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Showing content with the highest reputation on 09/07/24 in all areas

  1. JoshC.

    Park Operations

    I keep forgetting that we don't have a general "Thorpe Park 2024" thread, or an Oktoberfest thread. So I'll stick my review in here for Oktoberfest It's kind of apt too, as you'd think that Thorpe have forgotten they have an Oktoberfest event going on. Oktoberfest came about in 2020 and whilst it was rough round the edges, it had potential. It's pretty much been the awkward middle child since 2021 though. It got better, but now it just feels a bit thrown together and rubbish. The Oktoberfest area is basically to the left of Ghost Train's entrance, with the stage, the ski lift carrier turned benches (which are pretty cool) returning, as well as snow-covered...Christmas trees? The event is leaning heavily on the more Bavarian Alps theme. By which I mean, it's the primary focus. The main Thorpe show revolves around it (the actors run a "fashion show" with what one of them should wear to go skiing). There's a set of roaming actors at set times who are "on skis". And my god, the show makes me cringe. The dance elements are good for what it is. But the speaking. It feels like the actors were told to watch Allo Allo and just copy the German accents. It's grating. Also, the Christmas trees. Why? The confused "Why is it Christmas?" vibe isn't helped by this song playing at the start of the family stage show: Hilarious. I should add: I believe in story, the actors are called the Furchtbar Gang. That's what it sounds like at least. "Furchtbar" is German for "terrible". So I guess the point is that they are terrible? Or meant to be terrible? But they're not - as I say, the dance elements make the grade. I don't get it. There's a couple of the pop up food places alongside Ghost Train's queue, which will no doubt stay through Fright Nights, and a bratwurst grill in Amity. There's a pitiful-looking bratwurst pizza available from Pizza-Pasta. In truth, Thorpe's Oktoberfest has never done it for me. Maybe I just don't like fun. So maybe this is doing the job, getting good reactions and there's a wider audience who love it. But it does feel like its been scaled back the last 2-3 years, and as nice as it is to get an extra boost during September, maybe it's time to lay it to rest.
    2 points
  2. Matt N

    Drayton Manor

    For those interested, I returned to Drayton Manor yesterday for the first time since 2022, and resultantly managed to ride Gold Rush for the first time. I promised a longer review, so let me properly delve into things, having had quite a few more rides since that initial take! I was intrigued to try Gold Rush, but some of the initial reviews seemed quite muted, so I went in with somewhat lowered expectations. But I have to say that it exceeded my expectations by a fair bit; I thought it was an absolutely excellent family coaster, and I thoroughly enjoyed it! The investment doesn’t just comprise of the coaster itself, though, with the wider Frontier Falls themed area also being new for this year. I’ll start with that… Theming/Area In terms of the theming for Gold Rush itself, I actually thought it was very nice overall! I think Drayton Manor have done a sterling job with the coaster’s theming and aesthetics, personally! To raise a few specific points of interest: I quite like the queue; it has some nice vantage points, the tunnels with posters and things are quite neat, and I think it’s overall been finished off very nicely! The station is very nice, with a very nice wooden look to it and some really nice details and thematic touches! As I rode more, I noticed a surprising amount of nice thematic touches around the ride area. For example, I noticed quite a nice water feature in the middle, I noticed that a pipe by the station was billowing out smoke, I noticed some neat little signs and written bits around the area… there are a few nice little touches, and things like that really add substance to the theme! The effects sequence in the “dynamite shed” is quite simplistic, but works well. The smoke and the synchronised audio is quite nice, and it’s reasonably effective overall despite its relative simplicity. On a minor side note, the American accent used on the ride is not terribly convincing (I overheard someone in the queue describing them as “the most British-sounding cowboy ever”, which I think is quite apt…), but that’s nothing more than a fun observation… I certainly couldn’t do any better! I think the overall finish of the ride just looks very pleasant and pleasing to the eye. It has some nice landscaping, the