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planenut reacted to Matt N for a blog entry, Matt N's Frolic in Florida 10th-24th June 2023 (Trip Summary)
Trip Summary
All right, then! Now I’m back in the UK after a 7.5 hour flight from Orlando to London Heathrow, I think it’s about time I posted the trip summary I promised at the end of the last report!
To cut to the chase; this was an absolutely fantastic trip! I loved getting back to Universal, SeaWorld and Busch Gardens after 7 years, and I loved getting on some of the brilliant new rides that have been installed since my last trip! As well as that, Volcano Bay was also a real positive surprise (I’ll touch on that more later), and I thoroughly enjoyed myself there!
I’ll start by ranking all of the parks I went to in this trip, and I’ll say a little bit about each:
Islands of Adventure - This is still easily one of my favourite parks ever, and I dare say that it now has possibly the most well-rounded selection of top-class major rides I’ve ever seen. I always felt that the coaster selection at IOA was one of its relatively weaker links in the past, but the additions of Hagrid’s and VelociCoaster have strengthened its credentials as a coaster park considerably, in my view, with both of these rides providing absolutely top-class experiences. The park also has some truly top-class dark rides and water rides, with Spider-Man being my favourite dark ride and Jurassic Park River Adventure being my favourite water ride out of the non-coaster offering! The theming is also wonderful throughout the park, in my opinion, and overall, I think it’s a truly stunning theme park! I’ve always loved how Islands of Adventure is a bit of a “jack of all trades”, and masters quite a number of different areas of the theme park experience, and I feel that the additions since my last visit have only strengthened that, personally! I will say, though, that if I’m being phenomenally picky, I think it can sometimes feel like the park has quite a hectic atmosphere with not much room to relax, and that is one thing that I feel the other Universal park does better. Overall, though, I absolutely love IOA; the combination of amazing rides and amazing theming make it easily one of my favourite parks ever! Universal Studios Florida - I may prefer Islands of Adventure, but it’s a close race between the two for me, and this is still definitely one of my favourite parks! The ride selection isn’t quite as varied as Islands of Adventure’s, and I don’t think that any of the individual rides quite match the best IOA has to offer for me, but there are still some absolutely fantastic headliners, with Revenge of the Mummy, Harry Potter and the Escape from Gringotts and Transformers being real headline draws of the park for me! There are some other really solid rides at the park too, and I also think that the overall theming is better than I’d remembered. Diagon Alley is the big standout thematically, but the rest of the park is also wonderfully detailed and has loads to look at! As I inferred above, the park also has a somewhat more relaxed atmosphere than IOA, in my view, with it often feeling slightly less crowded and there being more areas to slow down and take a breather. My whole family apart from me actually preferred USF of the two parks due to the more relaxing atmosphere and the fact that they felt that the theming was “way better”, as well as the fact that USF’s rides were more “grandparent-friendly” on the whole than IOA’s. Overall, while I may prefer Islands of Adventure overall, Universal Studios Florida still has a lot going for it, in my view, and it’s also one of my all-time favourite parks! Busch Gardens Tampa - I had a great day here! The coaster selection is second to none, there are some decent non-coaster rides, with the flat ride department in particular really shining, and the park is nicer in terms of landscaping than I’d remembered, being very green! It’s not the most heavily themed park I’ve ever been to, but I also feel that Busch does decently in terms of theming in numerous places, with the Egyptian section containing Cobra’s Curse and Montu being a favourite of mine. If I’m being picky, however, I personally found the park to have a somewhat confusing layout. Something I noticed a fair amount during my day is that attractions would look very close as the crow flies, but you’d try to find them and struggle, with them turning out to be absolutely miles away in path terms, which would see you passing numerous other totally different attractions on the way. The park also lacks indoor attractions despite being faced with the ever unpredictable Florida climate, and while stormy weather wasn’t a problem on our visit, some indoor entertainment might have been nice as a respite from the humidity. Overall, though, I had a great day at Busch Gardens, and it’s a fair amount nicer than I’d previously remembered! SeaWorld Orlando - Despite this park being last, I actually find it to be a really nice park that I seem to like more than most, and I had a great day here! The coaster selection is getting to be really excellent, queues are often short, and the park generally has a really nice, relaxed atmosphere; what’s not to like? While not particularly heavily themed, the park also has nice theming in areas and generally looks nice. However, I think the reason it’s not as high as the other 3 for me is because the park fundamentally doesn’t have that much to do rides-wise. In particular, it has very little to do rides-wise aside from the coasters; the only major non-coaster I can think of is Infinity Falls (which I was unable to ride due to unreliability and lightning). Similarly to Busch Gardens, I do feel that an indoor attraction of some description wouldn’t go amiss here, both to provide some entertainment in the event of a thunderstorm and provide a respite from the Florida humidity. This wasn’t a massive problem for me overall, though, as I’m pretty content just riding coasters all day! Overall, SeaWorld is a great park, and I really enjoyed my visit! Let me move onto some of my personal highlights of the trip in terms of new stuff… there were so many, but I’ll try to name just a few!
