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Mark9

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  1. Mark9
    Just like that, the final theme park of the trip was here. Known for Kingda Ka and the largest selection of B&M rollercoasters in the world. With the weather continuing to create issues we wanted to hit the problematic loading rides in Green Lantern and Superman Ultimate Flight. We always knew that King Ka was pretty much a no go with its incident and El Toro wasn't running. Green Lantern it was and it was fine. Nothing extraordinary, nothing awful just a solid ride. I liked that it was a pretty long ride. The ending did tend to fizzle out and the head banging did seem to get worse in the lower to the ground sections.
     

     
    Superman Ultimate Flight had a massive line and with dark clouds on the horizons, we decided that Nitro was a better option. Unfortunately it wasn't operational so we went for the single rail RMC Jersey devil instead. First thing to note is that nothing whatsoever is allowed in the queue. Security staff at the entrance and it was strict. Weirdly this ride never had a queue and is a significant upgrade on Railblazer at Californias Great America. I'd heard negative things bout Jersey Devil but I actually really liked it. Nice long ride, doesn't feel out of control on speed. The continuous loading is also an excellent addition, keeping the queue moving consistently. We then attempted a second go but the moment occurred, the bad weather hit. Unlike Kings Dominion which didn't really bother telling anyone what was happening, Six Flags was much better. Announcements were playing on all rides, staff were informing everyone and unlike KD, the indoor rides remained open. Sure there's only like three of them but hey, theres still things to do.
     

     
    And unlike KD, the rides reopened after an hour with announcements declaring the rides are back in operation. We went for a ride on Batman, my fourth clone and by now I'm used to what these rides deliver. This was good but the only one I really like is the one at Great America. It was also weirdly on one train and the only ride on a reduced capacity. With the school crowds still dotted around we went for a wander over to Medusa, the first B&M floorless. I had previously been on the mirrored version (Scream at Magic Mountain) and I really liked that version. After Dominator, this felt good but nowhere near as explosive or impactful. It had a really loud roar which I wonder if it has any impact on the animals as the trail is nearby.  The first half is excellent with full speed and intensity. The trim break though, kills all speed and it feels like the train is barely making it through the final corkscrews. This was easily the quietest ride in the park as its all the way at the very back of the park on its own little pathway. We never had to wait for Medusa and it was easy to get lots of rerides as Six Flags let you stay on. Runaway Mine Train followed, almost at 50 years old and it was pretty crazy. I found it pretty intense if jerky. 

     
    With a little walking we ventured over to the El Toro area where it remained closed. Good old Intamin. We instead headed to Superman Ultimate Flight. This is not a great ride, distinctly average. After the pretzel loop it just fades into obscurity. With the longest waits in the park, its only worth doing if the queue is less then ten minutes (or you need the cred). I don't think it's the ride operators fault either, they were working damn hard to get those trains out but these flyers just have so many technical issues that get in the way. On and upwards and Nitro was finally open. After walking through the insane long queue to get to the station we chose row 8 for our first go. I have to hand it to Great Adventure on so many levels. They were running this thing like it was Silver Star at Europa Park. Three train operation,  no stacking, the operator using comms to 'gently' push guests to get on the train as quickly as possible. When you are operating a ride like the best theme park in the world, you're doing something right. And I really liked Nitro. The jump from Apollos Chariot to this is quite something. They are pretty similar rides but the forces on Nitro are so much better. I love the adventure into the forest, how you can barely see any of the ride from the park. We had several goes as with the operations, the ride never had a wait. Each ride delivered. 

     
    After lunch (pizza for like $100), we went on some of the Justice League area rides such as Dark Knight (clunky), the Sally dark ride (fun) and Cyborg Spin (useless). We attempted to get back on Jersey Devil but.. the bad weather was back with a nearby thunderstorm. Beer was grabbed and we waited. A little rabbit emerged and did a little run around the nearly empty pathways. Surreal. Unlike the earlier storm, this lasted ten minutes and the rides opened up quickly. I was impatient and grabbed a ride by myself on Jersey Devil. My own train, lucky me. It delivered again, lovely ride. Chris then wanted a ride so back round we went. Then onto Skull Mountain which was a ride in a theme park. With the park essentially dead with all the school groups gone and the weather closure having an impact, it was easy to mop up lots of rides such as Harley Quinns Crazy Train and the Joker. The Joker incidentally, is the first time I've actually been able to get on an S&S 4D. The version at Great America was closed because of a power cut and the one at Kings Dominion closed and never reopened because of the thunder storm. It was fine, much better than the Intamin equivalent. But lets face it, they aren't great rides.
     

     
    It was around 5PM now and we thought we'd take one last chance at El Toro. We walked to a good viewing point and waited about five minutes to see if there was any chance of life. Nothing. We were about to walk away and then suddenly, there's a train. With people on. A sudden skip in our step, we raced over to it before downtime naturally happens. I'd heard a lot about this ride. Some have described it as a bigger Balder (which I don't really like), some have called it the best wooden rollercoaster ever created. My opinion is... this is a beast of a ride. It's a monster. It's an outstanding ride really. The reason I've never really got on with Balder is because it feels too controlled, the air time is great but it is the same on every single hill. But El Toro is just out of this world with fast hills, crazy sweeping turns and some of the most aggressive forces on a wooden rollercoaster. It's major downfall is the area which has had a retracking. It's still way to jerky and rough for my liking. Even with fresh wood, the train just does not like the speed and angle of the turn. It hurt my neck and back and after three goes in a way I didn't feel up to doing another ride. Even with this thought, this was the stand out ride at Great Adventure. it isn't necessarily my favourite ride (thats Nitro), but it's the one that left the biggest impression. 
     

     
    This was a park with a second day and the only real difference in the days was that Kingda Ka was testing all day. Frustratingly it never opened but it was to be expected. I have to say Great Adventure was a nice surprise to be had. Six Flags has this reputation in the industry and at each Six Flags park I have been to, I have never had a bad day. Discovery Kingdom, Magic Mountain, Great America, America and now Great Adventure have been great parks to visit with some unique and interesting rides across them all. There's a whole sea of difference between the active operations that Six Flags has and the awful operations of the Cedar Fair parks. When your parks are all about the rides and less about experiences, then your park needs to deliver the operations otherwise the whole day becomes a frustrating mess. 
     
    Next up: Nickelodeon Universe at New Jersey American Dream mall.
     



  2. Mark9

    Dorney Park
    After the craziness of Hershey Park, today was about the more chilled out, relaxed atmosphere of Dorney Park. This Cedar Fair park has a rich history and is the perfect park for a chilled out Sunday of B&M's, Intamins and Morgans?!

     
    One of my biggest observations of the parks on this trip is that when there's a water park as part of the admission, thats where people want to be. The 100/200 odd people waiting at the entrance to Dorney made a swift right to Wildwater Kingdom. Without even trying we got to Talon first, front row, only two riders on the train. Weird quirk of Dorney is that the air gates don't open, you have to push them. Must be a slight frustration for ride ops, having to shout 'push the gates' on every ride. 

     
    Talon is a very traditionally layout B&M inverter but it looks absolutely gorgeous. Yellow, orange and blue really works on that thick B&M track. It's all eerily quiet. I'd heard that the track was filled with sand but you struggle to even know the train is on the move. If no one is screaming on a train, it's as if the ride isn't even moving. There are some lovely forces on the ride but it is on the tamer side. The to the ground helix was definitely the highlight, nice and low to the ground and a fitting bit of iconography for a ride that holds you in the grip of fear.

     
    Next stop was Hydra: The Revenge. The last of those rides I spoke about in the first blog. Yet again we got to the train and were the only two people on board. This peculiar B&M floorless is very unconventional for this ride type. Odd order of inversions, everything taken at a gradual pace. The jo-jo roll is quite representative of the ride as a whole with the more graceful way it takes inversions being vastly different to the other Floorless I've done so far on this trip. It also had quite a severe rattle that really made itself apparent after the cobra roll. The operations were rubbish to say the least. Later on in the day the glacial pace was really causing an unnecessary queue. 

     

    CHESSINGTON REPRESENT.
     
    Our next stop was Possessed, an Intamin impulse coaster which Chris hates. Yet again it was just us two so we opted on the front row and it was okay if not a tad repetitive. No, the real highlight of the park is Steel Phantom, a morgan hyper which is excellent and reminds me heavily of Magnum Force. It's a lovely long ride with huge amounts of air time. Would have ridden more if it had not broken down.

     
    Thunderhawk was the rides older wooden, previously named Rollercoaster. One thing I love about Dorney is how much it celebrates its history. What I don't like is how a lot of it has been removed and doesn't exist anymore. There are bits here and there such as Rollercoaster, the Whip and the Zephyr. But the rest has been eradicated and is completely gone. A few boards here and there are dedicated to remembering what else has been there. But all this talk of dark rides and there's none at Dorney now at all. Such a shame.
     
