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Benin

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Everything posted by Benin

  1. Not a fair comparison, Chessie went from family market to kids market... And was then ignored for the younger fresher (easier to build new rides onto) face of Thorpe... Chessie's lack of adding anything worthwhile also affected them...
  2. Benin

    The Smiler

    But what about Air being shut Mark? Why does no-one care about that?! I'd probs be frustrated, like Bon Bon Land, but I'd get over it quickly personally... As for the average guest, Towers will no doubt give out compensation for returns... We got feck all from Bon Bon (not that we tried cos, we were THAT bothered? )... EDIT - DAT QUEUE ATG
  3. Benin

    The Smiler

    Considering Smiler stalled half way through the first half of the course, I'm not surprised they need to take it physically apart... It's something that quite frequently happens on multi row coasters... Didn't Shambhala stall last year? Leviathan stalled earlier as well as Gatekeeper... Something that can happen to any ride at any time... Then considering that new rides can (and will) go through teething problems, it's something that I really cannot get myself worked up about... Stuff happens... EDIT - And Towers have extended the ride close to compensate apparently... And then they'll probably continue the free return tickets thing they did back on the 23rd May...
  4. Benin

    The Smiler

    You mean like every other ride that's ever stalled in the history of rides? (Fun fact, cranes are used to move stalled coasters, be they small 2 row or 10 row B&Ms) There just seems to be a sheer over-reaction about this that I've not seen before... Don't remember much reaction when Saw stalled recently or any of the other times it's done so...
  5. Benin

