Reputation Activity
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Stealth had a couple of hiccups yesterday but was generally on very good form, and with the extended hours.
For this strange period of Fright Nights, and only after twilight, there is an additional smoke effect on Stealth above the plant room, and it has coloured lights. The best observation is from the front row, as nobody at the station can see it, and those in other rows are somewhat shielded by the seating.
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planenut reacted to Matt N in Park OperationsI have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report!
I managed to grab the following timings in the park yesterday:
Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025)
Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025)
Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025)
Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025)
Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025)
The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025)
In terms of some specific insights:
Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible!
The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job!
Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval!
Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here.
Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.
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At TP today, as the weatherforecast was so good. Luckily got to ride Stealth and thought it was a little slow going over the top, so (as I am familiar with the them) I mentioned it to the team. I observed the next twelve launches, thought that the transitions over the top were getting even slower, and again expressed my concern. The team offered me a ride and I informed them that I would not, as I believed the next launch would rollback. They launched, and it rolled back, I went for lunch.
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At TP today, as the weatherforecast was so good. Luckily got to ride Stealth and thought it was a little slow going over the top, so (as I am familiar with the them) I mentioned it to the team. I observed the next twelve launches, thought that the transitions over the top were getting even slower, and again expressed my concern. The team offered me a ride and I informed them that I would not, as I believed the next launch would rollback. They launched, and it rolled back, I went for lunch.
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planenut reacted to Mark9 in 2025 SeasonI'm really impressed by the ride teams at Thorpe. We really take for granted how hard they work to keep the rides moving so efficiently. It's really telling how good we have it, The Swarm probably had the worst ops but they were still only stacking trains for about 10 seconds per cycle (and that is an exaggeration).
The Hyperia team must have been chosen by the goddess themselves, because they run that ride so well, never stacking, always dispatching as soon as they can. Also shout out to Inferno's team who were doing a great job. They need a batcher though as lots of trains going out with two empty seats next to each other.
And finally, the older I get the more I see myself preferring Thorpe's coaster line up to Altons. As much as I like Nemesis Reborn, I think the rest of the line up is either gimmicky nonsense, run awfully or just dull. Whereas Inferno is running the best Ive seen it (honestly, it's so good right now), Stealth and the Swarm are just so much fun, Hyperia manages to be open ( ) and I still love hanging out around Colossus and hearing that music.
In general Thorpe is just a better experience all round. Better hours, better rides, better food, better operations. I would have never said that 20 years ago, but now, to me, Thorpe is in a different league.
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planenut got a reaction from Inferno in Can a theme park ever be too quiet?It's an interesting question. I have spent too much of my life waiting so I don't like queuing and when it comes to riding, I do take it into account. It depends also on the people around you, and any themeing, this particularly relates to whether one is alone. The chatter amongst a group can be enjoyable, if you're included. The atmosphere can be affected, especially if the Park is "dead".
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planenut got a reaction from Matt N in Can a theme park ever be too quiet?It's an interesting question. I have spent too much of my life waiting so I don't like queuing and when it comes to riding, I do take it into account. It depends also on the people around you, and any themeing, this particularly relates to whether one is alone. The chatter amongst a group can be enjoyable, if you're included. The atmosphere can be affected, especially if the Park is "dead".
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planenut got a reaction from Matt N in What have you learned in your years as an enthusiast?
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planenut got a reaction from Inferno in Things You've Overheard at ParksIt's true, really.
Sat on Stealth today, waiting for launch, person next to me (adult)....
"What's that wire going to the top?"
Me: "That's so if the train gets stuck at the top , they pull that cable which pulls out a valve at the top causing the whole frame to deflate, lowering everybody safely to the ground!"
My co-rider looked up to the top and declared, "makes sense"!
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planenut reacted to Matt 236 in Paultons ParkThis weekend I went to Paulton’s fan day, the park certainly put on a lovely event.
Several tours/BTS were carried out throughout the day, from seeing Cobra’s ride workshop, Storm Chaser’s OP cabin/train workshop process, the new construction area and much more. We had over an hour of ERS in Tornado Springs and Ghostly Manor (more on that soon) as well as a lovely buffet in Mel’s Diner and a Reveal/Q&A with park management. The biggest news/reveal of course was the new Vikings area (Valgard), which will include a new coaster, flat ride, restaurant and also re-themed Cobra (soon to be Raven). Surprisingly, the new coaster will be a Gerstlauer eurofighter, but hopefully the park will carry it off well, I find the smaller ones the better rides usually. Vague hints of a new water ride the following year were revealed, but not much else. Very exciting still. Magma will be a goner later this year. At least for Paultons. The lodges are several years away still. They also did a Q&A and showed how they build Ghostly Manor, which given the areas footprint/show building is impressive they got that all in. They also did a silent disco, but I left at that point. So, Ghostly Manor? My thoughts? It’s a lovely compact dark ride mixing screens and scenes nicely (they have 10 of them), plus the queue line is nicely done too. Whilst it doesn’t hit the same way as Alty Mans or Danse Macabre (which I did days earlier), it’s a decent addition to the park and great to see them finally obtaining a dark ride. Should suit the park nicely. Interesting times ahead perhaps. -
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planenut reacted to Vinlarr89 in Europa ParkJust got back from first trip to Europa.
