I feel your pain my friend :)I also feel there could have been a few more better scenes used, if I did the maze this is how I would have planned it out.The Queue: At this moment in time I feel the queue is a bit lost, I mean it does look good in some respect (the cattle pen linking the ride and the maze, some of the rusty traps), but it looks more like a dumping yard. I feel that the art designers should really go back and look at the saw films in a lot of detail. They could have included a small indoor section in the queue containing a trap from one of the films or from the game e.g. Pound of Flesh (Saw VI)
Police Headquarters with interrogations playing (Saw III) and the teddy bear Hoffman gives to Jeff's little girl (Saw IV) and photographs with records of the victims of all the traps (Saw V)
They could also have kept it a little bit tidier, because it looks like a house has been knocked down before the queue was placed there. Less bricks IMO.And the same soundtrack as SAW: The Ride may also help to create ambience if used. 1st Room: This room could be split into two sections, the small briefing area in place could be changed to be Adams apartment (Saw I) and in this room you would get your photo taken, as the group. This room is quite small so a restriction to 1 actor, either being a pig mask or Adam.The 2nd half of this area should stay as the bathroom, but with slight alterations.Firstly we move the jigsaw body into the middle of the room, and as we walk in we are squirted with water as a gun sound goes off this would come from the body area. We would then have to drift off to the right where we would have 'Dr. Gordon' on the floor sawing his foot and grabbing the passersby, trying to get help, not trying to kill the guests. Before entering the next room we have Adam hiding around in the little alcove area or in the bath tub and he jumps out to try and scare people into the next room. The smell of urine will be added again to the room and the amount of smoke will be lessened. The sound effects of sawing and screams shall also be added back in, to help the actors catch breath at times. Also the special effects could be brought back, to make it seem more real. 2nd Room: This room will be based around Saw II, and will be split into three areas.The first section will be the Michael scene also known as 'The Venus Fly Trap'. At this moment in time, when you enter the second room we find the words "Look Closer Detective Mathews". This implies that the Venus Fly Trap has some effect for this area, so part before you go onto the electric staircase could have Michael behind the fence before the trap goes off and it could have him screaming at the passersby wanting help. This then leads through into the second section. A small stair section (2 steps) which has vibrating walls to create the electric staricase. A sign will be displayed to say 'Mind your step' so then people will know to step up. A steady slope will the lead into the next section.This will be the house section there will be a vent which has smoke coming out of it, making it look like you are getting poisoned. To the left in the little alcove will be a person with a baseball bat, people will not see him/her and they will try to scare the people on. On turning left people will find either the furnace trap behind the fencing or the needle pit (I haven’t chosen yet), if the needle pit is used it will be raised to give the effect of seeing Amanda searching for the key at the bottom of the pit. If the furnace is used it will have Obi creeping out of the contraption all burnt and screaming, with another actor in the room also trying to scare guests onward, asking for an antidote. 3rd Room: Think that the Freezer Trap is brilliant atm, but it can be improved in places. Originally there was a Pigmask in there, but I’ve found there isn’t any more, or very rarely. In place of the Pigmask I would have someone acting as Jeff, hiding behind one of the hanging bags. H e would jump out to scare people towards the other actress in the room. There would be the woman hanging up ‘frozen’ and instead of her coming to life trying to ‘kill’ passersby, she would try to grab them to get help. Also the hanging bags will be changed to pig guts and pig carcasses, linking it to the pig vat scene after the freezer.There would also be two additions to the room. The first would be a low fog covering the ground and walls. This would really make the freezer seem extremely cold. The second addition would be sprays of water coming from the walls, making the guests feel even colder.In the small corridor continuing to the fourth room, will have the words “FACE YOUR FEARS” smeared in red paint on the wall, linking to the scene just before the freezer. There would also be a flickering light in the room, confusing guests.4th Room: At the moment the concept of the mausoleum is great, all of theming that is used and all of the props really make it look quite realistic, but unfortunately the special effects