    The Smiler

    :unknw: A ride has stalled... Is it THAT big a deal?
  6. Benin

    Doctor Who

    Only if he wears a red and blue scarf...
  7. - I wouldn't call X a brilliant family coaster... Sure they polished a turd, but it's still a pretty crap coaster for all intents and purposes in comparison to a fair few family coasters which wipe the floor with it... - Wodan already has a 1.2m restriction, most wooden coasters do... A low restriction would be allowing 1m tall onto them... - I was sick of the capitals about 2 minutes after they insisted on doing it constantly, I'll be glad to see them gone...
  8. The final coaster of the day was Timber Ride, another Zierer coaster, which was well landscaped and themed but that was about it. We wondered over to the 4D Cinema to see when the Chima show was on, and had ages, so we elected for the Atlantis attraction. About the only Merlin thing in the park (no, serious), this is a walk-through Sea-Life with crap pre-show (we and the Danish family with us walked out) and a very well themed experience, with lots of buttons that activated bubbles in various figures. There were also Spider-Crabs, everyone loves them right? We then decided to do Mini-Land, which was the usual high standard you’d expect of a Lego park. We also did the Observation Tower, Lego Top to faff around and get some decent overall views of the park. Way too many photos to choose from on this one We ended up back in the Western area and decided to go on Mine Train, which is literally a train going through a mine. It had a mini dark ride section with a non Lego figure within (the HORROR) and was rather pointless if I’m honest. Lego Canoe was done by myself and Nicky, and was a rather boring Log Flume that went past a few animal figures with a singular drop. I might have fallen asleep mid-ride. After the faff it was time for Legends of Chima 4D, new for 2013 and a tie into the new range. I have no idea what was going on and it was even in English. It centred around a tour of the land and featured very basic 3D and 4D effects, and the two main characters were friends, then enemies. It made no sense. Then Mark said he thought they were fighting of Cheese rather than Chi, which made it funnier, but still no sense was made. To be young and naïve again. After that we had done pretty much everything we wanted to on park, so a few re-rides on Dragon, Temple, Ice Pilots and Polar X-Plorer were done. Overall Legoland Billund is a very nice park, and the least Merlin of the group, which can only be considered a good thing. We really enjoyed our day there but I sense it’d be absolute hell when packed solid and some of those cattlepen extensions were in use.
  9. Day 7 – Legoland Billund Now here was an interesting one, the Merlin park of the group, a park that is usually a burden to visit in the UK, how would the original fare? Would it be smothered in adverts? Would it be full of low throughput rides? Would we hate it for being part of a massive corporate entity? Answers are found and more… After once again navigating the emptiness of Denmark and a surprise car park appearing out of nowhere (next door to Billund’s own airport) we had arrived and awaited our entry accompanied by two children and a burdenously annoying theme song. Eventually it opened, and we walked the entire bloody length of the park to arrive at the 2012 Polar Land, and Polar X-Plorer. This was to be the intriguing comparison to Thirteen, purely due to the freefall aspect, how would Zierer’s attempt stand up to Intamin’s extremely good system? We walked straight through the queue (the cattlepen of death stood on however) and onto the front row of the very comfy trains, and set out on our exploration of the local van-yard behind the park the Artic, and the ride’s surprise appeared. From the first drop to the mountain is actually extremely good and forceful… Grey out forceful in fact. Where did this come from? The first half was such a shock that our entry into the mountain turned into a complete jarring. Unthemed, relatively empty and a broken screen whilst being completely surrounded by the drop system, when the drop itself happened it was ok, but lacked the theatre and quickness that Intamin’s offers. The trundling out finale past some static figures didn’t improve much and eventually you pass the penguin enclosure wondering what happened? To put it blunty, the drop system is crap in a comparative sense to Intamin’s. The fact that it is hidden and allows for a variation of drops is a real plus point to it, allowing the pre-mentioned theatre and surprise to really take a hold. Maybe Verbolten does this better due to the pure darkness, but Polar fails to use the system to its potential, the trundle out of it making a real mockery of an exciting and impressive first half. The ideal family ride would be the first half of this with the second half of Thirteen it was agreed amongst our group after a second go on the back, where the system is even more blatant than before. A right shame in the end. 6/10 Unsure of our next destination, we spotted the Fire Academy next door to Polar Land, without a queue, something rarely seen ever. So we took the advantage and went 2 on 2 once more on it. Perhaps myself and Nicky took it slightly too seriously after the Fussball defeat, but we were back at base long before Mark and Holly had put out the fire. Overall I would say how much fun it was, if slightly tiring in the end. I would love to do this with a full on enthusiast take-over, then it really would get silly. Next was the Temple, the Laser Raiders of the park, but a Mack Omnimover instead. WHY ARE THE OTHERS MADE BY SALLY CORP? Anyways, it was essentially the same as the others, with the usual array of things that move but with slightly grander sets and a decent finale room. Wanting more Mack fixings, we went on X-Treme Racers, another Wild Mouse but an actual Mack one, rather than a Maurer clone. Very jolty and rickety throughout this one, but at least tonnes better than the old Jungle Racer in a box. Completing our Legoland staples, Jungle Racer was actually next, but was a WaveRider this park around. Usual affair here, with waterbombs placed slightly out of reach of the riders, making them absolutely pointless. We then realised we had missed the Ice Pilots Academy back in Polar Land, and knowing that it would have a low throughput, we ran back and went on it before we strayed too far away. It was to be my first experience of a KUKA Robo-Arm ride of any form, having not been on Potterland yet, and the aspect of designing your ride (Read as, press the buttons randomly) was an intriguing idea. We started off slow (Speed 2), picked our moves and on we went to an extremely random and fun experience. So we headed back around and hit up Speed 5 and went X-Treme (as Lego would put it). The differences are quite telling, the transitions are faster and the motions wilder, but still not beyond the realms of too intense for the core audience of the park. A real surprise but with only 20 people max a go, it’s no surprise why these things are so rare, even if they are incredibly random and good fun. When all 5 in one section are going it is a mesmerising experience to say the least. We had a quick look at the Penguins whilst in the area as well. Back on park, it was time to return to the Legoland staples, and the Dragon coaster, which also returned us onto the path of the Mack. Strangely, this is a powered coaster, which automatically means a single train. WHY LEGOLAND? It still however retains the traditional dark ride section which felt longer and larger than our Windsor counterpart. In addition, the powered system of the ride came into play well on the transition from dark ride to coaster, providing a decent launch into the outdoor layout. It would be better if a second train were to appear on this. Maybe it does? Either way a decent coaster helped by the crazy ride host who singled out Mark and his Viking hat being Swedish and from Djurs. Upon exiting we realised that the stunt show was about to take place, so we took our seats and were allowed to enjoy an action heavy, dialogue-less romp around the mini-castle set, featuring (unsurprisingly) lots of people landing in water. It was a simple story to follow, but very entertaining, owing to the simple stunt gags they used and the old ‘suspension of disbelief’. I would certainly say that people should catch this (and the pre-show entertainment) if they’re ever at the park. Next door to the show was Viking River Splash, an Intamin version of the ride which is accentuated by the massive lift and drop combo. It’s similar to the other versions, with some scenes practically cloned in but a very different (and dizzy) layout allows it to give its own version of events. The lift and drop is a brilliant finale to have on it as well, and we all fully enjoyed our go on it. We broke for lunch at a Fish and Chips place, where you got (as a basic meal) 3 pieces of cod and a tonne of chips. Denmark <3 After lunch we faffed about what to do next and we elected upon the Pirate Boats, which ended up being a surprise dark ride (and you’ll never guess the ride it was ripping off). It was actually good if very dark at times due to the way in which the lighting was timed to go off between boats, either way I like dark rides that appear from nowhere and this one is no exception, even the duck enjoyed it.
  10. Benin