Wow. Where to start.
Stayed in hotel Colleseio which was impressive, and to be honest a strange experience in itself that such a lavish hotel was linked to a theme park.
3 days on park and 1 day Rulantica.  
The aesthetics of the park are incredible, it’s impossible not to feel the passion and pride that the Mack family have for their park. Everywhere you look it’s packed with hidden gems and is fresh, vibrant and visually stunning. More so, even after 3 days I know there’s so much more to discover, and the rich theming throughout really does elevate this park.
The ride selection is second to none. I went for the coasters, but fell in love with the dark rides! Pirates detail was impressive, but live all the little hidden gems throughout the park. In terms of the biggies. Voltron was my no1 followed by Wodan and Silver Star, but also really enjoyed blue fire, the last inversion really something.
Heard people talking up the ops for years, and was always questioning why people went on about them so much. Well not any more! Absolute perfection and efficiency. So obvious that the park is all about guest experience, the no nonsense approach in the stations is so refreshing to see, and keeps the queues down to sub 20 even on popular rides on a fairly busy day!
Overall can’t wait to get back, going to be hard to find a park to top the all round package that Europa provides, yes there’s parks with better coasters etc, but it’s the combo of the selection of rides, theming, cleanliness, food and beverage offerings and most of all OPERATIONS!
If you havent been. Get out there!!
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I’ve learned today that apparently Hyperia has had some of its wheels replaced with nylon ones, resulting in the trains maintaining higher speeds for longer through the high points (and a shorter time to complete the circuit of course).
With no sign of any reoccurrence of the valleying issues for several weeks now, could we finally be in the “business as usual” phase, with the ride running reliably and consistently?
I guess it’s still too soon to say, but here’s hoping.
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I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated.
Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it.
For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost.
And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales.
I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.
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planenut reacted to Cal in 2025 SeasonWent to the park last Thursday after grabbing an overnight stay deal on Black Friday for Wednesday (when the park was originally meant to be closed), breakfast included, plus unlimited FastTrack all day (including Hyperia) for just £72 total (£36 per person). I never usually stay over, but that price for unlimited FastTrack made it an absolute no-brainer.
I was pretty much on Hyperia for most of the day, and managed over 30 rides on it, as well as a couple of other rides too. Saw it testing before 9am and it was open for 10. Should be standard but nice to see they’re making the effort to get it running on time this season - it’s a big improvement over last year’s late starts.
As the day went on and the ride warmed up, I did notice it started to get a little jolty/rattly from around row 4/5. Might be down to the different wheel compounds they’re using, but honestly it wasn’t anything major and didn’t really take away from the ride experience.
Operations were absolutely flawless all day, the team were smashing the trains out and I didn't see it stack once, trains were even dispatched before the other hit the break run which I hadn't seen before.
There was a lot of people who had the same deal also lapping Hyperia, and with RAP usage on top, the main queue for Hyperia definitely took a hit. Bit of a problem when RAP and FastTrack is allocated for the whole park but people are just using it on Hyperia.
Since I was staying over, I was actually there for park opening for once (normally I don’t bother till the afternoon. I hate how they keep all the gates closed until 10am. Other parks like Chessington and Towers let you in the park earlier, not sure why this one can’t do the same. Back in the day, they used to open the gates earlier (around half 9) and if rides were ready, you’d open them before opening. Much better procedure than having a bottleneck and lots of people running in my opinion. This was on a quiet day too, can’t imagine what this is like on peak days.
Shame not to get on Stealth again, still not been on it this season yet. Didn't see any visible work going on last week but hopefully the issues will get sorted soon.
Rumba Rapids was testing and there seemed to be a lot of staff over there training, the ride availability page shows this will be open on late May now.
Vortex is running really well, and has done for the last few seasons. It still has its smoke machine from Fright Nights too, doesn’t have much effect without it being dark and the lighting etc but still nice to see.
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planenut got a reaction from Inferno in Universal Studios Great BritainTodays BBC article has some interesting info on this, "only Universal park to be in Europe", talking with local educational establishments,
https://www.bbc.co.uk/news/articles/c5yrg95rp5wo
The site is far more suited as a "brownfield site", which will help with planning/development, and lack of massive industrial employers suggests more potential workforce.
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planenut reacted to JoshC. in Junk PostsWe're aware that there's been a large influx of junk posts the last couple of days (and surprisingly not from ParmPap). We're looking behind the scenes how to resolve this and doing all we can to remove junk posts, etc as quickly as possible.
It goes without saying, do not click on any potential links in these posts. If you think there's any posts we've missed please report them.
Cheers
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