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RobF

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Posts posted by RobF

  1. Resurrected game from years back

     

    provide a small snippet of an attraction photo

     

    aim of the game guess the ride 

     

    past present / future allowed

     

    1st one to get you started,

     

    the 1st right answer posts the next picture

     

     

    164EF6E1-E015-486A-91A2-018353F75D20.jpeg

  2. 14 hours ago, JoshC. said:

    Merged thread with original Rocky thread (and blew off a lot of dust in the process)

     

     

     

    There has been nothing official to say Rocky Express is leaving. There has been a lot of speculation, and usually there's no smoke without fire. But it is not absolutely confirmed it is leaving.

     

    I reckon there's a high chance it will leave. I also think if it does leave, it won't be sold...it's a ride which is over 35 years old. If anyone did want it, they'd be much better off buying a brand new one. I guess we could see some of its parts harvested and sent to Chessington if they match, but that's about it.

    Why Chessington they don't have the same ride? 
     

    Everyone forgets Legoland which actually has the same ride, merlins challenge 

  3. 11 hours ago, Matt Creek said:

    Phantasialand are surely one of the most creative and imaginative parks out there when it comes to building new attractions and areas.

     

    The amount of redevelopment they’ve covered over the last 10-15 years is stunning. Ripping out dated attractions such as old flumes and simulators, to replace them with state of the art attractions such as Chiapas and Taron.

     

    All they need now is a substantial new state of the art dark ride. 

      
    they have one ……

  4. 6 hours ago, Inferno said:

    I’m kind of just realising that FN’s 10th anniversary (& Exp10’s opening year) being 10 years ago, which means that half of FN’s history has taken place since then….. 

    I realise that is is obvious, but wow I’m getting so old! 😳

    Exp10 opening feels so recent to me.

     

    I completely agree with all that’s been said about looking back at the past mazes fondly - I don’t think perhaps the likes of Asylum would be quite as well received today as it was at the time.

    Really Asylum was little more than a chain-link strobe maze with a lit-up sign out the front and a great theme tune. But wow was it scary.


    I seem to remember scare mazes making me (and everyone else queueing) genuinely nervous. They, especially Asylum, seemed to have a legendary reputation which I think just added to it.

    I think as well the hands-on-shoulders thing, and the bizarre group photo (with all the random strangers in your run through) and briefing on the ‘stage’ in front of the queue before going through the iconic blue door added to it too - it felt like such an event!

     

    I think we expect a lot more from a scare maze these days, unlike a few years ago when really we didn’t expect much more than simply to be scared. Now we seem to expect a full story to be told and for it to be well themed throughout - the bar has been raised massively, and quite rightly so since they now charge for a runthrough.

     

    I think that’s why Experiment 10 and Cabin In The Woods (and the towers mazes) impressed so much at the time, because it added so much more to what most people were used to seeing from a maze, including the likes of Tulley’s at the time.

     

    I think expectations are just extremely different now.

    Mazes have stories and are generally really well themed.

    Big Top was a little different for me because it almost felt like a slight step back to how mazes used to be - it was more simple in what it was trying to do.

    Even the beloved Big Top though was a far cry from how mazes used to be a few years before. The way the BT’s soundtrack evolved throughout the maze, and the work that went in to the set designs, it was nothing like the old mazes at all - it was so much more, and clearly had a much bigger budget.  

    I don’t think there’s any going back to how it was, not without people calling it lazy.

     

    I think scare mazes are having a bit of an identity crisis at the moment.

    Most mazes aren’t built simply to be “scary” anymore - they’re really more of a scenic theatrical experience aren’t they? (I’m not complaining about that - just kind of rambling/realising)


    A good point was made earlier about the “10th birthday” being celebrated by a plastic cake being wheeled about on a trolley and a maze with “10” written on it - and that was great back then!

    Now everyone expects a lot more.


    ————

    Tl;dr - I think the unwritten ‘definition of a scare maze’ has changed too much for Asylum and co to be as well received as they used to be. People expect more now.

     

    (sorry for my rambling post 🙄)

     

    Thanks for coming to my ted talk.

    Tbh, I think the hands on shoulders mazes offered something else that now cant be matched. and until covid is no longer an issue I cant see them returning due to proximity.

     all the reactions of the people in the group or hearing them was simply brilliant.
     

