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I got a few throughputs on my trip, some which slightly surprised me (some didn't) Europa Park Voltron - 1382 people per hour (ppH) - (Theoretical 1600). Slightly down on its theoretical of 1600 but still a good number. My husband tracked a day before and it was running at 1598 an hour which is pretty much bang on. Swiss Bobsleigh - 963 pph (Theoretical 1100). Obviously it's not getting this number as a lot of carriages will only have one person in them. Nonetheless, a very good number for a support rollercoaster Matterhorn Blitz - 784 pph (Theoretical 960). Mightily impressive number for a wild mouse, its run remarkably well and the 20 minute queue board was accurate. Disneyland Paris Thunder Mountain - 1840 pph (Theoretical 2424). Not really sure where that theoretical number comes from, 1800 is still a good number. My only problem with Thunder is that every day it has a massive shutdown which takes it out of action for 2 hours minimum. As regular as a 2pm storm in Florida. Small World - 2723 pph. Amazing number. if you ever see Small World on a 30 minute queue, its a very busy day.. Indian Jones and the temple of peril - 925 pph. Not bad for a support rollercoaster but nowhere near the level required for Disney.. well at least it wasn't back in 1995. Nowadays this would be considered a fantastic number for a disney attraction. Buzz Lightyear Spin - 2450 pph. Not much to say here, great number. Phantom Manor - 2050 pph. Number affected by a stoppage for disability guests. However, this is still a great number. Efteling Baron 1898 - 692 pph (Theoretical 1000). This was on two trains with a 20 minute queue and to be honest the third train always sits on the breaks waiting so actually this was the best they can do on a 33% capacity drop. It was running very consistently and lets face it, its an amazing ride whatever the wait time. Python - 583 pph. Not bad considering it was on a one train service. Wait was 30 minutes but the staff were fast and effective.2 points
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A poster has been seen which says 'the final beach party', interested to see what they do with this space!1 point
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Nothing official, just lots of rumours to do with the wheels not being able to take the strain of the speed and launches. Lots of conversations around hairline fractures in the wheel assemblies. ThunderVolt (which is the other Intamin to Zamperla conversion) is open and running with none of TT2's issues. Sirens Curse feels like a knee jerk reaction to something more than a required investment. Cedar Point isn't lacking in the beyond vertical drop department or the thrill rollercoaster department. Beyond the hype of another tilt coaster being added, this is a pretty odd investment which I don't really get. But its there park, they can do what they want with it.1 point
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12th September 2024: PortAventura Park Day 3 It was our final day in PortAventura Park today before heading home! We weren’t really able to have a full day today, as we had to be out of the park by 3:30pm to catch our shared transfer back to Barcelona Airport to fly home, but we nonetheless headed back into the park to mop up some more goes on some of the best attractions! I headed into the park early on my own this morning, with my mum and dad joining me later. I headed down to the Hotel Gold River entrance at around 9:50am, and entered the park a bit before the 10:30am opening time: Upon entering the park, I decided to repeat my winning strategy from yesterday and head to China first. Resultantly, I started my day on… Shambhala Shambhala had a very short pre-queue, so I decided to start my day on there. I was in the queue early enough to be batched onto the very first train of the day… but unfortunately, wind (well, “adverse meteorological conditions” as per the tannoy announcement) meant that the ride didn’t open until 20 minutes after park opening. Curiously, they had to take off a train and run the ride on 1 train for it to be able to open in the wind; I’ve never seen this on a coaster before. Whether it’s a case similar to The Big One where the ride supposedly has slow and fast trains for different weather conditions, I don’t know, but to be fair, it was windy enough that I can believe it might have caused a 250ft coaster to experience difficulties with operating. Anyhow, how was the ride? Well, I was seated in the back car, and it was absolutely sublime; it was possibly in contention for the best Shambhala ride yet! The airtime was strong and phenomenally sustained, the ride was so fast (and felt faster than usual in the windy conditions), and overall, it was every bit as sublime as I’ve come to expect from Shambhala! That ride was a wonderful way to kick off the day: After Shambhala, I then decided to head onto the other coaster in the area… Dragon Khan Dragon Khan was on an advertised 30 minute queue, so I decided to take a ride on there. Like Shambhala, Dragon Khan had been forced to drop down to 1 train to operate in the windy conditions, so capacity was reduced, but the queue still took only 35 minutes nonetheless, which I didn’t think was too bad, personally. But how was the ride? Well, I was seated in an outer seat on the very front row, and it was similar to previous rides; it was a bit rough in places, but overall not too bad, and the ride had a decent layout with good forces, good pacing and decent inversions: After I got off Dragon Khan, my mum and dad had entered the park, so I met up with them in the square in China before we headed to an attraction we hadn’t yet done… Templo del Fuego Templo del Fuego was on an advertised 20 minute queue time and we hadn’t yet done it, so we decided to give it a go. I’ve often heard that this attraction doesn’t open very often, and I’ve also heard that it’s very good, so I was intrigued to try it out. The queue ultimately only took around 5 minutes, and