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Marc

Admin
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Everything posted by Marc

  1. Looks like the passes have gone up £10 on this years prices - still good value for what you get etc.
  2. Marc replied to Garyy's topic in The Past
    Whilst i agree it don't look like any works been done to the ride, its probably not quite as bad as it looks, all it would need is a sweep of the trough and the wood fixing around the bottom of the drop and it would look just as it did at the end of last season!
  3. Marc replied to Tom's topic in Nonsense
    Sorry I should know better!
  4. Peaks within the big top on thorpes snapchat!
  5. ^I maybe wrong but i think it depends on the dates - the earlier typically quieter ones have fewer restrictions than half term week.
  6. I dont think the glitches it has are heat related - the 10 minutes of the holding scene (green smoke) would have been due to a (lengthy!) delay on the train ahead for what ever reason. The other glitches ive had on it are when the vives seem to lose connection to the lighthouses (Small black boxes attached to the ceiling of the trains) so it dont quite know where you are - most of the time this is just for seconds but ive had it an entire train before.
  7. Theyve never said fastrack won't be sold this year - they said it wasn't sold at the moment and never said when it would be!
  8. Marc replied to Sheepie's topic in UK Attractions
    Not sure they could really enforce anyhing legally once they are no longer the owner of the props though?
  9. Marc replied to humjosh's topic in General Discussion
    Not an issue as such these rides and the ones mentioned above (Slammer - Samurai) all have their own ride themes - they will play the areas music (in this case colossus theme) if the rides local music isn't playing - you'll notice on Samurai / Slammer if being loaded slow at the end of the loading themes the area music will then play. Colossus station is also fixed now! think that's how it works!
  10. Marc replied to Garyy's topic in The Past
    The official line is they "hope" for it to make a splash back in 2017. Its perfectly possible once renovations start they find issues which are not feasible to fix.
  11. Im aware of that - but then I'm not sure what Merlin / Figment would have to gain from installing the highest end headsets without the power behind them to run it. Up to now it seems most of the rides issues are actually not VR related - that said I'd agree there's room for improvement!
  12. Agreed - I was only pointing out merlin didn't cheap out on the tech on this ride. The vast majority of the complains regarding VR seem to revolve all around the 2nd train - I've no doubt the park will be taking on board the feedback and working on ways to improve it - the fact the first train seems mainly well received shows the Figment / merlin etc are more then capable.
  13. You do know the HTC Vive is widely considered the best (and most expensive) VR headsets on the market? Cant say much for Figment but the VR seems a to work a lot better than Galaticas!
  14. I think it was for last season it become PA World
  15. I expect the outside / inside audio are all one issue rather than 2 - hopefully once one is fixed the other will be Be! Intresting you were held at the station- not had that on any of my rides this week for any longer than normal - i cant see that being how it's run now as I expect would delay the other train and enable that to need a holding scene?
  16. It's opened today - unfortunately shutdown and had its queue evacuated (first time since it reopened I believe!!) typical it would play up on annual pass eve but fingers crossed it reopens!
  17. I agree with what's said about the sound - this thing would seriously benefit from each headset having some decent noise cancelling headphones - my best rides on this are when you can hear nothing but the VR!
  18. Marc replied to Sheepie's topic in UK Attractions
    Its a shame they have to ruin it for everyone else - people complain about the "Send-off" and the small bits it gets are ruined by a selfish few. Its no wonder the parks try to avoid this as much as possible!
  19. Ghost train is running really well today - currently with a 30'min fast moving queue - rode twice, no vr issues either rides, not seen it shutdown and both rides with trains full of screaming guests - it may split enthusiasts the the public seem to be loving it!
  20. Everything was open - Valhalla opened late though - enjoy! Was a great trip - good see some new and old faces! As always thanks to Peaj for all his planning!
  21. Fingers crossed it won't be - I expect the park are just covering them selves by not mentioning it in case it does suffer issues!
  22. Thats how I read it too.. DBGT is also not mentioned on any of the emails / info regarding the new event. That said fingers crossed its open by then..
  23. None of the marketing for the 2nd AP Night mentions DBGT so they have got that covered!
  24. 1 minute 30? Sounds like they've considerably improved - ive literally sat on the train for 3-4 mins before they sent it out - and that was each and every train not just a one off. I wouldnt visit without buying express personally.
  25. Welcome to the forums! For me I'd probably say Cabin in the Woods - for the first half of the maze there's no set route as such - some doors take you onwards some take you to a dead end and some take you back to the beginning! That said it's a "free flow" maze so no hands on the shoulders of the person in front of you! Infact I think this year Saw Alive is the only one where you have hands on shoulders (unless it changes for this year) so that maybe your best bet to start! Hope you enjoy!

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