    A selection of classic funfair rides dots around the park and the ride operators have a lot of fun on the PA getting the guests pumped and ready to ride. There's a real contrast of Dorney with other Cedar Fair parks I've done; Dorney rates nicely because it has a charm and still has the feel of a family owned theme park. We took a ride on Wild Mouse. This has the worst operations of any ride ever. Well it is a maurer wild mouse so should have expected this.
     
    We took a couple of rides, were about to leave then noticed Demon Drop was open. This intamin first generation drop tower is surreal, so weird. Not recorded for multiple rerides but its fine as a novelty.

     
    We left to get ahead of the poor weather forecast. We had a lovely day. Sure the park is nowhere near the others in terms of park investments. But it is a decent, varied day out. I recommend. If they do get the B&M dive machine like is rumoured, this will be the second cedar fair park to get one just after I've visited. I shall return..
     




  3. Mark9
    Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted.
     
    With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this
     
    Day 1 - Kings Dominion
    Day 2 & 3 - Busch Gardens Williamsburg
    Day 4 - Six Flags America
    Day 5 & 6 - Hersheypark
    Day 7 - Dorney Park
    Day 8 & 9 - Six Flags Great Adventure
    Day 10 - Nickelodeon Universe
    Day 11, 12 & 13 - New York Tourism.
     

     
    Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move.
     
    We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly. 
     

     
    Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition.
     
    To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop. 
     
    So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold. 

     

     
    We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt. 
     
    We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work. 
     
    More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something. 
     
    So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately. 
     

     
    Thank you for reading.
     
     
     
  4. Mark9

    Hershey Park
    Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk.
     

     
    We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should. 
    Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey.

     
    We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it. 

     
    Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides. 

     
    Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think.

     
    The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map.

     
    We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
     

     
     
  5. Mark9
    The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on.
     

     
    There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good.
     
    Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there.
     
    Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible. 

     

     
    You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster. 


     
    By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI.
     
    We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor. 

     
    I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool. 


     
    By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other.
     

     
    Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride.
     
    With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class. 
     
     
     
     



  6. Mark9

    Six Flags America
    The little invested Six Flags America is an interesting place to me. It was by far the least refined of the parks visited on this trip and yet it had a certain local park charm. The main purpose of this visit was to get on the first B&M ever constructed. While B&M as a team and worked on other rides, this was their first ride under the B&M name. The previous day, Firebird had been closed all day. So I was concerned about that but my worries were unfounded. Firebird was open on time and ready to go. 
     

     
    It initially being a stand up, this is the third stand up model I have ridden that has been converted to Floorless. Unlike Patriot this layout was okay and pretty substantial. However it doesn't ride particularly well with some rough moments scattered throughout. But it does have intensity and it's easy to see why this ride was just the start of a world leading company. We got three rides including the front and there wasn't much difference between them.
     
     
    Superman - Ride of Steel almost feels like a relic from the past compared to what Intamin can do now. This is a very odd layout with long straights and giant helixes. It was running one train (which is all it needed) and rode pretty well. Surprisingly enjoyable without being outstanding. And thats a great review. I personally prefer Goliath at Wailibi Holland which is a snappier layout but Ride Of Steel is fun.

     
    I managed to trick Chris onto Jokers Jynx which is a clone of Flight of Fear but outside. He hated it just as much as the other version. I preferred the other version just because of it being inside. Not much to say although it definitely needs a repaint and refurbishment.
     
    Batwing the Vekoma first generation flying coaster was fascinating and if it wasn't for downtime and reliability would have ridden a lot more. But I'm thankful for the one ride we did get. This was great but it felt so dangerous. The vest restraint is substantially different to the B&M version with essentially two flaps being seat belted together in the middle. Bizarre. This was great to get on with really unique sensations and a very different layout. Just not enough go's around to really get a good feel for it.

     
    We did a couple of flat rides as this isn't really a rollercoaster park and the staff were great. Less of this corporate feel like Cedar Fair and Disney has and the more raw local park flavour. I personally liked that it wasn't generic 'want to go faster' stuff and this tailored feel. it's hard to describe but it was just more what I value from guest interaction.
     

     
    We got to Wild One, one of the parks two wooden coasters. This was a classic wooden coaster built in 1917 and relocated in 1980 to Great America. Randomly on two trains this was the most popular ride at the park and it felt like it was going to collapse. Needs a bit of work as a lot of the paint has chipped away over the years. I really respect Americas treatment of their classic wooden rollercoasters, it feels like every park has one dotted away somewhere and they are always consistent, some of the busier rides at the parks they are in.


     
    Unfortunately both Rajun Cajun (Reverchon spinner) and Roar (GCI woodie) were closed so after a couple of re rides across the park we decided to leave early and get some classic American Mexican food. 
     
    Would I revisit this park? Again, if the investment was put into it yes. But it is clearly a bit of an ugly duckling of the Six Flags chain. Thing is though, this is one of the better operated park across my visits. Each ride was well staffed and they were getting trains out at pace. It just needs some love. 

  7. Mark9
    If 2015 and 2016 were anything, empty would be the main word. I'd lost my coaster enthusiasm in a big way with only trips to the Disney parks across Florida, California and Paris being real highlights, their blend of capacity, good hours and efficiency being real draws. Any time I'd visited Merlin parks, I'd been frustrated with just how boring and badly run they had become. If I remember 2017 for anything, it would be the year that I got back into theme parks in a big way. It happened relatively late on in the year though, with only a trip to Disneyland Paris in February before the 25th anniversary celebrations begun.
     
    I had been planning a trip with a few others for the beginning of April. This was the real kickstarter frankly. Parc Asterix, Nigloland, Holiday Park, Phantasialand, Movie Park Germany and Efteling on the agenda. This was a sublime trip with big parks and some fantastic rides. I could wax lyrical about Alpina Blitz at Niglo for hours. This to me is why Mack rides are so exciting. Intense, full of air time, perfect restraint systems and operations. It's been a long time since I've gone back again and again for a rollercoaster, let alone ride that same ride 10 times in a day. But Alpina Blitz is something special. This is why the idea of Icon at Blackpool is so exciting because Mack rides are rerideable and damn good fun.

     
    Getting back on Oz'Iris, Black Mamba and Taron filled me with delight too. I always wondered if I had just over-rated Oz'Iris back when I first rode it but now I know that I hadn't. It's a genuinely good, unique inverter and the operations were absolutely perfect. Whilst Tonnere de Zeus was a bit disappointing this time around, I still maintain that Goudurix is just brilliantly awful. The thrill comes from wondering if you will survive.
     
    I was still disappointed with Expedition Ge Force. I know why people like it and even get why this was rated Number one rollercoaster for years But we've moved on now and the stupid loading procedures and strictness of the ride holds it back in so many ways. Don't ride Alpina Blitz the day before is all I can advise. A ride that did surprise was Van Helsing at Movie Park. Wow. It's just a simple Gerstlauer bobsled but it was a big shock at how good it was. Very forceful cornering that compete with our own Rattlesnake at Chessington. The final park was Efteling which I wish we had longer at. It's back on the agenda for 2018 because I just didn't feel like I got the full Efteling experience. I really liked Baron 1898 for what its worth and the fairy dark ride was pure class from start to finish.

    (side note, has anyone seen that seven rollercoasters you need to ride in 2018 video thats been going around? Why is Baron even on that list?!)
     
    With that excitement over the next trip was IMO the best park in the world, Europa Park. It's no secret that I love Europa and every time I go it surprises and delights at every turn. It was weirdly quiet, managed to stay on Blue Fire twice in a row for example and we didn't really queue longer then 20 minutes for Arthur. We didn't know it was to be our last rides on EuroSat 1. It was running fantastically well. There's something about these older dark rides that just surprise at every turn. Wodan was also running fantastically. Every successive trip, it just seems to get better and better. Whilst I prefer Blue Fire, Wodan really is a great coaster. Coupled onto this trip was a few days at Paris to do all the 25th anniversary shows and to experience Hyperspace Mountain. Yuck. I don't really like it when a ride like Space Mountain has a theme chucked at it in such a haphazard way. The new trains are fine, but the use of Star Wars doesn't work here. New Illuminations is also not very good. There I said it. Stop trying to sell me your brands in such a blatant way. 
     
    July time and it was off to Walygator for Monster. This is a pretty damn good B&M and whilst Walygator is a bit of a dump, Monster almost makes up for it.

