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alexander

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  1. Like
    alexander reacted to Mark9 for a blog entry, 'Wicked' Man.   
    The Worst GCI in modern history. Wicker Man will be **** we all know it. Doesn't look very interesting, not very fast at all.
     
    Just three ways Wicker Man has been described over the closed season on this forum. There's a wealth of material, of people lining up to give the first modern woodie in the UK in 22 years a good kicking. The point where coaster enthusiasts have already ruled themselves judge, jury and executioner on a ride way before anyone had even had the chance to ride. Here we are a good two weeks later from the preview event and I think there's proverbial egg on peoples faces. I remained quietly optimistic, keeping expectations in check. What I expected was a well paced, fun, mildly thrilling family wooden ride and that's exactly what I got. I knew this wasn't going to be Wodan, it wouldn't be the airtime machine that Megafobia or Tonnerre De Zeus are. But what I did get was the best rollercoaster Merlin have ever built..
     

     
    Now before you decry my last sentence as hyperbolic nonsense, understand something. I love a thrilling rollercoaster but what I really love is an inventive, interactive, original layout. I love getting on a ride, hearing the people around me screaming, loving every moment, hitting the break run and then shouts of amazement, the joy that emanates from the riders. Hit the break run on Nemesis, Inferno, Swarm, Oblivion and you hear nothing, just complete silence. It's just another steel rollercoaster going through the motions. But for the first time in a long while I heard something from a UK ride. People love the Wicker Man. They can't believe that such an old looking ride (bare with me) can deliver thrills, excitement on such a scale. Europeans and Americans are used to the thrill of a wooden rollercoaster but the UK has forgotten that wooden rollercoasters are more then a match to their steel counterparts. For me, this is the first time that Merlin have hit the nail on the head and got it right. 
     
    So why is it so good?

     
    To start off with, I like how little of it you can see from around the resort. There was a lot of discussion around Alton's limitations and how they get around them and Wicker Man is another example of that. The way the ride seems to work on several different levels to gather pace and momentum is right out of the Nemesis/Smiler handbook, the way the ride descends to the bottom of the Flume lake, or the oddity of the lift hill, the way the ride dips through the Wicker Man structure three times, each time getting more and more intense or the way the compact layout eeks out the ride length perfectly. The queue line which features very few switchbacks and naturally uses the terrain to get you close to the structure or the balcony which overlooks the majority of the ride giving great photo opportunities.  The mercifully brief pre-show which I thought was perfect for the ride, telling us the story without getting bogged down in details. At its core, this is a very simple story on a pretty basic woodie but the ride is more then the sum of its parts. The soundtrack which I really like slowly builds up in drama the further into the queue you go. This feels like the kind of ride that you couldn't get anywhere else, tapping into legend in the same way that Hex does. This is right out of the Towers rule book and is all the more stronger for it.

     
    At the moment the rides biggest issues are operational. The park hasn't really got to grips with how to run it yet with very slow dispatches and numerous breakdowns. It only ran for two hours on my visit (didn't help that Nemesis was down all day, curse you Towers) and when Wicker Man was running trains didn't seem to go out very quickly. I don't think the way rows are labelled is very clear in the station either, the darkness and moodiness of the station means people can't see the numbers hanging above their heads and numerous times people were just wondering back and forth lost. If you've ever ridden a GCI woodie you know what to expect here from the Millennium flyer trains. They are comfortable enough to ride in whilst durable enough to take it when you go slamming from side to side on the rides cornering. I won't cover the ride in too much detail as frankly it differs massively from front to back but what I will say is that when this thing beds in, those back row seats are going to be absolutely fantastic. Our first ride was row 5 and then onto row 8 and the difference was staggering. 

     
    I have two main worries. The first is the effects. Lets face it, Merlin are hit and miss with this and as you can see from the Smiler most of it no longer works. No sprayers, no screens, no car wash. The effects on Wicker Man tell a story far more then the Smiler and the danger of the Wicker Man structure having no fire or smoke must be pretty high; I'd be surprised if they still work by June. That's ignoring all the smoke effects before the lift hill, on the first drop tunnel, in the break run. If Towers want this ride to continue to have the positive reaction it currently has, it is essential they stay on top of this. That being said, I think the strong layout helps but on an effects driven ride, that can only do so much. My second concern is the rides longevity. Wooden coasters aren't steel coasters, they need consistent maintenance to keep them from getting too rough, too shaky, too unbearable. I question whether Merlin can give this ride the love it needs five years, ten years down the line. Based on their track record with Colossos for example, they let that go SBNO for two years. I don't want to see that happen with Wicker Man, in my view it's the closest to perfection Merlin can ever get.

     
    So its safe to say, I'm a big fan of the Wicker Man and I call it a triumph for the UK industry. When people were lining up to rip it to shreds, I stayed positive and optimistic and whilst I don't want to say I told you so, I told you so. My biggest hope that comes out of this wooden ride though is that parks like Paultons, Drayton, Flamingoland, hell even Thorpe and Chessington look at what can be done with a ride like this and build their own. The wooden ride genre is big in America, China, all across Europe and yet here, they are seen as dangerous and unsafe. Telling people I work with that I was going to Towers to ride a wooden rollercoaster, they thought it was a disaster waiting to happen. I can only hope that the Wicker Mans success leads to more and more and who knows what that could lead to.
     

     
    Thans for reading and as for a score, Wicker Man is a solid 8/10. I can't wait to get back up there. 
     
    Next time I'll be Enthusiastic Icon. 
  2. Like
    alexander reacted to Kerfuffle for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  3. Like
    alexander reacted to Mer for a blog entry, Blackpool Meet 2016 - Soggy Saturday!   
    Hello all!
     
    I've been meaning to get round to various trip reports and things for a looooong time - I still have a ton of videos from 2015 that need uploading!  I just haven't found the time or been able to focus on it due to other things going on/various health issues over the past year. However, as I type this, my videos from the Europa meet last May are uploading to YouTube, so I'm getting there   I'm not doing reports for every meet/visit last year, just ones that I've not done them for at all yet. And they will be more condensed than my old ones  
     
    So...Blackpool 2016!
     
    Aah, Blackpool. Such a wonderfully tacky, northern place! I'm not gonna lie, I do love it for many reasons, one of which being the unique things the Pleasure Beach has to offer!
     
    Let's start with our first day of the meet:
     
    Saturday 3rd September - An Extremely Soggy Day At The Pleasure Beach
     
    People joke about the weather up north, but this was easily the worst weather I've ever experienced at a meet (and I think others could say the same too)! That 2013 Swarm photoshoot was pretty testing, but that was only a few hours...this was the whole day! Thankfully, Paige had her potentially-dangerous-hairdryer with her, so we used that in the evening to attempt to dry our selves and our clothes off! And no Great Fire of Blackpool happened (although we did have an electricity socket hanging out the wall in our room...but the hotel issues are a whole other story )
     
    Brace yourselves for some TPM poncho sexiness...

     
    The good thing was, they gave everyone tickets to return the next day due to the rain! The bad news was, Valhalla was advertised as being closed all day...for now!
     
    So, what was our first ride of the day? Alice In Wonderland (Liam's first - and last - time riding a pussy)! A ride which I'd not been that fussed by before (probably because the first time I rode it was later on in the day after more exciting stuff, and just before Valhalla), and I enjoyed more this time. Gotta love that queueline music  
     


     
    Wild Mouse: If you've ever wanted to experience possible near-death on a coaster, this is probably the nearest you'll get to it in the UK. I mean that in a highly positive way though - it is insanity! You really do have to hold on for dear life  I could've happily gone on again at some point! Sadly no one else agreed (well except Peaj, I imagine )!
     



     
    In a stark contrast to Wild Mouse, our next ride was the River Caves! The last and only time I rode this was in 2008, so it was great to go on it again  I couldn't remember much about the theming etc at all, and knew that it's one of the oldest rides there, so I was taken aback by how nice it looked! It is stunning  Some people are reluctant to call the Pleasure Beach a theme park when comparing it to others in the UK, but their dark ride theming is bloody good! Then you look at the state Bubbleworks ended up in, and how Tomb Blaster has been ruined... Oh, and seeing a group of people actually get out the boat at the top of the small drop, where the sign clearly tells them NOT to was rather amusing!
     
    Uh oh...time for Infusion! "What sort of cheese was that?!" Cheese from hell, that's what. My poor little ears! I swear there is no escaping the ear-bashing on this thing, whether you put your head forwards or keep it back! 
     
    More cheesy action now - Wallce and Gromit's Thrill-O-Matic!  I do love this ride, it really feels like you're part of the scenes, and the comfy slipper cars were a nice change from Infusion and the wooden benches of the River Caves. Paige enjoyed herself too, especially during the part with the terrifying, giant were-rabbit  
     
    Big One - managed to get the second row on this with Liam, so it was quite fun! His reactions summed up the ride perfectly: main drop, "Woooah!", followed by the failed airtime hill, "Oh..."  
     

     
    Skyforce now, and for many of us, our first time on it. I didn't manage to spin, although I did get stuck upside down a few times! But as it was pretty certain that some of us would be returning the next day, I still had hope...
     
    Steeplechase and Revolution were next, and both good fun as usual. Steeplechase is still one of my favourite rides there  
     
    Soggy Steeplechase selfie! Or as Liam called it, Staplecheese  

     
    After some lunch and some time in the arcade, we decided there was no better time to ride the woodies, starting with Grand National!  Whilst we were queueing for this, we saw Valhalla open, hurrah!
    I had the best ride ever on this - back row in the rain. It was absolutely brutal but SO GOOD! I was out of my seat on every drop and airtime hill!  
     
