Everything posted by JoshC.
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The Next Major Investment?
Not necessarily. A simple retheme could be hinted at over Fright Nights (to give people a chance to have a final ride), then marketed from early next year. Or even just announced next year. I agree a complete new ride is extremely unlikely, if for no other reason than the fact planning permission would be a nightmare. Plus the fact there is still the Beach development which could happen. One would certainly hope there's thoughts/conversations about the next *big* thing for the park. Though I imagine there's a level of dependence on what the situation with Merlin is there. Arguably though, a major investment shouldn't be the next priority, but rather a couple of medium investments to sort out the support line up (Zodiac and Rumba, I'm looking at you)
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Ghost Train - NEW for 2023
A slight correction I need to make: Ghost Train merchandise has been on sale all season, so this isn't a recent thing. Much less likely it's a decision in anticipation of its closure, but rather a way to shift stock. But hey, anything can happen I guess!
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Fright Nights' Face it Alone
A long shot, but here goes... If anyone has any photos related to Face it Alone, that they are willing / allowing to have shared on TPM's website, please pass them my way! And I mean any photo related to it. A photo of a ticket or a poster advertising it. A photo of the selection ceremony from 2015. Or of your wonderful aftermath. I'm in the process of updating TPM's Fright Nights archive, and we don't have many photos of our own. (If you want to check out said archive, which currently has details from the past 10 years of Fright Nights in gorey detail, it's here: https://www.thorpeparkmania.co.uk/index.php/fright-nights/)
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Ghost Train - NEW for 2023
In an interesting recent development, it appears most (if not, all) Ghost Train merchandise is on sale / reduced. https://x.com/CalVickers33/status/1959594519923442085?t=3dYMeueKswge5Nfu0LzrBQ&s=19 Parks do tend to put merchandise on sale for rides which aren't returning the following season. Equally, they can just do if it's not popular and they want to clear space. I think it's fair to say that Ghost Train isn't the most popular attraction, and none of the merch is must-have stuff, so it's certainly the realm of possibility that they're simply getting rid of the range. However, given the financial issues and potential cost-cutting Merlin are facing, plus the fact that Thorpe are set to be outsourcing Ents next year, it also wouldn't be too much of a surprise if it didn't return next year...
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Merlin Entertainments
Parm Pap translation service: Wait, this one actually makes sense. These must be troubling times.
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The Next Major Investment?
ParmPap translation service: There might be an Easter Egg in DeadBeat this year which relates to the future of the pyramid. There also might not be. Who knows? --- As a fun aside though, which has literally just come to mind off the back of this, if Thorpe wanted to retheme The Walking Dead, it could be fun if they themed it to the DeadBeat universe. Effectively it would be taking it back to its X version, but you could have it as the rave before the demons took over. Keep it upbeat and happy. I'd like that.
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Merlin Entertainments
Article here: https://archive.is/20250820155054/https://www.bloomberg.com/news/articles/2025-08-20/theme-park-operator-merlin-s-bonds-slide-after-credit-downgrade Realistically and practically, I don't really understand what much of this means or what we might see as a knock on effect. But it certainly doesn't sound positive.
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Scarefest
Last year the package was £34 for all four thrill mazes. I believe the mazes were priced at £10-12 per person.
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Scarefest
Yes the costs are horrific. £14-16 for one go in a maze is gobsmacking. And certainly, neither Compound or Mine Tours are worth anywhere near that price. All that does for me is make Thorpe's maze seem good value in comparison (though, I stress, I believe £10 is also too much). But then again, I guess people pay those prices. The whole cost vs demand thing probably plays a part in their logic, so there we go. Personally, I still feel £5-8 is what these mazes are 'worth', in the sense that of that's the quality they provide in comparison to what's out there (both in terms of other theme parks, and scream parks). But maybe that's just unrealistic of me. I wonder if the increase in prices is directly linked to using RWS and needing to generate more money so all parties get money. Again, thinking in terms of Fright Nights, we might need to brace ourselves...
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2025 Season
Were either of them actually ever open until 10pm? Maybe Rumba, but I always seem to remember Loggers closing when it hit dusk / night, and Rumba certainly closed at dusk in the early 2010s.
