Everything posted by JoshC.
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Alton Towers Controversial Opinions
Rita is a decent coaster, fits in well at the park and has its place. Compared to modern launch coasters / coasters with launches, it hasn't stood the test of time, but it's still good in its own right. Despite needing some TLC, I really rated Duel in its current incarnation. Whilst I fully understand and get the hype surrounding Nemesis' send off, I was very non-plussed by the whole thing, and (despite it being my favourite UK coaster and my #1 for a long time) I have no strong emotions about its current closure.
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Paultons Park
Water ride and dark ride (and indoor attractions more generally) should be the park's next logical steps. They have enough coasters, and enough variety in coasters, to cope without adding a new one for a few years. In terms of next coaster, a woodie is a really obvious next step. Or even one of the family friendly RMCs the manufacturer has touted as possible could do the trick. An out and out thrill coaster would be an interesting and bold development for the park. But certainly can work - look at Plopsaland with their addition first of Anubis, then of Ride to Happiness. I could very much see Paultons becoming the Plopsaland of the UK, and that is no bad thing.
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Thorpe Park Controversial Opinions
+Ride accessible to anyone aged 6+ +'Group' experience +Not too thrilling, meaning it's a much needed 'rest' ride in the park's line up +People are prepared to queue a long time for it Regardless of how bad it looks, how meh a ride it can, how deep the water in the boats is and it's low throughput, it's a ride which a large number of guests are willing to queue for and ride and diversifies the park's line up. There would be a major hole in the park's line up without it.
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Thorpe Park 2022
Loggers Leap closed because it required a lot of work, and the park didn't have the engineering budget at the time to carry out said work. The longer it was left, the more expensive it became to get it back up to standard (and, naturally, the more problems which arose). It is true that the water came from the lake, and this is fine and didn't break any H&S rules, and the ride still could have run today had the park wished for it to. The issue with sterilising / cleaning / treating water is that that water cannot go back into the lake. This would mean it would have to be a closed water system. That would be extremely difficult to do with Loggers given its location and the fact it went round the lake. As I say, Loggers could have still run today if the park put the money in, but it's not related to filtering the water.
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Drayton Manor
Coming up with some cracking posts the last couple of weeks Benin, even by your high standards. Keep it up
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Thorpe Park Controversial Opinions
Storm Surge was a good investment for the park.
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Thorpe Park 2022
Rocky Express remained untouched all this year. It will now not be viable to try and reopen it elsewhere. Rocky Express is not reopening at Thorpe Park, or any other theme park.
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Thorpe Park 2022
As a genuine question here, what is the park's current brand identity? Because I honestly could not say, and don't think Thorpe could give you a straight answer either!
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Thorpe Park 2022
Thorpe are doing a survey about their current logo, what people like and dislike: https://t.co/WRV4QQPYYq I know in the past it's been discussed about changing the logo (on a number of different occasions), so this could be a step into that direction. In the past, they've obviously lent onto the infinity symbol (with polo shirts featuring just that, the Infinity Bar and Grill, etc), so wonder if they're thinking of going with that more, or something more drastic.
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JoshC. to appear on Countdown!
I'll be making my television debut and appearing on classic quiz show Countdown! My debut is this Friday (Oct 28th), airing at 2.10pm on Channel 4, and of course available on catch up after. There'll also be a bit of geeky chatter and roller coaster puns, because of course they run with me being a roller coaster enthusiast and turned it into my entire personality (not far wrong tbf). Would be lovely if anyone gave my episodes a watch!
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Alton Towers General Discussion
Whilst I appreciate the excitement, no. Smiler cost something in the region of £18m. Nemesis Sub Terra, when built new, cost something in the region of £4-6m. So if they're spending say £5m on the Duel refurb, Alton Towers are not going to spend 2-3 times the original cost of the ride to refurb Sub Terra. Next year will not see the park invest more than they did for Smiler. I do agree with your core point though. A Duel refurb and reopening Sub Terra will cost a fair amount of money. The addition of a brand new flat ride adds more to that, especially when Enterprise's closure and removal seems to have come as a bit of a surprise (or, at least, was not the original plan).