New Highlights
VelociCoaster - My favourite new attraction of the trip was VelociCoaster, a stunning Intamin LSM Launch Coaster! This sensational ride has a stonker of a layout with some really impactful elements, including a euphoric second launch, a top hat with some sublime ejector airtime, and a final heartline roll that really whips you out of the seat and leaves you blown away upon hitting the brake run! There are also loads of other great elements including some great inversions and excellent pops of ejector airtime, the ride maintains a great sense of speed throughout, and all of this is also packaged within a wonderfully comfortable and rerideable coaster, with absolutely superb restraints! Overall, I loved VelociCoaster; I had high expectations, and it did not disappoint for me! Hagrid’s Magical Creatures Motorbike Adventure - Hagrid’s may not have many standout moments of extreme thrill, but what it does have is a truly spell-binding sense of pure fun throughout! Despite having high expectations, the whole thing was a huge amount more fun than I’d expected, with the launches being great fun and surprisingly punchy, the low-to-the-ground twists and turns being surprisingly thrilling, and the whole thing just being magically fun overall! This coaster always left me with a huge smile on my face, and overall, it was a definite highlight among the trip’s new experiences for me! Iron Gwazi - I may not have rated it quite as highly as many do, but my first RMC coaster was still a definite highlight of the trip for me! The ride had some absolutely ludicrous ejector airtime, it was absolutely relentless throughout, and the layout had some truly spectacular elements; that first drop in particular was absolutely absurd! I did find it a tad much for me in terms of violence and being thrown around towards the snappier end portions of the layout, which is why it wasn’t my favourite coaster of the trip, but it was still an absolutely phenomenal ride overall! Universal’s Volcano Bay - This isn’t a theme park, but a new attraction I did manage to experience and was absolutely floored with was Universal’s Volcano Bay! The consensus towards this waterpark is somewhat mixed, with the chief complaint being the TapuTapu system and associated problems. However, I thought it was brilliant, and it definitely exceeded my expectations! In general, TapuTapu worked really well for me, and Volcano Bay is a really great waterpark with some brilliant attractions; some particular favourites of mine include the Krakatau Aqua Coaster, Honu, Taniwha Tubes and the enormously fun TeAwa: The Fearless River! Overall, Volcano Bay was brilliant for me and my family; I’d firmly recommend a visit! Those are just some of the highlights; that isn’t necessarily an exhaustive list by any means! Now I’ll move on to my main positive surprises of the trip…
Biggest Positive Surprises
Universal’s Volcano Bay - I’ve already spoken at length about Volcano Bay in the above section, so I won’t dedicate too much to it here, but it was a big surprise for me and the rest of my family, so I thought I’d mention it here! Skull Island: Reign of Kong - I had never ridden this dark ride at Islands of Adventure before; it was the big new thing at IOA when we last went in 2016, but we didn’t manage to get onto it. I went into this ride with low expectations, as reviews are generally quite negative, but I have to say that this ride was a massive pleasant surprise; it’s an absolutely fantastic dark ride, in my opinion, and a real asset to Universal’s dark ride lineup! The 3D is excellent, with some awesome action sequences and a brilliant 360 degree screen, there is some excellent physical scenery (including a stunning Kong animatronic that's absolutely huge!), and overall, I just thought it was a brilliant attraction! Kong far exceeded my expectations, for sure! Ice Breaker - I had pretty low expectations for this coaster, as its reviews are generally middling to negative, but I ended up absolutely loving it! The swing launch was my first ever swing launch, and I found it brilliantly fun and punchy! The backwards spike provided some brilliantly fun floater airtime, the ejector airtime got surprisingly strong towards the end of the swing launch, the top hat provided some more brilliant (and surprisingly sustained) airtime, and the rest of the layout consisted of some more surprisingly brilliant pops of airtime and some really fun twists and turns! Overall, I thought that Ice Breaker was a phenomenal ride that was just so much fun, and it hugely exceeded my expectations for sure! Let me move onto a slightly less positive category... my biggest disappointment.
Biggest Disappointment
You may be wondering why I have named this category "biggest disappointment" rather than "biggest disappointments". Well, that is because I only experienced one new attraction that I would call a true disappointment for me. Yes, I was slightly less enamoured with 1 or 2 big hitters than most, but they were still excellent, and I think it would be terribly harsh of me to consider them "disappointments" because they were still incredibly, phenomenally great.
For me, I'm afraid to say that the main damp squib of the trip, by a considerable distance, was the new-for-2023 Pipeline: The Surf Coaster. I had heard some very positive initial reviews, so I went in with high hopes that it could be a top 10/20 contender and a ride that I really enjoyed. However, it just didn't do it for me. In short, the ride has everything on paper (fun layout, punchy launch, surprising airtime, an interesting new idea in the form of the jumping seats... it has so much going for it!), but it's ruined for me by the fact that it just isn't very comfortable, in my view. The "jumping" airtime is an interesting idea, but it just hurts in numerous different places for me, and in general, I think standing up on a roller coaster is an inherently uncomfortable riding position that Pipeline hasn't really improved, in my view. I went into Pipeline really wanting to like it, but it just didn't do it for me, I'm sorry to say.
Finally, let me display some stats:
Unique coasters ridden: 18 Unique parks visited: 4 (Islands of Adventure, Universal Studios Florida, SeaWorld Orlando, Busch Gardens Tampa) New coasters ridden: 8 New parks visited: 0 Total rides: 45 Total coaster rides: 29 Total park visits: 10 (4x Islands of Adventure, 4x Universal Studios Florida, 1x SeaWorld Orlando, 1x Busch Gardens Tampa) Favourite coaster ridden: Mako (overall #1/99) Favourite new coaster ridden: VelociCoaster (overall #2/99) Favourite non-coaster ridden: The Amazing Adventures of Spider-Man Favourite new non-coaster ridden: Skull Island: Reign of Kong Most surprising coaster: Ice Breaker Most surprising non-coaster: Skull Island: Reign of Kong Biggest disappointment: Pipeline: The Surf Coaster So, that summarises my June 2023 Florida trip! Thank you so much for following this series of trip reports; I really hope you've enjoyed reading them as much as I enjoyed this trip! I'm unsure when my next trip report will be, but I should be back at you with another trip report before too long (September at the latest, as I've got a locked-in park visit booked for that month...)!
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planenut reacted to Matt N for a blog entry, Matt N’s Frolic in Florida 10th-24th June 2023 (14th June 2023: Universal’s Volcano Bay)
14th June 2023 (Universal’s Volcano Bay)
We went for something slightly different today… unlike the last two days, we went to a waterpark! And it wasn’t just any waterpark, it was one that none of us had ever visited before… Universal’s Volcano Bay! The last time we drove down the Universal end of the I-4 in 2016, this park was under construction, so we were interested to see what the park was like now it was open.
Before I get started, I should apologise in advance for the fact that there are no photographs in today’s report. As Volcano Bay is a waterpark, the experience is not terribly conducive to whipping out a smartphone and taking pictures, so I’m afraid you’ll have to rely on only my writing today.
We set off for the park at around 8am and got to Universal’s parking structures at around 9:15am, as per usual. Unlike with the other two parks, though, we did not set off over the travelators and into CityWalk. Due to Volcano Bay being separate from the other two parks, we had to take a shuttle bus over to the entrance. There was no wait for this at all, and it only took a few minutes, so it was very convenient and got us to the park in good time.
We then arrived at the park and got given our TapuTapu wearables, which we would get very well acquainted with over the course of the day. After getting changed and renting a locker, we headed to the main wave pool to reserve a set of chairs to store our things on before my dad and I headed over to Krakatau Aqua Coaster to reserve slots, as we’d heard that the ride was prone to getting very long virtual queues. When we arrived, the virtual queue was already on 125 minutes, but we decided to reserve it anyway in case it got any longer. This later proved to be a very wise decision, as the virtual queue did nothing but get longer during the time we were in the park, eventually peaking at almost 5 hours. This reservation did mean that we were unable to reserve any additional queue spaces for another 2 hours, but thankfully, there were a fair few slides showing as “Ride Now”, so we headed to…
Taniwha Tubes
Both sides of Taniwha Tubes were showing as “Ride Now”, so me and my dad decided to try the blue slides. The virtual queue worked well here, as it meant that we only had a couple of boats’ wait at the top of the slide tower. But how was the slide? Well, I thought it was great fun! The tube gained surprising speed in places, and although there were no additional bells and whistles like some of these tube and raft slides often have, there were some really fun twists and turns and it was overall a very fun slide!
