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  1. Today
  2. Cal replied to Dan_Rush's topic in General Discussion
    Yeah, was certainly noticeable. Really struggling on that final corner. Planned to be closed all day today too according to the app.
  3.    Cal reacted to a post in a topic: Stealth
  4.    Matt N reacted to a post in a topic: Hyperia
  5. Matt 236 replied to Mark9's topic in General Discussion
    Overdue Top 10 update. Top 10’s Steel/Hybrid Coasters: 1/ Steel Vengeance 2/ Veloci-coaster 3/ Zadra 4/ Eujaneika 5/ Mako 6/ Toutatis 7/ Hyperion 8/ Voltron 9/ Hyperia 10/ Nemesis Reborn Wooden; 1/ Wodan 2/ Ghost Rider 3/ Phoenix 4/ El Toro 5/ Twister 6/ The Beast 7/ Mystic Timbers 8/ Wickerman 9/ Coney Island Cyclone 10/ Joris Dark rides: 1/ Tower of Terror WDW/Tokyo Sea 2/ Rise Of The Resistance 3/ Beauty & The Beast Tokyo Disney 4/ Indiana Jones Disneyland 5/ Pirates In Batavia 6/ POTC Disneyland California 7/ Frozen Adventure- Tokyo Disney Sea 8/ Forbidden Journey (Orlando one) 9/ Danse Macabre 10/ Phantom Manor Parks 1/ Tokyo Disneyland 2/ Europa Park 3/ Universal Orlando 4/ Disneyland Anaheim 5/ Cedar Point 6/ Phantasialand 7/ Knoebels 8/ Energylandia 9/ Efteling 10/ Universal Japan Park Bucketlist: 1/ Epic Universe 2/ Dollywood 3/ Silver Dollar City 4/ Busch Gardens Williamsburg 5/ Shanghai Disney 6/ Universal Singapore 7/ Hong Kong Disneyland 8/ Canadas Wonderland 9/ Carowinds 10/ Linnanmaki N.B I like to have a variety of attractions on my favourites, just to keep it varied. Even if it is easy to dominate it with one ride type/manufacturer I.E RMCs. But this is just my opinion.
  6.    planenut reacted to a post in a topic: Fright Nights 2025
  7. That squeaking noise was under discussion yesterday. There was a problem with a drive wheel at the loading platform. So hopeful that they sort things as I may only get one more visit this season.
  8. Yesterday
  9. Cal replied to JoshC.'s topic in The Future
    I do get what you mean, and think a lot of people will think the same. I still think its well worth a visit for the general atmosphere and rides in the dark, but I do wonder if people in general will be put off visiting this year as there isn't a new maze? Will be interesting to see what they do next year to change things up. The IndependentOctober is the new summer for these major UK tourist attr...Halloween thrill-seekers are transforming October into a peak month for theme parks, with Merlin Entertainments revealing the period now rivals August for profitability. This article is quite interesting and really shows how important Fright Nights is to Thorpe now. Not sure how accurate it is, but Thorpe makes 46% of its annual profit in October and sees 20% of its yearly visitors in the month. It also mentions how October visitor numbers surpassed August in 2024.
  10.    Jack29 reacted to a post in a topic: Samurai
  11.    Jack29 reacted to a post in a topic: Samurai
  12. Cal replied to Dan_Rush's topic in General Discussion
    Interesting they needed to do a cable replacement so close to end of season. That'll be why they're not having to open it later on now Was running fine pretty much all day yesterday just a few short shutdowns. It did seem to really struggle on the last corner into the offload and was making quite a loud squeaking noise.
  13. I went to fright nights for the second time in 2025 last night and had a few thoughts since my first visit. First of all, this is the first year since 2020 where fright nights has been the same and I’d say since then, every year has been different….. until this year. I genuinely think this year is boring and not worth multiple visits unlike other years. Mazes: I’ve now done all the mazes multiple times over the years, I have no urge to go back into them but that’s only because I’d have to pay to go in them Zones: There is one scary zone and that’s the crows. Deaths doors a few years ago was a good walkthrough too but with only the crows really holding the line. It means that it can get pretty boring doing the free stuff. Shows: The shows are pretty much the same as last year except different soundtracks. Amity show is good and they’ve slowly transitioned the theme and story away, it makes me slightly nolstalgic for amity high. As a one off dance show with a lot going on it’s good! But lucifiers lair is difficult to judge as it’s a really solid area with a lot going on and really brings the event together. However, it feels like I’m watching the same shows as last year. The event is just like it continued from last year which to me makes it less enjoyable and I am unlikely to go again. I get however it is now a solid event, it feels more professional and you know what your going to get.
  14. Sadly, engineers were working with Stealth today, after apparently, again replacing the cable on Wednesday. They could not open the ride all day.
