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Ricky

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Everything posted by Ricky

  1. http://thorpeparkmania.co.uk/news/19-08-2014/Fright-Nights-Horror-Pass
  2. It had a 60 minute queue yesterday. Just saying.
  3. I concur with Marc here, what sort of business would throw their toys out the pram admitting defeat before the park even has a builder scratching his head on it. That would be silly business talk, of course a company will back their own product for succession. There's probably more 'read between the lines' within the statement too. When it comes to frequent visiting of tourist attractions, many take it upon themselves to buy an Annual Pass. MAP - Less than £200, for 31 attractions across the country. Paramount Annual Pass, probably looking in the region of £80-£100, 1 attraction in the the bottom right corner of the UK. Of course Merlin are confident people will return there's such a variety of choice in all corners! Forgive me if I'm wrong, but I feel many of you are singling an individual attraction out rather than the 31 attractions within the UK.
  4. I do believe I was talking about the season as a whole. It could of been planned maintenance rather than a straight out 'technical difficulty'.
  5. For all rides in general, Slammer since opening has actually become exceedingly reliable in comparison to previous years. *touch wood*
  6. You'd be surprised to know that reliability wise, this has been the best year to date for ride up-time.
  7. It currently plays in the ride area. If you said by the fencing near the pipes you should be able to hear it.
  8. Ricky

    Slammer

    The throughputs are on par with Storm Surge, Surge currently has a 40 minute queue, Slammer has 60.
  9. Ricky