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Alton Towers General Discussion
Apocalypse is almost 200ft tall. Given Towers' height restrictions, it wouldn't go unless they built a huge pit, which we'd already have seen construction of. Rocky Express is condemned to the junkyard. It will not return anywhere.
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The Curse at Alton Manor - NEW for 2023
This isn't just a ghost train. This is MY ghost train. This is... Noel Edmonds' Ghost Train: Rise of the Deal or no Deal.
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The Future Of Vampire
There's a difference between suspended coaster and inverted coaster here. Suspended coasters, a la Vampire, have the ability to sway and swing. Inverted coasters, a la Nemesis, do not. Vampire was the UK's first suspended coaster, Nemesis the UK's and Europe's) first inverted coaster. It's a pretty fernickty and largely pointless difference tbf. As for Vampire retracking and potential planning permission. I believe the Nemesis application wasn't a full application, and instead something that was done to check the legality of doing it without full permission. And indeed I believe full permission is not required. So that could be the case for a like-for-like track replacement. The trickier thing is that the location of Vampire is much more contentious. There's a long standing and believable rumour that if Chessington removed Vampire, they wouldn't be able to use that space for a new ride due to its location. Would the council, and locals, really be a fan of a retracking job?
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Fright Nights 2022
Ahhh, I was on park yesterday (15th October). It was a busy day, though by no means full. In fairness to Thorpe, I was impressed by the operations by and large. Long queues, yes, but most felt well managed. But that's not for the Fright Nights thread. Once again, the park are having issues with timed tickets. At 7pm, Survival Games had a queue which reached back to pretty much the gate by the Swarm toilets. Staff were saying it was 1-2 hours. For people with package deals, that meant if you did Survival Games then, you'd likely have no chance to do the other two mazes. The attitude from a few staff on the ground was very indifferent to this too; little care about the fact that people who bought a package would be out of pocket effectively. Also lots of people seem unaware that Trailers is 'meant' to be the first maze people do with the packages (it is a hidden sentence in the details of the package). It's also completely irrelevant and not something which has to be done. Also seems like the packages don't have strict time slots, meaning people can do mazes whenever (and, for whatever reason, choose to do them when it's dark). It's all a bit of a mess. As I had a one shot ticket for Survival Games, I braved the 1-2 hour queue and it took about 90mins. And I'll give the creative and operational sides their dues here. The queue moved well. They weren't over-batching (group sizes no larger than 12). It is tempting to over-batch to clear the queue, at the cost of creating a weaker experience, but I'm glad they didn't give into that temptation. And the maze itself was good. Was it Press Night good? No. Was it better than the runthrough I had last Friday though? Yes. A good number of actors, all very lively, and everything worked well. I think the main criticism I have about the maze would be the ending. Actors can effectively choose when people leave the maze, especially the ones by the exit. But they have no clue how long they've been in the maze. They can spend 5 minutes in the multi route 'arena' section of the experience before making they're way to the exit, or they could be there for 30 second and get there straight away. It creates wildly different experiences, and can leave those latter people short changed. It would be good if actors at the exit actively turned away people when they first discover the exit area, giving people more of a chance to explore the arena. Obviously that's incredibly difficult to do, as it involves the actors recognising faces in low light repeatedly, but if they can find a way to do it, it would be fantastic. In terms of the other two mazes, I know people managed to get Trailers and Creek Freak done in the same time I go Survival Games done. That's a solid 45mins to dedicate per maze, and doesn't match up with the 2 hour limit they suggest when booking. So some more stuff needs sorting out there. I think, realistically, people should (and probably do) expect a queue for mazes on busy days, even when buying tickets. But the lengths of queues at this moment in time is too long on busy days. And really, no Thorpe maze at the moment is worth £10, let alone £10 and a 45min+ queue. That'll end up having a larger knock on effect if things continue.
