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Showing content with the highest reputation on 10/01/22 in all areas
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So I'll post my thoughts here. A review will be appearing on TPM later today (which will feature lots of nice pictures), and there's also some more stuff on our Facebook and Twitter of course. I prefix my review as I do every Fright Nights. Yes, I attended the Press Night, and these feature no queues, usually more actors and a sort of 'best representation' of the event. Of course, the point of these events is for influencers and fan sites to go along and post good things regardless of the quality of the event; that's what the TPM main site review will do. This review is my own, honest thoughts of what's gone down. AND of course, spoilers. Survival Games Let's start with the big new thing. I think the first thing that should be said is how big and imposing this looks from the outside. It's really well done. I like the music outside, and there's also similar music inside. The premise of this might sound a bit deeper or more complicated at first. You're effectively auditioning to join a new social media network, and to do that, you go through 'the Survival Games'. If you survive, you join the social media network, if you don't...well, you're dead. This is featured in the pre show and at the end, but outside of that, there is very little story in the maze. Actors have lines which fit in with that idea throughout, but that's about it. This may sound like a negative, but it's not. If anything, it's a positive. The idea of Survival Games is to be chaotic, and that's exactly what it does. Sticking to a long-winded, developed story throughout would harm it. The maze pre show works very well; splitting everyone off into individual cages, before having people individually 'snatched' away. This could be done even more extremely, but obviously a balance has to be made. You then make your way through various scenes before heading to the 'arena'. This is a huge space which takes up about half the space of the maze I reckon. It's completely free flow, with multiple routes, the ability to double back on yourself and very chaotic in general. Actors are everywhere, and do everything they can to intimidate, scare and disorientate you. It's fantastic. The ending of the maze sees you get put through a hidden door (in a bit which feels a bit Black Mirror Labyrinth esque), before being given one final scare. The finale is nothing original or special, but works in context. I have concerns about how well it operate on a standard day, which I raised with some of those responsible for the attraction, and I feel confident it will be well managed. I'm also a bit lost how this is the park's most expensive maze. The theming isn't anything special (though, like with the story, it doesn't need it). I guess a lot goes on the structure and set up. But even then, it surprises me this was a bigger investment than Trailers, which looks a lot better in terms of theming. All in though, I think this is a great experience, and up there with my favourites. It's just so much fun, with levels of drama and chaos you don't see often in mazes. Trailers There's no difference between last year's version of Trailers. All of the scenes have new posters indicating sequels, which is a fun little touch. That's something I'd like to see continued, as well as having scenes replaced every couple of years (having a Creek Freak room for example, in turn allowing for a chainsaw run out finale would work well!). So yes, don't expect any changes, but it's a solid cast and just in general a very lively atmosphere in there. Creek Freak Massacre Again, no real changes here, aside from a slightly difference script in the pre show which references Project Exodus tearing down the sawmill. I had a fun run, but this has never been something I've rated particularly highly. I hope it gets better received than last year. Scare Mazes: Bottom Line A thing which hasn't been noted really is the line up of these 3 mazes is actually Thorpe's 3 most expensive maze investments (or at least, 3 of the top 4). And those investments shine through. Whilst the upcharging of mazes is controversial, if it does result in new stuff having more money thrown at it and ultimately improving the experience, that's a massive win. I still think the upcharges are on the pricey side. Survival Games is worth the £8 outlay as a passholder (especially if you end up in there for 10-15 minutes like I did). £10 is too much in my books. But Trailers and Creek Freak are closer to the £5 price point for me. The Terminal sigh This. This is a thing. It looks terrible outside; no real entrance feature, and just a group of containers. What is The Terminal? It's an audio experience in darkness, so you wear headphone and have a story told to you, with loads of sound effects playing. And that's basically it. You have a pre show in your group. But it is very much just 'sit down and wear headphones'. There's a couple of extra effects, such as air sprays and vibrations. But for me, it doesn't do it. Don't get me wrong, this will get some people. Two people in my batch were terrified and had taken their headphones off at the end. But for those who are a bit braver, it won't do much. And you have to be truly invested in the experience from the word go to get anything out of it. This would be better with more sensory effects. Leg ticklers. Back and butt prodders. Leg grabs. Yes, I'm literally suggesting they take a page out of the Derren Brown Ghost Train book to improve this. But it needs a lot more. In The Terminal, I experienced the worst sensation you can experience in an attraction. Boredom. That about sums it up. Death's Doors So the new scare zone. It has a concept which sounds cool; knocking on doors and see what horror lies behind them. Obviously this