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LK_

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  1. LK_ replied to Phill's topic in General Discussion
    It was running on reduced capacity monday the 2nd. (two arms out of action) so I assume those are the ones that were taken off, seems its back open now though, though unsure if full capacity
  2. LK_ replied to Dan_Rush's topic in General Discussion
    Can't comment on the last 3 days but can comment on monday the 2nd. Dispatches were fast and it was eating the queue, virtually walk on all day.
  3. LK_ replied to JoshC.'s topic in General Discussion
    Road it monday just gone myself for the first time, had two rides, both of which I assume was on the same train as it was rattly as hell. Also came off with a banging headache, I thought to myself how is this ride only a year old. Don't give me wrong, still a great ride, just not re-rideable in its current state for me at least on one of the trains.
  4.    Jax reacted to a post in a topic: Samurai
  5. LK_ replied to Phill's topic in General Discussion
    Been down for a few days, anyone know if its going through its yearly 'go down and get dismantled and put back together' nvm it reopened earlier hah
  6. LK_ replied to JoshC.'s topic in General Discussion
    Probably that dirty lake water staining the track as it'll have weird PH levels compared to a filtered water splashdown
  7. LK_ replied to Lewie900's topic in General Discussion
    If it does end up going in the future I feel an Intamin Sky Jump would be a nice replacement (maybe not in the same area), like the one at grona lund
  8. wasn't it to do with a new control system allowing indivudual sets of restraints to be unlocked rathern than the entire front or back of the train if guest faff happened
  9.    Inferno reacted to a post in a topic: Hyperia Speculation and Construction Thread
  10. Still think its kind of stupid that they scrapped the whole viewing area plaza, sure the ride isn't themed but at least it would've made a nice vibe around the area but no
  11.    LK_ reacted to a post in a topic: Stealth
  12. LK_ replied to Dan_Rush's topic in General Discussion
    I had a blind launch in may of last year as someone requested it for their birthday hah
  13. LK_ replied to Dan_Rush's topic in General Discussion
    Its dispatched like any other coaster iirc,( take it with a grain of salt) once the 'start ride' button is pressed after an all clear, (two buttons, I think) it begins the sequence of whatever it does, catch car, brake fins, audio, lights, launch, (might not be in that order) all in one sequence, its all programmed in, however what I don't know is how the 'blind launch' works with no audio/lights
  14. LK_ replied to Phill's topic in General Discussion
    Crazy to think a few years ago it was constantly in pieces and everyone thinking it was the end of the road for it. that being said it's only been open once in 8 times I've visited in the past 3 years. Really do hope they make it virtually identical to Chessington, though, pure red would just look off. pic from attraction source
  15. Easily over 25 on stealth in a row on a mega dead day in september 2019, no queue, gate by unload platform open, straight back round.
  16. Hex

    LK_ replied to Theme Park bloke's topic in UK Attractions
    anyone actually know whats up with hex?
  17. I didn't know there was an old guy with a dog, on my run I had a very young guy with an east london accent on my screen
  18. I rode it for the first time yesterday, it was boring and I hated it and there was nothing scary about it

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