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Everything posted by Benin
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See now that makes sense... I might sort that out tonight (my report is broken up into various word documents at work and at home), and will more than likely begin to use that system for further (long) trip reports...
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If you want everyone to create a blog post then, what's the point in having a sub-forum for trip reports? Either have one, or the other, not both...
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Have you tried reading it on TowersStreet? It actually kills Firefox for me at work... Could try the Coasterforce version of the report since it goes to 2 pages as people actually responded
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Day 8 – Farup Sommerland And so the final day, we packed up and departed Aarhus northwards. We eventually arrived after more venturing through country roads and paid upon arrival in the car (which took us all by surprise, fortunately we were prepared for this) and ended up in the car park, which strangely sits in the middle of the park, allowing for some good views of the two main coasters. Our first destination was Lynet, the Gerstlauer launched, to which I was excited for because Anubis back at Plopsa is made of win. Would Lynet (their first) continue the trend? After the dark and dingy Shockwave-esque queueline we arrived in the dark and atmospheric station before taking our comfy seats and rolling out into the small drop into the launch. Rolling launches need to exist more, and the quick and tight layout really showed some good imagination on the park and Gerst’s parts, featuring airtime, 2 corkscrews and a few tight helixes. This seems to be something Gerstlauer do well in relatively intense compact layouts. There was some bumpiness to it but nothing too extreme, why every other Gerstlauer I’ve been on that’s 2009 or older tonnes better than Saw? Either way, a solid headline ride perfect for Farup. 7/10 Another go lead us searching for a change of coaster, unfortunately Flagermusen was closed due to vomit cleaning, so we headed deeper into the woodland in which the park is set and eventually found Mine Expressen, a Vekoma Junior which was rattly and rough, hence, not very good indeed. It was at this point we realised that Farup was very much an adventure park with rides added on, rather than Djurs which seemed more focused on the ride aspect, as such we hit up the next play area to entice us, as well as some more Bouncy Mats that we found. New for 2013 at Farup is Ice Age 4D, so we headed to that corner of the park to see what system they had for times. Being regular, we decided a quick cool down on the Log Flume would be in order, before drying off. The flume was surprising long, with 3 decent drops throughout, although the force at which you stop on the final one is enough to fling you practically out of the boat if you’re not careful. Back to the show, which had an enthusiastic operator who treated us to the effects prior to the show, including moving chairs and the unsurprising water sprays, the moving seats were at first a novelty before becoming tiresome halfway through. It does have a scene missing from the version at Towers (the plant scene) which I found weird, but I didn’t really care that much in the end. We walked back towards the park entrance and decided to ride Flagermusen, yay for Zamperla spinning coasters! Actually, after Tornado, this was a god-send and actually quite fun since we had a relatively balanced car for it. Quite good in the end. We broke for lunch at the entrance and sat outside, enjoying the vast sunshine Denmark had decided to give us upon our last day, before our quest to the left side of the park continued with Pindsnivet a random kiddie coaster which was a welcome change from the constant Zierers we had endured. Onwards we went to were Orkanen (new for 2013 but alas, closed, actually opens on the day I am writing this) and Falken, a S&S Wooden coaster. This was good aside from the cornering not being brilliant, with lots of bumping along the track occurring at the finale helix. Not brilliant but not great either sums it up quite nicely. We felt like we needed a sugar rush, so Mark, Holly and Nicky elected for candyfloss whilst I went for a normal ice cream which was then dunked in chocolate dust. If I wanted chocolate ice cream, I would have asked for it. No matter, we headed back across the park to the woodland side, and proceeded into THE adventure course… Treasure Hunt is something we did not see coming in its entirety. I had seen bits of it such as the water steps and the monkey bars over the water, but nothing can get you ready for the sheer length of the thing. It starts with a ‘maze’ before proceeding to make you slide, climb, step and pull your way around the woodland and over the lake. It was an amazing thing to go through and when we got through to the end we felt a high sense of full on achievement that we had done it. I’ll let the photos speak for some of it, but it cannot be missed. Next door there is a Fun House, which was exceedingly dark due to the theme of being the home of one of the