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Scarefest
*blows cobwebs off* I don't know if it's been explicitly discussed on the forums, but Towers' Entertainment function is now in the hands of an external team, outsourced in a similar way to how food is now outsourced to Aramark. The team responsible for that is RWS: https://www.rwsglobal.com/ I don't know exactly how it now works, and how responsible RWS are for the design of new attractions. However, the 2 new scare attractions for this year are a scare zone and scare maze, both themed and located in the Dark Forest: https://www.facebook.com/reel/24142435788755074/?s=single_unit It's worth noting that Thorpe's Entertainment function is going to be in the hands of RWS from 2026. So how Scarefest goes down this year might give an indication to how Fright Nights will go next year (which will be marketed heavily due to it being the 25th year)
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What have you learned in your years as an enthusiast?
Ehhh, I don't think there's any malice being towards Dean directly. Certainly looking at his socials it's all positive, with the odd "Your record will be beaten" comment, to which he's not bothered by it When he first came up with the idea of riding every coaster in the UK, he was somewhat unaware of just how many tacky kiddie creds there are about, as well as parks which don't let solo adults in. So he just changed the challenge. The guy is having fun and has got some good social media interactions out of it. All good. The world record side of it is factually incorrect though, because there's a World Record for the most number of coasters ridden in a 24 hour period, which is 74: https://www.guinnessworldrecords.com/news/2017/8/national-roller-coaster-day-10-theme-park-ride-records-for-thrill-seekers-486590#:~:text=Most roller coasters ridden in,helicopters to travel between them. Last I checked, 74 is bigger than 55. I guess you could argue it's a different record, and uses parameters which are different (so you could define the records differently, but heyho). As for the reaction of others, I think it's only natural for people to respond with a "Hang on, I can / have beat that". I know for a fact that I've ridden more than 55 different coasters in one week. I'm sure that's the case with loads of new records too; people will see a new record created, realise they can best it, so do it. Obviously there's some people out there that are acting sour grapes, but heyho, that's always the case.
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SAW: The Ride
Audio is quite the issue for the indoor section of the ride right now. The on-ride talk from Jigsaw (if in car 2) is so quiet I could barely hear it despite being next to the puppet. There was no arrow noise during the air cannons on my ride yesterday. The scream from the Jigsaw body is definitely quieter too. Little things in grand scheme of it all, but certainly adds up.
- How Busy Is It Going To Be?
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Hyperia
Couple of potential theories: -It was found that whoever went into the ride area damaged the ride area fencing. This wouldn't have been immediately obvious, but after dealing with the people in the ride and then surveying the fencing, this would be discovered. That could take 30 minutes. I'd say that's most likely. -Further issues with people trying to enter the park / entering the ride area, which were causing further delays. -An unrelated technical issue occurred after the guest action, meaning the ride wouldn't be able to reopen.
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2025 Season
1st September is still technically Summer Holidays, so that's a hit. It's closure is happening earlier and earlier. It's a shame. I can understand it from a cost-cutting perspective, as it is probably the best way to save money and have minimal impact on the guest experience. But closing rides is still a sad thing to do. Frankly it would be good for them to replace it with a different water ride which actually gets a decent ridership. Ideally something where the wetness riders experience can be tweaked based on time of year, so that it can be open over Fright Nights and provide relief on the busiest days of the year. I'm quite worried about Zodiac. It spent a good chunk of last season closed, and has been closed for a while now. I believe a couple of pods are currently off the structure. I do wonder whether the park are weighing their options with it. Samurai is a weird one. The app has listed it as a "delayed opening" for a couple of weeks, despite clearing having no intention to open. Hopefully just one of its usual hiccups, and not anything more serious.
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Tomb Blaster
Rode Tomb Blaster today. It remains bloody dreadful. -Every train had at least one car not in use. One train had two cars not in use. -The 'story' is beyond dull, with the voiceover being one of the worst-sounding, boring and grating things I've ever heard on a theme park -The guns are rubbish -Pacing of the ride feels so off. Partially because of the story they shoehorned in, but also just because the ride system feels like it's on its last legs -Audio is either too quiet or too loud. -Most of the screens in the on ride photo viewpoint were broken (not necessarily turned off, but physically broken). Honestly, of everything that the park are doing, adding and changing, sorting out Tomb Blaster should really have been number 1 priority.