After Taniwha Tubes, my dad and I wandered back over to the main wave pool so that my sister could join us on some slides. My mum and grandparents were not keen on doing slides, but my sister was keen to join us on some, so when she was with us, we headed over to another “Ride Now” attraction…
Maku
Maku was showing as “Ride Now”, so we decided to give it a try. As with Taniwha Tubes, the virtual queue worked well here, meaning that the slide had a reasonably short standby line when we arrived. So, how was the slide? Well, I thought that this was a fun slide; even though I think it was probably less intense than the green slide on the same tower whose name currently escapes me, it was good fun, and I liked the open helixes that went around water jets!
After Maku, we headed onto another “Ride Now” slide…
Punga Racers
Punga Racers was showing as “Ride Now”, so we gave it a go. One interesting thing to note here is that any kind of cotton clothing or non-swimwear was not allowed, so I had to remove my goggles and my sister had to remove the cotton t-shirt she was wearing over her swimwear. I was unsure why this was the case when it wasn’t the case on any of the other slides, but I guess it could be down to these generating friction with the channel, what with it being a body slide.
After Punga Racers, we headed back onto the blue side of Taniwha Tubes, which were still on “Ride Now”, so that my sister could have a go on the ride. Once again, it was great fun.
After our Taniwha Tubes reride, we went back to the main wave pool to meet back up with my mum before the four of us headed into…
TeAwa: The Fearless River
We were interested to try TeAwa: The Fearless River, as it was billed as great fun in other reviews and we were intrigued to try out a slightly more thrilling lazy river. We ended up taking 2 circuits in total, and I have to say that I thought this was great fun! The current was nice and fast, and I really enjoyed the additional touch of waves coming along to spice things up every now and then. It wasn’t overly intense given you needed a life jacket, although having spent many hours on Center Parcs Longleat Forest’s often “rough and ready” Wild Water Rapids as a child, anything else probably seems pretty tame by comparison!
After our circuits on TeAwa: The Fearless River, we met back up with my grandparents and headed for a quick dunk in the main wave pool. While the waves did not quite match “The Wave” in Disney’s Typhoon Lagoon for pure spectacle, they were still really good fun, and were much easier to have a leisurely relax in.
After the wave pool, we sat down and relaxed in our sun loungers for a few minutes before me and my dad headed over to our slot for…
Krakatau Aqua Coaster
After a 125 minute virtual wait, me and my dad’s slots on Krakatau Aqua Coaster were finally beckoning, so we headed over and gave it a go. As per usual, there was a short physical wait, and we were on the ride quickly. So, how was it? Well, I thought that the ride was excellent, with some good pops of airtime and much punchier launches than I’d experienced on Typhoon Lagoon’s Crush’n’Gusher, an earlier iteration of the same ride style. The ride was also very long, with many fun twists and turns!
After Krakatau Aqua Coaster, we headed back to the main wave pool to collect my sister so that we could re-ride Taniwha Tubes. We did the green side this time, and I have to say that it felt faster than the blue slide had earlier, with the outdoor sections also providing an interesting touch!
We then went to reserve slots on Honu. The ride had a 10 minute virtual queue, so we reserved a slot and went to ride another attraction that was showing as “Ride Now” while we waited…
Ika Moana
Ika Moana was showing as “Ride Now”, so seeing as it was on the same tower as Honu, we decided to take a ride on it. The standby queue for this ride took a little longer, as our slot for Honu vibrated while we were waiting. So, how was the slide? Well, it was good fun, with some fun twists and turns and nice outdoor sections!
After our ride on Ika Moana, Honu was showing as “Ride Anytime”, as our slot had opened up quite a few minutes ago by the time we came off. As such, we went to ride…
Honu
Honu was ready for us to ride, so we entered the queue and started to ascend the tower. As with Ika Moana, there was a lengthier standby queue for this ride, with us waiting a good few minutes to get on. But how was the slide? Well, I thought it was excellent, with the two walls providing great exhilaration and the initial drop providing some interesting airtime!
After our ride on Honu, we headed back to the main wave pool to meet up with my mum and grandparents. By this point, it was well past 2pm, the floors and the sand were getting uncomfortably hot to walk on in bare feet (our final walk from Honu on the concrete paths in Florida heat felt as though it was physically burning our feet, and the sand was little better), and the wave pool had just been evacuated due to a “waterfall incident” (?), so we decided to head home.
So, that just about wraps up our day at Universal’s Volcano Bay! I had a great day; I had 8 rides on the slides and a go on TeAwa: The Fearless River, and it was just nice to visit a brand new waterpark! Personally, I’d say that Volcano Bay was every bit as enjoyable as any of the other Florida waterparks I’ve visited (for reference, I’ve been to both Walt Disney World water parks and Aquatica Orlando); the rides were really good, there’s a wide range of different things to do (there were a number of things that we didn’t cover today), and the theming was also lovely, with the central volcano itself being particularly impressive!
The park was also an interesting one for me because it was my first ever experience of wholesale virtual queueing in a theme/water park setting, and I have to say that it worked a lot better than expected! It wasn’t perfect (I don’t think the queue times for Krakatau Aqua Coaster would have been nearly as high had it been a physical queue, for instance, and one or two slides did still have a not insignificant standby wait when our time slot arrived), but overall, I did enjoy not having to physically queue as much, and I thought that my overall experience of virtual queueing with TapuTapu was pretty positive! With that being said, I still don’t think that wholesale virtual queueing is something that you could just take, slap into any old theme park and expect to work well. I think the reason for it working reasonably well in Volcano Bay was because the park had quite a number of non-ride activities to keep you occupied while waiting, as well as a number of slides with no wait, and I think the waterpark in general lends itself to the sort of copious non-ride entertainment that virtual queues require better than the theme park does.
Overall, though, I had a brilliant day at Volcano Bay, and my family really enjoyed it as well! There is a chance that we may be returning to the park next week, so there may well be a second report from Volcano Bay!
Thanks for reading! I hope you enjoyed today’s report, although I apologise for it probably being less interesting (after all, you’re on here to read about theme parks, not water parks, and I was unable to take any pictures). We’re not doing anything tomorrow other than going for a meal in Disney Springs for my nan’s birthday, so I won’t write a report tomorrow, but the next report on Friday will be from SeaWorld Orlando, where I hope to take my first ever rides on new rides like Ice Breaker and Pipeline and see if Mako, my current number 1 coaster (yes, it’s still on top, even post VelociCoaster and Hagrid’s!), still stacks up!
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planenut reacted to Coaster for a blog entry, Launches, Freefalls and Airtime in Sweden - My Liseberg Review
Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit. With it being my first non-UK park, there were high expectations and I was extremely excited to visit.