wooden look is quite pleasant, and it feels quite well finished off. In terms of the wider Frontier Falls area; I think here is where things falter slightly. There’s undeniably been real effort put into sections of it, but if I’m being picky, it falls slightly short of being a fully cohesive themed area and comes across a tad unfinished. It seems as though the will to do a full themed area was there, but the budget didn’t quite stretch to an entire themed area and they could only do bits of it. On the positive side, some of the new look facades look really nice with some fun details, I’m a fan of the sand effect paving that goes through parts of the area, and I also think that the rethemed Drunken Barrels (now called Blasting Barrels, I believe?) looks really nice and has clearly had real effort put into it. There was clearly intent from Drayton Manor to do a full Western themed area, and what’s there looks very nice, to be fair. In terms of why I feel the area feels slightly unfinished to me; there are some rides that don’t really fit in with the theme, and resultantly, I also think the area boundaries on the end by Accelerator and Flying Dutchman are slightly blurred. The main examples I’m thinking of are: The Haunting has had no changes to blend it in at all, with it still retaining the same English vicarage theme it’s always had. To be fair, however, it’s tucked away enough that it’s relatively inoffensive within the wider visuals of the area, so this is quite a pedantic one. The main weak point for me was Accelerator. I admittedly didn’t get to see the indoor queue, as it wasn’t open and I couldn’t ride it, but externally, it looks as though there’s been little to no attempt at retheming it and it now sticks out like a sore thumb. I hope they’re able to do a bit more to make this fit the area in the years to come. Flying Dutchman also really sticks out, but I’m admittedly unsure if it’s in the area or not. But overall, I think the themed area is nice, and the theming of the coaster is particularly nice and well finished off! I hope they’re able to finish off other sections of the area like Accelerator in time, as finishing off those bits will make it a really nice complete themed area! Now let’s discuss the coaster itself… The Ride To be honest, Gold Rush was a coaster I was more intrigued by than overly excited by. It was undeniably unique and I could see that from the get go, but when some of the slightly muted initial reviews flowed in, I was sceptical about how it would ride. However, I have to say that Gold Rush thoroughly exceeded my expectations; it was really, really good fun and I enjoyed it a lot! It is not the most intense coaster by any means, but I think it’s just good, clean fun, and I often find that a very enjoyable quality in a ride; intensity isn’t everything! In terms of some key points of interest within the coaster itself: I thought it packed surprising vigour at points; the backwards sections in particular were surprisingly forceful! The launches are quite good fun and have a nice punch to them. They’re not going to blow your head off, but for a family coaster, I think they do the job nicely. Some of the twisty bits were very good fun and felt quite dynamic. I think Intamin are excellent at throwing some nice dynamic twists and turns into their family coasters, and that really shines through here! The coaster is very smooth, with not a hint of rattle or roughness whatsoever. The trains are also lovely and comfortable! It’s a deceptively long ride. The track length isn’t very long, but the switch track technology means that you get quite a bit of ride time out of Gold Rush! In terms of the ride’s overall force set, I’d liken it quite considerably to Thirteen sans the drop track. A lot of the sensations feel very Thirteen-esque. I really like Thirteen, so I liked this! I think Thirteen marginally edges Gold Rush out for me if I were to pick a winner, but it’s actually very close for me; there’s certainly a much closer contest between the two rides than I’d expected before riding! The multi-cycle feature is intriguing. It’s certainly novel, and it does make you want to try the ride again later on! Of the two cycles, I’m unsure which I preferred; I thought the backwards section dropping down the lift was quite neat on Cycle 2, but I did think that the launch out of the effects shed was a bit better when done backwards on Cycle 1. I managed to get a lot of rides in various seats, and I think my preference errs towards the back row on Gold Rush, regardless of cycle. In terms of a critique, one very pedantic thing I would say is that the ride is quite lacking