department lacks. Firstly, there are suppose to be two people, one with sown lips, the other with sown eyes, every time I have been in the maze, there has only ever been one actor and they have never had any of the original special effects make-up that we look out for. Another problem is that the amount of smoke pumped into the room is excessive, you cannot see any of the theming, it is hard to see the way and you cannot see the actors (good in some aspects, bad in others). I would firstly bring back the make-up and create an even more realistic experience. Secondly I would scrap the smoke in the room; I don’t feel that it is actually needed. There could also be a chance to change this scene completely. I would change it from the Mausoleum, to the Knife Chair scene. In the centre of the room would be the chair with Cecil in the chair, the room would have a spotlight only over Cecil, and the rest of the room would be dark. There would be things in the room, making it look like the jigsaw lair in the film. As the guests walk through the room, the light would go off with Cecil screaming, and the actor would get up, with the wooden clamps around his wrists and the blood on his face. He would try to scare people into the next room.5th Room: At the moment, I feel the Pendulum trap is a bit pointless, there isn’t a real pendulum in there for start, which I know is for safety reasons, but it really doesn’t look like the person is being chopped in to. Also the actor/actress already has there belly cut up before the pendulum actually goes off, I think they should find a way to hide it. There are a few scenes which I feel could take its place, with some using some really good special effects.The first scene I wouldn’t mind seeing is ‘Keys of Life’. This could be set out that the game players are running at the boxes, but no-one can reach them and are screaming to the guests to get them the keys. The wall to the right of entering will be the wall with the five actors/actresses waiting to scare the guests. They would run out, and as you walk around the room, much like the layout today, the glass boxes would be on the far wall meaning they will be on your right when walking past them, making it hard for the actors not to try and ‘grab’ you first. The other scene I would like to see would be ’10 Pints of Sacrifice’. In this we could have the two victims playing, the table in the middle of the room with the TV in the corner depicting an image of Billy laughing. The quickest path (left hand side) will be blocked by one of the actors lying on the floor, leaving people to go the long way round (right hand side). The other actor will be trawling over the table covered in blood, and as the guests walk past would animate and scare people forward. The actor who is lying on the floor would get up as guests approach the exit. The actor would be fitted with a fake arm, which looks cut quite far down and would chase people with the disfigured arm into the hallway to the next room.6th Room: This would be changed to ‘The Steam Maze’; this element would fit really well with the maze theme, as people would then have to search around to find the way out, to the finale. The room would have one actor, who is also trying to find a way out. They would have the contraption that is on the victim in the maze from the film, making it look like you are on the bottom level. Also to achieve this, the voice of an actor coming from above will be played to make the room seem larger than it is. The room will be filled with smoke and red and orange lights. Heaters would also be added, but there would be cool areas for the actor/actress, so they don’t over heat. Another aspect to introduce the room would be the corridor before hand, would be made quite warm and would have steam coming out of some pipes, making it seem hot, before entering the maze.Finale: This room will be nick-named ‘The Game Over Room’, reason being, you would see jigsaw exiting the room and closing the door on you shouting game over at you, before closing the door. The room would go dark and silent, the music ‘Hello Zepp’ would begin to play, and a door to the left would open, revealing your exit. The jigsaw exit would be a video which is played through a back screen, making it possible for people to move in the room, without getting in the way of the projection. Saw 7 (3D) Room: At this moment in time, I am unsure of what to add here. I have seen some of the traps, and they from what I have seen all seem too big to be put into a room, but I wouldn’t be surprised if they did have a trap which we could in fact put into the maze.I hope you all like the ideas (This is the list of all the scenes/traps used in my version of the maze) Pound of Flesh (Saw VI) / Police Headquarters (All Saw Films)
Adams Apartment
The Bathroom Trap
Venus Fly Trap
Electric Staircase
Nerve Gas House
Needle Pit / Furnace
Freezer Room
Mausoleum / Knife Chair
Keys of Life / 10 Pints of Sacrifice
The Steam Maze
Game Over Scene (Saw I)
Thank You