Firstly, looking at the park itself, it’s absolutely beautiful. The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish. Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides. In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic.
Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas. It really puts UK parks to shame in terms of presentation.
Unfortunately, I was disappointed with the operations at the park after hearing great things. Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park. I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem. In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion.
On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids. Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for.
Finally, before looking at the rides, catering let the park down massively in my opinion. The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower.
Onto the rides!
Valkyria
Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps. The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays.
Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end. The music plays louder in here, and the atmosphere is very dramatic.
Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg. You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel. The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect.
Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll. I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it. The turns which follow are fun, with a small moment of airtime offered depending where you are sat. Following this, I found the final heartline roll to offer another floaty-sensation.
My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force. Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid.
Helix
Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration.
I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own. At night, it looks phenomenal with the light only coming from the ride’s trains.
Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline. It reminded me of a classy version of G-Force’s queueline, but MUCH better.
The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls. The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads.
Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch. With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions. I found the ride picked up some good force here, to then throw you into the airtime hill. I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it!
The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced! The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess.
Entering the second launch, you enter the ride’s tallest inversion. I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any. After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row. Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime.
Overall, I found that Helix is a very good, solid coaster with a decent length. With that said, I don’t rate it as highly as many others do.
Balder
Balder was much anticipated by myself, being a fan of wooden coasters. The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride.
I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered. The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride.
The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill. A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling. In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy!
Overall, Balder is a fantastic wooden coaster. It’s much smoother than other woodies I’ve ridden, but the airtime is sublime. The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness.
With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia. It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.”
Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix. A lengthy ride is experienced, with plenty of force on the corners. I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal! The ride station is one of the best I’ve ever seen, as is the ride’s capacity.
Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers.
Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe). The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down. Close interactions with Balder also improve this.
The biggest surprise of the visit for me was Mechanica. I absolutely adored Bling at Blackpool, like I remembered it being amazing. But Mechanica was (to put it as politely as possible), utter rubbish. We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging. The noise it makes is amazing though.
Flume ride is amazing, my absolute favourite log flume. It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters. I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet. Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones.
Overall, I found Liseberg to be a really nice amusement park. It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun. A very easy abroad park to do for the first one, too. A few more photos below
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planenut reacted to Matt 236 for a blog entry, Seeing The Point: Creek goes to the USA Part I
America! It’s somewhere I have wanted to go and visit since I can remember.
I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture. Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point. Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018. Day 0/ Sunday- Going West Wise and I parked up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America! After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud! This would be my first long haul flight (having previously flown 2 HR 40 max on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode. Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable. Another five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though. The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle. It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America. We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple it was clean, tidy and welcoming. Ride pictures above the beds is such a nice touch! McDonald’s was our first stateside meal (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries). Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London. Monday would be the first of three full days to visit Cedar Point. Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all. The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around! They didn’t lie about it being a roller coast. We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening. After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive). New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better. The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this! Such a beauty! Watching this ride going around it’s circuit! So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration. I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride! Cedar Point may not be specialists when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger). This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result. My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests. Things aside, Steel Vengeance is an incredible ride and worth tracking out for alone (amongst Cedar Point’s other amazing rides). Maverick was the second ride of our trip. This intamin blitz coaster opened in 2007 replacing the former flume ride. I really like how they have preserved the old station and reused it as Maverick’s queue even if it is just your average cattle-pen. Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me! From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing. This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too. We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin. It looked a lot more delicious than this photo suggests, I like the details on these presumably old posters and signs. Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts). I queued (ages) with an open mind trying not to think of how much I might like the ride. Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting. From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless? I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018). N.B the gap between the 2-7 on my coaster ratings is pretty minuscule. Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon. Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made). The ride wasn’t anything remarkable, although I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess. Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago. I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been. We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling! Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too. We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider. Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others. We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs! Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline. Currently my second favourite of four inverts (just four?) and favourite B&M in this park! We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable. Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it! I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too. Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride. Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park. Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider. Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we? End Of Part One
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planenut reacted to Coaster for a blog entry, An ICON launches in Blackpool - My Review
A cryptic wheel cover and demolition of a bridge, followed by markings on the ground. A pIt of concrete footers. Then a coaster. Even after watching the project for well over two years, it feels surreal standing next to the twisted metal track of Icon and seeing the trains swish around what was previously a lake.
Visible from many locations within the park, Icon makes its presence known simply by being there. It may not be tall, but in terms of land covered it’s HUGE. First impressions heading up the ramp seeing the Immelman looming up ahead are impressive, but the approach from the ride entrance side is the money shot. It’s such an impressive sight with the huge entrance structure, glorious soundtrack playing and the smart gold trains whizzing around you and other rides at the park.
The queue line is fantastically landscaped with amazing vantage points to watch the ride, and whilst relatively short manages to catch various sections of the ride’s amazing soundtrack. It really is sublime standing there, hearing the launch audio, and seeing a train full of excited riders slowly exit the station before the train is hurled through swirling mist and into the tunnel.
Yes, they have finished the fence now!
Decorated in style, the ride features various elements of theming such as a garden with named posts of those involved in the project, a small water feature, mist effects and a nice entrance area/viewing platform. Given that Pleasure Beach is an amusement park at heart, I have to give them credit for putting so much effort into the overall experience of Icon, it has really paid off and creates a unique atmosphere around the ride.
Entering the station, the soundtrack hits you like a ton of bricks and does a great job of building the hype - alongside the class decoration, lighting and mirrors, it’s one of the best atmospheres I’ve ever felt inside a coaster station.
But… is it any good to ride?
The excitement builds as you dispatch from the station, with the launch audio gradually getting louder before launching you towards the mist-filled tunnel with “IIIIIIIIIICON” ringing in your ears.
Flying through the misty tunnel, an almost dream-like moment of obscured vision is followed by entering the top hat element completely disorientated, before cresting the hill and being treated to one of the best airtime moments I have ever known on a coaster. On the back, you crest the hill slowly before being thrown out of your seat on the way down, whilst there is some ejector as you crest on the front.
Diving through the garden for the first time, you enter the inclined loop before swerving to the left, right, then diving underneath Steeplechase and Big Dipper. Whilst I didn’t feel the near-misses on-ride as much as I expected, it’s an engineering masterpiece to fit the track there and the S-turns provide some fun forces before you are taken back over Steeplechase into what I found to be one of the best elements of the ride.
The heart-line roll offers a completely different sensation to the beginning of the ride, creating a stark contrast. From fast-paced ground hugging turns, you are taken into some ridiculously comfortable hang-time – the amazing Mack restraints are really used to their potential here, allowing you to hang freely (but comfortably) for a second before “catching” you and throwing you into two small and sudden moments of airtime. Leading you back through the tunnel of mist, I found the two small airtime hills followed by the second launch to be a highlight of the ride.