in airtime given that the layout looks like it was designed to offer airtime in places. It has quite a few bits where it threatens airtime, but doesn’t quite go the whole hog and actually give you any airtime. I’m not expecting top-tier ejector by any stretch, but that is one thing I think Thirteen does better; on there, you have a surprisingly decent moment of air on the first drop towards the back of the train, and some of the hills in the outdoor section provide some fun floaty airtime regardless of seat. Gold Rush didn’t quite seem to match the fun floaty airtime pops of Thirteen, and to be honest, that is probably the one thing that keeps Thirteen fractionally ahead of Gold Rush for me. If Gold Rush provided those fun floaty pops, then it might have beaten Thirteen for me. This is a very pedantic critique, though, and doesn’t notably detract from the ride! Overall, then, I think Gold Rush is an absolutely cracking little coaster, and a superb addition to Drayton Manor! It’s my favourite coaster at the park by some margin, and for families, I think it’s a simply superb coaster that should please everyone in the family! It is not the most intense of coasters, but for the 1m height restriction, I think it packs some really good thrills and is a great coaster for the younger kids while also pleasing the older members of the family; I certainly came off with a smile on my face every time, anyhow! For the whole family demographic, I think it’s the fun, rerideable family coaster that they needed, and it suits the park’s new direction down to the ground. If we’re doing like-for-like comparisons with similarly scaled coasters, I would say that it is my favourite coaster in the UK with a height restriction of 1m or below, beating out anything on offer at Paultons Park (the commonly cited poster child for a great family park in the UK, with a thoroughly enjoyable selection of family coasters). The coaster itself is also themed really nicely, and what they’ve attempted with the wider themed area is very nice! I just hope that they’re able to get a bit of additional budget to fully complete the area and theme in some of those rides that currently stand out; that would be the icing on the cake! To close off my Gold Rush review, have a few assorted pictures I took: On a side note, I also managed to experience The Wave for the first time following the sit-down conversion, so I’ll briefly cover that too. I’ve long held the view that Shockwave would be greatly improved with sit-down trains, so I was intrigued to try it out. I think The Wave does improve somewhat on Shockwave… but sit-down trains aren’t the game changer I’d perhaps hoped they might be. They are generally comfortable and do make some of the better qualities of the ride layout shine through better; some of the inversions are reasonably decent! However, the ride is still a bit rough in places (although you admittedly feel the roughness a bit less with no OTSRs), that brake run slam at the end is still horribly violent, and it still hasn’t got the most interesting of layouts. I also noticed that the lap bar sometimes tightened a fair amount during the ride, and the new trains are also not terribly efficient for operations. The staff need to pull down the lap bar to a very specific place and ask you not to touch your bar, and then they need to press a different button before they push down your bar again to tighten it properly. It does make the operations rather inefficient. With that being said, I think it’s overall an improvement. The ride is more comfortable than before, and it also fits the park’s new direction a lot better seeing as younger kids can ride it. It fits the bill quite nicely as a “first big inverting coaster”! If you’re interested, I also wrote a trip report about the rest of my day at Drayton Manor:
    1 point
  3. 5th September 2024: Drayton Manor Hi guys. Today was an exciting day; the day of my solo trip to Drayton Manor! With my last visit being in 2022, I was returning to the park to check out Gold Rush, the final new-for-2024 UK coaster for me to ride, as well as The Wave following the sit-down conversion, and to take in the various other delights of Drayton Manor! Today started early, with me making the 5 minute drive to my local train station at a bit before 7am to take a 7:24am train to Wilnecote, arriving in Wilnecote at 9:04am. This train was very prompt, and all went well: After I arrived in Wilnecote, I walked the 30 minutes or so from the station to Drayton Manor, getting to the park entrance at just gone 9:30am. Aside from one other small group, I was the first at the park entrance, putting me