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Inferno

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Reputation Activity

  1. Confused
    Inferno reacted to JoshC. in Hyperia   
    Flipz pretzels are temporarily sponsoring Hyperia:


  2. Like
    Inferno reacted to MattyMoo in Hyperia   
    Who in the name of Shane Sandwich signed this absolute monstrosity off.

    Cue the Merlin sycophants with "wELl ItS A GoOd OPpORtuNItY tO gEt MoNEy IN"

    No, No it's not. It makes your multi million pound investment look like total utter trash.

    Total garbage that speaks volumes.

    Could have even gone for "Flipz Valley", at least it starts with an F.

    Wonder if SLKSTN will talk this one up. I'm intrigued to see if ANY vlogger has anything good to say about this whatsover, or will they be too scared to lose their Press Night passes for Fright Nights?

    Well, I can think of a channel straight away that will rip it to shreds who don't have an invite to Press anyway... Alright dudes, keep those fins inside the fish....
  3. Like
    Inferno reacted to JoshC. in Fright Nights 2026 - 25 Years of Fear   
    The tent has been covered. It is 5 roof panels wide; Stitches is 6, so it's a bit smaller (but still very big).

  4. Like
    Inferno got a reaction from Cal in 2026 Season   
    In addition to the above - I have to say I really do miss the almost obsessive fan culture that used to exist around Thorpe.

    Not so long ago there would be something to read about online every few days, even if it was just little things like new signage appearing, a change of audio somewhere, things that had been fixed etc.
    Closed season as well - we would always have detailed updates from many sources (including the park themselves) about what was going on.
    All that stuff still happens at Thorpe of course - but I suppose we’ve all moved on from sharing about it online!

    I think for me this sort of thing is what’s missing now. It seems to me that that level of enthusiasm doesn’t exist for Thorpe anymore, or if it does then it looks different now.

    Perhaps there’s a gap in the market for this since Mr Silkstone has moved on from all that, and the traditional forums are no longer busy. Because actually when you look at other parks, namely DLP and the upcoming Universal UK, there is quite a fan base already following the developments in microscopic detail.
    Thorpe just doesn’t seem to have that active fan base anymore for some reason outside of big projects like Hyperia.
  5. Like
    Inferno got a reaction from JoshC. in 2026 Season   
    In addition to the above - I have to say I really do miss the almost obsessive fan culture that used to exist around Thorpe.

    Not so long ago there would be something to read about online every few days, even if it was just little things like new signage appearing, a change of audio somewhere, things that had been fixed etc.
    Closed season as well - we would always have detailed updates from many sources (including the park themselves) about what was going on.
    All that stuff still happens at Thorpe of course - but I suppose we’ve all moved on from sharing about it online!

    I think for me this sort of thing is what’s missing now. It seems to me that that level of enthusiasm doesn’t exist for Thorpe anymore, or if it does then it looks different now.

    Perhaps there’s a gap in the market for this since Mr Silkstone has moved on from all that, and the traditional forums are no longer busy. Because actually when you look at other parks, namely DLP and the upcoming Universal UK, there is quite a fan base already following the developments in microscopic detail.
    Thorpe just doesn’t seem to have that active fan base anymore for some reason outside of big projects like Hyperia.
  6. Like
    Inferno reacted to MattL28 in 2026 Season   
    This might be a time thing but I’m not sure but does everyone else think the excitement from 2021-2024 has died down now at Thorpe Park. Nothing really happening throughout the year, nothing really to look forward to.

    I think if Fright Nights stays the same this year, I think maze wise it will. Then it’s quite a boring year and much of the same for next year. There used to be quite a big fan base active on social media but I think that’s completely gone now
  7. Like
    Inferno reacted to MattyMoo in 2026 Season   
    I think what Thorpe need to do to spike interest is to get the Derren Brown IP back on Ghost Train.

    Thorpe is certainly entering an interesting/worrying (delete as appropriate) phase in it's timeline. There are a whole bunch of flats getting very old all at the same time, Stealth starting to become a bit of a worry, Slammer area empty (still).... then you have question marks over the longevity of TWD and what they do once that IP runs out, Ghost Train as a ticking time bonb that surely has SBNO written all over it sooner rather than later - and now Rumba Rapids rotting whilst they decide what to do next.