     
    One final trip to Paris happened (annual pass fun) and then November and off to Florida for a two week vacation. (lol America)
     
    I'll first talk about Busch Gardens and Seaworld before descending into Disney. Do Busch and Seaworld ever get busy? For example, I've never queued longer then 10 minutes at Busch for anything. Walk on Montu, Cheetah Hunt is lovely but surely it shouldn't be that way in Florida. Suffice to say my feelings for certain rides has changed. I'm not sure what they've done to Kumba for example but it felt like the wheels were squares. It was running quite roughly throughout whilst was slightly disappointing as I'd previously loved it. Montu was fine but it really doesn't compare to Oz'iris, Monster, Nemesis. It's first half is fine, but the second half is just the train wondering around finding its way to the ending. Sheikra is excellent. So much force and air time throughout. I hear that it's hated in theme park circles and I really don't get why.

    Cobras Curse was new last year and seemed to be having a lot of problems. We managed two rides and it was an okay enough ride but was a bit haphazard in its execution. 
     
    Seaworld has three top quality rollercoasters and thats it. Luckily, these are B&M"s and three very strong ones at that. I'll start with Kraken (or Kraken Unleashed) which has been completely wrecked by VR. I'm not sure how the queue works anymore because the queue is closed off with a gate for the whole day and you have to ask to ride without VR. If you want VR you have to grab a virtual queue ticket. You could easily lie however and just queue normally and get straight on. But if you have a virtual queueing ticket you get priority onto the ride and can still just choose not to use the VR if you so desire. It was weird. The VR is fine but again it take away from the quality B&M experience you could be having instead. I'd never really liked Kraken that much before but I really enjoyed it this time around. It felt a bit rough around the edges and less smoother then before so maybe I like the more visceral experience.
     
    Manta is excellent. The flyer is a bit of an under-rated gem in Europe to be honest and its a shame its never really taken off because from what I've seen and experienced, the flyer is the most intense B&M product available. I know some don't like pretzel loops but I absolutely adore them. MORE PRETZEL LOOPS PLEASE.

     
    And finally... Mako. My experience with B&M Hypers is ashamedly lacking. I've only been on Silver Star and Shambhala so far so I was looking forward to Mako. A few things with this first. Most hypers have nine rows, Mako has seven so it looks really short and oddly shaped compared to the norm. I think this may explain why Mako is so much more airtimey and 'intense' compared to the others I've been on because the air time here was far more in the Intamin category of air time then the norm. The first half of Mako is excellent and surprisingly intense. It felt far more violent that I'm accustomed to from Shambhala for example which takes everything far more calmly. Mako isn't like this at all. What does take away its edge though is two trim breaks. WHY DO THEY DO THIS. Mako has two and the first nearly kills an air time hill, the second makes for a poorer ending then Mako really deserves. What Mako does do is deliver another excellent B&M for Seaworld who IMO have one of the strongest B&M line ups in the world. There, I said it. 

     
    So Disney World. This was all really about Animal Kingdom frankly.  It delivered. There's a slight bit of animosity towards Pandora: The Land of Avatar and I get where that comes from. But it pales into significance of how incredible the area is. It's immersive, its full of little details and each walk through of the area is full of surprises. It's particularly amazing at night when the pathways come to life, full of colour, the plants shine, the waterfalls glisten. 

    There are two rides in the area. Flights of Passage is the big one which gets 180 minute queues from the start, all the way to the end of the day. The other is Navi River Journey, a small boat ride that takes you through the land of Pandora. For all my money (and worth), I think Navi River Journey is the better ride. This goes slightly against the grain but to me, I prefer the physicality of River Journey with a particularly impressive animatronic. Flights of Passage only just justifies its long queue time and if I was being cruel, it's just a slightly more impressive Star Tours. There's no doubt that what Disney have done here is tried to put you on a journey, to wake you up to the damage being done to our world, albeit very subtlety. I just find the pre-shows over long and full of faff, impressive faff but faff nonetheless.
     
    What does impress however is Expedition Everest at night. Disney are the masters at lighting and riding Everest in pitch darkness has to rate as one of my favourite rollercoaster experiences. Rivers of Lights, Animal Kingdoms new night-time show is impressive in its small scale. It's not like the castle firework shows where its essentially a Disney clip show. RoL is about how we live with animals and our bond with nature. I really liked it. 
     
    Nothing to really report about Hollywood Studios and Epcot was it's usual retirement home of locals and retail. Frozen Ever After is fine if unremarkable but just about enough to justify its queue times. Happily Ever After, the new firework show at Magic Kingdom is fantastic. The Christmas event was fun but no way on earth am I queuing three hours to meet Moana.

     
    And with that another theme park year is over. It's been one where I finally feel back into the theme park groove. Hope this wasn't to long a read and congratulations if you've made it to the end.
     
  8. Mark9

    Florida
    Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle.
     
    Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. 
     
    Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation.
     
    Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. 
     
    Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. 
     
    Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable  but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on.
     
    Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. 
     
    Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. 
     
    Thanks for reading. 😃
  9. Mark9
    Yes I know what you're thinking, another Europa Park/Disneyland Paris trip report from Mark9. I was blown away by Europa Park in 2010 and 2013 and surely this trip can't be any different. And how could I possibly compete with the three blog wonder of Matt Creek's comprehensive Disneyland trip reports. Well... this is a report with a little bit of difference (Or at least I hope so, this is all on the fly so might just end up me complimenting every aspect of Europa Park). Nonetheless, I hope this entertains or at the least interests you.
    Scene 1 - Staying on site at Europa
    I make it a point to stay on site at Europa. Unlike other parks where it isn't essential, I feel staying on site gives such an advantage because of the sheer beauty and theme of the hotels. I've previously stayed in the Tipidorf, Hotel Colosseo and Bell Rock, and this time around was Hotel Alcatraz. Themed around a Spanish castle, this 9 floor building is the closest to the theme park.

    During check in I was hoping, praying for a view of the park. My wishes came true with an 8th floor view over the entire park. This blows away my previous favourite view of Shambhala and Dragon Khan at PortAventura.


    Hotel Alcatraz itself isn't the best of the hotels at Europa but it is certainly the most intimate, As an alcoholic I particularly enjoyed the 40th anniversary special cocktails in the bar on the 9th floor which afforded spectacular views of Wodan and the hotel area. I had a Blauer Enzian (The Mack name for their powered coasters) and a 40th Euromaus special. They were delicious.

    Staying at Europa Park is a fantastic experience and well recommended. The staff are friendly, accommodating and the attention to detail in the rooms is second to none. Next time, I'll be staying in Hotel Isabel but for first timers, Colosseo is the one I'd recommend.
    Scene 2 - 40 Years of Europa Park
    ​Something that separates Europa out from the competition is its sense of pride in its achievements. It's easy for a park owned by a coaster manufacturer to perhaps do this, investments after all are cheaper and as a showroom for the Mack products, it can afford to be perhaps more extravagant then others. I find this a cop out excuse though. The reason Europa Park is the best park in Europe (perhaps the world) is because it never rests on its laurels, it never slows down and it never stops improving. Back in 2013, massive works had been done to the rapids including a new lift hill building, animatronics and theming and a new tunnel to accommodate the rapids going over the pathway into Iceland. This time around two other rides were in the process of change. Columbus Dinghy, a simple boat carousel like Chessington's Seastorm had seen massive change with new queue line theming, a show during the ride and a simple addition of a steering wheel which allows the rider to control when the boat spins. A small change but massively changes the fun levels of the ride. And completely unnecessary as there was nothing wrong with the ride set up previously.
    The other two ride's to see a change is the rides Splash Battle, Whale Adventure. Now with the tag line 'Northern Lights'. It wasn't open unfortunately, still in construction but a massive change and I'll be interested if the water sprayers remain on the boats. Eurotower has been spruced up with new theming and a steampunk look.
    Other new additions include a new 40th anniversary parade, a new 4D show which was really fun, a travel escalator in the car park (WOO) and a new show called Fabulous Europe. This was a dud, essentially trying to imitate Disney's Soarin' but lacking any kind of cohesive flow or enjoyment.


    Scene 3 - Rides and Stuff
    Rides are Europas bread and butter. With so many, it's impossible to get them all done in a day. That being said, there has been some operational changes and it makes me slightly concerned. Firstly, Europa was always a park that wanted you in and out a seat as quickly as possible. That hasn't changed. What does seem different is that the rides weren't at full (or higher capacity). Now maybe it wasn't necessary as the park wasn't packed on our visit, but I was surprised to be hanging around for a few seconds in stations on Euro-Mir and Eurosat along with trains being deliberately stacked. Silver Star's third train never made an appearance, neither did the second Pegasus train. They also seemed pretty intent on checking bars which in previous years only happened on Wodan and Blue Fire. Now the only ride not really checked is Alpen Express, that was the only ride that ran with urgency.
    Arthur as a piece of ride hardware is sublime. It's an amazing piece of kit that train. The ride itself could be better. There's some parts of the ride show that don't live up to expectations such as the giant rat in which its pulley system is more noticeable then the rat itself or the fact the first screen on the ride is so in view of the queue that its effect is pretty much zero. I would love for a park like Phantasialand to get their hands on the hardware as they could do it absolute justice. Europa kind of dropped the ball on the ride experience on this one, even though I enjoyed the ride for what it was.