in good stead for entry into the park at 10:30am: After entering the park, my initial idea was to head to Gold Rush and get the new credit out of the way. However, I waited around the area for a few minutes, and the ride didn’t seem as though it was going to open any time soon, so I eventually changed course and went to the other “new” ride since my last visit… The Wave The Wave was open and on a practically walk-on queue, so I decided to have a go on there. I was interested to try The Wave out, as I’ve long held the possibly controversial opinion that Shockwave would have been greatly improved with sit-down trains. So, how was The Wave? Did it improve on standup Shockwave as I’d long suspected it might? Well, I was seated in row 2, and the answer is yes overall, but I think the ride’s flaws are still quite apparent. On the positive side, the new trains are generally very comfortable, and a considerable improvement on the old standing trains. As I suspected, this has allowed some of the ride’s more decent elements to shine through more; some of the inversions are quite decent. However, it is still a bit rough in places (albeit you feel it slightly less due to the lack of OTSRs), that brake run slam is still horribly abrupt at the end, and the ride also doesn’t have the most interesting of layouts. I also noticed that the lap bar occasionally had a tendency to tighten quite noticeably during the ride. Nonetheless, I do think it’s overall an improvement, particularly seeing as the new trains open it up to a wider audience and allow younger kids to ride. I think it fills the role of a “first big inverting coaster” quite nicely!: After The Wave, I decided to do another ride in Adventure Cove… Maelstrom Maelstrom was on a walk-on queue, so I decided to have a ride on it. I can never complain about a walk-on queue! But how was the ride? Well, I’m perhaps controversially not a huge fan of gyroswings, and Maelstrom isn’t really an exception to that, but I have to say that it is probably my favourite gyroswing of the 3 I’ve ridden. There is some nice speed in there and the odd bit of airtime, but I don’t find the sensations to hit as hard as they do on, say, an S&S Screamin’ Swing, and I’m not a huge lover of the spinning aspect. Overall, I’m not a huge lover of gyroswings, but to be fair, I must admit that Maelstrom is probably the strongest gyroswing I’ve ridden: After Maelstrom, I decided to try another Adventure Cove flat ride, but one that I’d never done before… Wave Swinger As with most things thus far in my Drayton Manor day, Wave Swinger was on a walk-on queue, so I decided to take a ride on there. I was interested to try Wave Swinger, as other than a solitary ride on Twirling Toadstool at Alton Towers as a very young child, I had never actually ridden one of these swing rides before. So, how was the ride? Well, I wasn’t the biggest fan, with my key gripe being that it felt rather spinnier than it looked off-ride, meaning that I found the experience mildly dizzying, to say the least. That’s down to my poor spin tolerance rather than being the ride’s fault, but overall, I wasn’t a huge fan: After Wave Swinger, I noticed that a key draw of my visit was finally open, so I decided to make a beeline for it… Gold Rush Gold Rush had now opened, so I decided to head on over and take a ride on there. Once again, this ride was practically walk-on, and I waltzed straight into the back row. I can never complain about that! But how was the ride? Well, I’d heard quite muted initial reviews of Gold Rush, so I went in with somewhat lowered expectations, but I have to say that it definitely exceeded my expectations. I thought Gold Rush was absolutely fab, and it was a very pleasant surprise! Don’t get me wrong, it is not the world’s most intense or thrilling coaster, but I thought it was just really great fun and very easily rerideable! There are plenty of fun twists and turns, the ride packs surprising vigour in places, it’s smooth and comfortable, it’s long, and overall, I just thought it was an excellent family coaster! The theming is also lovely, and overall, I think it’s an absolutely superb fit for Drayton Manor, and exactly the sort of fun, rerideable family coaster they needed, in my view: After Gold Rush, I headed to the final operating non-kiddie coaster I hadn’t yet ridden… Jormungandr As with everything else, Jormungandr was on a practically walk-on queue (you’re probably sick to death of me saying that by now…), so I decided to give it a go. So, how was Jormungandr? Well, it’s all right for what it is, but I wouldn’t call it an overly strong powered coaster. It has its fun moments