    If they suddenly decide to get a flat or two for 2027, when would we need to see planning permission? Next few months I assume?
  8. Like
    Inferno reacted to JoshC. in 2026 Season   
    Hard to gauge these days.

    The last time a new flat ride had permission applied was the Dodgems way back for 2014. That was a simple one and planning permission went in December 2013 and the ride opened May 2014.

    Prior to that, Storm Surge had an application go in July/August 2010 and opened March 2011. Slammer and Rush were August 2004 and opened March and May 2005 respectively.

    The big caveat though is in all of those situations, the park had an active MTDP which had already identified those areas as potential spots for flat rides. So it meant the planning permission process was easier and quicker.

    Obviously, there's no active MTDP now. And more importantly, the last couple of planning applications to the council have been surrounded in difficulties, to the point where the Launchpad was effectively delayed a year.

    It doesn't mean we won't see anything next year. But one would expect if something were coming, they'd want the application in as early as possible to mitigate any issues or delays. So realistically, I don't see any new rides for next year.
  9. Like
    Inferno got a reaction from pluk in Paultons Park   
    I’ve returned to Paultons’s Park for the first time since I was a kid, this time with my own toddler who has recently made the magic 1 meter + 4 years old combo, meaning we could go on early everything.

    It’s probably been over 20 years since I was last there, and the place is now completely unrecognisable.

    WHAT A PARK. And what a breath of fresh air!

    I have read reviews and watched videos etc, and had high expectations. But honestly I was blown away by just how good Paultons actually is now, especially when it comes to their newer things.

    Every expectation I had was exceeded. The rides, theming, food, staff, availability, atmosphere, overall experience, value for money, prices in the park, everything was spot on.

    Valgard is truly spectacular, and will be unbelievable when the new water coaster opens next year.

    The back to back large scale additions this year and next are an extremely positive sign of things to come. Can’t wait to see the park continue to grow over the coming years.

    It’s so encouraging to have had such a positive experience at a UK park, and to see it doing so well.

    I hope it continues to go from strength to strength as we gain Universal. The future of the UK theme park industry may be shaky across the board, but there are some real positives - Paultons very much being one of them.
  10. Like
    Inferno got a reaction from JoshC. in Paultons Park   
    I’ve returned to Paultons’s Park for the first time since I was a kid, this time with my own toddler who has recently made the magic 1 meter + 4 years old combo, meaning we could go on early everything.

    It’s probably been over 20 years since I was last there, and the place is now completely unrecognisable.

    WHAT A PARK. And what a breath of fresh air!

    I have read reviews and watched videos etc, and had high expectations. But honestly I was blown away by just how good Paultons actually is now, especially when it comes to their newer things.

    Every expectation I had was exceeded. The rides, theming, food, staff, availability, atmosphere, overall experience, value for money, prices in the park, everything was spot on.

    Valgard is truly spectacular, and will be unbelievable when the new water coaster opens next year.

    The back to back large scale additions this year and next are an extremely positive sign of things to come. Can’t wait to see the park continue to grow over the coming years.

    It’s so encouraging to have had such a positive experience at a UK park, and to see it doing so well.

    I hope it continues to go from strength to strength as we gain Universal. The future of the UK theme park industry may be shaky across the board, but there are some real positives - Paultons very much being one of them.
  11. Like
    Inferno reacted to Mark9 in Paultons Park   
    I must admit, I wasn't particularly excited for Drakon either, I think euro-fighters are kinda boring and things like the Mack big dipper are far more versatile and interesting. That being said, Paultons know their target audience incredibly well and have built a ride that caters to that. Obviously Drakon is a massive step up from Storm Chaser in terms of thrill. To be honest I'm far more excited for Serpents Curse. I cannot believe that no other UK park has chased the UK's first water coaster title frankly and I think it's a brilliant choice for Paultons for 2027.

