’re expecting a Bluey review from the opening day, you will almost certainly be disappointed, as I plan to avoid the likely carnage and give CBeebies Land a very wide berth… P.S. I’ve tried a new way of embedding images from imgBB, but I’m unsure if it works; could somebody please confirm whether my images show properly?
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Stealth
Stealth does seem to have had its fair share of issues this season, so I wonder if the one train service might be related to this in some way? It’s definitely not ideal, though, particularly as we head towards Fright Nights. During the peak FN season, everything should really be firing on all cylinders operationally!
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Park Operations
I have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.
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Hyperia
This must have been a very, very recent change, because it certainly wasn’t the case yesterday!
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Top 10's
My visit to Thorpe Park yesterday made me oddly reflective about my rankings. Why a visit to a park I’ve been to many times made me feel this way, I’m not too sure, but my rides yesterday, particularly Hyperia, definitely made me think about things and definitely made me reconsider some of my ranking positions! As of today, my new look top 10, with some justifying remarks, is as follows (movements underlined): Jurassic World VelociCoaster - Universal’s Islands of Adventure: I have, for some time, been hesitant to put VelociCoaster on the top of my list. However, having thought about it, I think it’s the ride that really most deserves to be my #1, simply because a ride has never hit me quite like VelociCoaster, with my second ride being a particular standout. I was reduced to fits of laughter and awe after it like no other ride I’ve ever been on, and thinking it through, it is probably the most objectively flawless coaster I’ve ridden and there’s not really anything I would change about it. There is so much that this ride does well; it packs a great sense of speed throughout, with the second section in particular feeling ridiculously fast, there are many sublime moments of ejector airtime that really whip you out of the seat, there are some truly brilliant inversions, and overall, it's just a truly stunning, spectacular coaster, in my view! In terms of some specific highlights; it's hard to pick from the wonderful array of sensations on offer. But if I had to choose a few, the second launch is absolutely obscene, packing a euphoric thrill like few other rides I've ever experienced, the top hat is sublime, packing some breathtaking sustained ejector airtime on the back in particular, and the mosasaurus roll is an absolutely mind-blowing inversion that throws you out of the seat with some sublime sustained negative g-forces and ensures that you fly into the final brakes blown away! Overall, VelociCoaster is a truly stunning coaster, in my opinion; its blend of stunning airtime, impactful elements, fun, comfort and rerideability certainly make it a worthy #1! 10/10 Shambhala - PortAventura Park: As someone who has always loved a B&M Hyper, and held Mako as my #1 for many years, I had very high expectations for Shambhala, and it did not disappoint; it’s an absolutely sublime coaster! As with Mako, the sustained airtime is glorious; the first drop is wonderful, and every single hill had brilliant sustained air! But there were a few little things that pushed it the distance above Mako for me. Unlike Mako, Shambhala keeps the thrills going right to the end, with every hill delivering, and as a result, I think it flows a bit better. The enhanced height and speed also really added to the ride compared to Mako and Silver Star for me, and another aspect I loved on Shambhala was the speed hill, which seemed much more notable in my mind than the similar element on Mako. Overall, though, Shambhala was just wonderful, and I loved every single one of the 7 rides I had on it while in Spain! Mako - SeaWorld Orlando: It may not be top dog anymore, but Mako has held a special place in my heart ever since I first rode it back in 2016, and my 2023 revisit to SeaWorld (where I had 5 rides on it) reinforced my love for it! The sustained airtime is absolutely biblical (particularly in moments like the first drop, first airtime hill and speed hill), the sense of speed is wonderful, it's blissfully smooth, and overall, it's just such a fun, thrilling and rerideable coaster that I could (and indeed tried my darnedest to) sit on all day! I truly love this ride, and on my 2023 revisit to SeaWorld, it didn't disappoint! 