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Showing content with the highest reputation on 09/10/22 in all areas

  1. Matt N

    SAW: The Ride

    I could be wrong here, but I think that it has 8 in total and usually runs 7. That's definitely a number I remember hearing somewhere.
    2 points
  2. RobF

    SAW: The Ride

    Its to regulate the service on reduced ride cars ….. saw is a duel unload, so cant unload 1 car at a time, on 5 cars every 6th dispatch will result in an extended wait to enable the unload. why its on so few cars who knows, off peak strip downs ?
    2 points
  3. Matt N

    Park Operations

    Sorry... I never knew there was a thread already.
    1 point
  4. Inferno

    SAW: The Ride

    Interesting! I’ve only ever really seen this sort of thing happening on Slammer, where I believe they had to wait for the air pressure to build each time enough before it could dispatch - resulting in quite a lot of standing around and time wasting during the loading! There was also all the faff trying to balance each side of the arm with the other 🙄 nightmare. Clearly that isn’t the reason for Saw, but would love to know what that was about. out of interest, how many cars does Saw have, and how many usually run?
    1 point
  5. Matt N

    SAW: The Ride

    Something very interesting was happening on Saw today that I've never actually seen before on any of my previous Thorpe visits. The ride appeared to be running on substantially reduced capacity; only 5 cars appeared to be running, and the throughput was around 350pph (363pph across 10 readings, to be exact; my usual timing of Saw tends to be around 700-750pph, for some idea), with the interval between dual dispatches averaging just over 2.5 minutes across 10 readings. The park were even announcing over the intercom that the ride was on "reduced capacity", and Saw's queue time loitered in the 90-120 minute for most of the day. The interesting thing was, however, that while there were cars occupying both onload stations (I did wonder whether "reduced capacity" meant one station operation like Oblivion at Alton Towers sometimes runs, but this was not the case), the offload area was always completely empty for a period of 2 minutes or more... despite there always being a car filled with riders waiting to get off stacking immediately prior to it. Even though there was a car waiting behind it to offload people, it wasn't allowed to move into the offload area for a pretty long period of time, instead being stacked there for 2 minutes or more until another car came in behind it. This left the offload area completely empty for a good 2 minutes or so. I also noticed that there was a wait of more than a minute to open the airgates even once both cars had arrived into the onload area, and once guests were loaded and restraints were checked, staff were also having to wait a bit before being able to dispatch a dual dispatch. The staff were as prompt at checking restraints as ever, but there seemed to be a fair amount of waiting before they could open the airgates and another extra bit of waiting before they could dispatch. Does anyone know why this is, out of interest? I've never seen this happen before on any of my prior visits to Thorpe, and even on slightly reduced capacity, I wouldn't normally expect those types of operating procedures on Saw.
    1 point
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