With the station and surroundings a blur as you fly past them, you enter the Immelman. It’s quite something seeing The Big One essentially turn-over, and the element is a lot of fun at the front – at the back, it’s quite simply one of the most insane moments on any coaster. You’re taken from ascending what feels like the start of a loop to hang-time, then ridiculous “sideways-airtime” as you come down the drop, before being thrown into a steeply banked Stengel dive and then into the turn. This is one of the perfectly executed moments of Icon.
Coming out of the over-bank and into the airtime hill, you are thrown yet again out of your seat before twisting onto your side into a tight helix. I found the force to be decent here, with a good view of the theming if you’re sat on the left-hand side of the train. Forcing you out of your seat yet again, you twist over to the right to take a majestic dive over the ride’s entrance area before entering yet another unique element.
Wonky-airtime. Yep, Icon has it. You’re taken into an off-banked airtime hill, giving the impression that you’re going to be thrown into the totem poles (a fantastic throwback to the park’s past for those who remember, btw!) before meandering into the high-five element and slithering back into the brake run. The high-five element felt quite weak to me; it’s very clever and a true engineering feat, but it didn’t have the impact or sensation I thought it would as a ride experience… although with the Icon exit music becoming audible as the train hits the brake run, I soon forgot about that!
After my initial rides on Icon I was unsure but having let the coaster properly warm up, it has become a firm favourite. To me, it’s the definition of a perfect coaster; it’s long, has a number of unique elements, isn’t inversion focused (yet still has two perfectly placed and impactful inversions in the layout) and the airtime is second-to-none. Every element serves a purpose, and the ride is taken so comfortably yet isn’t afraid to throw you around. The decoration is excellent, and the soundtrack is pure bliss; easily some of the best audio I have ever heard at a theme park, The Notable Stranger has done an excellent job.
My concerns going forward are the maintenance of audio systems, and effects; the train lighting and mist has already proved unreliable, and the ride has only just been open a week. Pleasure Beach are historically not the best with keeping audio systems in check, but I hope Icon changes this trend.
Thanks for reading, a few more photos below
Icon is incredible, and offers something that the UK has been missing for some time. Pure quality.
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planenut reacted to Coaster for a blog entry, Why Wicker Man is the best UK coaster since 1996
Wicker Man. I think it’s fair to say that I had very mixed feelings during the construction and build-up process for this ride. Whilst I was happy to see a new wooden coaster finally grace the UK line-up, I had reservations about how good it would be; there weren’t any huge drops in the layout, so would it pick up enough speed to be thrilling?
On approaching the ride, the excitement builds from the moment you see the hugely impressive Wicker Man structure and entrance signage come into view with the music droning in the background. I couldn’t quite believe what I was seeing – it’s such a compelling sight, nothing looks out of place and everything just ‘works’.
Moving into the queue-line, the design is fantastic with so many vantage points for the ride – small items of theming are expertly placed creating brilliant photo opportunities. Throughout queuing there are many good places to watch the coaster from, and it’s so pleasing to see that everyone seems to be enjoying it. I really like how the smoke effect is pulled around the corner by the train after exiting the second tunnel, in particular. Being surrounded by the roar of a wooden coaster combined with the soundtrack, theming and screams of joy is really something quite special.
Onto the preshow, I enjoyed this and found it delivers a lot in a short space of time. The transition is clever and the show lasts just long enough to stay interesting whilst not becoming a burden after a few rides. I found the theatrics and changes in atmosphere particularly impressive, however it was a shame on one of the rides I had that the automatic doors at the back of the room kept opening. Exiting into the station, the lighting and dispatch/unload audio keeps the theme consistent and is very impressive.
With the thematic elements done to a very high standard, how well would the coaster itself hold up? After five rides on two separate occasions, I absolutely love it.
Dispatching out of the station, the pre-lift section is very Nemesis Inferno-esque (with the mist-filled tunnel) and sets the scene for the ride very well. Ascending the lift hill, the views of the ride are excellent and the audio helps to build anticipation throughout.
The first corner and drop help to build up the speed, and the tunnel adds a level of disorientation, as you exit already facing the ground. The section that follows is truly sublime; after going over the second hill in the tunnel, you emerge blinded from the light to be thrown (yes, THROWN) first to the right, then to the left and into a ground-hugging turn. This is my absolute favourite section of the ride; the forces are much better than I expected and the transition from right-to-left is just so much fun.
Diving through the Wicker Man structure and up into the turnaround, this offers a nice view of the queue-line and theming structure before hitting the two small bumps (which are much better than they look!) and then plunging to the right through the structure into yet another fantastic and unexpected sideways-banked drop.
I found that the flat corner goes a long way to making the ride feel longer, as it gives you time to process the elements you’ve been through before heading into the next section. The straight drop which follows provides a nice feeling of weightlessness, however on the back row at the end of a rainy day there was some incredible airtime there! Following this is a sharp right-hand-turn through the structure, before turning left under the lift-hill and into the brake run leaving the clank of the lift chain ringing in your ears.
After some time to think it through, I can say in full confidence that Wicker Man is genuinely one of the best roller coasters I have ever ridden. Firstly, it’s the first time Alton have delivered a fully complete theme under Merlin, with no obvious corners cut and nothing looks out of place. I could nit-pick, but it's the best we've had in the UK for years - so I won't. The coaster itself is great fun and is a superb example of a wooden coaster.
Combined, it’s a masterpiece.
My only concerns going forward are the reliability issues the ride is currently having, and maintenance of effects. The fire, smoke and audio add a lot to the overall experience, and with the fire already broken, I only hope that Alton can manage to maintain them to a high standard.
Thanks for reading, a few more photos below.
Wicker Man = AMAZING.
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planenut reacted to Mark9 for a blog entry, End of year review 2017
If 2015 and 2016 were anything, empty would be the main word. I'd lost my coaster enthusiasm in a big way with only trips to the Disney parks across Florida, California and Paris being real highlights, their blend of capacity, good hours and efficiency being real draws. Any time I'd visited Merlin parks, I'd been frustrated with just how boring and badly run they had become. If I remember 2017 for anything, it would be the year that I got back into theme parks in a big way. It happened relatively late on in the year though, with only a trip to Disneyland Paris in February before the 25th anniversary celebrations begun.
I had been planning a trip with a few others for the beginning of April. This was the real kickstarter frankly. Parc Asterix, Nigloland, Holiday Park, Phantasialand, Movie Park Germany and Efteling on the agenda. This was a sublime trip with big parks and some fantastic rides. I could wax lyrical about Alpina Blitz at Niglo for hours. This to me is why Mack rides are so exciting. Intense, full of air time, perfect restraint systems and operations. It's been a long time since I've gone back again and again for a rollercoaster, let alone ride that same ride 10 times in a day. But Alpina Blitz is something special. This is why the idea of Icon at Blackpool is so exciting because Mack rides are rerideable and damn good fun.