    And finally, I just wanted to show some pictures of how beautiful Europa is. Trip reports sometimes get stuck in a list of ride descriptions and misses what makes a park good or bad. This time around, I really wanted to appreciate what makes Europa special.

    Euro-Mir

    Switzerland

    Atlantica Supersplash and Portugal

    Austria

    Greece
    And with that another year of Europa Park had passed. Pleas visit this wonderful park. It deserves every accolade and every part of your attention.
    Scene 4 - Disneyland time
    I'll keep this brief. Visiting at the moment doesn't deliver the Disney experience that people probably deserve, at least if you're going primarily for the rides. With Space Mountain closed for a refurb, a lot of pressure is being put on Thunder Mountain and that seems to have terrible reliability. First day, it was closed, second day it opened at 12, third day it was on and off. With both main coasters down, rides like Indianna Jones and Phantom Manor have 45 minute queues. It's the first time I've ever used an Indy fasts or even seen it running. Beyond refurbs of Thunder and Space, another massive ride is required to spread those queues. A potential Star Tours 2 refurb in Discoveryland will only go so far. All the ride investment is in Studio Parc and even there was rammed. I'm never going to queue 55 minutes for RC Racer or 20 minutes for Slinky Dog. That's an insult.
    The park though is on the up and is a very different place from my first visit in 2013. Life seems to be returning such as a new spring time show, more meet and greets occurring regularly and the stages in Frontierland/Discoverylandcoming back into action. With Cafe Hyperion closed in Discoveryland, all the other food places on park were open. I couldn't believe my eyes to see Hakuna Matata open and actually serving food. Hopefully this isn't temporary and will continue to serve in future.



    So all in all a successful week. If you read this far, I thank you for your time. Till next time, Mark9 out.

  10. Mark9

    Disney
    Back in 2010 the first Harry Potter attraction opened at Universal Orlando and a single ride changed themed attractions forever. No longer were theme park fans really satisfied with cookie cutter themes with a hint of a story, immersion was now the name of the game. The area of Hogsmeade increased Islands of Adventure's attendance by 1.5 million guests, an astounding figure by any standard. Since the Harry Potter franchise has given birth to two further expansions and is now home in California and Beijing. 
     
    But Universal isn't completely my bag. I prefer the Disney parks. Universal has so much dross like Jimmy Fallon, Kong and Fast and Furious. Those attractions just feel thrown in whilst every Disney attraction feels placed and fits in to its surroundings. Naturally Disney saw the success of the Wizarding World and went off first with the world of Pandora (and the guest favourite Flight of Passage) and secondly with Galaxy Edge. Now, I'd previously visited the Floridian version back in its opening week in 2019 and whilst I loved it, it felt like something was missing. Smugglers Run is great, the look is great but where was that top tier attraction? Rise of the Resistance was delayed due to technical issues with the attraction and would be opening later.
     
    Looking back it was a mistake to open Galaxy's Edge without Rise. People put off visiting until it opened anyway and the area was seen as a failure for a while by the media. But now, with everything open and the world now able to visit, how exactly does Rise fit in.
     
    This review will feature big spoilers for this ride. Scroll to the final paragraph for a summary with none of the spoilers.
     
     
     Rise of the Resistance puts you in the position of joining the Resistance and fighting against Kylo Ren and the new Empire. Unlike the rest of Batu which is basically a trading town,  Rise is set in an abandoned ruins with the queue taking place in small rocky corridors. The queue is long and mostly outdoors It commands a waiting time of an average of 100 minutes and is by the busiest ride in Disney World. We were fortunate and that it was open on time on one of our hotel extra hours times and over two trips we managed three rides. 
     
    Once you hit the batching point you are assigned a room, I'm happy to call this the war room. Inside, BB8 greets you beeping away before being shooed away with a holographic Ray who tells you about the mission and welcomes you to the cause of the rebel alliance. The door opens and you are now outside with Poe's X-Wing and your transporter awaits in front of you. You board and the ship takes off. You leave the planet of Batu and it doesn't take long for some Tie fighters and a Star destroyer to appear and trap you in a tractor beam. The captain begs you to not reveal the rebel base to the First Order. Your ship is boarded and you leave from the day you came in from (I cannot tell you what an amazing effect this is, no video can do it justice. For all intents and purposes you have literally left the outside world and are now indoors on a space ship. It's outstanding). You are now prisoners and surrounding you are storm troopers, Tie fighters and droids. The group is escorted to the prison cells. where you are batched into interrogation groups. The cast members are outstanding, calling people scum and coming down hard on dissent. Think Nemesis Sub terra but with subtle acting and not unnecessary shouting. You enter your cell where Kylo Ren tells you how he will get the truth out of you personally. They leave and then a secret door is burnt through by the rebel alliance. Another great effect. You board your vehicle and the ride begins.

     
    What begins is a tour de force of physical effects, screens and Disney firing on every single cylinder. R5 will be driving you to escape pods on the ship but this is a long journey and I probably won't do the ride justice with my words. To start off with your R5 needs to convince other vehicles that he is escorting prisoners. These are just the new ride vehicles going to the loading area but the story implies these are evil droids and I just found it so clever. 
     
     
    You almost make it to pods when Storm Troopers appear and start firing at you. The vehicles head backwards and after two corridors enter a room full of AT-AT's. More storm troopers appear and Finn appears from behind some crates and urges R5 to take you down to the pods. Instead the lift takes you half way up the building and out into the control room of the Star destroyer. Kylo Ren and Hux are here, discussing the torture of the prisoners (ie Us). In front of them, rebel ships appear for the attack and Kylo turns around and sees us. He gives chase, first attempting to use the force to bring us back, luckily some doors close on him. We then head into a lift shaft but his light saber appears through the ceiling. We escape and head past some gun turrets firing at the rebel ships. These weren't working on our visit but they are supposed to move back and forth and your vehicle is supposed to move back and forth between them avoiding the gun fire. `You take a turn to the left and the rebels score a hit with the room being half destroyed. Around another corner and Kylo appears declaring your end. But we are in luck as another rebel hit reaches his target and it is implied Kylo is blown out of the ship. R5 takes you to the escape pods which works in the same way as a towers of terror lift shaft with a star tours motion simulator screen. You really feel like you've been jettisoned out of  a ship and are crash landing onto Batu. The Vehicle exists the pod and you are now back outside and have successfully defeated the First Order, hooray.
     
     
     
    It wouldn't be an understatement to say this is one of the best dark rides ever created. Disney have taken all of their 65 years of theme park knowledge and it feels like everything has been put into this ride. I was mightily impressed by every trick in the book being used to create this attraction and the perfect integration of screen based media and physical effects to put on the show. It works incredibly well and it is a miracle that it works as well as it does. Back to my original point, Galaxy's Edge needed Rise because it is the main event, the reason people want to be in a Star Wars themed area. it is incredible. This is an attraction that on a first ride will shock you and surprise you consistently. And that is more then 99% of rides out there can ever hope to achieve.
     
    A triumph in so many ways.
     
     
  11. Mark9
    To break up the flow of Benin Germany trip reports ( ), I've written a little something about my trip to Liseberg. Anyone who follows me on twitter or Facebook, probably knows what's coming. Alas, this will be a more detailed account of my trip.
    So I'm just going to start with, great park. It features a good selection of flat rides, a well paced fun rapids ride and a very peculiar log flume. There's not many parks which have four very re-rideable roller coasters and Liseberg arguably has three that you can ride over and over again. Well what about the fourth? Well this is where my report begins, Kanonen, an Intamin launch coaster that I know many on here don't like. In theory I shouldn't either. It demonstrates everything I don't like about the majority of Intamin rides such as those horrible restraints, lowish throughput, an attempt at a ride that should never got off the ground. And yet after the first ride I thought it was fine. The more I rode it the more I really liked it. I can't put my finger on why either. The launch for example feels like there's a trim at the end as the train loses speed very quickly. The top hat isn't anything to write home about. I like the vertical loop which has a lot of hang time as the train pretty much struggles to get round it. The stengel turn contorts the train horrifically and ironically, the ground hugging turn kills any momentum the ride previously had. And the inline which is fitted into a tight corner, barely making it before slamming into the breaks. It shouldn't be enjoyable, in fact most don't like it I'm rather fond of its unassumingness.