10/10 Hyperia - Thorpe Park: Yes, it’s not the longest coaster in the world. Yes, it’s a little rough around the edges presentation-wise, with that splashdown and lake looking ever ugly. But my word, all of that gets put aside when I think about just how spectacular the ride experience of Hyperia is! I loved it last year, but I loved it even more this year! I love a good hyper coaster with height and speed, and I also love rides with lots of sustained negative g-forces, so Hyperia ticks all my boxes, really! For a ride that’s not that long, it packs a huge amount of highlights; that first drop is absolutely unhinged, with phenomenal sustained ejector, the drop out of the junior Immelmann also packs phenomenal sustained ejector, the outerbank packs wild sustained weightlessness, and the zero-g stall is also very potent with huge amounts of sustained weightlessness! Heck, even the final outerbank and hill deliver decent weightlessness; few rides show quite so much dedication to the art of throwing you out of your seat for extended periods of time, and every inch of Hyperia delivers, with the speed throughout also being phenomenal and the weightlessness being both impactful and sustained! Further to that, the ride is also so smooth and comfortable, with those Mack trains making it a delight to sit on and ensuring that the ride is never uncomfortable or too much. Overall, then, I absolutely adore Hyperia and think it’s sublime; it’s grown on me every time I’ve ridden it, it leaves me in fits of laughter at the end every time, and it has been a phenomenal addition to both Thorpe Park and the UK more widely! 10/10 Silver Star - Europa Park: I had quite low expectations for this coaster given that it's not overly well liked, but I have to say that I was blown away; I absolutely adored this coaster! It has wonderful sustained airtime, it's smooth and comfortable, it has an awesome sense of speed, the ending is absolutely brilliant, packing some phenomenal ejector airtime (particularly the MCBR exit), and overall, this is a stunning coaster that I absolutely loved! I do rank this below Mako and Shambhala due to my feeling that its airtime, while stunning, never has quite the same impact as some of Mako or Shambhala’s strongest moments, in my view, with the first drop in particular definitely being weaker than Mako or Shambhala’s. While smooth in its own right, it also isn't quite as blissfully smooth as Mako or Shambhala, and further to this, I felt it to be slightly less consistent, as I did have 1 or 2 slightly weaker rides on it during my trip to Europa. Nonetheless, Silver Star is a stunning coaster with phenomenal sustained airtime, and I love how it is incredibly rerideable and keeps the thrills going right to the end with that awesome post-MCBR section! 10/10 Iron Gwazi - Busch Gardens Tampa: This ride is phenomenal! In terms of some key strengths, it’s absolutely relentless in pacing and has some of the strongest ejector airtime I’ve ever experienced, and some of the big hitters in the layout like the first drop, outerbanked turn, death roll and wave turn are truly sensational elements that are right up there with the best, in my opinion! The first drop in particular is insane; whipping you far out of the seat with ejector airtime for a surprisingly sustained period of time never gets old! There are also some absolutely top-drawer moments of ejector airtime elsewhere in the layout, and the ride is smooth and rerideable! In retrospect, I think I was overly harsh on Iron Gwazi at the time I rode it, fixating on its very tiniest imperfections to try and quantify the slight disappointment of it not quite living up to my wildly high expectations on the very first go. This is going to sound odd, but Iron Gwazi is a coaster where the more I sit back and think about it, the more I actually love it. Thinking back, it grew on me considerably the second and third times I did it once the weight of expectation was off its shoulders, and it is genuinely a top tier ride that is more than deserving of a top 10 placement for me! I do wonder if it would go up a few spots with a future reride. 10/10 Wodan Timbur Coaster - Europa Park: Wodan strikes the perfect balance between pure demented insanity and amazing fun factor and rerideability, in my view! It’s an absolutely relentless coaster, with phenomenal pacing right to the end, and it has quite a few really surprising pops of ejector airtime, including an excellent first drop, but it’s also a really smooth and comfortable wooden coaster, and it just manages to be a ridiculous amount of fun! Overall, Wodan is such a fast, airtime-filled and fun coaster that I absolutely loved on my visit to Europa Park! 10/10 Hagrid’s Magical Creatures Motorbike Adventure - Universal’s Islands of Adventure: Dismiss this as a “family” coaster all you want, but I think such quick dismissal would be a huge mistake, because this ride is phenomenal, in my view! Of the rides in my top 10, I’ll admit that this one probably has the least tangible reason to be there. However, the key reason why Hagrid’s ranks so highly for me is that purely and simply, it is a phenomenally, impeccably fun roller coaster! In terms of some specifics, the low-to-the-ground turns were a lot more thrilling than I expected and the launches were surprisingly punchy and great fun, but unlike many coasters, my love of Hagrid’s is for a