of mild speed, but it seems to really struggle up any kind of incline and have considerable stretches where it goes very slowly. Between that and the fact that it’s also somewhat rough whenever it picks up speed, I’d definitely argue that Jormungandr is showing its age a tad now, but for what it is, I think it’s overall OK: After Jormungandr, I headed for another ride on The Wave. This time, I was seated in row 3, and it was similar to before; an improvement on the old Shockwave, with more comfortable new restraints and some decent inversions, but still not without some notable flaws: After my reride on The Wave, I headed for two back-to-back rerides on Gold Rush (one in row 7 and one in row 10). As with before, I found the ride to be a fantastic family coaster that was great fun and definitely proved a positive surprise: After my rerides on Gold Rush, I briefly sat down to eat my lunch, timing the throughput of Gold Rush as I ate (for those interested in such matters, my reading was 511pph). I then headed for a reride on The Wave; I was seated in the front row this time, and while it was probably the best ride I’d had on it so far, my thoughts remained quite similar: After my reride on The Wave, I then headed for a reride on Jormungandr; I was sat in the front row this time, and similarly to earlier, I thought that the ride was OK for what it was, with some fun moments of mild speed, but nothing particularly earth-shattering. Sat up front, however, I did notice some rather disconcerting creaking noises as we re-entered the station…: After Jormungandr, I headed to my first different ride for the day for a couple of rides… Thor Thor looked empty and like it was looking for riders, so I decided to give it a whirl while I was in the Vikings area. While I’m not generally a huge fan of flat rides, I didn’t remember Thor being too bad back in 2022, so I was interested to take a ride on there. So, how was the ride? Well, I’m sorry to say that it wasn’t quite as good as I’d remembered in 2022. While there was some good speed in places, the ride was a little spinnier than I’d previously remembered, and today, I also found the motorbike-style seats rather uncomfortable: After my ride on Thor, I headed for two more back-to-back rides on Gold Rush (one in row 2 and one in the back row), and I really enjoyed them once again. Gold Rush has been such an excellent addition to Drayton Manor and given them the rerideable, fun family coaster they really needed: After the two rerides on Gold Rush, I decided to do something slightly different and head for a dark ride… Sheriff’s Showdown Sheriff’s Showdown was walk on, so I decided to take a ride on there. I thought a dark ride might mark a nice change of pace at this point, and Sheriff’s Showdown was right there in front of me! So, how was it? Well, it was good fun! I’m not very good at interactive dark rides, but I found Sheriff’s Showdown to have quite a nice, self-explanatory shooting system. There are also some nice props and sets in there; I particularly liked how some of the props reacted to being “shot at”, which added a nice touch compared to something like Duel where you shooting targets had no impact on any of the surrounding scenery. Overall, then, Sheriff’s Showdown provided a nice dark ride diversion for a few minutes; in terms of my score, I got 7,800: After my ride on Sheriff’s Showdown, I had a go on the other dark ride directly next to it… The Haunting The Haunting was right next to where I was, so I decided to give it a go. This was the first time today where I had to wait for a few minutes; due to the manner in which The Haunting operates, wherein the experience only runs every 15 minutes, there is often a small wait outside. It didn’t take long, however, and me and one or two other groups with small children were ushered inside the building before we knew it. So, how was The Haunting? Well, I thought it was quite good! The various pre-shows are quite good and atmospheric on there, and while the madhouse portion itself is perhaps weaker in terms of ambience and effects than some others I’ve experienced, it still provides a solid conclusion to the experience nonetheless! I also had a rather eerie experience on here… you may remember that I mentioned that the two other groups joining me in the Haunting were groups with small children. Well, said small children were put off the ride portion of the experience by the spooky pre-shows… so they skipped the ride portion, meaning that I ended up being the only person in the entire Madhouse! I’ve done rides on my own before, but I’ve never done something like a Madhouse on my own and been