    So to put into perspective, this is nowhere near a top ten ride. That's okay though, as it's never going to pretend to be one, it never had an ambition to be fighting it out with Katun and Nemesis. No this is a take it or leave it launch ride. I'll take it but I know most will ignore and never return.
    With that little bit of awkward out the way, lets now go onto the big guns, Balder a big player in the Mitch Hawker poll and the 2nd most popular (queue wise) ride at Liseberg. I want to put it out there that ironically, whilst being quite tolerant of rough rides, when it comes to woodies I expect a bit of the old shaky. These are rides that feel more organic then constructed, the wood flexing and creaking as a train rushes through its circuit, I expect a bit of activity, I'm fond of being thrown about a bit. Balder is not that ride. Balder is more concerned with treating you nicely, chucking you into forceful ejector hill at every hill but never pushing it too far. I think that's more a failing then a positive actually. Every hill chucks you into the same thrilling sensation and when it does 7/8 of the same type of hill it does get a bit predictable.

    With that being said, it is a top tier ride. There isn't another woodie that I've previously been on that delivers such constant air time as this. Even the stunning Tonnerre de Zeus does lose a bit of momentum 3/4's of the way through. Here Balder delivers a thrilling and fast ride from first drop to break run. The little humps in particular are the rides highlight. One of the better woodies in Europe certainly but as relentless and out of control as Wodan? Not a chance.
    [interestingly, my partner Chris, said Balder was boring and was so predictable that he found it hard to enjoy]
    Onto a more classic attraction and a ride whose name I can't say without adding more ananana, it's Lisebergbanan, a classic if I ever did see one. This if you like is Schwarzkopfs crowning glory, a testament to the awesomeness of their rides, a people eating machine that is much loved by all that visit the theme park. One I thing I'm a big fan of is how it utilises the natural hillside to create a pacey, well designed attraction. Whilst never truly leaving its ground hugging nature, it uses the energy of the train in neat ways and never needs an extra kick like a second lift hill or launch area to get the train going again. We could use more rides like this in the modern era, too many parks concern themselves with gimmicks or tag lines and forget that getting through people should matter more then anything else. A fond favourite and very good in the dark.

    And now, finally; Helix.

    Instead of going through a full analysis of why Helix is so awesome, I'm just going to cover a few basis. I don't want to give too much away here for those who haven't been yet.
    1. The drop out of the station into the corkscrew is a sublime way to start the ride.
    2. The two air time hills are absolutely fabulous. By the end of my two days, the tops of my legs were aching from the sheer amount of air time.
    3. The turn after the first air time hill is incredible. Think Nemesis's first helix and then add a lap bar, it's an incredible moment.
    4. The middle half of the ride is sublime, seriously sublime. I cannot think of a ride out there that is as well paced and relentless as this. A perfect combination of layout, ride train and intensity.
    5. The second launch into the largest inversion on the ride is brilliant. Look out over the park on your ride and just enjoy.\
    6. The second air time hill. So good, it deserves a second mention. Utterly deceptive and yet awesome.
    7. A fast moving queue line is always a good thing. If the queue is out the door, it's only an hour long. Worth the wait and then some.

    So the real question when it comes to it is.. is it better then Blue Fire? I'm going to be controversial and say no. Blue Fire is far more fun and likeable then Helix but don't let that be a criticism. It's like saying do you want a million pounds or a million and one pounds. Both rides are so sublime and top of the field that it becomes irrelevant. And unfortunately in this age of lists and top tens, one has to be slightly better then the other. When it comes to the criticisms of Helix being it's throughput is slightly lower or its theming isn't quite as consistent as Blue Fire, thats just picking at straws. What we are seeing with these two rides is a demonstration of Mack's perfection. Intamin hasn't a hope of catching them now, even if their new lap bar is any good, it's too late for them to catch up with the diversity and perfection of the Mack model. All I ask is that the UK gets one soon, don't let this concept get away from us. Because if we got one, I'd have no doubt that Nemesis would be toppled from the top of the roost..

  12. Mark9
    Some rides hit you right in the gut with their immediacy in impressing you. Over the years I've done countless rides and things like The Hollywood Hotel Tower of Terror or Katun will give that immediate buzz from the get go. From ride to ride, you come away with the immense feeling of doing something at the top of the tree. Some rides take a little longer; it's why I never judge a ride solely on the first go.
    On this list are things like Rush, Thirteen and one that is rapidly becoming one of my favourite attractions, Space Mountain Mission 2 in Paris. I've heard all the criticisms and in some ways I understand them. It's rough, it needs new trains, it needs the old music back, the new theme isn't as good, it looks run down, half the effects don't work and so on. And yet when I'm next to the ride itself the smoke billowing and the loud roaring as a train leaves the cannon to embark on its Space mission, I get this warm fuzzy feeling inside. I feel like this is a ride geared to impress me, it wants to draw me in with it's giant cannon, it's Jules Verne furnishings, it's ride out of time look.

    Lets talk about the ride first and foremost, ironically for me one of the least important parts of Space Mountain. I think it's great. Whilst the ride has never done well in enthusiast circles (It sits at 246 on the Mitch Hawker Poll for example), that original well paced layout punctuated by three inversions and a matching soundtrack runs rings around sister ride Rock N Rollercoaster next door. The proximity of new (or re-working effects maybe) such as the corkscrew through an asteroid storm or the way the first inversion takes a long time of winding through the building before hitting you is a great piece of coaster design. The lift hill towards the super-nova always messes with me, at first I couldn't work out what was happening and I'm not exactly a rookie enthusiast. The final inversion, well I still couldn't put a name to what it is without checking rcdb. So really, what I'm trying to say is that even though it has a fair bit of bite to it, this is a ride I would love to ride again and again. Unlike many, I don't find the ride particularly rough. That being said, I also rather enjoyed Goudurix....
    My only criticism of this rollercoaster is the horrid jolt as you sit on the launch track. I've never enjoyed the backwards motion as you engage with the launch drive. The massive slow down at the top of the building is also a slight pace killer although thankfully it's almost forgotten the moment you descend into 'space.'

    In the time since I first rode this attraction, it has gone through a lot of changes. It currently sits in the middle of a massive refurbishment plan. All the signage and the ride building has all been cleaned up and a lot of ride effects such as the smoke that billows from the cannon or the meteorite strikes are now thankfully working. Its heavy rumoured that during its next refurb next year that the old Jules Verne story plot line shall return. I'm not sure how I feel about this as I never got a chance to ride the older version. I do wonder if it will be a step backwards or if perhaps a happy home between the two themes could work. A mission 3 perhaps. Suffice to say the addition of new trains would be a welcome change to the ride. People do have complaints with the restraint system (although not something I take issue with) and if it was to make a smoother experience I'm all for it.

    And finally, the ride theme itself. I think it's genius and puts it a step above its American and Asian equivalents. Before any complaints come in, I've not had a chance to ride Japan and Hong Kong but I'm talking purely form ride building perspective. Paris's version is pure steam punk glam. The glistening blues and golds of the ride structure is as aesthetically pleasing as it is original. And the Colombiard cannon is fantastic. I'll take points away from it because of the lack of a recoil but everything else makes this in my personal opinion, one of Disney's greatest triumphs. Overtime a track launches and the mechanical sound sounds of the cannon preparing to fire starts up, I stop and listen. Along with the on/off steam effects it really creates something special in Discoveryland.
    It's easy to become jaded about these things, after all it's a twenty year old ride and whilst Disney has created bigger and better things (Radiator Springs and Expedition Everest I'm looking at you), there is no doubt in my mind that Space Mountain is one of my favourite attractions in Europe. And that is something I never thought I'd say two years ago.