woodland creatures. We then did some Mini Golf in which I managed to get 2 hole in ones throughout the course, of which some of the holes were excessively made of WHY? We found another playground and after some mincing around there we all felt like we were done for the day (Treasure Hunt really took it out of us, and we were in there for at least 45 minutes). So we headed back towards Lynet, being enticed by Chairswings along the way before laziness got the better of us and we got the train back to Falken for our very last ride of the trip. And that was that, we headed back to Aalborg to find it was in the middle of a Carnival the likes which were unprecedented, with our hotel slap bang in the middle. With some negotiating we got in and enjoyed one last burger in our oasis of calm before the flight home the next morning (N.B. Norwegian Air currently have Wi-Fi and fly from Gatwick to Aalborg). Overall, I would say Denmark is a wonderful place. We didn’t do that much in the way of culture, but in our week we could tell that the people are lovely and friendly, speak great English and have a good sense of humour. Bakken and BonBon aside their parks are lovely with a fantastic atmosphere in each one, whilst they might not be full of the biggest or best rides ever, you can tell the parks do care and there is great fun to be had at them. I would say Djurs took the top park spot, although Tivoli is just behind it, with Juvelen and Rusty Banana taking the top two spots for best rides. In the end though we discovered a wonderful country with some good (and bad) parks that I think we would happily visit again if we could in the near future. I would recommend Denmark to any theme park enthusiast who is bored of the typical European countries, and it excites me for the trip to Sweden next year. Happy Hedgehog thanks you for reading
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TowersStreet claiming it has now opened after a morning of dummy testing...
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Wait, they're copying the colour scheme of their Vekomas? What is this I don't even......
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But this can apply to any park in the world that has a ride closed on you... Parks do cover themselves for this in the majority in their T&Cs but Smiler is certainly the exception with it being brand new... Lots complaining about X-Sector being shut as a result... Clearly no-one realising it was purely due to access reasons for the crane rather than a 'media blackout'...
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The 2012 park attendances are HERE! http://www.aecom.com/deployedfiles/Internet/Capabilities/Economics/_documents/2012%20Theme%20Index%20Combined_1-1_online.pdf Dat Merlin increase
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IF it reopens... Though why a Kings Island coaster would be affected by Smiler I have no idea...
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I didn't even change my team after the first month once... Not that anyone else clearly did either... Palace team in next year's
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80
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Not a fair comparison, Chessie went from family market to kids market... And was then ignored for the younger fresher (easier to build new rides onto) face of Thorpe... Chessie's lack of adding anything worthwhile also affected them...
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But what about Air being shut Mark? Why does no-one care about that?! I'd probs be frustrated, like Bon Bon Land, but I'd get over it quickly personally... As for the average guest, Towers will no doubt give out compensation for returns... We got feck all from Bon Bon (not that we tried cos, we were THAT bothered? )... EDIT - DAT QUEUE ATG
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Considering Smiler stalled half way through the first half of the course, I'm not surprised they need to take it physically apart... It's something that quite frequently happens on multi row coasters... Didn't Shambhala stall last year? Leviathan stalled earlier as well as Gatekeeper... Something that can happen to any ride at any time... Then considering that new rides can (and will) go through teething problems, it's something that I really cannot get myself worked up about... Stuff happens... EDIT - And Towers have extended the ride close to compensate apparently... And then they'll probably continue the free return tickets thing they did back on the 23rd May...
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You mean like every other ride that's ever stalled in the history of rides? (Fun fact, cranes are used to move stalled coasters, be they small 2 row or 10 row B&Ms) There just seems to be a sheer over-reaction about this that I've not seen before... Don't remember much reaction when Saw stalled recently or any of the other times it's done so...
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:unknw: A ride has stalled... Is it THAT big a deal?
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Chessie have added something!!!!
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Only if he wears a red and blue scarf...