Getting back on Oz'Iris, Black Mamba and Taron filled me with delight too. I always wondered if I had just over-rated Oz'Iris back when I first rode it but now I know that I hadn't. It's a genuinely good, unique inverter and the operations were absolutely perfect. Whilst Tonnere de Zeus was a bit disappointing this time around, I still maintain that Goudurix is just brilliantly awful. The thrill comes from wondering if you will survive.
I was still disappointed with Expedition Ge Force. I know why people like it and even get why this was rated Number one rollercoaster for years But we've moved on now and the stupid loading procedures and strictness of the ride holds it back in so many ways. Don't ride Alpina Blitz the day before is all I can advise. A ride that did surprise was Van Helsing at Movie Park. Wow. It's just a simple Gerstlauer bobsled but it was a big shock at how good it was. Very forceful cornering that compete with our own Rattlesnake at Chessington. The final park was Efteling which I wish we had longer at. It's back on the agenda for 2018 because I just didn't feel like I got the full Efteling experience. I really liked Baron 1898 for what its worth and the fairy dark ride was pure class from start to finish.
(side note, has anyone seen that seven rollercoasters you need to ride in 2018 video thats been going around? Why is Baron even on that list?!)
With that excitement over the next trip was IMO the best park in the world, Europa Park. It's no secret that I love Europa and every time I go it surprises and delights at every turn. It was weirdly quiet, managed to stay on Blue Fire twice in a row for example and we didn't really queue longer then 20 minutes for Arthur. We didn't know it was to be our last rides on EuroSat 1. It was running fantastically well. There's something about these older dark rides that just surprise at every turn. Wodan was also running fantastically. Every successive trip, it just seems to get better and better. Whilst I prefer Blue Fire, Wodan really is a great coaster. Coupled onto this trip was a few days at Paris to do all the 25th anniversary shows and to experience Hyperspace Mountain. Yuck. I don't really like it when a ride like Space Mountain has a theme chucked at it in such a haphazard way. The new trains are fine, but the use of Star Wars doesn't work here. New Illuminations is also not very good. There I said it. Stop trying to sell me your brands in such a blatant way.
July time and it was off to Walygator for Monster. This is a pretty damn good B&M and whilst Walygator is a bit of a dump, Monster almost makes up for it.
One final trip to Paris happened (annual pass fun) and then November and off to Florida for a two week vacation. (lol America)
I'll first talk about Busch Gardens and Seaworld before descending into Disney. Do Busch and Seaworld ever get busy? For example, I've never queued longer then 10 minutes at Busch for anything. Walk on Montu, Cheetah Hunt is lovely but surely it shouldn't be that way in Florida. Suffice to say my feelings for certain rides has changed. I'm not sure what they've done to Kumba for example but it felt like the wheels were squares. It was running quite roughly throughout whilst was slightly disappointing as I'd previously loved it. Montu was fine but it really doesn't compare to Oz'iris, Monster, Nemesis. It's first half is fine, but the second half is just the train wondering around finding its way to the ending. Sheikra is excellent. So much force and air time throughout. I hear that it's hated in theme park circles and I really don't get why.
Cobras Curse was new last year and seemed to be having a lot of problems. We managed two rides and it was an okay enough ride but was a bit haphazard in its execution.
Seaworld has three top quality rollercoasters and thats it. Luckily, these are B&M"s and three very strong ones at that. I'll start with Kraken (or Kraken Unleashed) which has been completely wrecked by VR. I'm not sure how the queue works anymore because the queue is closed off with a gate for the whole day and you have to ask to ride without VR. If you want VR you have to grab a virtual queue ticket. You could easily lie however and just queue normally and get straight on. But if you have a virtual queueing ticket you get priority onto the ride and can still just choose not to use the VR if you so desire. It was weird. The VR is fine but again it take away from the quality B&M experience you could be having instead. I'd never really liked Kraken that much before but I really enjoyed it this time around. It felt a bit rough around the edges and less smoother then before so maybe I like the more visceral experience.
Manta is excellent. The flyer is a bit of an under-rated gem in Europe to be honest and its a shame its never really taken off because from what I've seen and experienced, the flyer is the most intense B&M product available. I know some don't like pretzel loops but I absolutely adore them. MORE PRETZEL LOOPS PLEASE.
And finally... Mako. My experience with B&M Hypers is ashamedly lacking. I've only been on Silver Star and Shambhala so far so I was looking forward to Mako. A few things with this first. Most hypers have nine rows, Mako has seven so it looks really short and oddly shaped compared to the norm. I think this may explain why Mako is so much more airtimey and 'intense' compared to the others I've been on because the air time here was far more in the Intamin category of air time then the norm. The first half of Mako is excellent and surprisingly intense. It felt far more violent that I'm accustomed to from Shambhala for example which takes everything far more calmly. Mako isn't like this at all. What does take away its edge though is two trim breaks. WHY DO THEY DO THIS. Mako has two and the first nearly kills an air time hill, the second makes for a poorer ending then Mako really deserves. What Mako does do is deliver another excellent B&M for Seaworld who IMO have one of the strongest B&M line ups in the world. There, I said it.
So Disney World. This was all really about Animal Kingdom frankly. It delivered. There's a slight bit of animosity towards Pandora: The Land of Avatar and I get where that comes from. But it pales into significance of how incredible the area is. It's immersive, its full of little details and each walk through of the area is full of surprises. It's particularly amazing at night when the pathways come to life, full of colour, the plants shine, the waterfalls glisten.
There are two rides in the area. Flights of Passage is the big one which gets 180 minute queues from the start, all the way to the end of the day. The other is Navi River Journey, a small boat ride that takes you through the land of Pandora. For all my money (and worth), I think Navi River Journey is the better ride. This goes slightly against the grain but to me, I prefer the physicality of River Journey with a particularly impressive animatronic. Flights of Passage only just justifies its long queue time and if I was being cruel, it's just a slightly more impressive Star Tours. There's no doubt that what Disney have done here is tried to put you on a journey, to wake you up to the damage being done to our world, albeit very subtlety. I just find the pre-shows over long and full of faff, impressive faff but faff nonetheless.
What does impress however is Expedition Everest at night. Disney are the masters at lighting and riding Everest in pitch darkness has to rate as one of my favourite rollercoaster experiences. Rivers of Lights, Animal Kingdoms new night-time show is impressive in its small scale. It's not like the castle firework shows where its essentially a Disney clip show. RoL is about how we live with animals and our bond with nature. I really liked it.