    One thing I really like about Paultons is how each caters for the different family members. Take Valgard, it has the thrill coaster, the family coaster, the family flat ride, the play area for kids and in 2027 the water attraction as well as the kids water ride. They pack so much into small areas and theres no wasted space.
  12. Like
    Inferno reacted to Matt N in Paultons Park   
    I attended the opening day of Valgard yesterday, so let me take a stab at a longer review. Let me start with the area and wider theming...
    The Area/Theming
    Overall, I think they've done a lovely job with the area! The theming is all absolutely lovely, and they've finished it off very well! In terms of a few specific points of interest:
    There are some very nice details around! One of my particular favourites was the sheep "powering" the lift hill for Drakon, but I thought that there was loads to look at!
    As someone who wrote a post a few days ago remarking that Paultons' theming lacked theatre and pizzazz, I do have to concede that Drakon is somewhat of an improvement in this regard; I was particularly surprised by the pre-lift section, which is very nicely done!
    People (myself included) griped for years about Cobra being unthemed and lacking atmosphere, and it looks a damn sight better now; they've done an absolutely brilliant job with Raven! Even just having the themed queue and station and little bits like the clock towers in the middle and the area around it has enhanced the overall atmosphere no end!
    The Feasting Hall is an absolutely excellent indoor space, with some lovely details and a beautiful interior finish. I particularly liked the big fireplace and the big viking ship!
    I didn't really notice The Edge not being cohesively themed in; as much as including it would have been nice, it's tucked away somewhat and I don't think it sticks out like too much of a sore thumb.
    One minor gripe I would raise is that I think Drakon could maybe have used some theming that interacted slightly more with the ride and/or was slightly more visible to riders. When queueing, you can see some nice details in the ride area, including a shipwreck that lights up with some fake fire and some spikes, but I don't think these are terribly noticeable when on the ride; after the initial interaction with Raven, it does feel a tad like you're riding over some generic nice landscaping. I think more visible theming interactions from on-ride in the vein of Storm Chaser and Pterosaur in the same park or Raven in the same area, or Merlin coasters like Nemesis, Swarm and Wicker Man, might have been nice.
    All in all, though, I think it's a lovely area and continues Paultons' streak of very nicely detailed and finished off areas. The park are certainly onto another winner alongside Lost Kingdom and Tornado Springs, and compared to an area like Drayton Manor's 2022 attempt at Vikings, I think it's absolutely night and day!

    Let me now move onto the main event...
    Drakon
    I was highly critical of Paultons building a Gerstlauer Euro-Fighter and have made no secret of the fact that it was far from my first choice of coaster for the park. Having ridden it, I do maintain that it maybe wouldn't have been my first choice and it has not converted me to Euro-Fighters as a ride type in a drastic way, but I acknowledge that it is a good coaster and I think it will go down well with the audience, and that I was perhaps overly harsh at points in the build-up period. To raise a few specific points of interest:
    The stall does offer some very good hangtime. I'm quite surprised that Paultons went for such a dramatic inversion on their first ever inverting coaster, but I'm a fan of it and think it works well (or would if it weren't for the restraints... more on that later).
    I always like the drop on these Gerstlauer Euro-Fighters, and this one is no exception; it offers some nice airtime!
    The ride is definitely much smoother than I'd feared it might be; the tracking was generally very smooth throughout on my rides with minimal rattle or headbanging, although there were still odd sections where my head made mild, brief contact with the restraints.
    The ride is perhaps the least intense of the Euro-Fighters I've ridden, and I wouldn't call it an especially forceful or impactful coaster on the whole even if I think the layout is mostly good fun. For the park, I think this works well, but I thought it was worth pointing out.
    The first hill going over Raven doesn't really offer any notable airtime, which I was a little disappointed by. I understand that it probably had to be a certain height to clear Raven, but Gerstlauer, for all their flaws, are often quite good at injecting surprise airtime pops into their thrill coasters and a small part of me was hoping that it would be another surprise airtime burst from Gerst!
    The ride also doesn't really have any airtime more widely aside from the drop, so doesn't continue Gerstlauer's tradition of incorporating good surprising airtime moments. I wasn't necessarily surprised by this given the layout, but I do think this is something that Saw, Speed and Smiler do better.
    The main flaw I would raise, and a criticism that I 100% stand by from when the ride was initially announced, is that I think the OTSRs impede the ride and I would have preferred it with lap bars. On my 3 rides, I found that the OTSRs crushed my thighs and made the stall in particular somewhat uncomfortable. I begrudgingly accept the reasoning for OTSRs, but don't necessarily agree with the logic and think that some nice lap bars, as I know Gerstlauer offer, would definitely have made the ride more fun.
    All in all, then, I think Drakon, while not my first choice, is a fun coaster that will suit the park well. It's a very welcome step up in thrill from Paultons Park, and I think the younger guests will like it! In terms of comparisons, it's currently my highest-ranking Gerstlauer thrill coaster for the reason that it's more comfortable to ride than the others, although as I said, it didn't convert me to Euro-Fighters in a drastic way and I've settled on a 6/10 and #49/148 overall. I still personally rank Pterosaur, Storm Chaser and Raven slightly higher within the park.

