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Cal

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Everything posted by Cal

  1. Inferno music is sounding great again - The queue line is once again playing the entrance music instead of the animal sounds. Dispatch theme and station music is very loud The Inferno operator now wears a headset thing, and says down the PA "All checks compete, ready for dispatch" before they dispatch every single train. Must be a new thing from either yesterday or today, as they weren't doing that on Friday.
  2. Loads of staff in the same place yesterday as well, saw them all from Inferno
  3. Cal replied to Ryan's topic in General Discussion
    Yesterday there were doors open and people working on the inside of the attraction
  4. Cal replied to Adam J's topic in General Discussion
    It's being evac'd a hell of a lot this season
  5. Cal replied to Sam P's topic in UK Attractions
    No
  6. It does look very good, but like Ryan said it does look like it hits that first trim pretty hard
  7. Apparently Flying Fish has it's single rider back as well now. Don't really see this being of much use as it never really gets a queue anyway, but good they are adding it to more rides
  8. Good they are doing that, but ride availability has been very poor the last few days.
  9. Cal replied to Dan_Rush's topic in General Discussion
    Lots of people on twitter claiming that Stealth has rolled back today! Seems the problems are still ongoing then, and Stealth has been shut since
  10. I don't see the problem with groups using single rider queues as long as that group is alright with being split up? It happens everywhere Would love to see Stealths single rider queue to be honest, and don't see why they couldn't. It doesn't require an extra staff member to operate it either. Hopefully if Vortex's and Samurais go well they can start adding it back to other rides.
  11. All coasters are closing at 6:30 today instead of 6 due to ride availability according to thorpes twitter
  12. Cal replied to JoshC.'s topic in General Discussion
    Ah fair enough, I was going by the comment on that photo Good its back anyway
  13. Cal replied to JoshC.'s topic in General Discussion
    So the fire is only turned on now when there is more than 8000 on park?
  14. Stealth and Inferno are good ones to go to first as you will literally get straight on both of them. If you are bothering with IAC I'd recommend doing then when it opens at 10 as well as that keeps a queue throughout the day. I don't think it makes much difference on Swarm, but the front row queue is always short on the Swarm due to there no being a specific queue, so I'd recommend doing it if you haven't before
  15. X

    Cal replied to Garyy's topic in The Past
    X has re-opened today
  16. Cal replied to Dan_Rush's topic in General Discussion
    Read the post above you
  17. Colossus is the only coaster at Thorpe I'd say needs a lick of paint?
  18. I hope Tidals open this Fright Nights just to see the sign
  19. Cal replied to Phill's topic in General Discussion
    According to queue times, Samurai is now open! Just waiting on the ghost train now
  20. I don't think its staggered openings as such because it's different rides which open late every day, it just depends what they can get ready. My point was that they struggle getting everything ready by half 9, I remember a day last year and less than half the rides were open.
  21. I still find it annoying how Thorpe advertise a 9:30 opening but can't manage to get the rides open for then. For example on Sunday we get in and walk round to Colossus which was closed, then Saw which was closed, then Slammer which was closed, then round to IAC which was closed. Much preferred it when they advertised a 10 opening and let AP holders in at 9:30ish when rides were ready.
  22. Cal replied to Artie's topic in The Past
    It was really noticeable how much faster Slammer is raising and coming back down than in recent years! Operations were also really good, and at one point they were even loading there air gates while the ride was in operation which I haven't seen them do in years. However I did notice staff no longer have a key to unlock single restraints, so if someones restraint is too tight they have to unlock every restraint both sides and start over which was annoying.
  23. X

    Cal replied to Garyy's topic in The Past
    Loved the improvements on X today, music in the queue is a lot louder and I love the new playlist, the new announcements are pretty good as well. However on the ride it sounded really bad, It will really muffled and just sounded awful.
  24. Will look gorgeous for fright nights. A lot of staff I spoke to today have said they're planning to have it open by the end of May/ 2 weeks. Obviously this isn't confirmed but hopefully it shouldn't be too long

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