    Love this sign too...

     
    Big Dipper front row with Mr Fish was fun, not as much as back row was at the last meet though - so little airtime! 
    Blue Flyer - erm, meh. Nickelodeon Streak - again, felt a bit meh compared to last time as I wasn't at the back. Starting to think I'm addicted to airtime...
     
    Now, time for a proper Ghost Train  This was awesome as always and far better than any other...
     
    Ice Blast was great fun as per, then we dashed over to Derby Racers and squeezed a ride in before the Valhalla queue shut. Aww, such a charming and grand ride! Aside from the uniqueness of this ride compared to a standard carousel, and the fast speed, I love the atmosphere it has, with the cheeriness of the organ music etc  
     
    Me and Liam rode many horses that day!

     
    Our final ride of the day was of course Valhalla  Wow! At the last meet (2014), we unfortunately experienced a breakdown which completely ruined the flow of it all, and the lights were left on during the second drop...but this time was perfect! After much initial faffing and flapping with our spare "leg poncho" that is  Peaj had the right idea making a skirt out of his  
     
    Dean was rather excited too...!

     
    There isn't much I can say about this ride, as it taps into so many senses and a written description could barely do it justice. But that second drop is ridiculous (the good kind!) - it looks short but you somehow keep going! How is that even possible?! Clever lighting I'm guessing! It's a shame that you get so drenched as it makes it less re-rideable for some people.
     
    Here we are emerging from the ride, probably not much wetter than we already were from the day's rain! (Credit to Dean for this photo)

     
    Later that evening, after we'd dried off and eaten at Wetherspoons, we did our usual walk along the promenade, going on the piers and seeing the Illuminations, which had been switched on on the Friday that we drove up

     
    Dodgems fun!

     
    The waltzers on the south pier are aptly-named Hell-Raiser! They spin you so fast! The only reason they stopped our ride was because the op thought Dean was ill/not OK as he'd ended up laying across the others  (Although I think he did say afterwards he was glad it stopped when it did, and it was a bloody long ride anyway!)

     



     
    So that's all for now, but part 2 will be coming later. Will I manage to spin on Skyforce? Will Peaj pull any more old ladies in the ballroom? Will it finally stop raining?! Find out soon...
     
  4. Like
    alexander reacted to pognoi for a blog entry, Wodan   
    I'm not gonna drown you with words, or pictures either. I just want to demonstrate how I fell in love with Wodan.
     
    From the entrance, Wodan sits on the far right hand side of the park. you have to walk through most areas to get there, and the pathways there are limited, but stunningly themed, however when you emerge in Iceland you are treated to this gem of a view.
     

     
    The ride casts an intimidating shadow over the rest of Iceland, and it's thunderous roar is well reserved until you arrive in this area. 
     
    It's 2 neighbours, Atlantica Super Splash and Blue Fire dance around the far ends of Wodan, creating some stunning pirouetting like synchronization if you're lucky. (I was not)
     

     

     
    Wodan alone is a reason to visit Europa Park. Hel(l), it's queue alone is a reason to visit.

     

     

     

     
    There was a certain, euphoric satisfaction I got from this ride that has only been achieved once before. As an experience, this is entirely complete. It submerges the rider, right from the entrance, in another world. The queue never stopped moving, the ride roared past you regularly building up a sense of enigmatic tension, and the sights you bare witness to in this queue are unmatched by anything I have ever experienced in a theme park. 
     

     
    Wodan is a truly complete ride, with a perfect amount of theming, unique character and intensity. Whilst I feel like Europa as a whole was overhyped during my visit; this ride certainly wasn't. It sits timidly at the back of the park, enticing you in. 
     

     
    And when you do come off of it, you just want to ride it again.
     
    If you want to see more, I made a music video of our trip here: https://www.youtube.com/watch?v=h9_EaSXENjs
     
  5. Like
    alexander reacted to Matt 236 for a blog entry, Euro Matt: The Wonders Of Europa   
    Over the last year, my theme park adventures have taken me to some  weird and wonderful places away from the U.K. This is all started with Disneyland Paris last april [with a return visit in September] followed by Efteling in November. But from here on, where would my next theme park adventure take me?
    It would take me to Europa Park, the crème de la creme of European parks amongst being one of the best in the world [if not the best]. After a doable 1 hr 20 minute flight to Basel from Gatwick followed by a 75 minute car journey we had all arrived at our accomodation in Rust. Located 15 minutes away from the park with at least 6 beds per room, this accommodation was perfect for the large [but nicely sized] group of us going. 

    The perfect crash pad and HQ for TPM and ideal for the usual and many meet shenanigans. 


    After an evening exploring the culinary  delights and limited sleep, it was time to enter the golden arches into this beautiful park . The entrance area is absolutely beutiful and is another example of a theme park entrance done right, with the grandiose entrance and fountains outside leading into a beautifully layed out main street leading through to the main park. 


    With over 60 rides and attractions [not including shows], Europa Park houses the highest volume of attractions in one park [including Disney] making it even more impressive. Aside from it's stunning cohesive park areas it's a place where you only have to turn a corner to find a random show or enter a small marked façade and find one of many dark rides. The above picture is a disclaimer that I have visited [something that seems to be becoming a standard these days]

    Europa currently houses 12 coasters [with another on the way soon] making it the park with the most coasters in Europe amongst the world. One of these is Wodan, a GCI coaster which opened back in 2012.









    At over 130 ft tall, it is a mighty beast of a coaster and rides as beautiful as it looks [if not better]. After the descent into the drop, the coaster races through it's circuit in a crazily out of control yet impressive style as it's flies through turns and helixes around the area whilst diving in and out of tunnels. Wodan is a spectacular coaster and does everything I currently want from a coaster. From an impressive queue to an even more amazing layout. It is with the combination of both these elements that now make this my new number 1 coaster, knocking off Nemesis from it's top spot after nearly 4 years in the running.

    Firing off in the nearby surroundings, stands yet another impressive master piece.















    Blue Fire is such a photo friendly coaster and rides as well as she looks. After passing through the mandatory but impressive dark ride section, the ride thrusts into a smooth but impressive launch which isn't as intense as Stealth and Rita but considerably more comfortable. The coaster flows through it's circuit providing intensity and elegance at the same time, from it's flying through twists and turns to injector airtime inversions whilst proving to be glass smooth.
    Blue Fire is yet another amazing coaster the park have created and everything from the comftable lap bar trains, to the greatly paced layout make for a fantastic ride, which is now my second favourite coaster overall, only just beaten by Wodan [for it's queue line alone]. This coaster makes me even more excited to be experiencing Helix soon and hopeful that if Blackpool are getting one of these, it will put them back on the map as a must do park. 

    Then there is Silver Star, Europa's giant which until 2012 was the tallest coaster in Europe, taking the height title from the inferior Big One.






    Despite hearing people saying it was rather mundane before visiting, I actually enjoyed this one alot. From it's steep drop, to it's airtime hills which did give quite a floaty feeling. The ride's position does make it feel you're outside the park though almost which is a strange feeling,but probably helps make it stand out I guess. The ride is one of the first to be spotted when approaching the park and can be seen for miles. It was astounding watching a train go up the lift less than two minutes apart each time too as a result of the park's outstanding operations.

    But Europa isn't just home to fantastic thrill coasters, but some equally impressive family ones too like Arthur.



    This is such a gem of a ride which features many dark ride scenes indoors [mixing screens and traditional scenery amongst animatronics] with great bursts of outdoor coaster sections throughout making for a great paced coaster which would be perfect for a number of family parks. Another amusing fact is this has to be only family attraction in existence to feature swearing on the ride, due to the rap song in the alley scene using the n-word .

    And if those weren't enough to handle, I also managed to take a brief visit to Epcot as well. Of course not, this is Euro Sat, one of the park's indoor dark ride coasters which is located in this giant ball [which mostly resembles Space Ship earth].



    But once inside, the similarities between the two become vastly different with the attraction's 80's space theme and german rave music included. Whilst this may be one of the park's older coasters it certainly doesn't hold back as it really packs a punch in it's layout amongst it's long spiral like lift hill. After a couple of go's this attraction was a hit with most people, myself included [which may even be in my top 5 park favourites]. The ride is so much fun and could be described as a superior version of X with some space mountain effects.

    Euro Mir has to be one of the most bizarre coasters I've ever ridden. From it's long spiral lift [also like Eurosat] to it's long twisty turns amongst mirrored buildings before going through numerous twists and turns. As much as I liked this one, I definitely prefer Eurosat to Euro Mir.

    Then there's Poseiden, an amazing water coaster.




    This is yet another enjoyable ride in the park, which I think is nicely paced out with lift, coaster section, splash, lift, coaster and a final splash before returning back to the station. The throughputs on this again are amazing as boats were literally flying out the station to the degree there were even two on the lift at the same time as well.


    Then there's Atlantica Super Splash, which as perhaps the weakest coaster at the park. However with the decent theming and settings surrounding this can be mostly forgiven. I'd swap Storm Surge for one of these anyday.


    Then there's Pegasus,which for a family coaster features a decent amount of theming amongst a fun and remarkably thrilling layout for a family coaster.


    And lets not forget about the park's veteran coaster Alpen Express, which features a fantastic layout for a powered coaster and really speeds through that cave and last ride section at a fantastic pace too. I'm yet to try the VR on both coasters, but if I visit again soon will definitely be doing so. 

    Nestled within the Swiss area is the matterhorn blitz, a wild mouse with a difference. From it's amusing elevator lift to it's steep drop and tight corners, I found this version considerably more enjoyable than many others out there which  reminds me a little of the old Jungle Coaster [despite this being superior].