much broader reason than any specific features of the ride layout. It is just so, so fun, and the ride will always leave you laughing hysterically and smiling on the final brake run, and that for me is really important. Riding Hagrid’s taught me a crucial lesson about my taste in coasters; it taught me that a coaster does not necessarily need greatness in the form of tangible elements for me to love it, and that fundamentally, all a coaster needs to be is fun. Hagrid’s is not the most intense ride by any means, but if you want pure fun, I’d struggle to recommend many better coasters than this one! 10/10 Icon - Blackpool Pleasure Beach: Going back to Icon after 6 years, I did wonder whether I’d still love it as much as I did in 2019… but if anything, I only loved it more! Icon is not a massively intense ride, but I just find it a huge amount of fun! There’s a great amount of airtime to be had on the ride, for a start; the top hat at the beginning really shines, but the other great moments like the twisty sequence down into the second launch and the junior Immelmann also stand out, amongst others! There’s also some lovely hangtime, with both the first roll and the junior Immelmann providing just the right amount of floatiness without feeling sickly! The twisty layout also keeps the ride feeling interesting, in my view; I ride Icon feeling like I’m twisting and floating all over the place, and I find it so much fun! It’s also so smooth and rerideable with comfortable restraints, and overall, I just find it an immensely enjoyable coaster that definitely remains deserving of a top 10 spot despite me having previously demoted it out of the top 10! 10/10 Ice Breaker - SeaWorld Orlando: I went into Ice Breaker with low expectations in 2023, but I have to say that these were hugely exceeded; Ice Breaker is ace, in my view! For such a small ride, it packs surprising ejector airtime in numerous places; the swing launch is great fun and has airtime in spades, the top hat is brilliant, the junior scorpion tail has some absolutely lovely floaty airtime, and the main layout is punctuated with other fun ejector pops! As well as this, the ride is really smooth, keeps a good pace throughout, and is generally a really fun and rerideable coaster! 10/10 Ice Breaker was more of a beneficiary of Wicker Man going down slightly than something I actively chose to move up. I’ve also made a few changes to my wider top 30, and it is now as follows (changes in italics): Jurassic World VelociCoaster - Universal’s Islands of Adventure (10/10) Shambhala - PortAventura Park (10/10) Mako - SeaWorld Orlando (10/10) Hyperia - Thorpe Park (10/10) Silver Star - Europa Park (10/10) Iron Gwazi - Busch Gardens Tampa (10/10) Wodan Timbur Coaster - Europa Park (10/10) Hagrid’s Magical Creatures Motorbike Adventure - Universal’s Islands of Adventure (10/10) Icon - Blackpool Pleasure Beach (10/10) Ice Breaker - SeaWorld Orlando (10/10) Wicker Man - Alton Towers (10/10) (While I will always love Wicker Man, and it still reduces me to fits of laughter every time, I think the weight of some genuinely top-tier rides above it now makes it hard to justify putting Wicker Man much higher than this. I also realised on my most recent visit to Alton Towers that it suffers a little from what I call “magic seat syndrome” in that a ride on the back 3 or 4 rows is quite markedly better than a ride elsewhere on the train. I like a ride to be reasonably consistent and deliver something reasonably close to its best experience in any seat at any time, so this “magic seat syndrome” does lose Wicker Man a few points for me, as much as I love it.) Oblivion - Alton Towers (9/10) (As much as I’ve said for years that I preferred SheiKra to Oblivion, my most recent Alton Towers visit made me realise that Oblivion is absolutely my preference out of the two; while Oblivion is short, the speed in that tunnel is insane!) Stealth - Thorpe Park (9/10) (Short though Stealth is, my recent visit reminded me just how much I can’t get enough of that hydraulic launch! The top hat airtime is also brilliant!) SheiKra - Busch Gardens Tampa (9/10) Nemesis Reborn - Alton Towers (9/10) (Some of my recent rides on Nemesis have made me feel that it deserves to be my highest ranked B&M invert ahead of Montu. The sense of speed is awesome, and the layout design is truly inspired, with that first drop-corkscrew-helix-zero-g roll sequence being absolutely legendary! The front row ride in particular is also absolutely wonderful!) Montu - Busch Gardens Tampa (9/10) The Swarm - Thorpe Park (9/10) (My ride on Swarm yesterday was absolutely excellent; it packed great speed, it had some wonderfully floaty inversions, it had good forces, it was smooth, and the restraints were also a lot less bothersome than they have been on some previous rides. I was certainly reminded why The Swarm spent a 2-year stint as my #1 coaster prior to me riding Mako in 2016!) Red Force - Ferrari Land (9/10) Revenge of the Mummy - Universal Studios Florida (9/10) Mine Blower - Fun Spot Kissimmee (9/10) Megafobia - Oakwood Theme Park (9/10) Blue Fire - Europa Park (9/10) Kumba - Busch Gardens Tampa (8/10) Kraken - SeaWorld Orlando (8/10) Nemesis Inferno - Thorpe Park (8/10) (As much as Nemesis Inferno is a really decent coaster in its own right, with very little not to like about it, it didn’t seem to be hitting quite as much for me on my recent Thorpe visit, and I do think it lacks a certain… special spark that makes the original Nemesis so good compared to other looping B&Ms) Rock’n’Rollercoaster - Disney’s Hollywood Studios (8/10) Cheetah Hunt - Busch Gardens Tampa (8/10) Sik - Flamingo Land (8/10) Thirteen - Alton Towers (8/10) (My most recent visit to Alton Towers made me realise that I enjoy Thirteen more than I often think I do, and that it deserves to be a few spots higher than I previously had it!) Gold Rush - Drayton Manor (8/10) (Gold Rush was such a pleasant surprise when I rode it in 2024, and I’d have it pegged at a similar level to Thirteen, so I decided to move it up a touch as well!) Gringotts and Uncharted were reshuffled out of the top 30. In general, I am a firm believer that intensity is not the sole arbiter of ride quality, and I rate coasters based on how fun, thrilling and rerideable they are, and how much I enjoy them. Interestingly, I make this the first time since at least 2014 that I have not had a B&M as my #1 coaster! Although knowing how indecisive I am, I’m sure I’ll want to reshuffle the list again at some point…
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Thorpe Park 20th September 2025
Thanks @planenut! I actually completed my Master’s over the summer just gone (I started in September 2024 and handed in my final dissertation just over 2 weeks ago), and have recently joined the wild world of full-time employment!
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Thorpe Park 20th September 2025
They were using empty trains following the strong wind closure. Some of those empty tests were agonising in terms of how slow they were; the ride looked close to stalling in that outerbank! When the ride was initially testing before reopening prior to the strong winds, though, they were using water dummies. They were unscrewed, and water was spilling everywhere!
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The Swarm
Is it me, or has Swarm started braking a lot more before the final turn into the brake run lately? I swear it used to go quite quickly around that final turn, but yesterday, the brakes were almost stopping the train. The ride was running very well yesterday, though; smooth, fast, floaty and with much more comfortable restraints than usual! It definitely felt like the vest was tightening less yesterday; have they done work to the ride?
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Thorpe Park 20th September 2025
20th September 2025: Thorpe Park Hi guys. Today, I took my first visit to Thorpe Park of the season. While there hasn’t been anything new at Thorpe since my last visit, I was still keen to get back and experience some of my favourites again! I was particularly excited to get back on Hyperia given that I’d only ridden it on one visit last year and it definitely made its mark on me, making its way into my top 10 and christening itself my favourite UK coaster! Also, I was frankly keen to get back to a park after the end of my Master’s degree and the start of my job; I wanted to have something to look forward to after an intense summer, and what better than a trip to Thorpe Park? The day started early, with me leaving home at 6:30am this morning to make my way across the Severn Bridge to Bristol Parkway to catch a 7:21am train to Reading. I then changed in Reading to catch a train towards Staines. All in, this took around 2 hours, and it was mostly a very smooth journey. Incidentally, I’m always surprised at how quiet South Western Railway trains are, and how well stocked they are in terms of carriages. We had 8 carriages going from Reading to Staines; on Transport for Wales, CrossCountry or GWR back home, anything more than 2 feels relatively exuberant! I then decided to use my good friend Uber to get between station and park, which once again worked really well; after having a very friendly chap who asked me lots of theme park questions drive me to the park, I arrived at around 9:45am: After getting to the park, I initially had to wait around 30 minutes in a queue for security before entering; that’s the longest I’ve waited there in a while. After getting through this, though, I got in at around 10:15am: Due to my long security queue, my usual strategy of heading towards Saw and Colossus and knocking those out with minimal queues was stymied, as they already had queues approaching an hour. Resultantly, I decided to head towards a different area of the park and ride… Nemesis Inferno Nemesis Inferno was on an advertised 5 minute queue, so I decided to head over there. As I was approaching, the queue time increased to 15 minutes, but I didn’t think it looked like only 15 minutes, and a little