    Finally, I'll briefly touch on Vild Swing...
    Vild Swing
    I'd never ridden one of these ART wild swings before, so I was interested to get on one for the first time. All in all, I'd say it was OK, but nothing to write home about as someone who's not a big fan of flat rides. The swinging is quite good fun, and early on, none of the sensations feel overly intense, but I would say that the cycle was maybe a bit long for me and I was starting to wear of the repetitive rotating motion by the end. If you’re keener on flats than I am, though, I think you’ll like it!

    So all in all, then, I’d say Valgard is a great addition to Paultons Park! The theming is delightful, Drakon is overall a fun coaster that will suit the audience well, and if you’re more of a fan of flat rides than I am, then I think you’ll enjoy Vild Swing! I also think Serpent’s Curse looks like it will be a fun addition for next year!

    To close out the review, here are a few photos I took throughout the day:











  13. Haha
    Inferno reacted to MattyMoo in 2026 Season   
    Love the nod/Easter Egg to the old entrance screen with some dead pixels on the BRAND NEW SCREEN.

  14. Like
    Inferno reacted to JoshC. in SAW: The Ride   
    For a non-AI answer, there's no explicit reference.

    When the ride opened, it did have the "JBS.wrks" sign painted on the building. It was purposefully made to look faded, fitting in with the abandoned warehouse motif of the station and the general Saw storyline.


    Image from 2009.

    Back then, there was much less emphasis on Easter Eggs, hidden meanings, etc. It was likely thrown on there just to add an extra layer of 'this is an abandoned warehouse' and 'JBS.wrks' sounds like a plausible thing for a warehouse.

    The addition of the new signage is a bit unnecessary and doesn't add anything meaningful or worthwhile in my opinion. But equally, for some signs that were probably a couple of hundred quid, it adds another layer for repeat visitors to make things feel fresh.

    You could even argue that the "JBS.wrks Est 2009" signage goes against the original planned story, as the whole point is that the warehouse was abandoned and taken over by Jigsaw in 2009. But it's not that deep and doesn't matter.

    So yeah, no real relevance. Almost certainly doesn't actually mean anything. And very much done for the sake of it.
  15. Like
    Inferno got a reaction from Cal in Alton Towers General Discussion   
    Interesting to hear/read about the troubles Towers are having (again) this season, with staggered opening and many rides not opening until well after opening time if at all.

    I have heard a lot about a shortage of engineers being one of the main causes of all the problems.

    My thought....
    Has Alton Towers just become bigger than is feasible to operate?

    It's an enormous site with actually quite a few rides, not to mention the 6 hotels....
    If you think about the sheer number of staff required to (for example) run a hotel, let alone six, as well as run the daily opening routines and maintenance on all the rides across such a large site, it equates to a huge number of people.
    When you also think about how remote the location is, they need to draw employees in from far and wide, which is going to be difficult for a company that doesn't appear to have the money to compete with other companies who might attract potential employees with the same skills and interests, who would prefer a permanent (not seasonal) role.

    Considering AT isn't open all year, thus isn't making money for a portion of the year, AND the fact that many of the staff are seasonal, it must be a constant headache to fully staff such an enormous place.

    When you compare this situation with that of Thorpe Park's for example, as an outsider at least, it would appear that running a smaller park with fewer aspects (no hotels, smaller site, closer to towns/cities for employment etc) is more advantageous.
    Unless of course the business runs and brings in money all year round, like Universal will.
  16. Like
    Inferno reacted to MattL28 in Rumba Rapids   
    All the black metal fencing behind the boards has been removed. I think the fright nights scenario will become true
  17. Like
    Inferno reacted to JoshC. in Rumba Rapids   
    About time to move this to The Past now...

    Who loves blue boards?


    Interestingly there is a gate amongst those boards. A big gate; the type that would traditionally exist for vehicular access.