    Last but not least is the Schweizer Bobbhan, the park's bobsled coaster and by definition the prototype, due to Europa being a showcase of many of Mack rides [being owned by the Mack family]. The ride layout is highly enjoyable but not quite as good as Blackpool's but probably wins due to it's loverly location.

    A loverly location indeed. It also has one of the longest break-run-station transitions in existence which takes up nearly half the ride alone. 

    However, there is more to Europa than a dozen coasters.

    It's all about the park's random dark rides. Many of which are cleverly hidden away some of which are little more than a ride sign and a door in the wall.

    Like this random christmas themed ride in the Russian section.

    Or this PIrates Of The Caribbean style knock off.

    Which was actually remarkably good and well done. Even the ceilings were themed up as well.


    And there's no waiting for this Ghost Train either. It was actually really well themed and reminded me quite alot of the sadly long gone Wicked Witches Haunt ride amongst some tongue and cheek references to the Haunted Mansion with it's singing heads and stretching room.


    The food at Europa is absolutely fantastic [even the quick service places]. The restaurant that naturally stands out the most however is Food Loop, the originally Roller Coaster Restaurant. 



    The food wasn't bad either. I absolutely loved this place, from the clever way of ordering food on the screens and then watching them race down along the track to your table. Whilst I don't think it beats Polle's as my favourite theme park eatery I really did enjoy this and look forward to trying the Towers version in the near future hopefully. 

    The park also has many shows, so many you could almost spend a whole park day watching them. One of these was a show about celebrating the park's history featuring rotating sections like the Caroulsel of progress I believe.

    There was an Elvis tribute act in the Globe Theatre in the England area, no I am not lying. Was still amusing though.

    However the ice show in the greek area was considerably better and more entertaining. The projection mapping and performances in this one were impressive to say the least.

    There was also a park parade too which even had a soundtrack [quite reminiscent of Magic Everywhere].





    Whilst the Paris parade was most likely the better of the two, what makes this one nicer is it feels a lot more close and intimate. There's a noticeable reduction of crowd hogging and finding a place to watch seems an easier task without waiting an hour find a good spot. 

    Some of the other weird and wonderful attractions in Europa include this set of football themed Dodgems, with an actual over sized football in play too.

    The 'infamous' London Taxi ride, which is a lot more fun than getting a real taxi.

    The Queen's Diamond, a laser maze which is a fun little filler.

    This amazingly well themed splash battle attraction.

    This quirky inverted monorail ride [the attention to detail is ridiculously good].

    This 4D show about Euro Mouse. It was sort of like Angry Birds 4D but slightly better.


    There is also the astoundingly themed Columbus Dinghy. This features projection mapping, fountains, rider control of directions and thematic centre piece all just for a sea storm ride. It's absolutely amazing.



    And not forgetting this Jungle Cruise style ride. This was again lots of fun and a worthwhile filler attaction.

    This picture alone perhaps describes the difference between Merlin and Europa. RIP Skyway


    There's even a Fairy tale forest-esque area at the park which is very reminiscent to Eftelling's, except for being much smaller. 






    But even then, Europa Park is very beautiful and picturesque place to visit. 

    And the on-site hotels are just as beutfiul

     Even the underground  walkway is themed.











    And it was a fantastic place to visit.
    Europa is an amazing park. It features pretty much everything you'd wish in a theme park. A wide range of rides, coasters and dark rides, plenty of shows and green spaces, decent upkeep and great selection of food as well. The park definitely had a lot of tongue and check influences from places such as Disney & Efteling amongst some elements bringing back the days when our parks used to put care and effort into their rides. 
    Comparing this park to what have in the U.K is like comparing a tesco microwave meal to a michelin star restaurant [which the park apparently has actually] and they just can't be compared at all. Europa certainly has to be my favourite theme park now, probably just scraping past DLRP in greatness. It's not a park you would go to experience the rides more-so [bar Blue Fire & Wodan], but one just for the amazing surroundings and showcases in how everything there compliments one another and isn't just plonked down.
    To appreciate the park, it's definitely a place where you need several days to visit, in which the longer you stay, the more you will appreciate the park. I spent three days at the park, which is probably the minimum amount of time of getting the core park elements done, but could could have easily done another day or two, just to experience all the shows, re-ride the coasters, do the VR and adore the park even more. 

    Bucky approves of Europa Park.
  6. Like
    alexander reacted to BenC for a blog entry, Stuttgart Sojourn: Holiday Park   
    Stuttgart Sojourn
     
    Welcome to Part 2 of the Stuttgart Sojourn; an April weekend exploring the regional Parks of south Germany (if you haven't read it, Part 1 is here). Following an overcast, but very enjoyable, day at Tripsdrill, a good night's sleep in one of their cosy Schäferwagen, and a hearty continental breakfast in a log cabin in the middle of the WildParadies (a second gate Wildlife Park next to the Theme Park), it was time to make the hour-long drive north to Haßloch's Holiday Park!
     
    And what a difference a day made to the weather; out was the blanket grey cloud, and in were bright blue skies with warm sunshine. Theme Parks generally look great in any weather, but they look especially great when the sun has his hat on .
     

     
    Holiday Park
     

     
    Holiday Park is based 12 miles out of Neustadt in Haßloch, and much like Tripsdrill before it, is set in the middle of vast areas of German countryside. Rather more "corporate" and polished than Tripsdrill, the Park was owned and run by the Schneider family from its opening in 1971, and was sold on to Studio 100 (who own the Plopsa brand) in November 2010.
     
    Since then, Studio 100 have made significant efforts to "Plopsa-ify" the Park, importing into Germany the characters so prominent in their other Parks (and if you haven't heard of Plop the Gnome, Wickie the Viking, and Maya the Bee... well, you're not missing much). And there are now lofty ambitions for Holiday Park, which had suffered in the years prior to the Studio 100 takeover, with the stated aim to drive gate figures up to 1.2m through a phased €25m investment (to match visitor numbers at the flagship Park, Plopsaland De Panne).
     
    It's easy to spot the new owner's influence from the moment you enter the car park - Holiday Park now sports a jazzy new themed archway at the entrance, much like the one at its sister Park.
     

     
    The eagle eyed amongst you will have already spotted the Park's signature attraction in the above photo, and it was indeed the first ride we made a Maya-the-Beeline for as we entered the Park.
     
    Expedition Ge Force's reputation precedes it; winner of the (revered?) Mitch Hawker Best Steel Coaster Poll 5 times in the last 10 surveys, and never dropping below third place over that time. With three of my personal favourite coasters coming in at 8th (Shambhala), 9th (Nemesis), and 11th (Katun) respectively, it would be fair to say that I was hyped to get to ride the so-called "King" of the leaderboard.
     
    The ride is loosely themed around an expedition, with jeeps / backpacking gear / kettle drums scattered around the queueline, but the station is essentially an unglamorous tin shack, and the unthemed trains are of the standard Intamin lap-bar variety, commonly seen on their megalite rides (although these had tedious seat belts around the waist as well as the lap bar).
     

     
    So far, so average. Also average were the operations - one train op, with the 2 ride attendants checking and re-checking both bar and seat belt twice each before the train was dispatched. We were lucky that despite the glorious weather, the Park wasn't overly busy - but had these ops been on a busier day, the resulting queues would have been pretty intolerable.
     
    What isn't in any way average though, is this ride's scale. In a small-ish Park, it looks absolutely huge (at 171ft tall), with a monstrous sweeping layout that takes up a pretty large amount of Holiday Park's available space.
     
    The cable lift hill is speedy, and affords some magnificent views of the surrounding countryside, along with the large twisty mess of track that riders are about to navigate. And as with Shambhala, the anticipation (and feeling of vulnerability) on the ascent is tangible.
     

     
    There are many standout moments on this ride.
     
    The 75mph first drop is an absolute winner; steep and sharply twisted down to the ground - in the back row particularly it's a killer. The numerous airtime hills, like the one below, deliver a sustained shot of ejector airtime. And the head choppers towards the end of the ride, where the track doubles back on itself underneath the supports of the first airtime hill, are some of the best I've experienced for maintaining the illusion of collision.
     
    CoasterForce have a video of the ride that's well worth a look. GeForce is really, really good fun.
     

     
    And yet, despite all this, it is hard to recommend it as the best coaster in the world.
     
    The ride was built in 2001, around the same sort of time as Thorpe's Colossus. Aside from the lack of OTSRs, the train and track construction is pretty similar. The trains sound the same as Colossus as they roar around the track. And the comparisons with Colossus unfortunately extend to comfort: Expedition GeForce has exactly the same level of constant vibration / roughness that Colossus has.
     
    For some people, this may add to the ride - no-one can claim that GeForce isn't exhilarating, or that it doesn't "give you a good ride". It's quite the thrill. But it does, especially in the back rows, mean that rides can come off GeForce feeling a bit beaten up.
     
    And alas our old friends - the Intamin lap bars of doom - also don't help this feeling. Granted, they're far preferable to Colossus' restrictive OTSRs, but they do crush your thighs, especially over those ejector airtime hills, making re-riding more of a difficult choice than it should be. How Richard Rodriguez spent 104 days on the thing I've no idea.
     
    So, Expedition GeForce: brilliant in many ways, but not, in my opinion, the best coaster in the world.
     

     
    The Park's other big attraction is 2014's Sky Scream, a Premier LSM launched coaster with a small footprint; identical to Superman Ultimate Flight (the 2012 original) at Six Flags Discovery Kingdom. Part of Studio 100's €25m investment plan, the ride replaced the ageing Vekoma Corkscrew Super Wirbel, and a la Towers' entrance, corkscrew track from retired ride has been installed over the pathway towards Sky Scream as a nostalgic decoration.
     