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- I wouldn't call X a brilliant family coaster... Sure they polished a turd, but it's still a pretty crap coaster for all intents and purposes in comparison to a fair few family coasters which wipe the floor with it... - Wodan already has a 1.2m restriction, most wooden coasters do... A low restriction would be allowing 1m tall onto them... - I was sick of the capitals about 2 minutes after they insisted on doing it constantly, I'll be glad to see them gone...
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The final coaster of the day was Timber Ride, another Zierer coaster, which was well landscaped and themed but that was about it. We wondered over to the 4D Cinema to see when the Chima show was on, and had ages, so we elected for the Atlantis attraction. About the only Merlin thing in the park (no, serious), this is a walk-through Sea-Life with crap pre-show (we and the Danish family with us walked out) and a very well themed experience, with lots of buttons that activated bubbles in various figures. There were also Spider-Crabs, everyone loves them right? We then decided to do Mini-Land, which was the usual high standard you’d expect of a Lego park. We also did the Observation Tower, Lego Top to faff around and get some decent overall views of the park. Way too many photos to choose from on this one We ended up back in the Western area and decided to go on Mine Train, which is literally a train going through a mine. It had a mini dark ride section with a non Lego figure within (the HORROR) and was rather pointless if I’m honest. Lego Canoe was done by myself and Nicky, and was a rather boring Log Flume that went past a few animal figures with a singular drop. I might have fallen asleep mid-ride. After the faff it was time for Legends of Chima 4D, new for 2013 and a tie into the new range. I have no idea what was going on and it was even in English. It centred around a tour of the land and featured very basic 3D and 4D effects, and the two main characters were friends, then enemies. It made no sense. Then Mark said he thought they were fighting of Cheese rather than Chi, which made it funnier, but still no sense was made. To be young and naïve again. After that we had done pretty much everything we wanted to on park, so a few re-rides on Dragon, Temple, Ice Pilots and Polar X-Plorer were done. Overall Legoland Billund is a very nice park, and the least Merlin of the group, which can only be considered a good thing. We really enjoyed our day there but I sense it’d be absolute hell when packed solid and some of those cattlepen extensions were in use.
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Day 7 – Legoland Billund Now here was an interesting one, the Merlin park of the group, a park that is usually a burden to visit in the UK, how would the original fare? Would it be smothered in adverts? Would it be full of low throughput rides? Would we hate it for being part of a massive corporate entity? Answers are found and more… After once again navigating the emptiness of Denmark and a surprise car park appearing out of nowhere (next door to Billund’s own airport) we had arrived and awaited our entry accompanied by two children and a burdenously annoying theme song. Eventually it opened, and we walked the entire bloody length of the park to arrive at the 2012 Polar Land, and Polar X-Plorer. This was to be the intriguing comparison to Thirteen, purely due to the freefall aspect, how would Zierer’s attempt stand up to Intamin’s extremely good system? We walked straight through the queue (the cattlepen of death stood on however) and onto the front row of the very comfy trains, and set out on our exploration of the local van-yard behind the park the Artic, and the ride’s surprise appeared. From the first drop to the mountain is actually extremely good and forceful… Grey out forceful in fact. Where did this come from? The first half was such a shock that our entry into the mountain turned into a complete jarring. Unthemed, relatively empty and a broken screen whilst being completely surrounded by the drop system, when the drop itself happened it was ok, but lacked the theatre and quickness that Intamin’s offers. The trundling out finale past some static figures didn’t improve much and eventually you pass the penguin enclosure wondering what happened? To put it blunty, the drop system is crap in a comparative sense to Intamin’s. The fact that it is hidden and allows for a variation of drops is a real plus point to it, allowing the pre-mentioned theatre and surprise to really take a hold. Maybe Verbolten does this better due to the pure darkness, but Polar fails to use the system to its potential, the trundle out of it making a real mockery of an exciting and impressive first half. The ideal family ride would be the first half of this with the second half of Thirteen it was agreed amongst our group after a second go on the back, where the system is even more blatant than before. A right shame in the end. 6/10 Unsure of our next destination, we spotted the Fire