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Marc

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Everything posted by Marc

  1. Yeah of course I agree - I meant that any throughputs in its first few weeks of operations are likely to differ to those long term with this sort of attraction compared to say a coaster which only really has one way of operating it.
  2. Perfectly possible it's getting a lower throughput as staff get used to it and find the best way to operate it Thaf said the queue always seems to move quickly - no doubt helped by very few fastracks at the moment!
  3. There were signs out the front from opening - I'm guessing they are trying to tackle the problems it's been having over the last week! Edit: looking at Twitter it's just opened
  4. Because they are both fine examples of reliable rides which suffer no down time? That said if it remains closed all day it will be only its 2nd day since opening its failed to open - there are rides with much worse records!
  5. Yeah colossus used to do similar and some footers are / were in the lake.
  6. From what the letter says it's for those affected by yesterday's issues with Ghost Train but I'm not 100% sure
  7. Marc

    X

    All 3 were loaded last night.
  8. Marc

    X

    What ever the issues were seem to be resolved as X is runnung 3 trains
  9. There's not a queue over 5 minutes and all rides (apart from Derren at the mo and stealth are open on max capacity) if there are - it's not really causing any issues Edit - just saw a group of 4 turned away from Detonator without bands!
  10. I maybe wrong but I don't beleve that The Smiler has ran on 4 trains this season, despite it getting a lengthy queue so can only assume it won't run 4 trains any time soon - even if they have 4 they can operate.
  11. I've definitely seen smoke on the train.. happens just before the evac
  12. Not a huge amount compared to if they need to replace the catch car!
  13. This event is to celebrate 10 years of Stealth, not 10 years of TPM (TPM is technically 12 too!)
  14. ^Hopefully by choosing the Vive and not cheaping out on the headsets theres plenty of room for improving things like the VR as the tech moves on - it would be pretty marketable too. As for the maintenance, i agree that it is very complex and im sure it will have its issues, but like all new rides these will get irone out and i'm sure it will run reliably in time.
  15. I think it would benefit a lot from some sort of noise cancelling headphones - I guess then could come with issues with staff getting you to take them off though!
  16. Marc

    Slammer

    Yea Slammers open - probably sounds a lot worse than it was
  17. I guess your comparing to NST? Hasn't that been closed since they had to replace the restraints and after that had a load of issues with people struggling to ride it? That and NST is one of many closures at towers so I don't think it's a white elephant as such.
  18. It only opened at about 4 - not had a good couple of days although I do not beleve VR related
  19. I wonder if they would struggle with a woodie over that side of the park - the rides over there are the closest to local residents where as where the woodie was originally planned had the main roads between them and the rides. Although I'm basing that on the noise of the woodies I've been on none of which are a "newer" kind!
  20. I get what your saying - but then most of the people Thorpe are targeting are them sorts of people I suppose!
  21. I'd love a Mack / Intamin multi launched airtime machine at the back of Swarm. Thorpe lacks a good lengthed coaster - thinking something like smiler length.
  22. Are you saying anyone who disagrees with your opinion is wrong? To be fair from what I've heard it's been very well received by the public and that's the main thing.
  23. I agree - they have, but most new ride concepts suffer issues of some sort in the early days!
  24. ^ with the greatest of respect I'm sure this was considered by both Thorpe and HTC during the planning of the ride. We don't even know the issue was the VR headset it's self - if it was VR related it could also be any number of things rather than just the physical headset.
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