    And as you can see, the old overgrown Wirbel area has been completely transformed by the new ride. Anyone for a quick trip in the Sky Scream Limo of Horror?
     

     
    I was not expecting to come away with a hugely positive review of the ride, thinking that the experience would be similar to Parque de Atracciones' Abismo, Linnanmäki's Ukko and the like (in short: fun Maurer rides, but too short, and with stomach-hugging, oppressive restraints).
     
    I was surprised.
     
    Sky Scream is smooth, intense, and well engineered. The train shuttles out of the blocks into a half-powered set of LSMs, pushing it halfway up the incline. Then it shuttles (backwards) into the station, where the LSMs (now with reversed magnetism) push it nearly all the way up the incline on the opposite side. Gravity does its bit to take the train back down (forwards) into the station, where the LSMs (at 100%) boost the train right up the incline and over the top of the 150ft structure.
     
    A slow inline twist follows at the top (as with the Maurer SkyLoops), and then a short holding brake (seen below) creates suspense, before the train bombs down again at a very steep angle into the non-inverting loop, and then down again back into the station. The train overshoots the station once, before being comfortably braked coming backwards in to stop.
     
    Sky Scream is a lot of fun, with decent Gs felt across all of the elements, and the (comfortable) lap bar restraints meaning the rider can properly enjoy being thrown around the circuit. It's worth saying that the trains come complete with a leg bar as well as a lap bar - which could be an irritation for taller people - but (at 6'1'') this didn't materially affect my enjoyment of the ride.
     

     
    Holiday Park chose to open the ride without any of the associated themeing in place (see an early photo here), but a mention must be given to the final product, which is now of a very high quality. The queueline acts as a walk-through Haunted House, with jumpy TV-screen effects, detailed set scenes, and loud noises (chains, dogs barking) startling prospective riders throughout. The Park actually has banners outside the entrance advising under 14s to stay away! I particularly enjoyed the lenticular portraits that changed from "normal" to "spooky" as you walked on past; done before, but nonetheless effective.
     
    Overall, Sky Scream gets a thumbs up. Yes, it's short, but for the size of its footprint I think Premier are on to a winner, besting Maurer's ride by having intense launches, and being less clunky and more comfortable. And with two of these rides having opened last year, and two more opening this year, I'm clearly not the only person to think so.
     
    Given its limitations, Sky Scream clearly can't compete with the very best coasters out there, but I'd ride again without hesitation. Couple that with an impressive themeing package, and Studio 100 have done a great job here - no bad thing if this is indicative of future quality from Holiday Park.
     

     
    The Park's final coaster comes in the form of Holly's Wilde Autofahrt ("Holly's Crazy Car Journey"), a brightly-themed 2010 Maurer Wild Mouse from the now defunct Loudoun Castle, not dissimilar to Rattlesnake at Chessington. There's not a lot to be said about these rides, other than this one was running well, with barely a brake in sight... other than at the very end! The cars screech around the corners with gusto, throwing all riders uncontrollably into the side of the vehicles.
     
    Brutal, but fun!
     

     
    It's easy as a coaster geek to undervalue common ride types, such as the wild mouse, the boomerang, even the wacky worm... but for 99% of a Park's guests, particularly the younger ones, these rides are as fresh and exciting as anything else out there.
     
    I was reminded of this when watching riders on Holly's Wild Fart (yes, a fart gag) - almost every car was filled with guests screaming their heads off and having a thoroughly good time. These ride types are successful for a reason, and although we goons might have ridden many identikit versions of a type ourselves, this doesn't make their existence any less worthwhile.
     

     
    Onto the Park's supporting attractions, and first up was Sky Fly, a new-for-2015 Gerstlauer, um, Sky Fly. Whilst not winning any awards for naming innovation, the Park have presented the ride well in a colourful new area surrounded by stalls, cafes and a toilet block. I am a huge fan of this ride type, which involves riders tilting the wings on their individual aircraft left and right in order to induce rotation, all whilst being whirled around a central support via a giant arm (much like a Mondial Top Scan).
     
    Holding the left wing down / right wing up will rock you in one direction, holding left wing up / right wing down will rock you in the other. Get enough momentum up and you can make it over the top and complete a 360. Keep your wings "fixed" in the wing position (up / down) that pushes you over the top, and you'll continue to rotate in that direction like a madman. Of the 12 guests per ride, usually 2-3 will grasp the concept and make it over the top.
     
    What is brilliant is that the rider can set the intensity of their ride by how much they want to rotate their aircraft. What is also brilliant is that if you get the rotation momentum right, the resulting spinning is downright insane - and easily one of the most intense flat ride experiences out there. If you have read my mini Trip Report from Nigloland in 2014, you'll know that their Air Meeting gave me a subconjunctival haemorrhage, as well as an uncontrollable fit of the giggles. Whilst the eye problems were thankfully not repeated in Holiday Park, the giggles certainly were, and I came away with a big grin on my face, along with lots of strange looks from the waiting crowd.
     

     
    The Park also has a Star Flyer, the 260ft Lighthouse Tower, from Funtime. I like these rides mainly for the fab views (yes, more German countryside), but with only a few chains holding your chair onto the central spinning structure, I can see why some otherwise-confident guests chicken out of riding...!
     

     
    Burg Falkenstein ("Falkenstein Castle") is a German hill castle in the Harz mountain range, located between Aschersleben and Harzgerode, dating back to the High Middle Ages. It's also the name of Holiday Park's only dark ride!
     
    Built in 1987, the ride certainly looks the part from the outside, complete with wooden stocks and well-established plants growing up around the aging brickwork...
     

     
    ...and long-time visitors to Thorpe will recognise the inside - it's Phantom Fantasia!
     
    Sort of. Mack provided Holiday Park with this version of the omnimover-style ride 4 years after they furnished Thorpe with theirs, and 5 years after they gave Europa Geisterschloss.
     
    Alas time has not been kind to the Burg on the inside. Burg Falkenstein has to be one of the most badly-aged dark rides in Europe, with only a tedious journey around supposed "animatronics" that are either falling apart, squeaky, or stationery, to offer. The attraction is very dark, and there is the impression that scenes have been removed over the years; there are some entirely blank spots during the ride. Altogether very dull.
     
    It's a well above average dark ride building, and a well below average dark ride. A shame.
     

     
    Much more impressive is Donnerfluss ("Thunder River"), an Intamin rapids ride that also happens to be Holiday Park's oldest ride; built in 1983, Donnerfluss was also Germany's first ever rapids.
     
    Sporting the same boats as Thorpe's Thunder River (also an Intamin creation), this rapids has all the components of a great water ride: good rockwork, thunderous waterfalls, surprise geyser bombs, and most importantly, some pretty hairy rapids sections! 3 out of 4 of our boat got very wet; only one of us came off unscathed, and thankfully that was me .
     

     
    And on the subject of good water rides, Wickie Splash is another solid addition to the Park's lineup. The Mack flume was opened as Teufelsfässer in 1992 ("Barrels of Hell"; darkly-themed with the devil, skeletons, and fire effects), but received a family-friendly Plopsa re-brand in 2014.
     
    The re-theme is fantastic, brightening up the whole area with shiny, colourful buildings and characters from the Wickie the Viking series (if you still aren't familiar, you can enjoy / waste 3 minutes introducing yourself here). And the log flume itself is excellent; 3 fun drops including one backwards, with the inside turntable sections allowing for some storytelling with Wickie and friends. The final drop is an airtime-filled double-down, much like Logger's Leap's (now sadly missed), but a smidgen higher at 65ft.
     
    Good length, multiple drops, a backwards section, well themed, wet but not too wet. You can't ask for much more from a Park flume!
     

     
    The final ride of note in the Park is Anubis Free Fall Tower; the first free fall drop in Europe, standing tall at 230ft. I love Intamin drops, common though they are, and this delivered as consistently as any other. That said, having opened in 1997, its age does show - the fall itself was pretty unrefined and clunky, and there was definitely a greater than average amount of shaking on the way down!
     
    It's also worth saying that the link to Anubis, Studio 100's successful kids drama, was tenuous at best - there were a few posters of the show displayed in the queueing area... and that was it.
     
    Previously the ride was simply called Free Fall Tower. Nothing like shoehorning in an IP when it's not required...!
     

     
    And last, but by no means least, we come to the Park's all-season Wasserski Stunt Show, staged at least once a day in the Park's 1,300 capacity Aquastadion.
     
    Replacing the incumbent show of the last 2 years, "Hollywood's Talking Dead" (um, OK ), for their 45th birthday Holiday Park debuted a brand new spectacle: "Die Jubilaumsshow Holiday Park - 45 Jahre" ("The Anniversary Show of Holiday Park - 45 Years"). There was even a giant celebratory cake floating in the middle of show lake.
     

     
    The Holiday Park waterski show remains Europe's first and only waterski stunt show in Europe, and against any metric, it's an absolute winner. A team of c.10 stunt performers showed off some serious skills on the water, involving waterskis, waterboards, high speed boats, jetskis, and jetpacks. There was also some abseiling and high-wire work across the audience.
     
    And the whole show was set to a pumping up-tempo soundtrack, with gunfire, cannon-fire, pyrotechnics and party streamers thrown into the mix!
     

     
    Perhaps the best thing about the show though was its bonkers storyline. My German's not exactly great, but from what I could gather...
     