bit after I joined, an announcement came over the tannoy stating it to be 45 minutes. As it turned out, though, the queue took only 25 minutes in reality due to good operations with minimal stacking; it’s always great when expectations are exceeded! So, how was the ride? Well, I was seated in row 5, and it was really good! I’ve always liked Inferno, and today was no exception! The ride was smooth, it had good forces, it had good speed; what’s not to like? I’ll admit, though, that I don’t think the ride did it for me quite like Nemesis Reborn up at Alton Towers did back in July; the original definitely has something special about it that Inferno, while a perfectly decent ride in its own right, doesn’t quite match: After I got off Nemesis Inferno, I headed to a nearby flat ride… Detonator Detonator was on an advertised 10 minute queue, so as I do love a good drop tower and I hadn’t done Detonator since 2023 (I think?), I was keen to give it a ride. The queue took slightly longer than advertised, taking around 15 minutes, but it was still short, so I can’t complain too much. So, how was the ride? Well, I am a fan of a good drop tower, and Detonator is a really good one! I’ve always loved how deceptively forceful the Fabbri towers are for their relatively diminutive stature, and if anything, Detonator was more forceful than I’d remembered. I was launched all the way out of my seat and stayed there for the whole journey down, and it was awesome! It was also my first time back on there following the Big Easy Boulevard retheme, and I have to say that I really like the changes; they add a really fun new element to the ride: After I got off Detonator, I headed for another coaster… Stealth Stealth was on an advertised 40 minute queue time, so as it was one of the shorter queues at this point, I was nearby and I hadn’t ridden it yet, I decided to take a spin on there. I had a very pleasant surprise in the form of the queue on here. While advertised 40, I only waited 15 minutes, likely in no small part due to some of the best operations I’ve ever seen on Stealth. The staff were absolutely throwing the trains out; pretty consistent 70-75 second dispatch intervals were being attained on there, my logged throughput average was almost 1,000pph, and the staff were very frequently outpacing the 40s dispatch timer on the platform (something I’d thought to be largely redundant in years gone by). Great job! But enough about ops; how was the ride? Well, I was seated in row 8, and it was absolutely fantastic; as per usual, the launch was fantastically punchy, the speed was phenomenal, and the airtime over the top hat in the back was on point! I do absolutely love Stealth; it’s easily my second favourite at Thorpe and among my UK top 5, and despite it being much shorter and slower than Red Force, I actually think I prefer it to Red Force. That hydraulic launch packs an unrivalled punch, and it’ll be a sad day when these hydraulic launchers go extinct: After I got off Stealth, the state of the queues elsewhere, and the comparatively short queue and high enjoyment I got from my Stealth ride, meant that I decided to go straight back round for another Stealth lap. I was seated in row 8 this time after a 25-30 minute wait, and the ride was once again fantastic! After my Stealth reride, I decided to head over to another coaster I hadn’t done yet… Saw The Ride Saw was on an advertised 65 minute queue time, but I decided to give it a ride because I was able to exploit a secret weapon… the single rider queue! I must admit it wasn’t quite such a secret weapon today, with it still taking 45 minutes, but even still, it was 20 minutes less than the advertised wait, so I can’t moan too much. So, how was the ride? Well, I got batched onto the back on an outer seat, and as much as I’m not the biggest Saw fan, I have to admit that it wasn’t running too badly today; it was rough in places, but not nearly as bad as it can be. There was also some good airtime on there, to be fair; I think Saw has some surprisingly good bits of air in places! On a side note, Saw seemed to attract some of the more memorable guest interactions today. In the station, two separate people were getting irate with the staff about their child being too short and were requesting multiple repeat measurements, one family tried to force a young girl on to the ride who was in absolute floods of tears and clearly didn’t want to ride, resulting in an argument (I was supposed to sit next to them, but they didn’t end up boarding with me due to said argument taking up too much time), and to cap things off, I was seated next to a teenage boy who kept yelling “F***ing hell, my balls!” throughout the ride: After I got off Saw, I examined the queues and decided to go for another Stealth reride, as it was on one of the shortest advertised queues at 20 minutes. The queue took 20-25 minutes, I was seated in row 9, and the ride was once again fantastic: After that Stealth reride, it began to rain, so I decided to take cover and buy a Burger King lunch. After