  13. Mark9
    It's been a long 14 years since my first trip to Phantasialand and despite my love affair with the park when I visited in 2006, It hadn't been a park on my radar to revisit. All it took though was a read of Benin's August trip report, some willing volunteers with the cash and just like that, it was off to Germany. For those that have never been, getting to the park is as easy as pie and incredibly cheap. I heartedly recommend it, despite having to fly on Easyjet at 7:05 in the morning as the train/bus system in Germany gets you to the park in less then an hour from the airport.
    For less then £200 we got two nights in Hotel Matamba, two days on the park and two fastracks for each of us. One thing we concluded on the trip was that the park is amazing value. Sure, it is one of the more expensive parks in Europe to get into but for the quality of ride you get and the cheapness in the park itself (5 euros for on ride photos, meals at fast food resauraunts for less then 8 euros, even better cocktails in the bar were cheap for European standards).
    With us all checked into the stunning Matamba (it really is stunning) we were off to the park. Despite some of the quality attractions held within, there is an aspect to the park that is stuck within the eighties. The entrance for instance is quite basic for example and doesn't look like it's seen any changes since the park opened. Reminded us of Epcot. We decided for our first ride would be the 2006 inverter, Black Mamba. Back when it first opened I thought it was a fantastic piece of work with a fast, intense ride cacooned within some intricate, detailed and beautiful theming. I'm happy to report, time has been kind to this ride and we all thoroughly enjoyed our rides. I disagree deeply with Benin on his analysis of the ride however. This is no Silver Bullet or Inferno that peeters out heavily at the end, this is a ride that maintains its intensity, speed and enjoyment from start to finish. The four inversions are taken right at the start of the ride, almost to get them out of the way quickly. The ride then takes on three high speed helices which I found pretty intense as the ride was running so well. I was even surprised to find a nice pop of air time as the ride dips into the first helix. The general ambience of the ride is the greatest of any B&M out there with only Oz'Iris giving any real competition. The level of detail is franklyy stunning so even if you aren't a fan of the ride itself, the theming and feel of the ride more then makes up for it. My only criticism is the aggressive staff. One actually pushed me backwards causing me to hit my head on the top of the train. Completely unnecessary on a walk on, one train operated ride.




    With the Biting ride done, we headed to the new for 2013 but actually opened in 2014 ride, Chiapas. First and foremost, this is for me, is the most beautiful ride in Europe. Everything about it has been designed to the nth degree. From the surrounding pathways which afford great views of the ride, to the queueline and ride itself intertwined so perfectly into a neat little package, there is nothing else quite like it. Even the queue itself, with the batching lanes being divided into fastpass, single riders, groups of twos and everyone else shows that thought has been put into how this ride is operationally run. Well it's top level and shows effort unmatched by anywhere else. But what about the ride itself? I have never come across a water ride run in such a precise and technically perfect way anywhere. Intamin have worked magic here with the different ride systems running perfectly in sync so that the ride show never feels under threat by the ride mechanics. The backwards room in particular is a highlight as is the final drop that feels far steeper and longer then it looks. Everyone comes off of this ride with a smile because it's fun. I in general hate Log flumes, but this goes to the top of my class and is easily my favourite water ride.


    Talocan was our next ride. I've never done a floorless top spin before as the one at Knotts was closed on my visit. Suffice to say, the theming and ride show really helps to push Talocan as a top tier attraction because the ride itself isn't as grand as everything else around it. That being said, this was one of the better ride cycles I've done but I still can't rate this as high as other much more appropriate and interesting flat rides. The restrain in particular was slightly odd as the bottom has a nice sharp pointy bit that could cause a lot of men to be unable to have children in the future. You have been warned.


    Back in 2000, Colorado was the main attraction if you like. Now, with Mamba, Winjas and Chiapas to help lighten the load, Colorado Adventure takes president as the main family rollercoaster on site. And it truly is a wonderful Vekoma mine train. The only real problem for it though is the first part of the ride. With the removal of other attractions and the addition of Chiapas, half of the indoor area has been removed exposing the ride itself. The job is clearly half finished as well as corregated steel sticks out over pathways and the shed area is completely on show. Which is a true shame as it ruins the illusion that this is a western themed ride. Luckily the ride after the second lift hill is intact and what follows in the dark is hair-raising. Truly scary with the ride jerking you around back and forth and you have no idea where you are going. Part of Colorados charm is that it can go from sedate little mine train to throwing you back and forth with no warning. The final helix in particular is excellent. I felt like I was dying or about to. It's fantastic.

    On our travels we took on the omnimover which can be descibed as Chinese Haunted Mansion. It's main flaw was that it was way to light in there at one point the view is solely a fire exit, illuminated up all nicely for your pleasure. River Quest followed which is a terrifying experience for all involved and makes it the only rapids ride that I'm not a fan off. We next ventured onto Mystery Castle which was terrifying as a 12 year old, but completely underwhelming as an adult. I like the idea of all of us strapped to the castle walls but the ride itself isn't scary enough. Nice concept blown by a rather blase ride.

    With this side of the park done, we went over to the Berlin and Wuze Town. Our first port of call was Winjas, the Maurer spinners featuring trick track. I was suitably impressed with Fear in particular but this time I was a bit more warey. When it comes to spinning rides, I expect a little bit of spinning but these two don't spin too well. Fear I found was better at it but both have a severe lack of it. The other thing is the trick track of the see saw and moving track kind of threaten the flow of the ride, they break the pacing and the rhythm. Thankfully, Fear has a surprise immelman.

    With Phantasialand, there is a real drop on quality on this side of the park probably to do with its location near local housing. Temple of the Knight Hawk is a dismal attempt at a Space Mountain rip off. It doesn't impress and left 'Fred', Dan9 and Tom feeling ill. The problem is it just isn't interesting enough and just goes round and round almost bored of itself. A similar effect can be felt on the Hollywood Ride, a rather dismal attempt at evoking Hollywood glamour but just coming across as cheap and run down. Sad and terrible is the only words I can use to describe it as. We tried on other rides in the area such as the Splash Battle which features no splash battling and nothing to really aim at, no effects whatsoever. We also tried out the Race to Atlantis which might have been good back in the eighties but is no longer relevant. Pirates 4D was a nice kick back to Thorpe when it was an up and coming theme park in the 2000's and the final ride to really talk about is Maus de Chocolat. I don't like the shooting system really in the same way that I don't like Toy Story Manias shooting style. I just can't get the hang of it which means I always lose. Sad times. I love the theming around it even if it is just a Ratatouille film rip off.
    So thats the theme park. A wonderful place to visit with half the park being ahead of the game and the other half sadly lacking. Luckily, the awesomeness of Mamba, Chiapas and Colorado really stick in the mind. The management here know what they're doing and it's a joy to visit. I recommend staying at Matamba as well, with a true ambience and joy to it. I even tried Zebra in the hotel restauraunt.


    A yummy Black Mamba cocktail!
    Thanks foe reading.
  14. Mark9
    Cedar Point. Magic Mountain. Islands of Adventure. When you think of American theme parks, these three really are the gold standard when it comes to Uk enthusiast interest. And for good reason CP and MM have a tonne of rollercoasters, IOA is a goldmine for theme lovers (if you can ignore the sheds). It sometimes amazes me just how many US parks fall completely under the radar like SF over Georgia, or Carrowinds or the park I'll be reviewing, Six Flags Great America. This is no run of the mill Six Flags park, housing the worlds first B&M rollercoaster (Iron Wolf), the worlds first B&M inverter and the one B&M wing rider in the Six Flags chain not to mention the RMC or intamin coasters.
     
    First thing to really cover though, Six Flags is expensive. $22 for parking and $15 for a slice of pizza. Geez. 
     
    Now thats out of the way, let us begin.
     

     
    X Flight opened around the same time as The Swarm and the two feel pretty similar. One of my biggest bug bears with the wing riders though is its use of effects. Up until Gatekeeper (oh I'll get to you later), all four wing riders I've done, rely massively on water or fire or mist and all four fall short because they either have nothing on at all or only a handful of effects. It's kind of frustrating knowing what the ride should be and what its actually doing. X Flight though, is safe, middle of the road B&M. We got the first ride of the day on front row left and it didn't feel like anything mind-blowing. A decent ride experience for sure, but if you want a good example, try Flug at Heide.
     
    We turned our attention to Demon, an arrow looper. American parks have a lot of these old school style Arrow rides and I can't hide it, I kind of love them. Knowing they were designed with pencil and paper and sure they've been outclassed massively, they are still fun (if jerky) rides. This ride was adapted from its initial layout as well, two extra vertical loops added to compliment the two corkscrews.
     
    Next, Raging Bull the only hyper twister that B&M have really ever built and I'm not sure why as this is a great ride. It's long, has air time, lots of force, an unconventional layout and the ride team were operationally perfect. I only wish we had ridden it more in a variety of seats as it was enjoyable and fun.

     
    We made our way to Viper, a wooden coaster which is the mirror image of the Cyclone at Coney Island. I liked this but I took no photos of it because I'm a lazy bum.
     
    Next ride was Superman Ultimate Flight which sported a 30 minute queue (so far we'd walked onto everything). This again, is super safe B&M and whilst the pretzel loop is as good as is found on Manta and Tatsu, the rest of the layout is a big underwhelming. It's better then Galatica if only for the pretzel loop but if you don't like the pretzel, there probably isn't much for you here.
     
     
    With Batman: The ride closed we decided to head to Goliath, our first ever RMC. I opted for front row and what we found is a masterclass in rollercoaster design, with one problem; it's too short. The ride experience is only thirty seconds long if that but its a damn awesome ride. I was beginning to see the hype but it would be the next day where I came to really feel what RMC are capable off.
     
