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Ivsetti

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Everything posted by Ivsetti

  1. Things like the theming, the major illusion of the train and preshow are actually pretty good. When you're in the queue, despite being able to see the surroundings quite clearly it feels as if you're in a bubble and the rest of the park doesn't exist so it has really good atmosphere right from the moment when you walk in. IMO what lets it down is that there's nothing really scary about it , it doesn't flow and for me this is because there isn't any coherent story that's explained for the ride you've just spent over an hour queuing for and it seems very rushed (at least when I went in it this year). Looking at the half-torn posters on the building etc. and reading on here you can piece together what the story is about. Overall it seems like a better version of the London Dungeons but it seems the £35million was spent on the wrong areas of the ride experience (what good is setting up the presumably extremely expensive illusion of a train suspended by chains if it isn't even referenced by any of the cast?). I still quite like it and it isn't as bad as people make it out to be but it's definitely not hit the mark regarding the scare factor it promises. When I went in for the first time all my groups' VR headsets etc. were working and the ride didn't shut down once whilst queuing which are another 2 major problems people also have with the ride so I can't comment on that. Overall: 4/10
  2. The last paragraph of that article, dated over 2 years ago, reads:
  3. Ivsetti

    Your Thorpe Park

    S&S Sky Swats seem to be quite scary. Maybe one of those to replace Slammer
  4. Based on my last visit, there seems to be very little difference to the park in summer vs. the park in FN mode bar the later opening times and mazes (which at least are better than last year). The same very cheap-looking Poundland quality figurines and body bags etc. are the park's attempt at changing this (same as last year). They don't really come across as what you'd expect to find in an "award-winning" event. Currently walking around the park, many areas feel like FN is not running and this is something the park should definitely look at changing (the Amity Highschool thing is quite a good example of transforming the Stealth plaza to a more Halloween-inspired area). You'd also expect to DBGT to have more scare actors during FN's than what appears to be a ride host flicking your leg a few times whilst you're watching the VR. In short, this reviewer summed it up quite well: My overall rating: 6.5/10
  5. Ivsetti

    Zodiac

    Reviving a dead thread: This ride has been closed since the 19th Sept.
  6. Or preferably if they actually followed up on their claims we'd have something that's decent to ride/ go through... I haven't tried CF yet but am basing this on TWD:TR's marketing vs. the actual ride experience.
  7. Ivsetti

    Logger's Leap

    Today isn't 1st April
  8. I do hope Thorpe management have thought about replacements for rides that look like they're nearing the ends of their lifespans and considered replacements especially given the lack of space for expansion and SBNO rides that stick out just doesn't look good given the already high ticket prices. Rides to me when I go on them/ walk past them that look like they'll kick the bucket in the next few years are: Tidal Wave Samurai Quantum Zodiac (I would've said Vortex last year but this year it seems to be running almost like new) And lastly Colossus and Rush look like they may not survive the next decade.
  9. Source: https://www.reddit.com/r/rollercoasterjerk/comments/d4p1xl/ready_mix_concrete/
  10. Well some of their major rides are getting quite old and nearing the end of their lifespan. Maybe they're planning on removing them and focusing on "experiences" like DBGT? What if we don't get any new rides at all on the next LTDP and the park focuses on bringing people through other means such as escape rooms or something?
  11. I highly doubt they get 1.8 million a year. I think it's more like 500K to 1 million.
  12. Video from an ex-employee about working at the park: https://www.youtube.com/watch?v=pEngv9dS8P8
  13. Your attention in the Stealth queue line and surrounding areas: Thorpe Park is pleased to announce that Stealth is back in operation! Conversely, Saw: TR seems to be closed today.
  14. Found this on TripAdvisor:
  15. Ivsetti

    Slammer

    For me I feel Merlin focus too much on boosting attendance figures and perhaps forget about retaining them as well.
  16. Those speakers look the same as those on The Swarm which are extremely quiet
  17. Dwindling visitor numbers means this July/August is unusually quiet which whilst bad financially for the park is great for going on rides loads of times like I did recently. Operations were excellent. Most staff were friendly and nice.
  18. Yes but with only around 15 people actually posting anything
  19. Fright Nights 2019 logo. The other thing that must be said is if this "Big Top" maze (I'm not a fan of scare mazes so didn't try it) even were to return in 2019 wouldn't be as good as its previous incarnations for the sole reason the people who'd be running it wouldn't be the same so-called "specialists" as those upto 2017.
  20. 3 dead and 25 injured from that accident: https://www.buzz.ie/news/two-dead-26-injured-65ft-ride-collapses-theme-park-india-332428?
  21. Well if engineers have just finished what should have been finished in the winter I presume they need to train the daily maintenance engineers and also rides staff etc. before they can open the ride to the public.
  22. Pigs might also fly before we leave the EU I guess
  23. A member on the Towers Times forum spotted this being painted on only 1 of the Colossus supports: Perhaps the park are hinting re mazes for Fright Nights, new rides or is this merely maintenance work that needs carrying out (also juicy)?
  24. Good thing they didn't do a manual override of the train on the lift hill unlike certain theme parks
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