Nothing to really report about Hollywood Studios and Epcot was it's usual retirement home of locals and retail. Frozen Ever After is fine if unremarkable but just about enough to justify its queue times. Happily Ever After, the new firework show at Magic Kingdom is fantastic. The Christmas event was fun but no way on earth am I queuing three hours to meet Moana.
And with that another theme park year is over. It's been one where I finally feel back into the theme park groove. Hope this wasn't to long a read and congratulations if you've made it to the end.
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planenut reacted to Han30 for a blog entry, First trip to Blackpool Pleasure Beach
Second attempt at this damn my phone!
Well as the title states, I recently took a trip oooop North with @Roodieto visit the famous pleasure beach. Having never been that far up the country in my life I was a tad anxious as I don't go too far from home generally - however, stepping out of my comfort zone was worth it.
The sunset on the drive up was pretty lush so I took a fairly standard photo
We stayed over at The Big Blue Hotel which was really nice and meant that we didn't have to travel in the morning as the pleasure beach is next door - the staff there are really friendly and helped out with a few questions we had.
As it was half term when we visited and was a tad busy we decided to get the VIP speedy passes - unlike Merlin these things are more affordable at £45 - but because we stayed at their hotel we got them half price - definitely worth it as we were only there for one day.
There are some rides not included in the speedy pass - Steeplechase, Skyforce, Wild Mouse (possibly others) and you only get one go on Grand National with it.
We kicked off the day on Blue Flyer which is a cute little coaster and neither myself nor Roodie had ever ridden a woodie before so it was a gentle introduction - although I thought my knee caps were going to smash as its a bit of a squeeze.
After that we headed to their dinky log flume (I forget the name) "yeah that looks tame" - wow I got drenched - a rather sizeable wave decided to pay me a visit as we splashed down so that was nice - thankfully it was hot so I dried off quick
Over the course of the day my ride count was as follows -
Log flume X 1 Valhalla X 5 Wild mouse X 1 Steeplechase X 1 Blue flyer X 1 Big Dipper X 2 Infusion X 1 Nick streak X 2 Big one X 1 Wallace and Gromit X 1 Avalanche X 1 Sky force X 1 Alice's wonderland X 1 Derby racer X 1 Grand National X 1
Big Dipper
This is such an iconic ride at BPB and I was excited about riding it - first go on this thing and my butt was flying off the seat so much which was fun although I randomly began screaming which I have a habit of doing on rides I'm not familiar with - love this ride - the first drop is pretty good and I love the tight turns on it and the whole layout
Nickolodeon Streak
This one surprised me as I thought it was going to be really tame considering it is in the Nickolodeon land area of the park - apart from a rather noticeable jolt at the top of the lift hill I loved it - the hills, the layout, the fact that embarrassingly I screamed . The seats are so comfy - like mini sofas with a lap bar. Not keen on the colour of the ride but then orange has never been my colour
Steeplechase
Well....firstly I was worried about how I would get on the flaming horse (I once got stuck on a horse on a carousel which was awkward). Managed to get my leg over ok then we got strapped in and I'm thinking "hmm what's to stop me falling off" - this was all before the ride even started. And blimey when it started I screamed and continued to do so for pretty much the duration of the ride - every corner we went round the screams got louder- I don't have a great sense of balance and was convinced I was going to come a cropper. The ride itself is pretty cool and I would love to try the other tracks as we only did one ride on it - as we came back into the station I got a few funny looks but was more worried that I'd done my throat damage from my sqwaking.
Avalanche
Prior to visiting, this, along with The Big One were the 2 coasters I was a tad concerned about - The Big One because of the height and Avalanche because - IT HAS NO TRACK! So I'm thinking "well what if this thing rolls over and and my life ends mangled on the floor" - NOT that I overthink things. Stood and watched it for a bit but that annoying laughing man thing (what is that?!!) was beginning to grate so we headed up the exit to ride.
Despite screaming the entire time I actually loved this thing - it's so twisty and actually moves a lot swifter than it looks. My onride photo captured the terror on my face- actually I've never had such a look of fear on a coaster picture before - so I bought it.....
The Big One
Ok so I hate heights - I can't even go on The London Eye because the one and only time I did go on it I had a bad panic attack. I'm only ok with Stealth because I've ridden it so many times but I don't notice the height much on that thing because if you blink you miss it.
I remember when this thing opened and watching a news article on it thinking "noooope" but back then I was a huge wuss.
After taking an anxiety tablet and waiting for it to kick in I decided to just do it - Roodie has a much worse fear if heights than me so I went on my own. Was actually fairly chilled on the lift hill going up though I was in the middle of the train so was focusing on the persons head in front of me - was feeling quite chuffed with myself until it went down the first drop - I screamed and some very fruity language emerged from my mouth. I've watched POVs of this thing but that drop when you are on it is high...and steep. Then I randomly screamed in other places - not because I was scared but because heck that thing is rough! The ride length is decent and the track layout is pretty good but the roughness was a bit much at times. I'm glad I rode it and I would ride it again if I ever go back but after that first drop its a bit anti-climactic. It's crazy to think this thing opened the same year as Nemesis though I shouldn't compare the 2 - I know which one has aged better
This is my ride pic which makes me look like I was chilled...which I wasnt
Infusion
THIS has to be the worst pain I have ever encountered on a coaster - and I don't mind a bit of roughness (I've ridden Saw 9 times in the space of an hour before).
They should have kept with its original name of Traumatizer because I felt like I had some sort of brain trauma after that experience. We sat at the front and I dread to think how horrific it must be on the back row. From when the ride left the lift hill to when it hit the brake run both myself and Roodie were screaming "owwww" "ouch" with the odd swear word chucked in on particularly horrific moments. I can only describe the experience as akin to having my head repeatedly bashed against a brick wall - in fact, I have had my head smashed against a brick wall and I can honestly say it was more pleasant than this thing.
Ive read about Vekoma SLCs being rough but jeez I didn't think a coaster could be THAT rough. They could really do with having mini air bags at the side of the restraints to cushion people's heads - I might pitch that idea to them.
Its not all bad though - the good points of this coaster are that its a nice shade of blue - I also like the water features surrounding it which, to be fair you don't notice whilst riding because you're too busy having your brain bashed.
Our on ride photo is very deceiving - it almost looks like we are enjoying the experience but when the pic was taken we were both mid-"OWW"
"what sort of cheese was that?"
Wild Mouse
While queuing for this I was informed that it's mean to be pretty scary - ummm how? It just looks like a very small standard wild mouse - but no - this thing is a wooden wild mouse and the structure wobbles a tad which is fab for putting anxiety at ease! There were kids riding it, couldn't hear much screaming so I wasn't concerned. How wrong was I? As we headed up the lift hill I thought "well this ain't bad" then that quickly changed. I don't think I've ever screamed so much on a ride as that one - I've also never been more terrified on a coaster than wild mouse. Looks are so deceiving with this one - it's a small layout but it's full of very tight turns, drops, air time and (if you're me) seeing your life flash before your eyes. I kept thinking this coaster is old and I genuinely thought the car was going to fly off the tracks.
