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JoshC.

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Everything posted by JoshC.

  1. This could well come in handy at some point in the future..
  2. Air (3) Nemesis (7) Oblivion (5) Nemesis + Air - Nawwww, no Hex
  3. Air (4) Hex: The Legend Of The Towers (4) Nemesis (5) Oblivion (7) Hex + Air -
  4. Air (5) Hex: The Legend Of The Towers (3) Nemesis (6) Oblivion (6) Hex + Air -
  5. Air (5) Duel - The Haunted House Strikes Back (4) Hex: The Legend Of The Towers (5) Nemesis (6) Oblivion (5) Hex + Duel -
  6. Air (5) Duel - The Haunted House Strikes Back (5) Hex: The Legend Of The Towers (5) Nemesis (7) Oblivion (5) The Gardens (3) Nemesis + Gardens - Aww, no Sub Terra any more. Could have at least kicked Duel out before it..
  7. Air (6) Duel - The Haunted House Strikes Back (4) Hex: The Legend Of The Towers (6) Nemesis (8) Nemesis: Sub-Terra (2) Oblivion (5) Runaway Mine Train (1) The Gardens (8) Sub Terra + RMT - The minus would go to The Gardens, but saving Sub Terra and knocking out something else is more important at this stage.. XD
  8. I think that the way Alton's planning permission works is they have a General Development Order (not entirely sure if that's right?) so that they don't actually need to apply for planning permission for any coasters in the main park, as long as they meet the pre-agreed conditions in the GDO. The planning permission was more for the construction of the station building and large theming, I think.So, in theory, it is possible that the layout we've seen on the plans could differ to the layout we get. There are a couple of things which lead people to think this is the case, such as the track crossing bits of theming / itself on the plans and the rumours that what we've got was not the original plan for SW7. Personally, I don't think the track will change dramatically / at all, but the hole for the interlocking batwing / cobra roll is a lot deeper than shown on the plans, so possibly the track is too? There's been the rumours of the 'actual' SW7 being pushed back till SW8 due to technical issues or something, hence why we've got this unexpected coaster. I've heard rumours that trick track was meant to be involved, possibly what TT had mentioned, and then that had issues, which has resulted in the delay we've got now. Really and truly, this project is a complete mystery, and my goodness I'm loving it.. Personally, I think that SW7 is the first coaster to feature invisible track, and most of the coaster has already been built...
  9. Air (6) Duel - The Haunted House Strikes Back (5) Hex: The Legend Of The Towers (6) Nemesis (6) Nemesis: Sub-Terra (3) Oblivion (5) Runaway Mine Train (4) The Gardens (5) Sub Terra + Gardens - "If I wanted to look at grass, I'd go to a Garden Centre"
  10. I'd be very interested to see where / when they posted that. I know that rides aren't paid in one lump sum, but for them to publicly say 'We're in debt after building Swarm' (maybe not those words, but to a similar effect), would but rather silly of them (could spark fears that 'Thorpe Park' is in debt and may not open or whatever with all the stupid rumours that happen on the internet..)
  11. Air (5) Duel - The Haunted House Strikes Back (4) Hex: The Legend Of The Towers (6) Nemesis (6) Nemesis: Sub-Terra (6) Oblivion (5) Runaway Mine Train (5) The Gardens (3) Th13teen (2) Th13teen (+1) The Gardens (-1) Standard choice for me. EDIT:
  12. His turn is just reversing Benin's decision, and is quicker to say so than the quote thing.. My go.. Air (5) Duel - The Haunted House Strikes Back (4) Hex: The Legend Of The Towers (6) Nemesis (6) Nemesis: Sub-Terra (6) Oblivion (5) Runaway Mine Train (5) The Gardens (1) Th13teen (4) Th13teen (+1) Gardens (-1) (Includes pluk's go!)
  13. The Swarm backwards rumours said that only the back two rows would be turned backwards. Hence, it could reduce throughput because many people would want to go backwards, but then there's only 2 rows, which can cause huge complications. A bit similar to how Single Rider Queues can reduce throughput if they're not run properly I guess, except to a greater extreme. It just seems so ridiculously unlikely I don't know why we're even considered it.. (Then again, whenever I say something like that, I've always found that thing actually happens, so I have no idea what to think.. ) As for this big announcement, would it really be the return of CCR? I mean, they're announcing it on Facebook (and likely Twitter) to their millions of fans - would they take that opportunity to advertise a ride re-opening that doesn't directly fit their target market? Personally, I don't think so - they're going to use this opportunity to announce something bigger than that, and something that hasn't already been announced (ie - it won't be The Crash Pad, though I guess it could be something special about them).
  14. Air (5) Duel - The Haunted House Strikes Back (4) Hex: The Legend Of The Towers (6) Nemesis (6) Nemesis: Sub-Terra (6) Oblivion (5) Runaway Mine Train (5) The Gardens (1) Th13teen (4) Th13teen + Gardens -
  15. Gonna need some more members playing to settle this one...
  16. Air (5) Duel - The Haunted House Strikes Back (4) Hex: The Legend Of The Towers (6) Nemesis (5) Nemesis: Sub-Terra (6) Oblivion (5) Runaway Mine Train (5) The Gardens (3) Th13teen (3) Th13teen + Gardens - If you go down to the woods today, you better knock The Gardens out of the competition first...
  17. Air (5) Duel - The Haunted House Strikes Back (5) Hex: The Legend Of The Towers (6) Nemesis (6) Nemesis: Sub-Terra (5) Oblivion (5) Runaway Mine Train (5) The Gardens (4) Th13teen (4) Sub Terra + Gardens - (Love them, but it's time they went I'm afraid)
  18. Helps if you actually take the 1 away Liam... Assuming the 24 hour rule applies, here goes: Air (5) Congo River Rapids (2) Duel - The Haunted House Strikes Back (5) Hex: The Legend Of The Towers (5) Nemesis (6) Nemesis: Sub-Terra (6) Oblivion (5) Runaway Mine Train (5) The Flume (5) The Gardens (5) Th13teen (6) CRR - 1 Nemesis + 1
  19. Ah, misunderstood you a bit there - sorry! Like the new countdown. Also makes more members aware of what the next meet is much easier as well and isn't as easily missed as a notification / announcement; all good!
  20. I quite like the countdown actually, think it should be kept. But that's still a good idea; having a scrollable list of meets on the side of the forum. Maybe replace the welcome to TPM forums box with it, which is just needless in my opinion.
  21. Yeah, happy birthday Sheep! Hope you're having a great day, whatever you're doing.
  22. Air (5) Congo River Rapids (4) Duel - The Haunted House Strikes Back (5) Hex: The Legend Of The Towers (5) Nemesis (5) Nemesis: Sub-Terra (6) Oblivion (5) Runaway Mine Train (5) The Flume (5) The Gardens (5) Th13teen (5) Sub Terra + CRR -
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