this, my original plan had been to head to Swarm, but after seeing a certain golden goddess testing, my plans swiftly changed… Now, you might have noticed that despite me saying it was one of my most anticipated attractions of the day, Hyperia has been conspicuously absent from the report up to this point. The reason for this is because the ride had a “delayed opening” and did not open at all in the morning. However, when I left Burger King near Stealth, it was a little before 2pm, and high wind gusts were forecast to come in from 3:30pm or so. So with Hyperia having not opened at all and having suddenly started testing, and with its dislike of wind being well catalogued at this point, I decided I was taking no chances and headed straight over there to wait for it to open. I watched it test for around 10-15 minutes prior to it opening (seeing the unscrewed water dummies spill everywhere was interesting!), and the ride eventually opened at around 2:10pm. After it opened, I joined hordes of people in making a steady beeline into the queue… Hyperia As the ride opened and people gradually filed into the queue, the advertised queue time for Hyperia increased gradually, starting at 70 minutes, then increasing to 90, and eventually hitting 110 before I passed the threshold of the entrance. The queue time eventually hit 2.5 hours! I used the single rider queue, and midway through my wait, the ride actually went down for 10-15 minutes due to high winds. The gusts were registering as 26mph on my Apple Weather app, and were only set to increase… but after a few agonisingly slow test trains, the ride did thankfully reopen, and I waited 80 minutes for my ride on Hyperia from when it opened (probably more like 90-95 including the time I watched it test for), which I honestly don’t think is too bad given the circumstances. With me being initially spited out of the ride in June 2024, and with it delaying in opening and shutting for wind in September 2025, Hyperia really has done everything in its power to make me want to hate it over the years! But that’s enough about queues and wind delays; how was the ride? Well, despite the aforementioned, I’m happy to report that Hyperia was absolutely sublime, and it was possibly even better than I’d remembered from 2024! I was seated in row 8, and everything about it was absolutely cooking! There is so much to talk about with this ride; that first drop remains a highlight, with the mix of sustained ejector the whole way down and the lateral twist making for something quite unforgettable, but so many other aspects of it stand out! The general negative g-forces throughout are sublime, the speed is sublime, and unique elements like the outer banked turn and the stall dive loop also provide phenomenal hangtime and wonderfully weird sensations! And in general, the speed and execution of the entire thing is just delectable, and as well as that, it’s also so smooth and comfortable! I think it’s been a phenomenal addition to Thorpe Park and the UK industry; it’s certainly my favourite in the country by some distance, and to be honest, I’m pondering whether it should be an overall top 5 contender for me: After my ride on Hyperia, I resumed my original plan by heading over to… The Swarm The Swarm was on an advertised 55 minute queue, so as I’ve always liked Swarm and I hadn’t ridden it yet today, I decided to give it a go. Similarly to Stealth earlier, the queue was quite vastly shorter than advertised, with it only taking around 30 minutes. Once again, I think brilliant operations played a part in this; the staff were attaining over 1,000pph on here, and consistently attaining little to no stacking! But how was the ride? Well, I’ve always liked Swarm, but I have to admit that it was particularly potent for me today; I was sat in row 6, and I had an absolutely fantastic ride! Prior to Mako in 2016, Swarm spent 2 years as my number 1 coaster, and while it’s not nearly that high for me now, today’s ride made me remember why I always used to admire it so much; the sense of speed on there is brilliant, there are some great forces, there are some wonderfully floaty inversions, and overall, there’s a lot to love about it! On the plus side, the restraints were also nowhere near as bothersome as they have been in terms of tightening; have they adjusted these? Overall, The Swarm certainly went back up a little in my estimations after today’s ride; it was absolutely awesome!: After The Swarm, I’ll admit I got a little indecisive about what to do next. I briefly mulled over a reride on Detonator, and I also briefly mulled over a reride on Nemesis Inferno… but with how much I enjoyed it earlier, I made a spur-of-the-moment choice to reride Hyperia using the single rider queue. The queue was advertised at 110 minutes, and using the single rider queue, I got on in 75. Interestingly, Apple Weather said that wind gusts were now 36mph, 10mph faster than what it said when Hyperia was closed for wind earlier… yet Hyperia operated for the entire time I was in the queue, with