  15.    JoshC. reacted to a post in a topic: Fright Nights 2025
  16. a guy replied to JoshC.'s topic in The Future
    I actually really disagree on the scare actor sentiment as someone who has done it for about a decade. Imagine being able to have creative freedom to scare how you like, make interesting noises, and be able to try different scares and interactions with different groups. And in between a group, while like 30 seconds, you can have a nice drink of water and get ready for the next group. HHN has endless people, no creative freedom, jump out, reset, all night, no improvisation. Endless boredom. I also worry it being such a big corporate company would make it less desirable than let's say the nearby Howl, which is run by a pretty tiny company. I actually think Universal are going to have to make some adaptions, the UK audience are very used to being batched into groups, having unique interactions with guests, and theming is only going to reach so far. Obviously you have IP's, but I don't feel IP's are enough to carry HHN in this country. Even quantity of attractions might be tough, Howl is now on 7 attractions with a live circus to add. I would argue theming in our industry is also actually pretty good now. Stitches for example, or especially Doom Town at Tulleys, which basically has HHN theming without the HHN downsides. I actually think HHN might start off like Disneyland Paris did, if they assume what they do Stateside will work perfectly in England, they're wrong. But if they adapt to use group batching, and/or give their actors creative freedom, maybe then they will dominate over Howl/Xtreme Scream/FN/Shocktoberfest
  17. Cal replied to Dan_Rush's topic in General Discussion
    The 12pm openings seem to have been scrapped. Opened at 10am yesterday, and the message has now been removed from the availability page.
  18. Last week
  19. Cal replied to JoshC.'s topic in The Future
    Glad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣 StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?
  20.    JoshC. reacted to a post in a topic: Samurai
  21. Cal replied to Phill's topic in General Discussion
    .... back open today!
  22. Having seen all their lighting always made me imagine stealth with at least some lights. having said all that, Stealth often has a start light bulb out so, realistically, they would never cope.
  23.    Wheezy reacted to a post in a topic: Stealth
  24. Did you ever see Rip Ride Rocket?
  25.    tactic reacted to a post in a topic: Stealth
  26. Well, you know, race cars don’t need headlights, because the track is always lit.
  27. Watching SWARM running round wih the led's on still makes me wish Stealth's headlights were real !
  28. Cal replied to Dan_Rush's topic in General Discussion
    I love that they've gone through the effort of adding that, timed with the launch. Smoke effects add so much during fright nights. I quite like the one they've added on Colossus earlier in the season too.
  29.    Cal reacted to a post in a topic: Stealth
  30. Stealth had a couple of hiccups yesterday but was generally on very good form, and with the extended hours. For this strange period of Fright Nights, and only after twilight, there is an additional smoke effect on Stealth above the plant room, and it has coloured lights. The best observation is from the front row, as nobody at the station can see it, and those in other rows are somewhat shielded by the seating.
  31. Cal replied to Phill's topic in General Discussion
    Samurai testing today which is a good sign, just in time for peak Fright Nights!
  32. Earlier
  33. 1729 replied to Dan_Rush's topic in General Discussion
    its a interesting quirk of Stealth and a few other coasters like it. The magnetic brake fins have a couple of brake pads on them so in the event of a rollback the train will stop on the launch track so the train can advance the moment the launch fins are up rather than once the train has cleared the top hat which allows for the ride to operate as quickly as possible. Source below
  34. 1729 replied to Dan_Rush's topic in General Discussion
    its a interesting quirk of Stealth and a few other coasters like it. The magnetic brake fins have a couple of brake pads on them so in the event of a rollback the train will stop on the launch track so the train can advance the moment the launch fins are up rather than once the train has cleared the top hat which allows for the ride to operate as quickly as possible. Source below
  35. merlin was lost, in the slipstream of their times. expansion was aggressive, and asset stripping was coherent. the times and the places that they went were more than wonderful, in a sort of panache, noir style of way. but the tides and the times and the tiles have caught up, and now things will need to change. the times were great, but the tides are coming in and the ramp to get off is full. we will soon see a shift, as the ship warbles, and the cakes will be served in the cups of those who towed the party line against that which was right. roller coasters will be ran, but what more, parp parp parp parp, parp parp parp parp ppaarrpp pppaaarrrppp.
  36. Mean that's probably also tied into the weekends traditionally being busier. Do think its a combination of the wider increase of diagnosis, the "Free Fastrack" mentality it has about the scheme, and British people just being awful. Apart from Disney, I don't really know of any other parks that have that level of problem aside from their busiest days (Efteling at Christmas had a few RAP queues on the bigger rides).
  37. There is certainly a correlation between Merlin pass holders and RAP. Midweek vists rap is dead and weekends rap is heaving.
  38. I visited yesterday, I'll start with the positives. Amazing operations on most of the major coasters. (I didn't ride Saw) Ops have been good on all of my visits this season but yesterday was top notch. Colossus was slow because the operator did not open the air gates until all of the previous trains riders had left the station. Hopefully that was a one off and not a new policy. Mazes. Groups are far too big. 15 at a time for both Stitches and Trailers. Both experiences felt like being in a queue for large parts where nothing happened. Scares were impossible as you know from the reactions ahead what to expect. Lucifer's Lair - highlight of this year's Fright Nights for me. They need to address the size of the groups. Even when the mazes were free it used to be groups of four or eight Hellgate/Asylum. I understand high throughput is needed but it can't be detriment to the experience.

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