    Holly (the Park's original mascot; not a Plopsa character) wants to throw a party to celebrate Holiday Park's 45th birthday Holly has made a giant birthday cake, and needs help lighting the candles Comedy French bad guy (in a comedy cape, sporting comedy mustache) turns up with his comedy French henchman, having arrived all the way from Disneyland Paris (in a Mickey-Mouse themed old banger) Disneyland Paris bad guy claims that Disneyland is the best Park in Europe, and therefore must ruin Holiday Park's 45th birthday celebrations Holly attempts to eliminate the Disneyland bad guy, via many high-speed chases and stunts on the water Having had no success, Holly rings up good friend Roland Mack (!), who provides Holly with a Europa Park stunt boat (!!) Holly saves the day by arriving in the nick of time on the Europa Park stunt boat Both comedy French bad guy and henchman are blown up in a big fireball via a cannon The cannon is then filled with fireworks and directed towards the cake The cake explodes with colourful fireworks, streamers erupt into the audience, Holly does a dance, much jubilation, etc...  
    Utterly hilarious, and great to see such tongue-in-cheek rivalry between Parks on the continent...!
     
    Holiday Park flatters itself by making the comparison to Disneyland and Europa, but still... top stuff .
     

     
    So if it wasn't clear already, I had a great day at Holiday Park, with GeForce, Sky Scream, and the Wasserski Stunt Show being reason alone to make the journey over to Haßloch. It's in a period of transition, with the new owners investing in both new areas (Sky Scream) and redevelopment of old areas (Entrance Plaza, Wickie Splash) - and long may this investment continue.
     
    There is certainly more to do; the Park's layout is strange, and the quality is inconsistent; generally, things that have been Plopsa-ified are of a far higher standard than the legacy areas from the old ownership (I'm looking at you, Burg Falkenstein...). So there's a way to go before the whole thing feels coherent. But I am confident - seeing the improvements to date, and having the backing of the chain behind it - that this upward trajectory will continue.
     
    And any Park that invests heavily in entertainment gets my vote. In addition to the Wasserski Stunt Show, Holiday Park puts on an energetic daily parade involving all the Plopsa characters, as well as regular shows for little ones in the main plaza area.
     
    Thanks for all the smiles, Maya the Bee!
     

     
    And thanks to you for reading; comments welcome as always.
  7. Like
    alexander reacted to BenC for a blog entry, Stuttgart Sojourn: Tripsdrill   
    Stuttgart Sojourn
     
    The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
     
    Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
     

     
    As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
     
    First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
     
    Tripsdrill
     

     
    This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
     
    This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
     

     
    First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
     
    Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
     
    The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
    Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
     

     
    I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
     
    The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
     
    This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
     

     
    By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
     

     
    A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
     
    Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
     
    And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
     

     
    Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
     
    It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
     

     
    We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
     
    An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
     
    It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
     

     
    You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
     
    It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
     

     
    Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
     
    The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
     

     
    It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
     
    Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
     

     
    The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
     
    There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
     

     
    By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
     
    She surely has to be one of the most gross characters to be found at a Theme Park, ever.
     
    Some things cannot be unseen...
     

     
    Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
     
    What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
     
    This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
     
    A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
     

     
    The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
     
    Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
     

     
    Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
     
    I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
     
    Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
     

     
    ...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
     
    In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
     

     
    And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
     

     
    Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
     
    More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
     
    Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
     

     
    Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
     

     
    In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
     
    Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
     
    It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
     
    To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
     
    You saucepot, Stefanie.
     

     
    N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
     
    It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
     

     
    Thanks for reading; comments welcome as always.
     
    Next up: Holiday Park!
  8. Like
    alexander reacted to Liam T for a blog entry, Merlin Rollercoastermatic Universe (Or MRU for short)   
    Welcome to a bored, slightly humorous random blog post on a Sunday Evening!
    *PRE-WARNING, THIS IS ALL A-BIT OF FUN, PLEASE READ THIS LIGHT HEARTED*
    While watching some POV's, I was thinking about since Merlin took over, and how their four (I'm leaving Chessington out of this as they've not seen a new rollercoaster since 2004) theme parks have had rollercoaster investments in 'phases', much like the Marvel movies! Introducing, The Merlin Rollercoastermatic Universe;
    There's been two main phases since Merlin's take over in (2007/08), the first one is named, hype;
    The Hype Phase (2009-2011)
    Saw - The Ride^ (Gerstlauer, Built in 2009) -
    Labelled as 'the world's most terrifying coaster', the only terrifying thing was how many break downs it had when it opened and it's ability to stall very easily.
    The hype very quickly died, when many riders found out, that this ride is really a death trap by knocking the sense out of them at the bottom of the drop.
    Th13teen* (Intamin, Built in 2010) -
    This rollercoaster was also labelled 'the world's most terrifying coaster', unfortunately the terror comes in the form of bad marketing, large trim breaks and the fact the only exciting element about it, was revealed on GMTV...
    Raptor^* (B&M, Built in 2011) -
    The only rollercoaster in this phase to live up to it's hype, Raptor was a prototype from B&M, the wing coaster, covered top to bottom in theming... it's long, it's themed, and it's a world first? What's not to love!
    Krake^ (B&M, Built in 2011) -
    Finally ending our hype phase, was this lovely Dive Machine that comes in the form of Krake, it was tall, looked fun, and was longer then our lovely Oblivion! The only problem?
    Heide Park advertised the ride falling into the mouth of an Octopus! But when it opened, it seemed like the Octopus theming has disappeared, a public out-cry called out for this theming to be construction, and next season it was... the public gets what the public wants!
    Next week, we'll discover the second phase, Unoriginal.
    Key:
    * - World's First
    ^ - Taller than 100ft
  9. Like
    alexander reacted to Mer for a blog entry, A Very Happy Christmas Trip To London 20/12/14   
    WARNING: High Liam content.
    Well, what an amazing day this was! It was a joy to see everyone again and to meet some new faces
    (Btw, I got the xmas smilies by googling them, started typing this during xmas, was gonna remove them since but meh, it's a Christmas meet )
    After being greeted with hugs and smiles at Waterloo station, it was off to The Eye (and that wonderful 4D experience). It was a clear day so we got some great views, could even see Stealth! Liam was such a tourist (actually, he was for the whole day) and came out with a great response to The Shard: "It doesn't look real! It looks like it's been painted on!"
    Seflie time!

    Next up was The Dungeons, which were a great laugh as usual, and with it being Liam's first time, we were provided with much entertainment in the form of his vocalizations. Such as: jumping on the boat ride; screaming in the plague doctors scene when the leeches crawl under your bum, and just general camp reactions. The highlight was, of course, when he got picked in the torture device scene Just...perfect! Shame we couldn't take any photos! Although...
    Our ORP from Drop Dead with Luke (and some random lady) was quite something...

    Luke's face!
    We skipped SeaLife and headed straight to Nandos, about an hour before our booking We managed to lose Peaj on the underground, whilst gaining Mark9 and Dan9...but were eventually reuinited in Nandos. Secret Santa was fun as always (but did we actually finish it?!), I think Liam was most impressed with his sexy fireman calendar
    At this point, I had intended on going around and handing all my Christmas cards out...not really sure what happened! So instead, I just went to people individually throughout the rest of the day and gave them their cards. But because of this, there were some people who I didn't get round to giving their cards to, so major apologies!
    BUT I did bring loads of candy canes And I tried to make sure everyone got one lol!
    After this cheeky dessert of candy canes, it was off to Madame Tussauds for most of us while the rest headed to the pub. A few bits (and groping of!) from Tussauds:

    Santa Banter!
    (In full HD 60fps, as are all my videos)


    http://youtu.be/FWs9qD1OAro

    I also added some silly/amusing annotations And it appears that our meet organiser was clearly still in shock after becoming seperated from us on the underground, and couldn't even catch a giant box
    A few stills from that footage:


    W're royal, ya know

    Erm, I still have no words...

    Aww I do love this photo!

    Soon, it was time for The Spirit of London!
    Here's some stills from my on-ride footage ...Because the detail in this ride is just brilliant.
    Luke popped his head round to tell us something important...

    (Watch the video that I have included further down to find out what, I didn't upload them for nothing )
    Rebuilding London and St Paul's



    #Lad

    Hmm, this reminds me of a particular coaster...

    Only just realised when watching the footage back that this helter skelter is also Big Ben!

    Where did everyone go?!

    Plot twist: they were taken by the creepy fireman!

    I think it's partly the fact that his right eye just stares straight ahead which makes him creepy (ish).
    I thoroughy enjoyed the ride as always, as did Liam!

    Why not see (and hear!) for yourself?
    http://youtu.be/boytOANK8_E


    I was a bit sheepish about being too obvious filming it, hence why the view seems quite low down at points. But it's the things that are said/the reactions (again, mainly from Liam) that are the highlights of the video, really! "WHO'S THAT?!" "Oh my god we're going down...OOOH!" "We're going oop...WE'RE GOING OOP!"
    Winter Wonderland
    Well, once we'd eventually got inside and shuffled painfully to the Carousel Bar, we could enjoy ourselves (as much as humanely possible). Myself and some others did Wild Maus XXL, which was even more insane, hardly seemed to trim! There's a particular corner which is ridiculously fast - you can actually see people being thrown to the side when watching!
    Then while some others did Barrel of Laughs, we did XXL. It was definitely worth it! Far more than just a giant Freakout or better version of Vortex It was fast, pretty intense, had both great force and great airtime, and when I thought we'd reached full height, it still went higher! Pretty sure I shouted "What the f**k?!" a few times!