    Although  there is no better experience than a unofficial brave it alone on Asylum when its empty and they called out staff member before letting me in (2008) I think.
     

    yes there are pro’s and cons for both types of maze. But lets not forget the scare ability of the likes of some of the earlier mazes surpasses that of the more recent additions.

     

  5. 28 minutes ago, Dr S said:

    We went last week which allowed me to take my son on the ride, some 31 years after I first went on it.

     

    Last time I was at CWoA they were still doing a half-way decent job of running 3 trains (as good as the absolutely daft slow "park" procedure in the station would allow) so to see how absolutely appalling the operations are these days was quite shocking. I actually thought initially they were only running one train as the dispatch times were that slow. 

     

    The queue that was there would have taken a max of 25min in the ride's heyday, instead of which it was posted at 120-150min all day... Even on 2 trains the original ride wouldn't have likely breached 45min with that many people in the queue. 

     

    The station was ok - good to see the organist moving again, and the lighting package was a bit better... It just looks so bare though. 

     

    The ride was running a bit better than I remember, though still "shuffling" a lot. 

     

    It's just a bit sad to see the ride in what is effectively quite a neglected state when it is very obviously still all these years later one of the park's main attractions. I know they won't ever bring back the old trains but surely a bit of engineering work to improve the efficiency and making sure that the ride is staffed properly with a crew that are motivated would be worth doing? 

    Following on from incidents, I cant remember pre or post smiler, they wont run 3 trains anymore, I believe its block related and possible for a minor bump between trains if all 3 end up in station/waiting/ brake run due to a delay.

     

    there was talk of up grading the brake system a while back to prevent the 3rd train meeting the waiting block. However it didnt materialise due to cost/ other reasons.

     

    as such merlin wont risk an incident like that however minor again, resulting in 2 train ops.

     

    there is no longer any rush/effort to load quickly, more slowly and safely 

  6. 1 hour ago, JoshC. said:

    The difference this year compared to previous years when it has awful reliability is it seems to be happening in shorter bursts.

     

    In the past Samurai would run pretty reliably then be down for a month or two. 

    This year it's had 3 extended periods of closure already, for at least 3 weeks or so.

     

    I'm no engineer, and I'm sure there's plenty of possible explanations behind it. But it doesn't feel like a good sign, does it

    If its like Thorpe of old…3rd party parts or old reconditioned parts caused samurai no end of issues

  7. 3 hours ago, Han30 said:

    Not heard but seen - last Sunday 2 adults going the completely wrong way on Coastguard HQ - I don’t know how they managed it but they then tried to turn around and kept crashing the boat into the edge - assume they were attempting a 3 point turn but it went horribly wrong 🤣

    There was a jam on Coastguard HQ today near the end, they closed the ride and half the boats decided to turn around and go back to the start ….

  8. Lego has gone back to buffet pizza pasta/ 12.99 online or 15.99 walk in.

     

    Overall quite happy with lego mythica, although I wish they screened the warehouse roof, it spoils the experience a little

  9. 5 hours ago, Stuntman707 said:

    Honestly it’s nice to see more live entertainment like the European parks have.

    Thorpe copied October fest

    this just seems a rehash of the mardi gras idea at Towers.

     

    Thorpe seem to be unable to come up woth Unique ideas at the moment

  10. 15 hours ago, Han30 said:


    My friends partner got food from there on Sunday and it looked absolutely vile - apparently it didn’t taste much better than either.

     

    Also - what is up with Tiny Truckers?  I was on the jumbos with my friends little boy and was thinking wtf then walked past it and all the trucks are stuck together 🤣 - it looks bizarre

    They joined them together running 5 trucks again and joined together to speed up the queue

  11. 1 hour ago, Benin said:

    It just bemuses me that they'd build a big thrill ride after getting rid of Rameses and the only 1.4m is Rattlesnake (which is for H&S reasons).

     

    There's so many family thrill coasters out there now that are 1.2/1.3m that could fulfil the need. Get a Gerst, a Mack, or Vekoma in and that's ticking a lot of boxes in terms of what the park really needs.

     

    Winged Launched Shuttle coaster sounds exactly the sort of thing to come out of a business meeting.

    Was this an apprentice task ....

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