    The Smiler

    I thought the "Ride it First" people got onto the ride prior to the management and public riders? Or you mean as in there wasn't a full on 'exclusive' event? Such as a behind the scenes jobbie?
  11. I can't help it if I have 21k a year salary burning a hole in my pocket these days...
  12. I always felt the below image would be suitable (with the word Intamin, obvs)...
  13. Benin

    Slammer

    Sounds like the usual safety measures in place "just in case" rather than to be followed to the letter... More what you'd call, guidelines than actual rules... But at least it isn't Peeking Heights...
  14. Honestly forgot about this as well, but Plunge also managed to derail itself after the drop... Intamin *facepalm*
  15. Does this mean they're going to stop shouting the names of everything? Correct grammar goes a long way Thorpe, remember that...
  16. If I recall correctly from my visit alllll the way back in 2007 I have no images/video of the ride even operating... So it was either shut all day or I couldn't be bothered to wait around for it to run (which takes some doing)... Basically what happened to Hydro happened to Plunge in the first place (I think, whichever one killed first the other followed), so the same issues Oakwood have with loading procedures right now were on-going at Knotts... Add in the likely lawsuit against them and they probably felt it best to remove it...
  17. Perilous Plunge? Killed a person, new restraints causing shockingly bad throughputs Chessie would be embarrassed about, constantly breaking down... I think Knotts made the right decision...
  18. Benin