the only person in the entire experience before… it was incredibly eerie! That certainly added an interesting angle to the experience for me, anyhow: After The Haunting, I then went for two more fun rerides on Gold Rush. I was seated in row 11, and I did both rides without leaving my seat!: After that, I went for another reride on Jormungandr. I was seated in row 13, and similarly to earlier, it was OK, with some fun moments of mild speed: I then went for another reride on The Wave, where I was seated in row 2. Similarly to earlier, it had some decent elements and felt somewhat improved over the standup version: I then went for two more back-to-back rerides on Gold Rush (one in the front row and one in the back row). By this point, the cycle had changed to Cycle 2, so that provided a different experience; I’m not entirely sure which of the two cycles I prefer, to tell you the truth: After my two rides on Gold Rush, I decided to go for something slightly more relaxing… Polperro Express The Polperro Express had only a short wait, so I decided to take a relaxing detour on there. I’d never ridden it before, so I was interested to see what it was like. I have to say that it was a very nice ride; there’s something quite charming about a steam train, and it was nice to just sit back and take in the sights of the park for a few minutes: After my ride on the Polperro Express, I went for two back-to-back rerides on The Wave (one in the front, one in the back). These were enjoyable enough, even if that brake run slam became no less abrupt with successive rerides: I then went to my final different ride for the day… Flying Dutchman Flying Dutchman was walk on, so as I’d never ridden it before, I decided to give it a go. My relatively poor spin tolerance is well documented at this point, so I wondered whether I’d find the ride too spinny, but it wasn’t too bad, with the ride being a relatively sedate experience: After my ride on Flying Dutchman, I decided to have a reride on Jormungandr in row 16: I then closed out the day with 5 back-to-back rerides on Gold Rush (4 in the back row and 1 in row 3). This was a great note to end the day on; Gold Rush is such a fun and rerideable coaster: After my final rides on Gold Rush, the 4:30pm closing time had arrived, and I headed out of the park. To get back home, I actually had to do something slightly different and go from Tamworth station instead of Wilnecote, so my good friend Uber once again came in handy. As with my South East trip in June, Uber proved excellent; I could not say enough good things about it. As for Tamworth station itself; this was a confusing station. The split level platform meant that it took me a good few minutes to get to the right platform… I also changed in Birmingham New Street on the way home, and that is an impressive station following the revamp work! I was a particular fan of the giant animatronic bull; I thought that was very cool! I eventually got picked up in Gloucester at around 7:30pm, thus bringing my day to an end: So, that just about wraps up my day at Drayton Manor! I had an excellent day; I was thrilled to get on both Gold Rush and The Wave, and I was thrilled with the deserted crowd levels, which meant that I ended the day on a ride count of 31 (!). That is a new record ride count for me in one theme park day (albeit only narrowly beating my previous record of 30)! For those who have lost track, my final ride count was as follows: Gold Rush x14 The Wave x6 Jormungandr x4 Maelstrom x1 Wave Swinger x1 Thor x1 Sheriff’s Showdown x1 The Haunting x1 Polperro Express x1 Flying Dutchman x1 I had a brilliant day both riding new things and reriding things I’ve done before, but I have to say that Gold Rush was a definite highlight! Apocalypse was a brilliant ride that left big shoes to fill, but Gold Rush is a more than satisfactory replacement, in my view; it’s a brilliant family coaster that’s fun and rerideable, and it thoroughly exceeded my expectations! It’s such a good addition to the park, and exactly what they needed! On a personal note, I was also happy for another solo trip to go well. I know I’ve been on a solo day trip to Drayton Manor before, but it does always give me a confidence boost when these things go well! Thanks for reading; I hope you enjoyed this report! You haven’t got long to wait until my next one, as I’m off on my first ever visit to PortAventura World in Spain on Monday! I can’t wait to get to another major European theme park, and I can’t wait to experience headline coasters such as Shambhala and Red Force for the first time!
    1 point
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