only occasional vague threats of “we may potentially have to cease operation”. If nothing else, I think this speaks to the poor accuracy of Apple Weather! As for the ride itself, I was seated in row 5, and while I was concerned that the ride might be less potent in a middle seat, it hit every bit as hard as the previous ride, and if anything, some elements like the outerbank and the stall possibly felt more powerful further towards the front! I have to say that Hyperia today made me laugh and feel things like no coaster has in a while; in my slightly lighter year of only doing UK parks in 2025, it’s by far and away my favourite thing I’ve ridden this year, and my two rides on it have been my two favourite coaster rides of 2025 for sure: After I got off Hyperia, 6pm had arrived and it was time to leave the park and head back to the station, so I bade Thorpe Park goodbye before heading out to catch an Uber back to Staines station: Upon getting back to Staines station, I waited for my train to Reading, and I saw a rather cool Pullman vintage steam train pass through while I was there (apologies for the rubbish picture; I couldn’t take a picture of the front steam train car quickly enough…)! I unfortunately ended up being stranded in Reading for a solid hour due to my train back to Bristol being delayed by half an hour, which put a dampener on the end of the day; I ultimately arrived back in Bristol Parkway at just after 9:30pm and arrived back home at just after 10pm: So, that brings my day at Thorpe Park to an end! I’d be lying if I said it was my most fruitful day at the park in terms of ride count, with me only managing 9 rides, but even still, I had a good day and it was nice to get back to Thorpe! I particularly enjoyed getting back on Hyperia; it really is an absolutely sublime ride, and I dare say I liked it even more than I did in 2024! But as well as that, I also enjoyed getting back on some other Thorpe favourites like Stealth, Inferno and Swarm, and I just generally enjoyed getting back to the park for my first time of 2025! I rarely have a bad day at Thorpe Park, and there’s just something about the place that I really like! Thanks for reading; I hope you’ve enjoyed this report! This trip to Thorpe Park brings my 2025 season to an end. It’s definitely been a lighter year for me compared to the last couple, particularly in terms of new things (I guess that’s what happens when you choose to do a Master’s degree and have to do a dissertation over the summer), but I’ve still had some really enjoyable visits, and I have been pleased with my efficiency of coaster riding this year (despite only having 5 theme park visits this year, I’ve managed my second highest number of coaster rides in a year ever, being only 9 rides lower than last year!). I don’t know when my next park trip will be or where it will be to, but I’ll definitely report on it either way; I hope to hit the hobby a bit harder again in 2026, with some foreign travel potentially on the table!
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Stealth
For those interested in such matters, I have to say that Stealth is operating phenomenally this morning; my throughput average across 10 readings was 975pph, or a train every 1m 13s, which is as fast as I’ve ever seen on here! I’ve been witnessing dispatches as fast as 70s or lower, and quite frequently, the staff have been outpacing the 40s dispatch timer on the platform (something which I’d have said was largely redundant in past years gone by). 80s is a slow interval today! It’s way faster than I’ve ever seen Rita operate, and it made an advertised 40 minute queue fly by in 15 minutes! In the current absence of Hyperia (it’s on a “delayed opening”), it’s also definitely my favourite coaster at Thorpe, so as I liked it so much and the queue is moving so quickly, I’ve decided to hop straight back in the queue for another go!
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Matt N started following Which Merlin park is best operated? , Tomb Blaster and How Busy Is It Going To Be?
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Tomb Blaster
The one thing that I'll admit baffles me about modern day Tomb Blaster, aside from everything @JoshC. mentioned, is the throughput. As a ride with multiple large trains and simple lap bar restraints, it seems like the sort of thing that should be doing well over 1,000pph on paper... yet in reality, it's capped at 500pph or so. Why is this? It did seem incredibly short-staffed when I last went to Chessington in 2023, with one poor man running the entire operation on his own, but I saw a post online somewhere stating that the target throughput was only 500pph even a few years back. For a ride with large trains and a simple restraint system, this seems bafflingly low! I do think it's a ride that has maybe had its day a bit and could do with a Curse-style revamp, though. It was fun last time I did it, but seems a bit dated nowadays.
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How Busy Is It Going To Be?