    Winter Wonderland off-ride footage
    http://youtu.be/E3htSa9TRvU


    At 14-15 seconds in, watch the corner just above the blue sign - that's the corner I just mentioned, you'll see how fast the car flies through! You also get to hear the wonderful operator on XXL, who kept repeating the same things over and over again. OH and watch (and listen) out for my little edit at the end
    It was eventually time to say goodbye It really was lovely to see people again, especially people like Liam who I haven't seen in a long time and live bloomin' miles away! Actually had to hold back from crying when hugging goodbye
    Although, it was nice to go to the pub after with some peeps and just chill, was a nice way to finish such a good day!
    Here is the album with all my photos in for any who want to see the rest of them: Christmas London Trip 2014
    Oh and any photos with people in are set to private (the above link is a guest pass, so only those who I share the link to can see the private photos)
    So thank you to everyone for making it such a great meet, and of course to Peaj! Last year's meet unfortunately ended up on a very sad day for me and my family, so I don't have great memories from it. And for various reasons, 2014, up until around late October/November, was a pretty awful year for me personally. BUT (cue happy/triumphant music), since November-time I've finally been on the mend, and for the first time in a very long time (a few years perhaps!) I feel back to my old self - if not, better than that! Something must have shone through as I was often the one the actors spoke to at The Dungeons Seriously though, I feel so alive and more chatty, and I was eager to see how I'd be at a meet (especially with so many people), and I'm very pleased to say that I felt amazing!
    So here's to 2015 Happy new year! x

  10. Like
    alexander reacted to BenC for a blog entry, Asia Adventure: Siam Park City   
    This is the third in a 4-part series about my travels around Asia earlier this year, and some of the decidedly different Parks I encountered whilst I was there:
     
    SuốI Tiên, Ho Chi Minh City, Vietnam Đầm Sen, Ho Chi Minh City, Vietnam Siam Park City, Bangkok, Thailand Dream World, Bangkok, Thailand  
    Having left the colourful Đầm Sen behind in Vietnam, and spent a few days in Cambodia enjoying the magnificent temples at Angkor Wat, I crossed the border into Thailand and made a beeline for my third Asian Park: Siam Park City.
     
    Part 3: Siam Park City
     

     
    Siam Park City is located to the east of Bangkok, unfortunately well out of reach of the city's 2-line metro - so getting there meant jumping in a taxi. And compared to the (pretty bustling) Ho Chi Minh City, traffic in Bangkok really is crippling, meaning the 20 mile journey from my hotel to the Park took a little over an hour... and this was using the faster toll roads!
     
    It is worth saying here that Thailand is a far more developed country than Vietnam (or Cambodia for that matter), making it far more "familiar" for the average Western tourist. It also means it is bigger, busier and more commercial; and this unfortunately means more scams to watch out for. A pretty common one exists in the taxi industry: many Thai taxi drivers approach tourists and suddenly their meter "doesn't work", so they quote a fixed price for the journey. Never accept these journeys! The "fixed price" is often up to twice as expensive as the metered fare... and that meter isn't really "broken"...
     
    To get to Siam Park City, I had to negotiate with 3 taxi drivers (all who offered me a flat fare of between 350 - 400 Baht) before I found one that would take me on the meter. Meter cost: 160 Baht.
     

     
    And much as Thailand seemed more "grown up" vs. my other Asian destinations, so seemed its Amusement industry: Siam Park City was a far more developed Park than either of the two I had visited in Vietnam. As I said - bigger, busier and more commercial, which in Siam Park City's case even meant the presence of original Western-manufactured rides, rather than any knock-off versions...!
     
    So, onto the Trip Report. And Siam Park City has one of my favourite entrances to any Theme Park I've been to, mostly due to the large portrait of "Phra Chao Yu Hua" / "The Lord Above Our Heads" hanging above the gates. Thai people absolutely revere their monarch (King Rama IX), so this was not a huge surprise: their devotion is so embedded in the culture that legally speaking, any offence against the dignity of the monarch may be (and often is) punished. For example, at the start of any movie shown in a Thai cinema, a short video is run to which all viewers must stand: failing to stand can lead to arrest...
     
    Anyway, I digress. Can you imagine Thorpe Park displaying a portrait of HM The Queen above its entrance just before the bridge...?
     

     
    Probably not.
     
    Siam Park City operates a two-tier ticketing system: one price for tourists, and another price for locals. Alas there was no way for me to get around looking like a Westerner! Tourists pay 900 Baht (£17.25) for entry and access to all rides, whereas locals pay only 500 Baht (£9.57) for the same deal. Tickets are purchased from booths just to the left of this photo of the rather grand entrance foyer:
     

     
    The Park is anchored in the centre by a large rotating Siam Park City globe atop a fountain, complete with pink cat mascots holding hands. There were many of these plastic cat statues dotted around the Park, many larger than the ones here. Not to everyone's tastes, but effort had clearly been made with the presentation of the Park...!
     

     
    Time for some rides: the Park headliner being Vortex. Your eyes don't deceive you - this is actually a legit Vekoma SLC, and a pretty long one at that!
     

     
    The Park advertising is not wrong: Vortex is one of only 2 extended Vekoma "Susperded Looping Coaster"s in the world; the second being in Suzhou Amusement Land, China. It has a track length of 765m vs. the more ubiquitous standard 689m version, although the track packs in the same number of inversions (5) - just over a rather different layout. But would this be a good thing...?
     

     
    It's also worth mentioning that the 'coaster is not remotely new: it originally opened in 1997 in Jerudong Park, Brunei, and later bought by Siam Park City second hand in 2005/6, along with a Vekoma Boomerang and a Zamperla Powered Coaster - more on both of these later.
     
    As you can see, Vortex did not garner a huge crowd when it first opened for the day...
     

     
    ...which meant that I was able to take the front row.
     
    And to be honest, the ride showed some good promise in the first half, with a good first drop and relatively smooth transition into the initial Roll Over inversion - although the standard SLC "shake rattle and roll" was ever present.
     
    However, what did me in was the transition after the Roll Over and before the train dived into the Sidewinder, on a relatively straight piece of track - the whole train just "shunted" and flung me up and forwards out of my seat, such that the bottom of the restraint ended up winding me in my manly area.
     
    I didn't enjoy the second half of the ride so much, as I was still smarting after the attack on my nether regions. Ouch.
     

     
    Arguably the Park's second headline attraction - and unusually not a rollercoaster - is the imaginitively named log flume, called, er, Log Flume. This featured some impressive rockwork as well as monster lion and tiger statues, and gained the longest queue that I saw all day. It's a long flume featuring both forwards and backwards sections, and plenty of much-needed splashing.
     
    I visited the Park during April - the hottest month of the year - where tempurates regularly hit 38°C, and it often feels even hotter due to the humidity. Bangkok in April has to be the most scorching, sticky environment that I've ever been in, and my day at Siam Park City was one such blisteringly hot day. As this website notes, "try and avoid April, unless you plan to be permanently submerged in the ocean...".
     
    Needless to say, my ride on Log Flume was much appreciated.
     

     
    The Park invested significant sums on building this attraction following a 2007 accident on their previous version of the ride (of unknown manufacturer). 1 woman died and 5 others were injured when a boat crashed off the crest of the drop. The log veered off the edge due to a sudden cut in electrical power, which caused a water pump to fail that controlled the water level of the ride. The ride vehicle fell 20m to the ground from the top of the drop.
     
    Rather than try to repair the old ride, the Park scrapped it completely and gave Mack a call, who worked their magic and produced a really cracking replacement.
     

     
    Life lesson #62: wherever you go in the world, you're never too far away from a Haystack Dryer.
     

     
    On with the tour, and the next large attraction is found close to the Park entrance: a Vekoma Boomerang called, er, Boomerang (there's a pattern here...).
     
    This is a standard Vekoma model set amongst some pretty nice landscaping: as was the case with Vortex, the Park clearly present their rides with care and attention - great to see.
     

     
    I should caveat what I'm about to say by restating that it really was a blisteringly hot day during my visit to Siam Park City... but...
     
    I greyed out on the Boomerang. This has never happened before! So either this particular Boomerang was unusually intense, or my body just really wasn't coping with the heat/Gs that day...
     

     
    There are actually 50 Boomerangs in the world - 21 called Boomerang - but this one sports fab retro silver trains with BOOM written on the side
     

     
    The third 'coaster of the day was Grand Canyon Express - alas a lot less exciting than the first two 'coasters; a Zamperla Powered model acquired again from Jerudong Park in Brunei.
     
    From the outside of the ride it looks another decent, well presented attraction, with impressive rockwork...
     

     
    ...but when you take a closer look inside you can see that the ride was clearly a terrain 'coaster in its previous life - almost all of the supports are amusingly propped up on large concrete footers. I can't help but feel that more could have been done to disguise these, as the ride looks very odd in its current state!
     
    Unfortunately, the ride experience was also pants. It gains points for being a long ride - and the tunnel section is fun - but really is very slow, and very boring.
     

     
    Time to take a look around other parts of Siam Park City, which contains plentiful palm trees and a "motorway road sign" approach to Park signage...
     
    A standard array of flat rides is on offer, including Enterprise, a Huss Enterprise, Condor, a Huss Condor, and Top Spin, a Huss Top Spin.
     
    Unfortunately the Top Spin and Aladdin Magic Carpet ride were both down during my visit, and looked as if they had been under repair for quite some time.
     

     
    There is also an indoor area containing less exciting flats, with a distinct aircraft-carrier feel to it.
     

     
    And Loop the Loop was definitely not in any fit state to operate, having been closed for at least the past 10 years. It's always a shame to see a SBNO 'coaster, but such was the lax Park security that you could have a sneaky look around the ride station, where the severely dusty - and rusty - train still sits!
     
    I later learnt that Loop the Loop is the oldest inverting roller coaster in Southeast Asia and was built shortly after the Park opened in 1980.
     