    The Smiler

    I don't think complaints about all the enthusiasts talking about the ride count...
  19. Sub Terra shouldn't be judged as a 'scare' attraction, but that's just me... Better than Saw Alive isn't something to boast about though surely?
  20. After that bundle of JOY, we searched high and low for food which led us to the Western area (stereotypical ride area themes ftw!), and after a quick bite we headed towards the Rapids. A very hidden and surprising rapids indeed, which is rather well themed and enjoys one of those surprise soaking moments that I was to play the victim of unfortunately. Either way though, a good set of rapids. Onwards we went and found the Topple Tower, which was boring to say the least. It sounded creaky and awful to boot and we all came off wondering why we had bothered in the end. At least the ones in Europe are open mind unlike Dollywood's. We found another playarea which had a massive bouncy pillow thing that are quite commonplace in a fair few European parks and we discovered how fun these things are. Would never make it over here mind. Next up was the African themed area, and another play area to conquer which was a long and arduous journey in the end. We then decided to experience the Jungle Cruise, in the good old traditional values of European Disney rip-offs it was full of tatty basic animatronics, tackily themed and tonnes of monkeys. Then a giant King Kong appears and the random Tunnel of DOOM and the ride just goes nuts. Europe <3 After that craziness we decided to re-ride things, and started with Thor's Hammer before another two goes on Joyvelen. More trampolines and another play area followed before a jaunt to Ben & Jerrys. As we were enjoying ourselves, Mark and Holly decided to re-enact their experience on Tornado. After that we went back for more Piraten, which as mentioned had become a beast since the morning, before another 3 goes on Joyvelen finished the day off. Overall Djurs is a lovely park and we all really enjoyed our day there. An excellent selection of coasters throughout and some decent theming, it's hard to find many faults with the park. After the misery of Bakken, it was an excellent change to have a quality park appear out of the unexpectedness of it all. If you don't visit Djurs, this puppy will be sad. Do you want a sad puppy on your conscience?
  21. Day 6 - Djurs Sommerland After a long rainy drive to Aarhus the day after was nice and sunny for our next venture into the middle of nowhere for a theme park. Djurs seemed to be a 'true' theme park in comparison to the parks so far, so I was intrigued to see how they would go with it. We arrived into the rather empty car park and ventured to the gates. The park opened, and we ventured to the nearest coaster, and a highly rated one to boot, that of Piraten. Apparently the worst Mega-Lite in the world, but my first experience of one and that was an experience that had been quite hyped up to severe levels. Unsurprising then, that it didn't live up to such on the first ride of the day. Not to say that it was a bad ride, far from it, solid forces and pops of airtime abounded from it, cementing my opinion that all Intamins with deadly lapbars are better than their crappy OTSRs. But it seemed to have that old problem where the first drop was the best thing to it upon our first two rides. However later in the day the airtime machine within burst out into the sunlight, if only the throughputs could be improved by neglecting the seat-belts or actually giving them some length. A park in the UK would do well to buy one in the future. 8/10 Themed staff outfits <3 Next up was Skattoen a Mack Water Coaster which was essentially the first half of Europa's Poseidon with the final drop latched in for good measure. This meant that there was an immense improvement to the overall ride experience due to removing the dull trek between lift hills, and was a very smooth and fun ride to boot. Was nice to get a decent soaking on the warm morning as well. Next on the list was the weird Sword flat ride known as Sablen. I have no idea who made this, but this Frog Hopper esque ride has a small surprise hidden within, as the ride mid-way through tilts from side to side as you rise and fall during the sequence. Nothing too intense but certainly produced some excited reactions from the small crowd riding it. Further into the park we delved and found Karlo's Taxi, a Wacky Worm, which was a quick smash and grab credit before we moved on towards Juvelen. Which unfortunately had yet to open at the time (this was discovered to be due to the queue flooding rather than any ride based issues), so we moved onto the next coaster and a Gerstlauer that was open on the 23rd May, Thor's Hammer. A clone of Tripsdrill's Bobsled coaster, these are a fun evolution of the original Wild Mouse concept and certainly much more exciting things to experience. One thing Gerstlauer do well are tight helixes and airtime hills. We ventured back to Juvelen and with it still not open we elected to mess around in the playground opposite, which included trampolines, a climbing volcano thing and one of those massive spider web climbing frames. Mark is a fierce Viking according to the Cashier Eventually, we spotted that Juvelen had opened, so we headed into the massive temple themed queueline. This was extremely well themed it must be said, and although a short indoor queue, this quality of theme continued into the station and the surprise pre-show room. The ATV trains are also extremely comfortable, with a simple lap bar design from under the handlebars, as such there is a lot of space and you can freely move your entire body about. A quick dispatch sends us deeper into the temple, and the surprise pre-show which makes no sense (cos Danish) and eventually the doors open and we get a short and reasonable launch into the first half of Rita. This is actually enjoyable with just lapbars, and before long another curve leads us into the second launch of the ride, which instantly hits us, slams us back and forces us into a wild second half of the ride. The second half focuses on quick turns left to ride, evading a few thematic pieces throughout, the main factor of this is the sudden speed achieved by the second launch, creating a mental half of the ride which ends with a few large bunny hops and ends with one final helix. Overall, Juvelen was a massive surprise to us all, and easily the best coaster we had experience on the trip. It fulfils quite a fair few points that few coasters hit completely, creating a ride that is fun, forceful and extremely re-rideable, proving that not all rides need to throw you around or make you grey out to be any good. I would definitely say that more parks should get a variation of these, as they can be a well themed and cheaper variation of a launched coaster that can be accessible to the majority of guests whilst still producing a good fun ride. 9/10
  22. That dog was the best thing on the park
  23. Benin

    The Smiler

    Gotta be crap that, this isn't Chessie and 4 trains of 16 means that it should easily reach around 1000 pph...
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