That sounds actually like my definition of a perfect ride. I think it explains a lot why I prefer family attractions or rides with stories actually becuase a lot of the time, an intense ride can rarely have the well themed queueline, well themed 'coaster area' or the throughput to match. The rides I chose really reflect different areas of rides. You've got the low throughput spectacle ride Detonator, which interestingly, despite the rides quality is the one ride people would queue the least for. I'm the same on that account except I'd queue a maximum of ten minutes for it.Dragon Falls is the ride which all three of you are happy to queue for (aside from fastrack issues ). And it's the queue with small benches as you go along.I find Air incredibly hard to queue for and I think that's because from the entrance you can't really see just how far back the queue goes. It has a high throughput but, I do find it somewhat of a chore. For similar reasons, I find Tomb Blaster equally as hard to queue for. It just feels so lumbering and you spend so long just standing outside, waiting to move again.Both of Expedtition Everest and Silverstar are throughput monsters and even with full queues are quite joyful experiences.