     
    My favourite flat in the Park was actually Giant Drop, which delivered a surprisingly effective punch from its 75m height. And again - no sign of any Asian knock-offs here, this was a legit Intamin model. Lots of fun, thanks to some serious airtime!
     

     
    The obligatory Haunted House, Big Double Shock, was also present, which was seemingly so scary that numerous Thai people came running back out of the entrance.
     
    I opted not to ride...
     

     
    And Siam Park City is not just a Theme Park, but also has a fairly large Water Park attached to the right of it. The tourist Theme Park ticket provides access to both the Theme and Water Park attractions.
     
    Its big selling point is the Wave Pool, which is the Guinness World Records-certified largest wave pool in the world at 13,600 sq m. So large is the pool, that the Park owners boast of it being "Bangkok’s inland sea"!
     

     
    It also has what is the most hairy water Speed Slide I've ever seen. It doesn't look much, but appearances can be deceptive - the taller red/orange/yellow/green slides are so tall, and so steep, that the average short / light Thai thrill seeker absolutely flies down it, spending more time in the air than on the slide...
     
    The splash pool was also eyebrow-raisingly short, meaning that most people nearly splashed into the far side wall of the pool upon landing.
     

     
    Serious air time. Serious pain on landing.
     

     
    The Water Park also features this collection of Super Spiral slides, noteworthy only because of an accident in 2008 where a joint in one of the slides collapsed, leaving a 1ft hole on the bottom of the final section of flume. 28 children were taken to hospital having fallen 2m down through this hole, to the rocks and plants below.
     
    Highly unfortunate, given the Log Flume accident only months earlier, although in this case the Super Spiral ride was repaired, rather than replaced. It's disappointing that Thailand still has no agreed safety standards for Amusement Park operators (unlike say, ADIPS in the UK).
     

     
    So, we're about 2/3rds of the way through this Trip Report now, and you've probably been reading for some time. Maybe it's time to take a comfort break?
     
    Well, comfort breaks are a little more difficult at Siam Park City, as none of the Park toilets come furnished with any toilet paper. Visitors can choose between either an unappetising long-drop bog or a marginally-more-appetising Western sit-down bog, but neither arrangement will furnish you with any loo roll. Or paper towels. So you are either expected to bring your own toilet paper to this Theme Park, or, well, you're on your own...
     
    Anyway - back on with the tour. And at the back of the Park sits one of the more surprisingly impressive attractions. Dinotopia stands proud as a huge building facade set amongst some very pretty plant and flower displays.
     

     
    The attraction is split into two halves: one half a semi-dark walkthrough around large motion-sensored dinosaur animatronics. This was well done, with impressive scale and pretty convincing models.
     

     
    The second half is slightly less exciting: a "museum" filled with fake dinosaur skeletons and exhibits. It reminded me of an inferior Jurassic Park Discovery Center at Universal's Islands of Adventure.
     

     
    And the dinosaur theme didn't stop there, with the Jurassic Adventure ride also a recent investment for the Park - a drive through "Dinosaur Country" in a Jeep. As you can see from the fonts / colours used, there was a fair bit of copyright infringement going on here against the Spielberg film, to the point where the queueline actually had TVs showing The Lost World for the waiting crowd.
     

     
    The animatronics and themeing used for this ride were not half as impressive as in Dinotopia, perhaps because they were all housed outdoors (and open to the harsh Thai elements) vs. being sheltered indoors. But the experience was still fun, largely due to the Jeep being "real" and not on a track. A squirty-water dinosaur model halfway round the circuit provided some laughs (and again - much needed rehydration for me...).
     

     
    Finally, the last ride of the day was Africa Adventure, also housed near Dinotopia and Jurassic Adventure. This promised a tour around the African savannah in two different ways: either via train, or via boat.
     

     
    Naturally I chose the boat which was, like the Jurassic Adventure Jeep, very real and not "tracked" in any way. It was a pretty full boat on my ride, and was unfortunately having difficulty staying afloat - the water level was quite high. I was initially glad to have been handed a life jacket, but as you can see, no-one else thought they would be necessary...
     

     
    The ride was good fun, with plenty of animal animatronics along the route. All the classic African montages were in there, including a scene of Lions engaged in an attack on a Gazelle, Elephants filling up at the watering hole...
     

     
    ...and native tribal people burning a white hunter guy on a cross. Standard fare for any African-themed ride. Oh, and King Kong also made an appearance at the end.
     

     
    I'll end with a few shots taken from the top of the Park's 100m-tall rotating observation tower, Siam Park Tower. Not only did this tower provide excellent views of the Park - and further afield into Bangkok - but it was also air conditioned, and for that reason alone easily made it into my top 3 rides at Siam Park City.
     

     
    Siam Park City is a solid option for any Theme Park tourist visiting Bangkok. More developed than either of the other two Parks I'd visited in Vietnam, it had clearly benefitted from recent investments in the excellent Log Flume and Africa Adventure, as well as the haul of rides and coasters it had purchased second hand from Brunei.
     
    The Park clearly favours established Western ride manufacturers too (Vekoma, Mack, Intamin, Huss), over the cheaper Asian alternatives, and whilst there is little in the way of themeing, the Park is generally very well presented indeed. That said, there were many areas of the Park that looked decidedly worse for wear (entire Loop the Loop area, some of the flats, most of the animatronics, the toilets...), and the Park's safety record is hardly stellar.
     
    With Bangkok beating London into 2nd place last year as the most visited tourist city, I can only hope that Siam Park City continues to build on its gate figures from both locals and travellers alike, and I look forward to seeing how it develops...
     
    ~
     
    Comments? Please post below! Next up, and last in the series: Dream World.
  11. Like
    alexander reacted to JoshC. for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  12. Like
    alexander reacted to Mitchada04 for a blog entry, Behind the scenes: Stealth & Swarm   
    As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
    We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.

    I also really like this photo

    Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.

    We were however allowed out onto the platform thingy of the station to take pictures



    Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.

    Still amazes me that this thing is 3 tonnes!
    We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.






    In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.

    Wee!

    With 10 of us around this hatch taking pictures, people soon began to wave and shout at us

    We waited around for it to close and then watched the magical transfer table move!

    Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
    The track locks into place

    We all ran away


    And in it came!
    Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.

    And out we went

    To the control booth

    Sun setting

    To ascend this!



    Still going


    Higher

    And we made it

    And what a view it is!






    Quick panoramic of the park

    And it was time to come down
    Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
    Was a great day and the view from Swarm's lift is amazing!

    Goodnight Swarm.
  13. Like
    alexander reacted to Mer for a blog entry, TPM Chessie Meet Trip Report   
    Trip report time!
    After being picked up from East Croydon by Peaj, along with Jaymiee and Ben (TopsyTurvy), we set off to Chessie. But not without picking up from Han from Wimbledon station; she got the train there by herself! Well done Han!
    Once arriving at the park, Peaj received a text from Mr Fish saying that “the car park is closed” – he’d gone to the wrong entrance, bless him While Peaj went to collect him, JamesC, Phill and Matt arrived! It was easy to tell that Matt was a TPM member with his annual pass and lanyard! However, Jaymiee had never met Phill before, so as he was arriving said “Who’s that man walking towards us?” Once Peaj returned with Fish, the entrance had opened and in we went, bumping into Adam (scarycoasterboy) on the way in! After initially losing James (his new MAP didn’t let him through the turnstiles at first!) we headed over to Hocus Pocus Hall and met up with Alex (ThrillseekerAlex), Jonny and Chris *I think* (TP1214). We did Hocus Pocus as we were right next to it and it was a good laugh, been ages since I’d done it! Han jumped a few times though bless her!
    After this we had a bundle of laughs on Rattlesnake! I shared a car with Peaj, James and Matt and made sure we screamed the loudest! As the years have gone on I love this ride even more; not that I ever disliked it but every time I ride, I find it more and more fun! I also adore the queueline as it just reminds me of my first ever visit to the park, and Rattlesnake was my first ride (this was back when it had its original height restriction of 1m 17)!
    While waiting for Jack and Ethan (EC!) to arrive, we had a ride on Safari Skyway. Nice way to chill and enjoy the views of the zoo. As you can see I was super excited to see the animals!

    We then met Jack (and his mum) at the entrance and headed over toward Land of the Dragons to meet Ethan. Peaj got a nice photo of us 3 plus James in the sun here!

    We then headed over to Tomb Blaster where Peaj explained the rules of the game “Empire” and where we had one of our group photos. Then it was off to Tomb Blaster for some fun! Really enjoyed the ride, and also while walking through the queueline, I was reminded of how good it all is! Good fun ride, sat with Ethan, James, Han and Fish and I beat all of them with a score of 13900! Not sure what my highest score on this is but I tend to score higher on Duel. Overall, out of the whole group, I came fourth with my score, not bad at all!
    Don’t we look good

    The time then came to try out the new ride…ZUFARI! The queue wasn’t too bad and at this point the sun really came out, so off came the layers! There is a photo point in the queue where some of us were given hats and snakes to hold for the shot. It’s a bit of a shame to have something like that in the middle of a queue as in some ways it just screams out money making, plus causes some delays. Then again it did provide extra amusement and any income to the park is positive I guess.
    Now, onto the ride itself. Let’s start with the preshow…errrm It’s great for interaction and the children seemed to enjoy it, but it was also quite cringey, especially Ghozi the lemur (who is apparently male but has a female voice?!). And the animation of its mouth is rather terrible! We did have a laugh though, even if it was for the wrong reasons! So then it was time for our adventure to begin! I must say it was nice to have a different experience to the usual rides by being in a vehicle driven by someone, something about it is good fun! Ethan thought so too!