Apologies for bumping this thread, but out of curiosity, which Saturday in September is likely to be quietest out of the 13th, the 20th and the 27th? I was pondering a nice September trip to Thorpe, and had provisionally pencilled in the 27th in my mind. I thought that the further from summer and the school holidays I get, the quieter the days at Thorpe are likely to be. However, I’m wondering if that would be the best of the 3, as you are starting to get towards Fright Nights type season by the 27th. FN seemingly doesn’t start until 3rd October, but I wondered if crowds crept back up again towards the end of September in anticipation. What do any Thorpe regulars think?
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Stealth
Do we know what’s actually been causing Stealth and Rita’s repeated downtime? It seems odd that they’d both be having such sporadic reliability at the same time. Might the issues be connected in some way?
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Which Merlin park is best operated?
Hi guys. Here in the UK, we have four Merlin parks: Alton Towers, Thorpe Park, Chessington and Legoland Windsor. Operations are a contentious topic surrounding the Merlin parks, particularly as of late; people talk a lot about throughputs, ride availability and the like with regard to these properties. However, there’s arguably some variation between the four properties in terms of many of these metrics, so with this in mind, I’d be keen to know; which Merlin park is best operated, in your view? Which one performs best in terms of metrics like throughputs? Personally, I would put Alton Towers at the top of the pile. But if I were to rank them, I would say the following: Alton Towers - The park may not be perfect, but in general, I think it’s the one that seems to have the most consistently strong operations. Throughputs are broadly excellent, on the whole, with lots of trains running and quick dispatches, the staff seem generally good at batching people and encouraging guests to fill seats, and ride availability, while extremely inconsistent at best in 2023 and 2024, generally seems to have been a lot better this season. I would say that Alton Towers is broadly very good operationally. Thorpe Park - I have to say that I think Thorpe Park gets an unfair amount of flack for operations. From my experiences, the park are generally pretty decent at getting good ride throughputs; particularly as of late, there does seem to have been a bit of a throughput push at Thorpe Park. On my visits, rides generally seem to be running at full capacity and dispatching fairly promptly, for the most part. Granted, I don’t think the park is quite as slick as Towers in some regards; for instance, I don’t think they’re quite as proactive as Alton at batching and encouraging guests to fill seats. Nonetheless, I find that Thorpe Park generally do a decent job, and I don’t think ride availability is that bad either. On some rides, I would even argue that Thorpe Park like-for-like does better than Alton Towers; for instance, Stealth consistently seems to get a good peg higher than Rita in terms of throughputs, from my experience. Legoland Windsor - Here’s where I think things dip slightly. It might be down to a greater lack of intrinsically high capacity rides, but I find the queues at Legoland seem to move more slowly than at Thorpe and Towers. In general, I think the coasters seem to do OK, but could go faster. For instance, Dragon was doing a little over 3 minutes per dispatch on my last visit, which seems a little on the slower side for a simple lap bar coaster running multiple trains. Minifigure Speedway was also impeded by the same weird quirk as Mandrill Mayhem, where they won’t let you wait on the platform. Some of the non-coaster rides also seemed a bit short-staffed; for instance, Flight of the Sky Lion had one person running the whole show batching-wise, and it was resulting in a dispatch interval probably no quicker than 10 minutes or so. To be fair, though, availability seemed good on my visit and I don’t really remember anything breaking down. Chessington - Granted, I’ve only been once in the last decade, but Chessington definitely seemed like the Merlin park that struggled the most operationally on my 2023 visit. Most rides seemed very short-staffed; for instance, Vampire had one person who had to handle both batching and restraint checking, resulting in some of the slowest operations I’ve ever witnessed in a Merlin park (around 400pph on 2 trains…). This story continued across multiple rides. Croc Drop had one poor man running the entire ride on his own. Tomb Blaster had one poor man who had to batch, check and send the entire train. Dragon’s Fury was also strangely operated, taking a good 50% longer to send each car on average than Spinball Whizzer and only 3/4 filling most of the cars (?). To be fair, Mandrill Mayhem wasn’t doing badly at all for a 1 train shuttle coaster (around 3 minutes per dispatch), but most things seemed short staffed and quite slowly operated as a result. I went on a Sunday in September that was not obscenely busy, and there were many rides where the advertised queue breached 60 minutes (I saw Dragon’s Fury on 100 at one point!). But I’d be keen to know: which Merlin park do you feel is best operated? Do you agree with my ranking?