Academy next door to Polar Land, without a queue, something rarely seen ever. So we took the advantage and went 2 on 2 once more on it. Perhaps myself and Nicky took it slightly too seriously after the Fussball defeat, but we were back at base long before Mark and Holly had put out the fire. Overall I would say how much fun it was, if slightly tiring in the end. I would love to do this with a full on enthusiast take-over, then it really would get silly. Next was the Temple, the Laser Raiders of the park, but a Mack Omnimover instead. WHY ARE THE OTHERS MADE BY SALLY CORP? Anyways, it was essentially the same as the others, with the usual array of things that move but with slightly grander sets and a decent finale room. Wanting more Mack fixings, we went on X-Treme Racers, another Wild Mouse but an actual Mack one, rather than a Maurer clone. Very jolty and rickety throughout this one, but at least tonnes better than the old Jungle Racer in a box. Completing our Legoland staples, Jungle Racer was actually next, but was a WaveRider this park around. Usual affair here, with waterbombs placed slightly out of reach of the riders, making them absolutely pointless. We then realised we had missed the Ice Pilots Academy back in Polar Land, and knowing that it would have a low throughput, we ran back and went on it before we strayed too far away. It was to be my first experience of a KUKA Robo-Arm ride of any form, having not been on Potterland yet, and the aspect of designing your ride (Read as, press the buttons randomly) was an intriguing idea. We started off slow (Speed 2), picked our moves and on we went to an extremely random and fun experience. So we headed back around and hit up Speed 5 and went X-Treme (as Lego would put it). The differences are quite telling, the transitions are faster and the motions wilder, but still not beyond the realms of too intense for the core audience of the park. A real surprise but with only 20 people max a go, it’s no surprise why these things are so rare, even if they are incredibly random and good fun. When all 5 in one section are going it is a mesmerising experience to say the least. We had a quick look at the Penguins whilst in the area as well. Back on park, it was time to return to the Legoland staples, and the Dragon coaster, which also returned us onto the path of the Mack. Strangely, this is a powered coaster, which automatically means a single train. WHY LEGOLAND? It still however retains the traditional dark ride section which felt longer and larger than our Windsor counterpart. In addition, the powered system of the ride came into play well on the transition from dark ride to coaster, providing a decent launch into the outdoor layout. It would be better if a second train were to appear on this. Maybe it does? Either way a decent coaster helped by the crazy ride host who singled out Mark and his Viking hat being Swedish and from Djurs. Upon exiting we realised that the stunt show was about to take place, so we took our seats and were allowed to enjoy an action heavy, dialogue-less romp around the mini-castle set, featuring (unsurprisingly) lots of people landing in water. It was a simple story to follow, but very entertaining, owing to the simple stunt gags they used and the old ‘suspension of disbelief’. I would certainly say that people should catch this (and the pre-show entertainment) if they’re ever at the park. Next door to the show was Viking River Splash, an Intamin version of the ride which is accentuated by the massive lift and drop combo. It’s similar to the other versions, with some scenes practically cloned in but a very different (and dizzy) layout allows it to give its own version of events. The lift and drop is a brilliant finale to have on it as well, and we all fully enjoyed our go on it. We broke for lunch at a Fish and Chips place, where you got (as a basic meal) 3 pieces of cod and a tonne of chips. Denmark <3 After lunch we faffed about what to do next and we elected upon the Pirate Boats, which ended up being a surprise dark ride (and you’ll never guess the ride it was ripping off). It was actually good if very dark at times due to the way in which the lighting was timed to go off between boats, either way I like dark rides that appear from nowhere and this one is no exception, even the duck enjoyed it.
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I thought the "Ride it First" people got onto the ride prior to the management and public riders? Or you mean as in there wasn't a full on 'exclusive' event? Such as a behind the scenes jobbie?
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I can't help it if I have 21k a year salary burning a hole in my pocket these days...
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I always felt the below image would be suitable (with the word Intamin, obvs)...
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Sounds like the usual safety measures in place "just in case" rather than to be followed to the letter... More what you'd call, guidelines than actual rules... But at least it isn't Peeking Heights...