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Showing content with the highest reputation on 09/28/22 in Posts

  1. Planning Committee will be talking about Exodus on the 5th October and the agenda says that the planning committee will be recommended to grant planning permission!
    2 points
  2. Part of me genuinely always wondered what Derren Brown would say if you bought him to a pub, offered him a good ole drink and asked him his actual thoughts on that ride. But seriously, the best thing Thorpe/Merlin can do with DBGT at this point is to just say "enough is enough" and throw in the towel. Once the budget allows, I am fairly certain the space could be used to do either a more reliable and with that cost effective dark ride or some other form of indoor entertainment that would be better received than Ghost Train has been. I don't think anyone with a shrink of sanity in them would argue the fact that for the money spent on it, DBGT has been nothing short of a disaster. It costs an arm and leg to maintain it and staff it, it hardly ever works fully and from what I can see its reception is mixed AT THE VERY BEST!! So I'd say its time to put the big White Elephant to sleep and start thinking of what new thing can be done with the space.
    1 point
  3. Cal

    Rank the Thorpe Park coasters

    For me its: 1) Stealth - Never used to be my favourite Thorpe coaster but loved it more and more in recent years. Easily the most re rideable on park and is just as enjoyable every time. 2) Inferno - I often overlook Inferno as I compare it to Nemesis. It gets better and better every year, Its always one of my favourite coasters at the park to ride in the dark it absolutely flies round in the evenings at Fright nights. 3) Colossus - I have a soft spot for Colossus. In my teenage years it was always my favourite coaster at the park. Always loved its soundtrack and the way the area and queue interacts with the ride. Its a good layout and although its a little rough, I really don't find it as rough as others say. 4) Swarm - Surprisingly for most, this was always my least favourite out of the 5 in its early years, I found it forceless and the layout too short. As times gone on I've liked it more and more. Its super re rideable and its got much more forceful over the years, love the helix by the helicopter. I find the vest restraints incredibly uncomfortable, not sure about anyone else but have found them to be even tighter in recent years and when I hit the breakrun I can't wait to get out of my seat. This massively hinders the overall enjoyment for me. 5) SAW - To be honest I've never been the biggest fan of Saw. Find it rougher and more uncomfortable than Colossus which is the main reason I'd rank it lower. I do love its theme though and there are few good elements I enjoy. Although its my least favourite out of the 5 I still tend to ride it on most of my visits if it doesn't have much of a queue. 6) Walking dead - Preferred what they did with X and will never understand why they changed it to this after the reasons they rethemed to X. Its once again a 1.4m restriction on a non thrilling ride. 7) Fish - Good for what it is.
    1 point
  4. Was at Towers over the weekend for the first time this year and my first time doing Towers Oktoberfest so thought I'd write up some thoughts. The only negatives over the weekend was the Rectrosquad and X Sector so I'll get the negatives out the way first. I'm a big fan of flats and liked the idea at first but can't help but feel they all look so out of place at Towers. As much as I enjoyed Spinjam and it was my favourite out of the flats, it looks really out of place at towers. The waltzer looks dreadful and the only one that looks alright is Funk N Fly. Hearing the music and funfair jingles played at towers just doesn't seem right. They all seem fairly popular so would love to see them invest in some permanent flats which Alton are desperately crying out for. X Sector was an absolute mess. The whole area of the 2 coasters look dirty and need a proper clean up. There was a period of around 2 hours on Saturday when Oblivion and Smiler were down. So obviously without Enterprise, the only open attraction was a temporary fairground ride. Did make me laugh. Both coasters were running reduced capacity. Smiler ranged from running 2-3 trains over the weekend and Oblivion had 2 seats permanently closed on every shuttle and only running 1 station. Its a shame as I normally love getting a few re rides on Oblivion, its capable of being one of the highest throughput rides on the park and its being run awfully. I know it can't be helped sometimes but having the coasters on reduced capacity completely defeats the purpose of the extra flats they have in. Would love to see them give the area a decent clean up, 1 or 2 permanent flats and sort out the capacity on the coasters. The Smiler was running pretty rough. It was nice having the Single rider open for this and it worked really well, would love to see them open a few more of these up on the rides it works well on. It was also nice to see the bagdrop open, glad they've seen sense there as it makes a huge difference to throughput and always has one of the biggest queues on park. Had plenty of rides on Nemesis which will probably be my last in its current form unless I get there on its last day. By far my favourite UK coaster, I can't help but think its a shame its closing as it still runs so well but I'm all for them investing in its future! I love how they effortlessly run Nemesis so well, it never stacks and the queue moves so quick. Wickerman, Galactica, Thirteen were also all running really well and the trains were flying out with no stacking. No bag drop open on Thirteen but were still sending the trains out quick. Oktoberfest was great, much prefer it to Thorpes. Entertainment carries on for an hour after park close, the lawns had a great atmosphere and was busy till 8pm on the Saturday. No cringey German accents, a proper band, everyone enjoying themselves and having a laugh. Will probably not bother with Towers next year with Nemesis closed, its always my main reason for going but looking forward to seeing what they have done with it in 2024. Hopefully the flat ride situation will be sorted out by then too.
    1 point
  5. We have a TPM article which details things a bit more. But for here... In short: 1. The Officer Report says that the council have been recommended to grant the application. 2. HOWEVER, as there are objections from the EA still in place, if it is granted, the application has to go to the Secretary of State for review. This could result in the council's decision ultimately being over-ruled. The Officer Report basically supports Thorpe with regards to the EA's objections. It's also noted how frustrating dealing with the EA has been, with them taking 8-12 weeks to respond and log their issues, when the park have been very prompt with giving extra details. Indeed, the original expectation was that a decision would be reached 13 weeks after the application was submitted (back in MARCH), and the EA is effectively the sole reason this has not happened. Thorpe are aware of the potential issues that could come about with the application going to the Secretary of State for review. I don't know what would happen during a review by the SoS, how long it could take or any potential issues / delays it could have. But presumably the park and their planning consultations are confident the application won't be rejected in any case, and are just so fed up with the EA at this point that they're pressing forward. This will hopefully mean they won't lose too much ground in terms of construction and still be able to open it in 2024. So exciting times, but still with an asterisk next to it for now...
    1 point
  6. Soz for double post - but this 100%. Samurai is having it's usual dead time, but then bear in mind it's 24 years old for crying out loud. We've seen it at Alton with Hex throwing a wobbly and CWOA with Scorpion deciding to end itself - these rides do not go on for ever, and when they decide to conk out, you just shift the queues elsewhere.
    1 point
  7. Yep - I think the Yep - Black Mirror doesn't exactly get massive queues considering it was new for 2021... and is a very slow throughput attraction. Was a good bit of fun when I did it earlier this year - mainly due to the actors - but it screams temporary and filler to me. Do we just anticipate absolutely nothing "new" for 2023? Not that a playground and relocated Frog Hopper is much to write home about for 2022, but still. Maybe new for 2023 is the Tidal fire effect? 100% agree with Josh - there's literally nothing to stop them clearing the area now and prepare for construction - even without planning permission and get ready. I mean, yes, pausing things means they haven't got to build a bridge to get to Creak Freak and will save a few quid, but come on - there's no way that's the reason for re-opening Old Town for access to a maze in the grand scheme of things of a project of this size...
    1 point
  8. That shop is HUGE too -almost as if they thought DBGTROTD was the future of theme parks 👀
    1 point
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