Where Infusion was the most painful coaster I've ridden, Wild Mouse is certainly the scariest - in terms of not feeling safe (you only have a seatbelt aswell) - of course it's safe but jeez it scared me so much that it is one of only a couple of rides I've done that I don't think I could re-ride. The plus of our ride was the noises coming out of my mouth which got some funny looks and possibly entertained people queuing for all of 2 minutes.
I think IF I ever rode this again I would need a few anxiety tablets as my nerves were shot to bits after. Yeah maybe I'm a wuss!
Grand National
So upon arriving at Grand National there is a sign that warns that it can be intense. Ok no problem - this is a ride I've wanted to try for a long time. I can handle a bit of roughness.
I wanted to love this ride...but I didn't. Now it may be that we rode it just after the hell that is Infusion so my head hadnt properly recovered and I had one epic headache brewing. We sat at the front and headed up the lift hill - after the first drop that was it - I never thought it possible for my head to rattle quite so much on a ride that just has a lap bar but I felt like a nodding dog in a car doing 120mph.
The layout is good, the fact you are racing the other train is good but it was a bit too much for my head to take.
I would love to ride this again when my head is normal (well normal for me!) because I'm sure my brewing headache didn't help the situation. This is another iconic ride at the pleasure beach and was very popular so I think it needs another chance before I can properly judge it
Thats the coasters covered - The only one we didn't do was Revolution but as it goes backwards that's probably good that we swerved it as I don't do particularly well on things that go the wrong way!
Wallace & Gromit ride I really enjoyed and they sell some interesting items in the gift shop - cheese stick of rock anyone?!
Alice in Wonderland ride was ok for what it is - not something I would personally queue for though.
Derby Racers is adorable and thankfully I didn't get stuck getting off the horse at the end
Skyforce is ok - the indoor queue but was hotter than a sauna though so I wasn't able to pay lots of attention to the instructional video. This thing surprised me because it actually goes higher than it looks - I did managed about 75% of one spin on it but freaked out - also it's hard work trying to manoeuvre so I gave up after a while - it's a nice ride but on really busy days it must be horrific to queue for due to its low throughput.
I saved my fave ride for last - VALHALLA!
I have so much love for Valhalla - we ended up riding it 5 times.
The theming outside the ride is brilliant and I love the fact that you can't see any of the actual ride so you have no idea what to expect (unless you've seen a POV which I hadn't).
Its hard to believe this ride has been at the park since 2000 because it is so impressive and unlike Tidal Wave which opened the same year offers so much more and shows just how good a water ride can be (just to add I've only so far done UK water rides so I'm sure there are better ones elsewhere in the world).
Ive always found water rides fascinating - and back before I conquered my fear of coasters and anything really thrilling, Tidal Wave was my fave ride at Thorpe and I would ride it on my own while my sister went off to go on the coasters.
I know Valhalla and Tidal Wave are very different rides (and I enjoy both) but for me I love Valhalla for the theming, the audio, the length of the ride, the drops - everything. Tidal Wave you go up, you come down and you get drenched which is fab on hot days. Of course Valhalla will get you wet - soaked even (front row left hand side especially) but for the experience it's worth it.
We didn't bother with ponchos as it was a warm day. I was drenched - my feet were soggy but unlike rides like Storm Surge where your feet get crazy wet for what I think is a naff ride (putting it mildly) I didn't mind so much after Valhalla - later on in the evening the waft from my damp trainers was not pretty but that was the only down side.
I love the effects used in the ride - though has anyone noticed that the ice room has a hint of a vinegar aroma about it? ?
This is our ORP from the 4th of 5 rides we did on it - and where I got the most drenched
Summary (well done if you've got this far!)
The park was bigger than I thought it would be even though the coaster seem to be on top of each other (if that makes sense)
The staff are really friendly as are people up North in general - seriously if some of those people came to where I live they'd think every Southerner is a miserable git.
It was great finally being able to ride some wooden coasters (and face my fear going on The Big One)
Being away from home is hard for me at times with my anxiety but I coped fine with it and next big trip is further away
There are some rides we didn't get the time to go on and other rides I would love to do again. Construction for ICON is coming along nicely and it would be fab to go back when it opens.
All in all a great day - we did Alton Towers the following day as it is en route back home so we took the chance to have a quick snooze on the RMT...as you do
Choo choo
Thanks for reading - this is the first blog entry I've done in ages so apologies if it is waffly - I'm on the caffeine and can't sleep!
Next blog will be in Sept/Oct after visiting Efteling and Phantasialand with @Roodie -I'll try to make the next one less waffly ?
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planenut reacted to Mitchada04 for a blog entry, Colossus: The Power of Steps!
Can I have your attention please, due to some people climbing the lift hill the ride is currently unavailable.
We have E-Stopped the ride, padlocked it and thrown away the key!
And left the trains stranded.
On Colossus, each wheel unit is inspected heavily every seven days. Fact
Colossus is dirty, also fact
GEEK SHOT!
And up we went! Trying to be all artsy but the ride was sinking which made it hard (fact! They blast air into the ground to stop this)
I love the shots you get from these walks! Plus the VIP hosts are always lovely!
The chain is actually huge. I always forget how huge
The lift hill wobbles a lot too, which adds a great thrill element!
Noisy antirollbacks
Saw facts! The ride didn't have the lift system in place to evacuate at first, this was something Thorpe helped design with Gerst and is known as the Thorpe Amendment and is now used on all post Saw eurofighters
There is also a hawk noise effect that sounds every 20 minutes. This was put in to try and scare off the pigeons. It doesn't have that effect, but the sound effect still works!
London skyline just about
The engineers decided to run a train on Inferno. For the fun of it clearly
Hey Swarm!
Sun breaking through and Ghost Train shed! Few things on it.
They have a 6 year contract with DB then it will be reviewed. It's cost can't be published yet as it isn't finalised as they're still paying for all the delays, tweaks etc they're having to do. It initially was set out to be £25 million ish, it's more now due to the issues and could keep rising till next year! They also built a cherry picker into the building not on purpose. Good job. It can join Smiler's one.
Other bits: IAC is on a 3 year contract so runs out end of 2017, possible retheme for 2018 attraction. Next year is probably a flat ride of some sorts. They have begun weight testing on the island behind Swarm for the next big ride and working on the plans. A coaster seems to be most likely apparently. AB contract is also up sometime soon but they want to keep that one, especially as the film got okay reviews!
Read and learn guys
Night night Colossus!
Next time... Florida