    For now though, it was V2, one of those terrible Intamin launch impulse things and if you decide to read my Cedar Point blog, I'll save you time. These things kind of suck. If its walk on they are almost acceptable, but I've done three different versions now and they all kinda stink. It's okay though because next ride up was....
     

    It was Batman time. A little bit of history, I've previously done two of these rides and been underwhelmed each time. The 7 row version in Spain wasn't great and backwards at Magic Mountain just wasn't much fun. Finally it was time for the real deal, the first ever B&M inverter.

     
    It was awesome. It has theme, it is intense, it is snappy, it wastes no time at any point in the layout, its fresh coat of paint looks spectacular, it was just fantastic. 26 years on and it runs like an absolute dream. This Batman deserves all the praise regardless of the 11 other versions there are. This is the real deal.

     
    With our minds blown, we had lunch (very expensive) and had a ride on the Dark Knight, an outstandingly themed Mack wild mouse. We then tried to ride Whizzer but that was a no go, went to ride Raging Bull, got in the seat then got asked to get out of the seats and back behind the loading gates. Turned out their had been a park wide power cut and nothing was operational. We took a lap of the park, seeing what was going on but decided to cut our losses and head off. We missed out on a few rollercoasters unfortunately but maybe we'll head back one day. It's a short drive from Chicago and a is a severely overlooked theme parks.
     
    Six Flags in general is a bit of a dark horse. I've heard awful things in the past but with the three I've visted there's been good operations and friendly staff (not in a Cedar point 'how was your ride' kind of way either). I look forward to my next Six Flags park visit.
     
     
     

  15. Mark9
    I must admit when reviewing Disneyland two years ago I was way to harsh. Part of the nature of theme parks is having high expectations and them not quite being fulfilled. Part of that is my fault, I'd built the place up to be the place that Walt built, when in reality the place has grown beyond recognition from when he was alive. The aspect I wasn't quite prepared for was just how small (in comparison to Disneyland Parc or Magic Kingdom) Disneyland is and how crowded it could become. Everytime I think of the place I think of the bottleneck entrances to Adventureland and Tomorrowland and that somewhat overshadowed the excellent stuff that is contained within. So the time, a little older, a little wiser, here is another full blown review of Disneyland. Woo.
     
    So to start of with.

     
    The New
     
    Decked out for the 60th anniversary, the castle has been decorated in diamonds on its spires. Special 60th anniversary merchandise adorns each shop. Special 60th cake pops, toffee apples, muffins, cupcakes tempt even the stingiest gate. I'm a sucker for this stuff frankly. We tried nearly everything and I have to give top ranking to the cupcake with bavarian buttercream.

     
    Three special shows were introduced for the anniversary, the first being Disneyland Forever which is the main firework show in Disneyland. It's very reminiscent of Dreams in Paris but there are a few differences. Disneyland Forever uses projection mapping all down main street so that it's not essential to see the castle, it uses physical effects, my particular favourite was the Finding Nemo where the Matterhorn was used during the ring of fire scene. The snow effect during the inevitable Frozen scene was awesome as well.
    If Disneyland Forever was a more atypical fireworks show, then World of Color - Celebrate was far more representative of the history of Walt Disney and the company. It's come in for a lot of stick from Disney fans. I personally really liked it even though the Frozen scene was completely unnecessary. WOC-Celebrate bought a tear to my eye and a collective aww during the scenes such as Dumbo being hugged by his mother or Beymax. 
    I really enjoyed it.
     
    The final main addition was the Paint the Night parade. My highlight was the Cars lorry as it looks wonderful in its lights and on the whole, a very enjoyable parade.
     
    So what else is new (well, for us anyway)
     
    Alice in Wonderland
     (gulp)
    I really liked this. I normally have a problem with rides that try and tell a whole film story in less then three minutes (Peter Pan's Flight I'm looking at you). But because of the subject matter, Alice in Wonderland is a wonderful (pun intended) attraction that in my opinion, is worth the 40 minute queue we did on our final day.
     
    Finding Nemo Submarines
     
    I have to admit that this wasn't an attraction that I think is very noteworthy and I personally think I would have preferred the original version. Nemo to me, doesn't fit in that well here and it feels a little hokey. Like the omnimover at EPCOT, I feel the IP has been shoehorned in. I have a lot of respect for the ride itself and its size and scale but the subject matter isn't to impressive. Big props to Disney for keeping the thing going and even bigger props to the poor submarine operators, whose feet are exposed to guests at the bottom of the sub.
     
    Hyperspace Mountain
     
    I didn't like Space Mountain on my original trip, I'm happy to say that Hyperspace Mountain was a vast improvement. The use of projections through the ride of TIE fighters and X wings, as well as physical effects such as laser shots along with a ride that felt far zippier then before left for an impressive ride. 
     
    Grizzly River Run
    This rapids ride, whilst pretty much themed quite sparingly, is an intense, violent and soaking water ride. I found both of the drops terrifying and seemed to spin the boat more then I would really like. Would re-ride on a warmer day (It wasn't very warm when we rode!)
     
    Luigis Rollicking Roadsters
    New for 2016 was this redesigned attraction. Previously was a set of tires which with your body leaning in certain directions, would move the tire. It was a hard attraction to crack and was replaced this year with a ride based on the same technology from Ratatouille and Mystic Manor. I liked this for what it was. The movements of the cars is potentially better to watch then it was tor rise as watching the cars do there thing was mesmerising. 

     
    New Characters that we met


    Oswald, My personal hero!
     
    The old
     
    I felt this time, I was able to appreciate the rides far more and particularly the park structure. This was thanks to the previous trip, the app that displays live queue times and also lets you know what fast passes are available. We never queued more then ten minutes for Star Tours, Splash Mountain, Hyperspace Mountain, Indianna Jones, Radiator Springs Racers, all the busiest rides on park. We also learnt fairly early on that certain rides fastpass return times never get far enough ahead. Big Thunder Mountain and California Screamin' for example were always 40 minutes later. Even at night, we were able to get easy night rides on BTM and I have always been a big fan of these rides. We also used the parades to our advantage. Unlike Paris and Florida which have massive areas to avoid parade routes, Disneyland doesn't. When it's running, it effectively cuts the park in half. This means easy access and tactical positioning mean minimal queues at the best times. For instance, for the Soundsational parade, we positioned ourselves near it's a Small World so that when the parade ended, a quick run meant less then a five minute wait for the ride.
     
    Sure this all sounds rather strategic and boring and maybe it is.  By having frequent fastpass available, we utilised our day better and I found I appreciated the park far more. Rides that before, I thought of very little such as Mr Toad's wild Ride and Rodger Rabbits Cartoon Spin were suddenly more enjoyable. I still prefer California Adventure on a park basis. I love the variety of rides and my appreciation of Screaming' rises after every ride.
     
    And just to mention...

    I think it would be a crime to change this to Guardians of the Galaxy. I'm a massive fan of that film but compared to the Tower which in my opinion is a timeless classic, no flash in the pan film series will ever compare to a ride which is so thoughtfully themed, imagined, designed and constructed. Whilst it wouldn't be so hard for say a Brit to take (what with Paris less then three hours away and being eight hours away from Florida), it seems absolutely ludicrous that we are even considering a world where the Tower of Terror is replaced. 
     
    So, on that note, I had a much better time at Disneyland for my second trip to the Golden State. As a theme park, Disneyland is somewhat stretched to braking point. But there is no doubt for me now that with the addition of Star Wars Land, the park will go from strength to strength and I hope this solves some of the parks capacity issues.
     
    And of course Radiator Springs Racers is there, which is just one of the most beautifully scenic rides I've ever ridden.

     
    Mark9 out.
     
  16. Mark9
    There is no doubt that in terms of theming, attendance and atmosphere, Disney rules the roost in every corner of the world. From the magnificence of Cars Land, the beauty of Expedition Everest and the sheer escapism of Tokyo Disney Sea, it's clear that Disney is the king.
    But do you know what. Travel into Europe and we hold our very own treasure, one that has riches all of its own. From the throughput behemoth that is Europa Park, to the park with two of the best steel rollercoasters in the world at Miribilandia. We've got parks with the strangest names like Plopsaland and Tripsdrill, to parks that are so beautiful that despite the lack of rides are unmatched in Europe.
    That is why for 2013, try and edge away from the Merlin machine. We get so caught up in low throughput attractions, fastrack dominating our queue lines, the loss of magic, budget cuts and short, reduced hours that we start to forget what going to theme parks is all about. That first time visit where around every corner is an attraction you never knew existed. Where discovering new rides and new experiences is the name of the game, where getting on as many rides as you can is not what dominates your day.
    Even if isn't globe trotting to Bobbejaanland and instead popping to Oakwood, Blackpool, Flamingoland or even Lightwater Valley, making the attempt to visit a brand new park is so much more enriching and fulfilling then just going to Thorpe Park, Chessington and Alton Towers again.
    Trust me when I say, it is worth any cost, any time commited towards the trip.
  17. Mark9
    When I say to people I'm going on a holiday with a week of rollercoasters, they ask what do I like about rides. At first I said it was the rollercoasters and all the different rides but as I've grown up it is completely all about the immersion and escapism. And nowhere is escapism more true in the Netherlands which has seen massive park expansions in the last ten years. Theme parks are fully upping their games and as I've wanted to revisit Efteling and take my first trip to Toverland, 2019 seemed like the right time to take a visit.. so...
     
