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The international awards have made contradictory loops. Good job guys!
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I can't really punish players since that will impact their team. The only real option is to replace them with other people.
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- best thread ever
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Opening post updated. Since no one gave any suggestions I went with a simpler 9 player setup and randomly picked the players. I am still planning to run this in January. Therefore you have loads of time to read the rules ask questions etc!
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- best thread ever
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If Standard Annual Passholders do think it is worth £5, they will go. If this is the case, the price will stay. If Standard Annual Passholders do not think it is worth £5, they will not go. If this is the case, the price will not stay.
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This would have made so much sense in 2016. Finish new dark ride early, open it in Feb, charge AP holders to visit in order to lessen the initial rush.
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` I'm glad someone read the post I'm really busy at the moment but if anyone has any ideas, suggestions, etc then can you post before Monday. Thanks.
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- best thread ever
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Loads of food outlets close early. It's hilarious.
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^anyone with even a vague understanding of the source material should understand the irony of building a ride.
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I can't believe this is a thing. Naming every dark ride type would be incredibly tedious and also spoil the experiences half the time.
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Let's try this again What is Mafia? The basic idea of Mafia is that out of all the people playing, there's a small group of Mafia trying to bring everyone else down. Everyone else is in the Town, otherwise called "villagers" or "innocents" or so forth. The Town's goal is to get rid of all the scum players. They do this by taking a majority vote each game Day for who they want to get rid of. The Mafia's goal is to outlast all of the Townies until they control the majority vote, at which time there's nothing the Town can do to stop the scum from completely taking over. They can do this by avoiding being voted out and killing players during the Night phases following each game Day. The crowd that starts the game gets whittled down until eventually only one faction remains in the game. So strategically, the game comes down to Townies finding and voting out the Mafia as often as possible. The Mafia tries to avoid getting voted out and kill off the players who threaten them at Night. Feedback from Previous Game: · I didn’t know what to do · I couldn’t be bothered to read up all possible roles · Other players were too inactive/power roles were not used · The roles were too complex · It was not clear whether roles were town or mafia · There were too many players · WHY DID TOMMY GET EVERYONE TO ROLECLAIM AS SOON AS THE GAME STARTED? WHY DID NO ONE LYNCH NEMESIS FOR DAYS?! LATEST UPDATE What I Have Done to from Feedback: · The game will be using the F11 setup. This means every player will know all potential roles. There are only 4 different combinations of roles. Hopefully this gives town the needed motivation to find the scum. · F11 has less players and simpler roles. · Flavour: if the character is bad in their show, they are bad in this game! · Players who were inactive in the last game are barred from this one. Sorry. It takes time and effort to set this up and you couldn’t be bothered to post for days. · I am also going to the effort of posting descriptions of every role and possible combination in F11. Roles: · Town Vanilla: No special powers. · Town Doctor: targets another player once per Night to protect that player from a single kill made during that Night. They are not told if their protection was successful. · Town Cop: a role that has the ability to investigate players at Night to discern their alignment. Players are not told if they are investigated. · Mafia Vanilla: a member of the Mafia with no special abilities. It is the Mafia-aligned equivalent of Town Vanilla. This is not to say that Vanillas are powerless - they have access to their Mafia's factional kill and factional chat. · Mafia Roleblocker: chooses one player per Night to block from performing his or her night action. The target's night action will not be performed - that is, the Roleblocker blocks the target's role from working. The Four Potential Setup Options: 1. 1 Mafia Vanilla, 1 Mafia Roleblocker, 1 Cop, 1 Doctor, 5 Vanilla Town. 2. 1 Mafia Vanilla, 1 Mafia Roleblocker, 7 Vanilla Town. 3. 2 Mafia Vanillas, 1 Cop, 6 Vanilla Town. 4. 