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Showing content with the highest reputation on 06/24/23 in all areas

  1. Hi guys. I don’t know about any of you, but one thing I personally like doing at theme parks is timing ride throughputs and observing the operations on rides. With this in mind, I decided to make a thread for like-minded people who are interested in throughputs and operations to share their throughput timings and operational insights from parks around the world. Whether your timings and operational insights are from Chessington, Europa Park, Six Flags, Cedar Fair, Oakwood or anywhere else in the world, I’d love to hear about them and I’m sure many others would too! My reason for deciding to create this thread is because I have some throughput timings and operational insights of my own to share. Currently, I’m coming towards the end of a trip to Florida, so I thought I’d share some of the throughput timings and general operational insights I was able to log at Islands of Adventure, Universal Studios Florida, SeaWorld Orlando and Busch Gardens Tampa. For various reasons, I could not time throughputs quite as comprehensively as I would normally like on this trip; things like metal detectors and themed queues obscuring sight of the rides at Universal and queues that were often too short to get a comprehensive average at SeaWorld and Busch Gardens meant that I had to rely more on chance occasions where I was standing within eyeshot of a ride at Universal in particular and as such, the averages are often based on lower amounts of dispatches than the 10 I normally aspire towards. Nonetheless, here are some of the throughput timings and general insights I was able to gain from Universal Orlando, SeaWorld Orlando and Busch Gardens Tampa. Islands of Adventure Flight of the Hippogriff (Theoretical: 993pph on 2 trains) - 951pph (2 trains, 12th June 2023, average of 3) Note: I did not ride this, but I got a good vantage point from the queue line of Hagrid’s. Hagrid’s Magical Creatures Motorbike Adventure (Theoretical: 1,700pph on 12 trains) - 1,617pph (unknown number of trains, 12th June 2023, average of 10) Incredible Hulk (Theoretical: 1,920pph on 3 trains) - 1,138pph (possibly only running 2 trains (as I did not stack, which I didn’t think was possible on 3), 12th June 2023, average of 4), 1,608pph (unknown number of trains, 21st June 2023, average of 3) VelociCoaster (Theoretical: 1,800pph on 4 trains) - 1,489pph (unknown number of trains, 17th June 2023, average of 3), 1,566pph (4 trains, 21st June 2023, average of 6) Universal Studios Florida Hollywood Rip Ride Rockit (Theoretical: 1,850pph on 7 trains) - 1,329pph (unknown number of trains, 13th June 2023, average of 3) SeaWorld Orlando Ice Breaker (Theoretical: 650-750pph on 2 trains) - 564pph (2 trains, 16th June 2023, average of 2) Kraken (Theoretical: 1,500pph on 3 trains) - I did not get an exact throughput for this, but the ride was running 2 trains and stacking on the brake run was routine. According to the dispatch timer in the station, the ride’s average park time seemed to be around 3 minutes. (16th June 2023) Mako (Theoretical: 1,680pph on 3 trains) - 960pph (2 trains, 16th June 2023, average of 4). In terms of general insights, there was quite often a gap in the station between trains and the dispatch timer showed the train being parked for as little as 60 seconds on some occasions. Manta (Theoretical: 1,500pph on 3 trains/2 stations) - I did not get an exact throughput for this, but the ride was running 2 trains and 1 station, and stacking seemed fairly common. (16th June 2023) Pipeline The Surf Coaster (Theoretical: Unknown on 2 trains) - 474pph (2 trains, 16th June 2023, average of 7) Busch Gardens Tampa Cobra’s Curse (Theoretical: 1,000pph on 8 trains) - 527pph (unknown number of trains, 22nd June 2023, average of 2) Iron Gwazi (Theoretical: Unknown on 2 trains) - 493pph (2 trains, 22nd June 2023, average of 5). In terms of general insights, stacking was routine and park times in the station averaged around 2.5 minutes according to the station dispatch timer, sometimes going as high as 3 minutes. Kumba (Theoretical: 1,700pph on 3 trains) - I did not get a reading for this, but the ride was seemingly only running 1 train. (22nd June 2023) Sand Serpent (Theoretical: 1,120pph on 10 cars) - 331pph (4 cars, 22nd June 2023, average of 4) Scorpion (Theoretical: Unknown on 2 trains) - 357pph (1 train, 22nd June 2023, average of 2) I hope you find this interesting; I know I certainly found this data interesting to gather! If I’m able to do any notable readings at Universal tomorrow, I’ll report back, but as my Florida trip is mostly over, I thought I’d report my current findings. If you have any throughput timings and/or general operational insights from a recent park visit that you’d like to share, I’d love to hear about them in this thread!
    2 points
  2. ML27

    Ghost Train - NEW for 2023

    The Sunday before it closed, the finale actor was wearing the costume. So that wasn’t even a change during the 4 days
    1 point
  3. I went on Ghost Train again yesterday. There's effectively no difference to the experience, beyond a different costume for the finale actor. Presumably the 4 day closure was focusing more on technical aspects, to do with computer hardware for the ride system, and similar things.
    1 point
  4. Matt 236

    Top 10's

    It’s time to update my top 10’s again. Coasters: 1/ Steel Vengeance 2/ Velocicoaster 3/ Zadra 4/ Toutatis 5/ Mako 6/ Iron Gwazi 7/ Taron 8/ Oziris 9/ Nemesis mk1 10/ Hyperion European Parks: 1/ Europa Park 2/ Phantasialand 3/ Energylandia 4/ Disneyland Paris 5/ Parc Asterix 6/ Alton Towers 7/ Toverland 8/ Liseberg 9/ Efteling 10/ Tivoli Gardens And now. Theme park hotels. 1/ Ling Bao, Phantasialand 2/ Grand Curiosa Hotel, Liseberg 3/ Efteling hotel, Efteling 4/ Plopsaland Hotel, Plopsaland 5/ Newport Bay, Disneyland Paris 6/ Cite Suspendue, Parc Asterix 7/ Splash Landings Hotel, Alton Towers 8/ Legoland Hotel, Legoland Windsor 9/ El Paso, Port Aventura 10/ Shark hotel, Thorpe Park Top 10’s a personal preference and based on numerous circumstances and things on the day.
    1 point
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