    We were lucky that we had nice weather too as it meant the animals were all out; flamingos, giraffes, zebras and white rhino. There’s not really much else I can say about those parts of the ride, other than that you can get nice photos of the animals if they’re out. And they seemed pretty happy too which is nice to see. But we soon arrived at the Danger Cave! Having heard about this from others (well the whole ride in general to be precise) I lowered my expectations. And I found it to be better than I expected! As others have said, for something in the UK it really isn’t bad at all. The water effects were good and the children were all screaming The waterfall as you exit provided a good laugh too! Everyone in the group came off smiling and saying it was good and better than they’d heard! Hurrah!
    My happy mood after the ride quickly left me as I had a mini heart attack at the exit; my phone was missing! It had been in my jeans pocket but I checked my bag thoroughly incase I had put it in there and not remembered (yes, I do that). But it wasn’t there so I figured it had fallen out of my pocket into the vehicle. Now at this point the rest of the group were slowly disappearing from the exit. I did call after them but they didn’t hear, yet there was too much of a crowd to go after them, explain and then return to the ride; I didn’t want to risk someone finding my phone and taking it! As Sheepie would put it – I was flapping! I asked the staff members if they could look for my phone and luckily, they found it! Phew! But the bad news? The guy who found it then dropped it! I’ve only had it 6 months and up until now was in pristine condition, but it now has some lovely scuff marks on But I was flippin’ relieved that it wasn’t lost, and I guess if I’d had a cover on it, it would have helped
    I breathed a huge sigh of relief, checked it still worked after its dramatic turn of events, and thought that by now, the group would realise they were missing one person and one or two might have come back to see where I was. But NO! Never fear, I did eventually catch up with them by Rameses and of course, I could’ve contacted Peaj or someone if I couldn’t find them. But it’s a bit disheartening when nobody realises you’ve disappeared I know I’m small but I’m not THAT small am I?
    But never mind, it was time to ride an old, creaky top spin! The queue wasn’t too bad and I chose to sit on the edge as I just wasn’t in the mood for a face full of water. I’ve not ridden Rameses (or Ripsaw) for a few years as I just don’t find top spins that fun, plus the restraints try to knock the wind out of you! But this meant that I did enjoy it, and I’ll always remember my first trip to Chessie when I was too short to ride it, watching it and thinking how big and scary it looked!
    We then went towards Mystic East as we had seen Dragon Falls running earlier on in the day. However we were greeted with a sign informing us that the area was closed off while they updated the theming, and the ride was empty of water. Mystic East is one of, if not the best, themed areas of the park and it was rather saddening to see its main ride in such a state
    But as Peaj would say, “Hey ho!” And off to Wild Asia we went. We did Monkey Swinger first, taking advantage of its short queue. Speaking of Peaj, it was time for my traditional “Peaj Hug!”

    Love how I’m being used as a head rest! It was going nicely until Ethan decided to start his evil kidney jabbing! Had a fun ride as always but the water jets weren’t on which was a shame, but it was fun waving at Han every time we whizzed past her. While we were in the mood for spinning we headed over to Kobra, which had quite a queue but as always when you’re with such a great bunch of people, it doesn’t matter. Had a lot of laughs in the queue – to the point where I ended up collapsing onto the floor! - with conversations ranging from saggy melons to soggy biscuits (!), to whacking one out Don’t worry – it was just my mind being dirty! And I was appropriately named a “Dirty minded individual.”
    We had a good ride on Kobra, and after finding it uncomfortable previously (not the back rests, but the fact they pushed me into the front part, crushing my stomach) I was determined to not suffer again, however I think I made my leaning back a bit too obvious and the staff member asked me to lean forwards. As you can see, I was not impressed...

    I did try to lean back as much as I could though, and I think I know why I have an issue but no one else does; my height! The bottom of my rib cage – so roughly where the diaphragm is – gets pushed into the front part of the seats. Whereas for others who are taller, the front part would push against their belly instead, thus causing less or no discomfort. But this leaves me wondering what it’s like for children. It’s not awful, I mean if I brace myself I can push myself back and be fine, but I would like to be able to put my arms and legs up without feeling suffocated!
    After our ride, MarkC had finally arrived and was waiting with Han! And what better ride to do for our first one as a full group than Tuk Tuk Turmoil! I really do love this as a group ride, it is so fun and I could easily do it more than once purely for that reason!
    Group photo time by the talking elephant tree thing (forgotten its name)! Won’t post it as you’ve already seen it in Peaj’s trip report.
    Our bellies were rumbling so it was time to eat. It went well considering people went off separately, no faff or disagreements or standing around for a thousand years debating where to eat I went with some of the others to Creaky Café, which is a lovely little place and not bad for money. I literally walked in and exclaimed to James “OOOH this is nice!” We sat outside to eat, where the others who had gone elsewhere joined us. It was at this point that I felt even more happy and excited about the whole day and how awesome it had already been!
    We paid a visit to Bubbleworks while our food went down and experienced the new music. I have to say, it was quite jolly and some of us were dancing/bobbing around to it! Me and Peaj got right into it, so much so that I ended up marmalised!


    Joining me in my tub were Han, Jaymiee and Alex. Ooh cosy! I know this is so repetitive to say but I miss the original ride so much, it hurts to see how different it all is when all I can think of is how good it was! Particularly the fountain finale, gaah I miss those strobes! It made me so mad I turned rather demonic!


    Jaymiee decided we should scream as loud as possible when going down the drop and see if Peaj’s boat did the same in competition – and sure enough, they did! God knows what the operator thought!
    Vampire was up next Again, it’s such a shame to see it like it is when remembering how great it used to look. The queue was quite long but as usual we all made it good fun, and got some funny photos!

    And our game of Empire finished with Adam winning the flag! It was also funny when MarkC asked if my name was Meryl I nearly collapsed onto the floor again! Was a fun ride as usual, and I’ll always love that lift hill noise and the roar of the trains
    Time was running out so we decided to go on Black Buccaneer and make Dragon’s Fury our last ride of the day. Whilst chatting in the Buccaneer queueline, I discovered that Alex is from Horley. Horley! Somebody on TPM is from where I am from It might not seem much of a deal to some, but hardly anyone I know has heard of the place! Small world, eh? We soon got on the ride, where we could smell weed, which led to me and James trying to guess who it was I still say the lady on the opposite side wearing the pearls looked pretty out of it Got some good interaction on the ride too; the operator asked how we all knew each other due to our large group size, and we explained. The ride start announcement turned out to be “No standing up, no throwing up, no touching the cross bars if you are sat in the back rows, and if you plan on writing about this on the internet later, please say good things!” We certainly have!
    So it was time for our last ride of the day (or so we thought…) on Dragon’s Fury. The queue was long-ish, made worse by Mark’s sugar addiction I hate to moan (and contradict my statement about positive feedback), but the operation of the ride was pretty dire, with cars stacking up outside the station – there were four stacked at one point! This man certainly wasn’t impressed:

    Han, Fish and Chris look on in disgust:

    Ooh er! We planned our seating arrangements strategically, and I shared with Peaj and Ethan. This resulted in some epic spinning on the first half of the ride! Not so much after the second lift hill, but then again I’ve noticed that cars never seem to spin as much on that part. But yeah, it was brilliant fun and probably the best ride I’ve ever had on Fury!
    At this point, we had to say goodbye to Jack and Adam, and had found out that Zufari’s queue was still open! So there was only one option…LEG IT! Han wasn’t up for the mad sprint so decided to go for a mad spin on Rameses instead! We made it to Zufari in one piece, albeit breathless, and had another good ride on it. Some of us sat in the front for the preshow and JamesC was cheeky to Ghozi and got to do a monkey impression! We didn’t see as many animals this time around but it was still good.
    We then made our way out of the area and said our goodbyes to those who weren’t coming to the meal. It really had been a fantastic meet and I was glad it still wasn’t yet over. Mark clearly didn’t want it to be over either; while walking back to Peaj’s car, he came after me for more hugs, bless him! This frightened Han so much she pooped bricks:

    We had to sit outside at the Monkey Puzzle as there were no tables inside, and it was getting a tad chilly. Nevertheless, it was a nice meal, a nice way to relax after the day and to have a chat. I had paprika chicken and spicy chips which was yummy, although part of my breast was overdone

    James and Ethan soon had to leave, and the rest of us headed inside to the warmth where we found some tables, and Peaj, Alex and Mr Fish found themselves eating an enormous sundae between them! We chilled for while then decided it was time to leave and end our day
    And wow, what a day it was! Firstly, I’d like to say that it was a fantastic group of people that attended, as Peaj said. It was different, as there were quite a few newbies/new-ish to meets members, but it was great to see so many new faces and that everyone joined in and felt comfortable
    Mark isn’t as bad as he is online (I’m sure he won’t mind me saying that as I said it to him in person and he admitted it ), he is adorable! Meryl indeed! Apologies to Matt, Adam, Jonny and Chris who I didn’t get round to speaking to that much, but as I said it was nice to meet you guys! The same goes to Alex although we did speak a bit at the meal, and also thank you for offering me a lift home I would have taken it but as you know, I had to stay in Peaj’s car and be a good friend James and Ethan are as lovely as they are online – James, you’re a total geek for walking around with your drinks capsule and Ethan, despite being an evil kidney jabbing gremlin, you did make me laugh when you said “For some reason I thought Mer would be taller.”
    It was lovely as always to see everyone else again and that the whole group in general got on well and stuck together. So thank you all for being so awesome! This was definitely one of the best meets
    Finally, as always, thank you to Peaj for organising this meet and running it so well. Empire was a great game to play throughout the day and really helped everyone get to know each other. The meets actually feel like meets again, which is how it should be I can’t thank you enough!
    Thanks for reading! x
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