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Derren Brown's Ghost Train: Rise of the Demon
I rode Derren with @MattyMoo last Friday and echo many of his comments from that experience. I wasn't overly big on Scene 2 with the actors (the lining up against the wall seemed a bit awkward), but did fully appreciate the actor appearing out of nowhere after hiding under the train. That was cool. For all my sins, I rode this again yesterday. The fake shop ending was running! So seems it's not been totally cut. It's a shame it doesn't have the demon costume, but it does seem to get some people. It doesn't quite have the grandeur it should / did have though. The thing that stuck in my mind from my last two experiences, particularly yesterday, is the state of the headsets. My previous visit was awkward as I had to physically hold the headset in place, but others' seemed fine. This time, it seemed like every headset/headphone combo was not well aligned. They were all effectively falling apart. To make my resemble anything that could be called wearable, I had to fully unstrap the headphones, but the straps through the holes they should be going through, and then go through a few other adjustments. Many others did similar levels of faffing. Not a good look. Another bugbear of mine lately is staff having the radios on loud volumes. When the ride opened, I'm sure they had earpieces. Now they do not, meaning you have loud walkie talkie talk going on over you (and also staff talking loudly into them). Just another immersion breaker. If the park decide to keep this in any way, shape or form next year, they need to put some money into the headsets, to make sure they're actually wearable. And just in general making sure the finer details of the experience are thought about again. And making things a bit more reliable. Though maybe it's time to give up the ghost (train) with it?
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Park Music
I agree, the music this Fright Nights isn't great. So many areas which feel rather quiet / dead. There seems to be little variation too, which is a shame. I know it wasn't always the most popular school of thought, but I always really liked the 'Island changes after dark' motif, where Fright Nights music kicked in when the attractions opened. Something just doesn't feel quite right hearing the generic Fright Nights music at noon in the middle of the park. And whilst I wasn't a fan of much of the 2018 event, it did bring out the nicely themed ride announcements based around different fears. Wish the park ran with that a bit more. It's a real, crying shame though. A few years ago the park's audio had improved quite significantly, and there was a team in place to really look after it and continue those improvements. That seems to have dissipated recently and it really does show.
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Fright Nights 2022
Wouldn't make sense for them to be cut if they're not being used one day, but then being used the next. Seems to be either a creative decision, or perhaps they were waiting on a fix to them. Whilst there's no denying that they look cool, I don't particularly think they add anything to the experience. Very much take it or leave it in my opinion.
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in the walls
Happy enough to play along with silly posts every now and then in certain threads, but please don't create new threads unless necessary.
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The Curse at Alton Manor - NEW for 2023
I'm clearly not the Duel stan I thought I was, because I don't know who Emily Alton is....
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Fright Nights 2022
Re. the LED masks in Survival Games: They were there on Press Night. One at the start, one at the end. They look cool, yes. But the actors were hard to hear as a result. Whether that was because of the speaker they were using, the music levels in the rooms or what I don't know. But in general, I struggled to hear them. It was indeed a piece of feedback I relayed too. Whether they have decided to scrap them for creative reasons, or because they weren't working, I do not know.
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The lost future of Wicked Witches Haunt
There's been times lately when I've felt really old, especially in the enthusiast / Thorpe community. This comment has successfully made me feel a bit younger. (The worrying thing is that there's lots of geeks out there now who were born after the thing burnt down...but I try not to think about that...)
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Alton Towers General Discussion
For what it's worth, I've heard that Blackgang's new attraction won't be a roller coaster. Not necessarily. Alton Towers have a General Development Order in place which means they don't have to submit plans for certain things in certain areas of the park. I think X Sector is part of the area the GDO covers, since for Smiler, all they needed planning for was the station building.
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The lost future of Wicked Witches Haunt
Not entirely the case. As I understand it, the RnR clone was a rushed design and project following the fire, as the park wanted something in that place. This would also suit Tussauds' want to accelerate development at the park, especially since they wanted a coaster for 2001 (the original plan was for Project Odyssey, which became Colossus, to open in 2001). If I remember correctly, the reason the RnR clone fell through was due to infrastructure issues. Something to do with the electrical infrastructure of the park and that needing improvements for a coaster to go in that area I think? But clearly that area had been marked for development for a new coaster for a long time. Would WWH have always been on the chopping block? Impossible to say. It certainly could have survived and been a part of 2000s Thorpe. Despite the lack of dark ride developments by Tussauds, you certainly wouldn't rule out the possibility that they would have turned it into a shooter with a dark scary theme to target the "thrillseeker" audience.
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Alton Towers General Discussion
It's almost like if you don't invest in new flat rides and rely on decades old rides something will go wrong. Hope Thorpe are paying attention.