2 Mafia Vanillas, 1 Doctor, 6 Vanilla Town. Rules: · Standard forum rules apply. · No editing posts. Double/triple/etc posts are allowed however. Don't quote mod communication/role PMs (you can paraphrase), no out of thread communication unless your role allows it, no fake actions, and play within the spirit of the game. · Majority lynch. Please don't post after hammer. You may post after any day actions unless it looks like you just got killed obviously. · You may not post or communicate or any way if you have been killed. · Have fun! · If you have any questions ask me via PM. · You must post actively. This game is only as good as the level of activity. Failure to follow these rules may result in you being removed from the game. You have been warned. Lynching: · To format your vote please type "##vote targetname" in bold. ##unvote if you wish to remove your vote from someone but not put it on someone else yet. This is so I can easily see the vote. · I am going to have to manually count the votes so if you think I have got something wrong, tell me. If you abuse this, prepare to face my wrath! Tips: · Since this is the first mafia game for many of you, I will give you all some words of wisdom. · To win this, the mafia are going to have to lie. Town should be very wary of assuming someone is on their side. · Not posting makes the game harder and less fun for everyone involved. · There are 7 town-aligned characters in this game and 2 mafia-aligned characters. There are no 3rd party characters. The Flip: The flip is one of the most useful parts of the game. When a player is killed, I will ‘flip’ their identity and reveal who has died, what their powers were and whether they were aligned with the town or mafia. Format: Player Name, Alignment + Role, Flavour Name was killed on Day/Night X. Example: Turtle, Town Vanilla, Popeye has died Night 1! Players: JoshC. - Town Vanilla, Killed Night 1 Tommy - Mafia Roleblocker, Lynched Day 3 Matt Creek Paige Peaj - Town Vanilla, Killed Night 2 JamminGamer - Town Vanilla, Lynched Day 1 Ryan - Town Vanilla, Lynched Day 1 Alpengeist Pluk - Town Doctor, Killed Night 3
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- best thread ever
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I'm dreaming of a white Christmas.
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Film: The Grand Budapest Hotel TV Show: Utopia Series 2 Album: Death From Above 1979 - The Physical World Song: Caribou - Back Home Music Video: The Presets - No Fun (Interactive thing)
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To Ricky: I think you take things too personally and it is not necessarily a bad thing. When people say on here that the maintenance or reliability isn't good enough, it is very rarely going to be the fault of the staff. I know that they have to get up at stupid hours to do testing every day but the cost of one extra member on the team to make sure rides can actually run at full capacity during peak times is not very much for the entire park. Similarly, I do not think it is fair in most cases to criticise individual staff as poor service is normally indicative of poor training, facilities or support. People get annoyed at Storm Surge here because the park brands, advertises and prices itself on the premium end of the theme park spectrum in the UK. Storm Surge doesn't lineup with that branding and it is one the first attractions visitors will see. You may see people being overly critical of the park but for every annual pass regular crazy, there are going to be far more first time visitors and they should be able to experience every attraction. The rides are the main reason that people come to the park. I think the February openings could go either way. The previous early openings have been pretty bad whereas keeping even Loggers open in the snow last year is impressive.
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Not much point in this forum then.
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http://www.bbc.co.uk/news/education-30080662 Tuition fee discussion.
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Magic Mountain let you dump bags on platforms now but I'd rather pay the $2 to not get my stuff stolen. Universal's system is fine in theory but Forbidden Journey's bag room at opening is pretty horrible, especially when the timers and finger scanners mess up. Also the signs say no loose articles which includes wallets but they you can't pay if you go over time. If Disney had problems with letting people on with bags they would have stopped it. Most of their inverting coasters have bucket style seats anyway.
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Actually doing it this year #yolo
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Anyway, none of those rides you listed are free from IPs now
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^I can't think of non-IP Western Disney dark ride since Superstar Limo. That ride may be why. I guess you could count Soarin'? In the East there has been Mystic Manor and DisneySEA Tower. Journey to the Centre of the Earth and 20,000 Leagues aren't standard IPs as well.
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I think the inside is supposed to be pitch black. It's not great but the park's other attractions are some water slides and fairground rides.
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Financially.
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Vehicles for Six Flags' new dark rides.
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It's a bit more acceptable when the park in question is tiny.