has huge operational problems, and I can see them coming to a head soon. The doors are grouped together in blocks, and presumably one or two actors serve a block of doors. Already seems like a problem. One thing which took me by surprise is how...humour-filled the attraction is. Some of the characters include an evil Easter Bunny, an elf who's decapitated Father Christmas, a wicked Siren, etc. A little bit of dark humour works well, and is something which hasn't been featured in Fright Nights so explicitly before. I don't know if people will really expect it or get it as a result, but it's something which was appreciated by me. This feels like an attraction which has been shoehorned a bit for the 'unlock nightmares' tagline for the 21st edition of Fright Nights. The location isn't ideal. The characters don't quite fit the feel or story of the attraction. The ideas are there, but the execution is off. The Crows of Mawkin Meadow This is much the same as last year and good fun. However, there is the addition of a new route making use of the Saw Alive queue line, which takes you through the ruins of the village within the story. It's a nice idea, but doesn't quite work for me. They've partially draped the queue line, but for the most part, it feels like you're walking through a meshed fence queue. It needs more theming to get you immersed and to buy into the idea. Apparently the park did look at a larger solution of partially removing the queue line, but it wasn't financially viable for this Fright Nights. Maybe next year? Amity vs LycanThorpe High Another good, new, dance set, and the same usual fun. Very much seems the be the last year of this vampires vs werewolves, so presumably they have a plan moving forward for what follows. Look forward to seeing that. Birthday Bash Some good humour here (the addition of a grandma character is a big hit in my books). Again, new show, and again, good. Creek Freaks Unchained Didn't see it, but the roaming van they have used for all the events this year has had a Creek Freaks overlay. Legacy A new fire and light show is taking place on the small side of the Beach. It tested after the Press Event for the first time, and ran last night to the public for the first time. Have yet to see it. --- All in, Fright Nights is a fab event this year. They've built off the successes of last year, and have got a very good trio of high quality mazes this year. There's some lowlights, The Terminal in particular, and some potential issues which may come out during normal operation. But this is once again another great Fright Nights, and I'd really recommend going along this year!1 point
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Really interesting - thank you for posting this! The very obvious and self-inflicted rise and fall of Thorpe Park, and the reputation damage following the Smiler crash are the standouts for me. Its also mad how erratic Alton Towers’ attendance has been over the years compared to the others. I echo what’s been said above - this is evidence that the public want to come and see new coasters and rides - NOT walkthroughs and stupid gimmicks. Semi-regular ride additions appear to increase attendance according to this graph.1 point
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This crept up! Have a great time - looking forward to hearing about it1 point
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So I went to fright nights yesterday, and given the constant rain the park seemed to empty out rather quickly and was generally rather quiet... and so were the mazes 😬 I apologise for the negativity in advance. --- So first was creek freak massacre in which we didnt hear nor see a single chain saw, which is meant to be the signature theme of the maze. For large portions the corridors were empty, and even though there were absolutely no queues and was just me and a friend in there it lacked the intensity I felt it had in 2019 when I last went to the event. However on a positive note some of the individual acting was solid. But ye, disappointed to say the least. --- Next we did trailers which I didnt do last year as I didnt attend the event. But this was for me just as poor as creek freak. The pre show story about everyone having being "sucked into the screens" was a bit odd and some of the scenes didn't actually have actors in them. I will say though that some of the theming was impressive. But ive certainly never walked out of the exit to that building so relaxed before 🙄 --- Last was survival games which was easily the best maze of the night. The start where someone comes up behind you and pulls you away was something I didnt see coming and was really effective. However the rest of the maze still suffered from a lack of actors but just to a lesser degree with some of the maze feeling empty. However being completely alone and lost looping back on myself was good fun and quite daunting. However the maze just didnt scare me one bit aside from the beginning. --- So overall as of 30/09/22, very poor event. I havent been back to the event since they began upcharging mazes and I really hope with a change of heart they'll stop doing it. They are in no way worth the money and non of the mazes had any sort of queue to them or any element of apprehension given I was already set up for disappointment given I just spent a tenner to walk through an empty queue. Again I apologise for the negativity but just going by **my personal** experience I won't be paying for mazes again. An upcharge maze should surely mean more revenue to invest into actually having actors and more than 3 mazes. They really need to go back to 4 or 5 free mazes that were actually good and bouncing with activity. But the event still somehow finds ways to become worse 😂 Hopefully this was all just down to thorpe anticipating the park would be quiet and the mazes will be better during peak weeks.0 points