    Walibi Holland
     
    We had a game plan here, to hit Lost Gravity first and all the other rollercoasters before trying out Untamed. This plan fell completely apart when both Untamed and Lost Gravity delayed opening. So instead we tried Goliath first
     
    Goliath
    .
    For those that know me, I'm not a massive fan of the earlier Intamin rides. I don't have a high opinion of Expedition Ge Force and as much as I like Millennium Force it isn't a ride with much content. Goliath was a pretty pleasant surprise. It's got a lot going on but weirdly has a lukewarm reception in coaster circles. Lots of air time, two big helixes, a pretty amazing turn around after the large hill where the train turns to its side to corner. I was pretty impressed with the ride staff too who ran a very efficient ride. For those that have been on EGF, the loading takes a long time. Here, the staff were fast and the trains never stacked. This gained a 61 minute queue through the day but luckily we only queued 10 minutes for both of our rides.
    7/10
     
    El Condor

     
    The true highlight of Walibi Holland is the stunning El Condor, the worlds first Vekoma SLC. Now we only queued 10 minutes luckily for this but later on in the day this had a 90 minute queue. It was as rough as expected and if you have done an SLC, you know exactly what to expect.
     
    4/10
     
    We took a walk round the park as the parks Rock and rollercoaster clone now had an hour queue as did the Vekoma boomerang. Lost Gravity and Untamed still weren't open so we took a ride on the kiddy coaster and the Vekoma Madhouse which was very cheesy with its early 2000's sound effects. The ride was good though, the same as Hex really just a bit less themed. I enjoyed this surprisingly.
     
    It was after having a little look around that we saw that Lost Gravity was open. We queued 97 minutes for this..
     

     
    This is a more extreme Mack then most with thrilling inversions, good air time and a very different layout. Think of a Gerstlauer eurofighter but with even more aggressive drops. Later on in the day we took advantage of the single rider queue (majority of Walibi Hollands rides have them) and got on in about ten minutes. The outer seats on this are slightly rougher then your average Mack ride but it is very good.


    The main queuing cattlepen.
     
    8/10
     
    And wallah, straight after it was over to the now open Untamed.

    This ride reminds me of the entirety of Margate with large love letters all around the queuing area and on the rides main lift hill. One issue with the queue is because it's mainly a dirt pathway, in the rain everyone just gets a bit muddy on their trousers. It also has no cover so we just end up soaked by the time we got to get on. In the sun I can imagine it might be a bit much.

    The ride is absolutely fantastic. I genuinely find it incredible that this company just installs hit after hit. When people hype things up to a degree, I normally try to keep myself controlled and not read into the praise. It makes me glad that I can come to each ride with a completely open mind and just enjoy the ride for what it is. And Untamed was outstanding. Everything I value about rides sits in this attraction such as the great drops and air time, the insane pacing which particularly at the end of this ride is non-stop and breathtaking. For me it just lacks the length of Steel Vengeance but is worlds above Goliath at SFGA.
    10/10 and easily a top five rollercoaster.
     

     
    Rest of the day was just trying to lap up the other rides and get some credits such as the Vekoma Boomerang which was far above others of its type.
     
    And so, Walibi Holland is an interesting park. I'm not sure if I'm particularly bothered about getting back as to be honest its not so much a theme park as it is an amusement park. It's clearly going from strength to strength and its future is fully secure with Untamed being one of the best rides in Europe.
     
    Toverland
     
    With no exaggeration, Toverland is one of my favourite parks in Europe. Considering the park only opened in 2001, it has gone from strength to strength to have one of the best rollercoaster line ups and themed areas I could possibly want. This is what a theme park is to me, beautiful areas and rides that look beautiful, ride well and a place where you can just relax, sit back and just immerse yourself.
     
    Fenix
    Fenix represents the last of the B&M's in Europe for me to ride. I initially completed this on Flug Der Demon last year but then this and Valkyria opened. 

     
    Fenix is quite unlike all the other B&M wing riders I've done. The others are pretty... slow is a fair assessment. But this one absolutely zooms through its layout and is by far the fastest and most intense wing rider I've done. We managed front row on both sides and also near the back of both.
    The main drawbacks is the initial start of the ride is just a bit empty box. They've attempted theming with an ice dragon head breathing smoke at you but this start is 'lacklustre'. Once you finally get going though, what follows is an intense start with great air time, massive helixes and an enjoyable ride.

    7/10
    I love a list so..
    1. Gatekeeper
    2. Flug Der Demon
    3. Fenix
    4. Raptor
    5. The Swarm
    6. X-Flight
     
    Troy
     
    Excellent GCI. When people criticise Wicker Man for being too short I sort of understand it, especially from people who have ridden Troy. It is an action packed thriller of a woodie that has a long length and great air time moments.
     
    Dwivelwind

    8/10
     
    Wow. What a ride this is. We managed eight rides during our day and each one was better than the last. This thing spins like absolute crazy and is so re-rideable. Very much a big surprise and a highlight of the trip.
     
    And the final main ride of the trip is the Booster Bike which is okay but pales into significance to the other rollercoasters.
     
    To get an idea of how beautiful this place is though, here's a few photos fro Avalon which I adored and could have spent hours in. What an enchanting and magical place.

    So yeah, Please go.
     
    We also went to Efteling and Disneyland Paris which were both excellent days out. I love Efteling so much, its a real gem of a theme park and Baron 1898 just makes me squeal. Love it.
     
    Many thanks.?
     



  18. Mark9

    Happiness
    My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. 
     
    The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride.
     

     
    The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. 
     
    The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic.

     
    Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. 

     
    I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills.
     
     
    Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe. 

  19. Mark9
    In 2012, Thorpe Park is a maelstrom. It is a giant, it is a behemoth it is, put it simply a hit.
    Seated within its small grounds lies coaster after coaster and some of the most well known flat rides around. Top scans, Afterburners, giant swings, drop towers, sky swats. It even has some pretty nifty water rides in Loggers Leap and Tidal Wave. The Swarm surely secures Thorpe Park at the very top of the theme park tree.
    And yet, a part of me always harkens back to the days where Colossus and Nemesis Inferno ruled the roost, where the top five rides were of real variety, where you could rest away at Thorpe Farm or relax in Sunken Gardens. There are some that must think I'm mad, "Surely Mark, you're into top flight thrills, not boring, meandering train rides to a dull, down trodden farm, a past echo, an area that doesn't deserve its place in a technological forest."
    Sir you couldn't be more wrong and here is why.
    A theme park is more then just the rides that it contains. Sure you can throw ride upon ride upon ride at a place and charge to the hilt. But, particularly in Thorpe Parks case everything becomes samey. It says it all when Stealth, the parks only major roller coaster without inversions, is about the only ride that breaks the mould at Thorpe. The majority of rides at Thorpe spin you in some direction or invert you repeatedly. Many rides do both. Rides like Mr Monkeys Banana Ride and Depth Charge are becoming more scarce in a park that increasingly tries to intimidate you silly.
    Be it beyond me to criticise Thorpe Park and the way it sells its park. I do not have a degree in market research or target audiences and I will never pretend that I do. But I do personally think Thorpe have a problem. There is really, very little entry level rides left at the place and they are the rides that are increasingly being targeted for removal. It's questionable how long Depth Charge or Mr Monkeys or Chief Rangers Carousel have left before they are replaced by another fast, inverting, spinning flat ride. And part of me thinks this is sad. I never ride them and judging by Thorpe blindly ignoring them, I bet very few people still do.
    And this is why my favourite Thorpe Park era was 2003. A varirty of rides of all shapes and sizes, areas where you can rest, a time where every staff member genuinely cared about customer services and the appearance of the attractions and a time where there was real optimism about the direction of the park. Remember these were the days that Samurai still span in Mystic East, Eclipse was brand new and we had only just heard rumours about a possible Xcelerator clone coming to Thorpe Park.
    Exciting days indeed.
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