    Slammer

    Slammer is currently rocking a 60 minute queue, whoever said it was unpopular?
  10. To be fair, the first time it opened it was open for about 3 minutes the second about 10 minutes. You would of had to of been lucky to catch it! The second time it opened it acquired a 45 minute queue almost immediately.
  11. It did indeed have two openings yesterday, the first time was just after 14:00, only a single train with guests was launched which did roll back, the queue line was closed and the area and queue both evacuated. About 15:30 the ride opened a second time, this time with slow loading or 'Staggered loading' - Whereby the first two launches have 4 people on each train then 8 then 12 and so on. However, when it got to the fully loaded train it did indeed again roll back. Both roll backs where fully loaded trains. The ride has been closed since due to an ongoing technical issue.
  12. Currently at 450 minutes (around 7 hours 30 minutes)
  13. I'm sorry but I will stop you here, Your original post stated, and I quote, "the catch car didn't line up and the wheels couldn't grip the train.". You have actually just made a complete tit of yourself right there. What you have described I am very fondly aware of. And I can safely assure you the catch car was in the correct position. What you have described very loosely is a beautiful scene. The train would never of made it to the catch car, in actual fact would barely of even moved forward in the launch sequence. ​Let me just very briefly explain the launch sequence. 1 - Dispatch buttons are pressed 2 - Initial train movement commences 3 - Brake's sequencing begins 4 - Train touches copper electric plate to disengage the dog from the train to then drop into the catch car 5 - Train moves back slightly to securely engage into the catch car 6 - Final computing checks analysed 7 - Train launches You are making out that the train is engaged to the catch car at all times, which is very wrong. Couldn't be any more wrong if you tried. The train CANNOT PHYSICALLY slip off the catch car, once the dog has dropped that is it the train is engaged. Stealth in the rain, as you so kindly described, struggled to grip the kicker wheels. In such a case the launch sequence 'aborts' due to a time-out. In many cases indeed the train moves backwards. Let me clear something up, they do not 'normally' move the train forward to get the train engaged back in to the catchcar. They move the train back into its safety position lined up with a metal plate which can open and close the safety bars. Please stop trying to guess how Stealth works. It's actually depressing.
  14. 1 - You where complaining. 2 - Don't exaggerate. It makes you look like an idiot. 3 - The train CANNOT be engaged into the catch car to be automatically released. You are talking absolute nonsense my friend. The only time the train will engage the catch-car is when the ride is in automatic and the launch sequence has been initiated. 4 - For someone to pay £15 to queue 15 minutes instead of 2 hours is an actual BARGAIN! in 3 hours that is at the minimum 12 rides. A LOT more rides than the average guest on a normal 8/9 hour Saturday.
  15. *sigh* 1 - Don't complain about getting stuck in traffic if you are too careless to check traffic updates/seek alternative routes in the likelihood of getting stuck in traffic on the M25. 2 - How the hell can 20 minutes be exaggerated to 60 minutes. That is like me saying 'it was raining so heavy it filled a pint glass in 5 minutes', when in actual fact it would take several hours at the least. 3 - Engineering would be too busy to get into great lengthy talks to guests whilst stuck on the ride. They would be more focused on rectifying the fault. 4 - Just, I'm not even going to repeat what I said about lengthy waiting times for the entrance.
  16. Okay let me break your post down just a little. You will never be stuck on a ride for that amount of time UNLESS you are being evacuated. Too which, there are only a couple of rides which take an extended period of time to evacuate (Colossus, Saw & The SWARM). Stealth is a ride where you will not be sat on the train longer than 20/25 minutes (unless the engineer is 100% on the situation and can give an exact time on when the train can be moved, even disregarding that the first priority is to get the guests off as quickly as possible) without it being called for an evacuation, which only takes about 5 minutes. IF the wheels fail to grip the train, the train is backed into the offloading position where you are offloaded there. So your statement of being stuck on the train for an hour is sensationally doubtful. You clearly have poor planning skills, as has already been said by another member. Who on EARTH goes to a 3 hour event when they have to do a total of 6 hours of travelling to get there! That is like me taking a flight to Spain to get go to a Spanish shop then flying back home. Complete waste of time and energy. Why the hell did you not even think about going for the entire day and eliminating the chance of 'queueing for an hour to get in'. Another: Modern technology allows us to plan our routes avoiding any 'traffic' which occurs, (and you will be happy to know this was available in 2013) and therefore an alternative route could have been taken in the event traffic does occur. E.G - You are travelling on the M25 towards JCT 13 and you have just passed JCT 9, your sat-nav or your phone or the road signs tell you 'traffic ahead slow down' or ' replanning route' or whatever, you would clearly come off at JCT 10 and seek an alternative route. I'm going to be brutally honest here, you are picking for no actual reason.
  17. Here's one for you, get there before the crowds. If your at the front you are not waiting an hour are you.
  18. The 'crew' will the be same people, as working through the operational day. I believe that events such as these (as they have in the past) entitles guests attending the event to use the 'fastrack' queue until such time the main queue has gone. In order to use this queue you would obviously need 'Summer Nights' Ticket which the daytime guests would not have. 15 minutes?! Whatever will you do with your life. Maybe you should go on a day where the park reaches capacity and you are waiting on average 120-180 minutes for the main attractions. Then tell me that measly 15 minutes is long.
  19. Stealth has always been ahead of saw, statistically you can send a train every 45 to 50 seconds so about 70-80 trains x 20 = 1400-1600pph. Saw struggles to get to a thousand at the best of times.
  20. It was closed Wednesday and Thursday, not sure why. When I saw it on Wednesday, every time it got to the top it made its notable 'farting' emergency stop/shutdown noise and 10 minutes later would come down slowly. Whatever it was it's open again (Y)
  21. For anyone who cares, the lower dome no longer has chart music either.
  22. You've clearly never been on Khali river rapids at Disney then, that one goes in a relatively small circle with a small drop in, massive disappointment!
  23. I can only assume wet-suits will be available!
  24. BUMP! Stealth was from the tussauds era. Merlin never got a say in stealth how in all honesty can you correct something that isn't broken? You have a storage track capable of a complete strip down and a storage track capable of minor repairs. Or general maintenance. At the end of the day, I see it has very good planning, whilst the other train is completely stripped they can have both trains in storage undergoing thorough maintenance to ensure maximum capability (don't even go there with "oh but it's on one train", because CLEARLY something has happened which isn't just a minor fix). The way I see it is the current system ensures there will ALWAYS be one train ready to go even in closed season.
  25. Considering there is a large A frame at the entrance which tells guests to use the main queue when the Brave It Backwards queue is closed, it's not as though it's unclear. If people took the time to read the signage at the park things wouldn't be 'such a mess'.
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