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Stealth
The way SFA is running I don't think half the rides will make it till then even... Stealth's repeated downtime is very different. It had its issue at the start of the season, which was a big unexpected hiccup from winter maintenance. Since then, it's had two, pre-planned, periods of downtime. One of them was for a launch cable replacement, which happens yearly. The other I do not know, but since it was short, pre-planned and stayed on schedule, I don't think is a major concern. Rita has suffered longer, not-planned closures, with no known opening date advertised during those closures. That indicates that those issues are actual problems with the ride which needed fixing / parts replacing. I don't think the two are linked, and it's more coincidence that there's two rides of the same time that have experienced downtime in the same year.
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Stealth
I must be one of the few people who actually really likes Heide Park. Desert Race has get in the bin and be harvested for Stealth parts though.
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Stealth
Poor Desert Race and Heide Park, both so forgotten about they don't even get considered for a Merlin plague...
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Chessington General Discussion
It's even weirder given they're currently a whole area down (which you would expect has knock on effects to queue times, so cutting hours would lead to people getting less rides), and that Chessington are getting the most investment out of the Merlin parks currently. You'd expect them to be the crown jewel all round right now. Unless the fact that a third of the park is basically a construction site has reduced visitor numbers drastically, I don't get it.
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Fright Nights 2025
It's certainly a fair concern. Given that Towers have already outsourced their Ents department, it will be interesting to see how Scarefest goes down this year and what changes are noticeable. Though Scarefest and Fright Nights are obviously very different events, it will at least give us some indication as to what the situation could be. It will be interesting how much creative control the park will retain for the event. They might still be able to design attractions, and just give operational outlines. They might be able to outline briefs and then leave things with the third party. Regardless, I don't just see it being handed over with Thorpe have next-to-no input and not being able to share that knowledge or passion, nor do I expect we'll return to lower quality outdoor mazes (not to say that outdoor mazes should be completely disregarded). I have heard murmurings at the very least that the park are seeing next year's Fright Nights as a 'big' one, due to it being the 25th edition. It's possible that's why there's no new maze this year (and so, less money spent on the event), so that they can go all out a bit more next year. Obviously take it with a pitch of salt, but I think for now, we're okay.
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Which Merlin park is best operated?
Thorpe comes out on top for me. Speaking across the board, availability is decent and throughputs are good. Towers do well with throughputs, but their availability feels a lot worse. Legoland comes next for me. They cope well with what they have. Chessington isn't awful, but they have a lot of low throughput rides and they struggle to operate them well.
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What are your thoughts on Alton Towers’ recent nostalgia push?
The Easter Egg culture for Merlin has become a lot. Realistically, sticking in an Easter Egg takes very little effort. Taking Toxicator as an example, it wouldn't have taken any real energy and time away from the creative team to throw in references to 1997, seeing that "Ripsaw" spelt backwards was "Waspir", and that could be used to spell something that sounded vaguely acidic in "Waspirium", a poster with "Can you cut it?", etc. It's a fun little nod. Designers putting their name on an attraction is also a trend which has been around a long time too. But there's now an innate expectation for Easter Eggs which has come from influencers and enthusiasts seeking them out and really pushing them. It erred too far. My favourite example of how far it went was how Survival Games at Thorpe Park features a prop of a severed penis (behind a fence, in a box, not in an obvious place, I believe), with a tag labelled "JS" on it, which stood for Jack Silkstone, an 'Easter Egg' to how Jack was involved in the marketing for it. Again, not something that takes up time, money or energy to create really, but extremely convoluted, and by bringing it to people's attention and encouraging them to look out for it, actively takes away from the experience. And that's the issue now. People fixate more on Easter Eggs and finding these nods and feeling clever than actually taking in the bigger picture. Going back to Toxicator, whilst all the references make sense and that, does Toxicator really fit and work with Forbidden Valley? Well, it's certainly changed the area more and continued to turn of it into X Sector 2.0.
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Food Outlets
Not a baker, but I did notice similar when I (rather unusually) had some at Towers a couple of months ago. I also noticed they weren't the same size, with us being given many more than 5 actual doughnuts to compensate for the fact many were small. I'd hazard a guess that they've changed the recipe to include less flour, using a different kind of flour or substituting flour with something else (and still using some flour). Flour would be where the gluten comes from that binds the dough together, and in turn gives the doughnut its structural integrity to not fall apart. The falling apart - and irregular sizing - would suggest less gluten at the very least.