we were inside the attraction promptly. So, how was it? Well, this style of actor-led attraction isn’t entirely my sort of thing, but I have to concede that it was rather entertaining! Even though I didn’t understand too much of the speech, as it was in Spanish, the actor did a good job of entertaining the crowds, the premise was quite clear even without knowing too much of the script, and the special effects were spectacular! There were also some surprises that I wasn’t expecting… overall, Templo del Fuego was quite an entertaining detour for a few minutes, and I’m glad I got to do it: After Templo del Fuego, we started to gradually work our way around to Meditarranea, firstly stopping off at… El Diablo El Diablo was on an advertised 10 minute queue time, so I decided to take a ride on there. As advertised, the queue took 10 minutes; you can never complain about that! So, how was the ride? Well similarly to yesterday, it was a fun mine train coaster with some fun helixes and good bits of speed, and it also felt a bit smoother than yesterday: After El Diablo, we decided to head over to Street Mission, which was advertising a 10 minute queue, for another ride after enjoying it yesterday. However, it unfortunately broke down while we were in the queue for it, so after 10 minutes or so with no action, we eventually bailed: We then decided to head down to Meditarranea for lunch, after which my parents took the train from Meditarranea to Far West to leave the park. Being left to my own devices for a little longer, I initially decided to check out Hurakan Condor, as I hadn’t ridden it yet, I’m a fan of a good drop tower, and it was on a 30 minute advertised queue time. However, as with yesterday, it unfortunately was a pretty much static queue; I stuck it out for 10 minutes or so, but I left after it didn’t move. This proved a sound decision, as the advertised queue time had shot up to 1h 30m by the time I left: I then decided to head to China and scope out Shambhala for a reride, but it was unfortunately closed for a weather delay (it was still pretty windy at this point). As Dragon Khan was still on 1 train at this point due to the weather and had an eye-watering 2.5 hour advertised queue time, I decided to veto a reride on that too. However, a favourite from earlier in the trip that I had yet to reride was on an unusually low queue, so I decided to head to… Uncharted: El Enigma de Penitence Uncharted was advertising a 40 minute queue time, so I decided to take a ride on there. This was the first occasion where I’d seen it on an advertised queue time of much below an hour, so as I’d found Uncharted an excellent coaster earlier in the week, I decided to take full advantage of this! The queue time was in fact overstated; the queue only took 30 minutes, and moved fairly decently. You can never complain about that! But how was the ride? Well, my thoughts were very similar to what they were on the first ride. The coaster hardware itself is excellent, with the launches, fun twists and turns and various tricks making for another excellent example of an Intamin family thrill coaster, but the on-ride theming leaves much to be desired for a ride of this style, with the ride largely taking place in a pitch black warehouse and the screen scenes being really rather poor in terms of theming. I find the on-ride theming (or lack of) on Uncharted baffling, as the queue is gorgeous and Street Mission across the park shows that PortAventura clearly has strong dark ride prowess and can make absolutely superb immersive attractions. Nevertheless, the coaster itself was still excellent and put a smile on my face, and as much as I can nitpick, that is the most important thing after all: After getting off, I pondered another ride on Uncharted, but it was getting closer to 3:30pm and reriding Uncharted at the queue time it was at would have been cutting it a bit too fine to get back to the hotel for 3:30pm. I scoped out other attractions, but a lot of things either had a queue too long to get back in time for 3:30pm, would have taken too much walking from my current location in the park to get back in time or both. As such, I decided to call it a day there, bid PortAventura Park goodbye for the last time and head back to the hotel to meet my parents and get our transfer to the airport: So, that wraps up my final day at PortAventura Park! Today was definitely a weaker day than others on the trip, but PortAventura can’t help the weather. It really was very windy; if we had been in Florida, it felt like a very “there’s a thunderstorm coming imminently” sort of wind, and seeing as I saw Alton Towers practically grind entirely to a halt in similar, if not weaker, wind back in March, I don’t think PortAventura dealt with the circumstances badly at all. We also never went into today under the pretence of it being a full park day; we always knew we had to be out before 3:30pm to catch our transfer, so we were pleased with anything we got, realistically. Given I was only in the park for around 4.5 hours, I’ve done far worse than 5 attractions in that sort of timeframe before! That isn’t just the end of the day, but also the end of the trip. I’ll write a longer summary post when I’m back in the UK, but in short; I’ve had an absolutely fantastic trip! I loved PortAventura World, and it’s definitely right up there as one of the strongest theme park resorts I’ve visited in Europe for me! Thanks for reading; I hope you’ve enjoyed this report, as well as the wider series of reports from the rest of the trip! I’ll post a longer review of PortAventura as a whole when I’m back in the UK, but trip reports-wise, I think that’s probably it from me for theme park trips this year. It’s been a terrific year, and PortAventura was an excellent way to end it!1 point
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Despite reports to the contrary, I honestly did not find PortAventura's operations, queues or Express Pass nearly as bad as expected, and I thoroughly enjoyed my 3 days there!1 point