    Whilst I don't think there's immediate plans for work to happen, it at least seems like they're planning for that to happen
  18. Like
    Inferno got a reaction from Cal in 2026 Season   
    Fantastic news about Zodiac seemingly making a comeback soon.

    It seems Thorpe are a lot more prepared for the season ahead than Alton Towers, which has several rides closed for the foreseeable future, and is continuing to struggle to open rides at opening time every day.

    Hopefully Thorpe will be able to continue with their good operations and availability that they’ve had for several years now. It’s encouraging to see only 2 rides listed to be closed, for just 2 days at that.
  19. Like
    Inferno got a reaction from JoshC. in 2026 Season   
    Fantastic news about Zodiac seemingly making a comeback soon.

    It seems Thorpe are a lot more prepared for the season ahead than Alton Towers, which has several rides closed for the foreseeable future, and is continuing to struggle to open rides at opening time every day.

    Hopefully Thorpe will be able to continue with their good operations and availability that they’ve had for several years now. It’s encouraging to see only 2 rides listed to be closed, for just 2 days at that.
  20. Thanks
    Inferno reacted to Cal in 2026 Season   
    Thorpe Park
    Ride Availability Information | Thorpe Park Resort
    Check live ride availability on the Thorpe Park App, including real-time updates on ride closures and maintenance. Plan your visit with confidence today!
    Ride availability page updated to show that Tidal Wave and Zodiac will be closed this weekend. It specifically states 21-22nd March so will be interesting to see if they open next week.

    Zodiac was closed most of last season and has last operated in June (?) I believe but looks like it'll be making a return this season. The gondolas which were removed last season have been added back on and it looks like all the gondolas have been tidied up. All the old branding Thorpe logos have been removed.
  21. Thanks
    Inferno reacted to JoshC. in Rumba Rapids   
    Boarding is going up:



    It was a rehearsal day today. I fully expect the whole ride to be covered, the sign to be removed and the boarding to have something on by opening.
  22. Confused
    Inferno reacted to JoshC. in Tidal Wave   
    Looks like the fire effect might not be dead in the water (pun intended) quite yet...


    Here's what it looked like before:

  23. Like
    Inferno reacted to Cal in 2026 Season   
    A big shame they didn't finish it this year. Strange decision, the rest of it looks so good!


    Not sure its been mentioned but Passholder day has been announced for next Sunday 22nd. Hours are 11am-5pm which is a shame as we got 11am-7pm last year. No night rides on passholder day this year.


  24. Like
    Inferno reacted to Cal in Rumba Rapids   
    Shame its closing 1 year before its big 40, and we didn't get a last chance to ride (it definitely said returning 2026 on the queue boards) but budgets have clearly changed and forced it to close.

    I'm not surprised and do think its the right decision. Its by far the worst rapids in the UK and it's a shadow of its former self. The more recent changes it went through took all the fun it had left out of it, removing the fun soundtrack and changing to dull colours.

    Last year, it was hardly open anyway so it just isn't worth the resource getting it open anymore. Whats the point in getting it through winter maintenance and ages staff training for the sake of a couple of months. Then when it is open, you have the huge running costs + heavily staffed. I'd rather have the rapids closed than cuts elsewhere on park.

    My favorite memory hands down is when they added that huge fire hose type water effect near the start of the ride. That didn't last long 🤣

    Rumba was always good fun in my early years of visiting Thorpe so sad to see another Thorpe classic close. RIP Rumba ❤️
  25. Like
    Inferno got a reaction from JoshC. in Ride Access Pass   
    I wonder if it’s something that became a victim of its own success, and because of that just spiralled out of control over the years.

    Many parks can be busy but still have fast moving queues, and actually to be honest if theoretically Merlin somehow abolished RAP (and fastrack) all together, you could almost argue that queuing would barely be an issue for anyone at all, even on busy days, because the single queue would simply just keep moving at a pretty fast pace, at least on the high capacity rides anyway.

    I wonder if the issue is that over the years RAP and Fastrack have made standby queues at UK Merlin parks appear unbearable on peak days, causing RAP to appear more essential…. Which in turn causes queues to worsen…. Which in turn causes RAP to appear even more essential… and so on.

    Just a thought. But I do think this idea that standby queues on peak days can be silly might be the reason RAP is relied upon by so many.

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