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Matt N

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  1. Like
    Matt N reacted to Mattgwise in Hyperia - New for 2024 (Ride thread)   
    It really was an amazing atmosphere all day and great to see everyone so happy, staff buzzing, and the whole day operationally just outstanding. 
     
    Watching everyone clap on practically all trains dispatched and returned was nice to see... 
     
     
  2. Like
    Matt N reacted to Han30 in Hyperia - New for 2024 (Ride thread)   
    Went today for opening day and had one of the best days at Thorpe in a long time.  There was just a great energy there, guests seemed happy, staff were brilliant.
     
    It’s the first opening day I have attended for a coaster at Thorpe and I’m glad I went.  Of late I have become quite critical of Thorpe and wasn’t even hugely excited for Hyperia despite following the construction but seeing it for the first time in person flying around the track was awesome.  Then - riding it - wow!!  It’s only my second hyper coaster and my 70th cred (which is crazy low for an old gal like me 🤣).  Honestly I was blown away by the entire ride experience.  Was great to see people on the trains coming out of the station genuinely excited then returning clapping and cheering - to be a small part of that was fab and I’ve sort of gone from not wanting to continue with my pass once I’m out of my 12 months to really wanting to keep it.
     
    I think Hyperia will make a massive impact on the park for a long time to come and it feels that this is exactly what Thorpe Park have needed for a good few years 
  3. Like
    Matt N reacted to Marc in Hyperia - New for 2024 (Ride thread)   
    Had a great day today. Joined the queue at the very back of the entrance bridge at 8:30 and got on at 14:45 - so a *very* long wait (which did include a few shutdowns)
     
    I can’t state enough how well the entire thing was organised, there was no issues which were seen at other coaster openings, I genuinely don’t think it could have been planned better.
     
    The ride is fantastic, each element on it is perfectly executed, obviously nothing like we’ve seen in the UK before. Personal highlight being the over banked turn, your literally out of your seat the entire time. Also for me it didn’t feel short atall, initially I was abit worried it was a bit short but it’s paced very well.
     
    Really hope it’s a hit for them!
  4. Like
    Matt N reacted to JoshC. in Hyperia - New for 2024 (Ride thread)   
    So if I don't write my review tonight, I probably won't at all.
     
    Equally, I am very tired and have an early start tomorrow, so forgive me if this is patchy or brief.
     
    I'll preface this with my usual press night statement: I know some people will say "oh, you're opinions are biased, you have a vested interest to be positive" or "you're a Thorpe goon, of course you'll only say positive things. My review will be as honest and truthful as positive, based on my experiences. I've been at pretty much every Thorpe press event since Swarm's back in 2012. In the past, I've told managers to their faces when I think something is rubbish. I've congratulated people for successes. I've said when something has disappointed me, surprised me or just 'not been my cup of tea'. 
     
    I was able to get 3 rides during the course of this evening. All of them were back row, and one of them was a night ride. I wanted to mix it up a bit - especially to get a front row experience - but it's just the way it worked. 
     
    I will say I found the evening a bit frustrating, with the initial opening being a bit chaotic, although I appreciated the effort for an opening ceremony. I'm sure tomorrow will be smoother, as the set up and organisation is a bit different, but tonight was a bit clunky.
     
    So anyways, the ride.
    The lift hill is quick, especially in comparison to Big One. But it still feels like an eternity going up. And seeing the park beside you and how you tower over it, is really something. And when you're stood very close to it, you realise: this is tall. The drop. My god the drop. It feels like you're being thrown out to the ground at the top. You stay out of your seat during the twist, which adds to the feeling you're just going to die frankly. The non-inverting Immelmann is fab, giving a nice pop of airtime. The outerbank dive is fab. You are genuinely out of your seat the whole time, as you slowly twist upside down. Such a weird sensation, but so very cool. Quickly going into the stall, you're again left hanging (literally).  The water splash effect does have trims which does notably slow you down, but it doesn't slow you down so that you feel like you're going significantly slower. Think of it as a "gentle press on a car's brake" type of trim, rather than a "harsh car brake" trim. Towards the back, if you stick your hands out, you get a bit wet. The outer banked airtime afterwards offers some surprising ejector. After my first ride, this was actually a highlight, for how surprising it was. After multiple rides, it's not the highlight, but still definitely a highlight.  The airtime into the brakes is fine. Maybe not the strongest ended, but still a nice pop The brakes roll the train into the station very slowly For me, this is my favourite UK coaster I think. I still need time to digest, and I'd like to ride it in other rows too. I also hear the front row is a completely different beast (a lot "floatier" rather than "intense / aggressive"). But yeah, this is a fantastic ride. It doesn't feel too short, as it packs a lot in, and hitting the brakes is that sort of "omg" moment, as you process it all. Could it have had another element after the water splash, perhaps to negate the need for a trim altogether? Possibly, but it doesn't harm the ride.
     
    I didn't notice a "Mack rattle" during my rides. However, I do think it has the potential to do so, and could end up riding rough in the future. That will come down to how this type of Mack ages, and what Thorpe do to look after it.
     
    There is a neat little dispatch sequence as the train leaves the station:
    https://twitter.com/ThorpeParkMania/status/1793709598886822387
     
    Other bits:
    Mack employees are naturally very happy with the result, and generally and genuinely all love it The ride warms up a lot during the day. During testing phases, it could be take 42 seconds to complete the circuit in the morning, and then drop down to 31 seconds by the afternoon / evening Operations are good on two trains. They removed one to help alleviate pressure on engineering for tomorrow. There were a few shutdowns this evening, partially due to some issues with gates, and also due to someone flying a drone around the ride. Operation on one train is slow. The plaza looks quite nice. It needs some polishing off, but it's good. The ride area, however, is definitely unfinished. It needs tidying up, planting to go in, etc. But in any case, it was always going to be a couple of years before this really looked nice. There will be an opening ceremony / shows for the first few days as a minimum. It's a nice little thing There's some boards around the ride area telling the story of Hyperia, sort of. They're nice, but the backs of them are plain and easy to see around the area, and stick out like a sore thumb https://twitter.com/ThorpeParkMania/status/1793701505725530465
     
    Overall, Hyperia is a fantastic addition for Thorpe Park, and for the UK. It's exactly what the park needed. I really enjoyed it, and it's a "Top 10%" coaster for me. 
     
    I'll leave you with my first ORP (me on the left):

  5. Like
    Matt N reacted to Jax in Hyperia - New for 2024 (Ride thread)   
    Judge here I guess
  6. Like
    Matt N got a reaction from coasterverse in Hyperia - New for 2024   
    This might be controversial, but I have to say that I really don’t see the point of heavily promoting the “story” for Hyperia. If there was ever a ride where an in-depth backstory was pretty much redundant, I think this is it. The ride has next to no theming, and unlike many Merlin rides, it pretty much doesn’t appear to focus on theming or storytelling at all.
     
    If I were Thorpe, I’d be ditching any major focus on the theme or story in marketing and just going all in on the coaster itself. Just hammer home that silhouette of the layout and its giant elements and hammer home the records, with only the very vague “find your fearless” imagery present as an indication of the theme/style. To be fair, I think they’ve done that pretty well up to this point, but the marketing seems to have taken a bit of a weird turn in the last couple of days.
     
    Granted, I’m no marketing expert by any means, but the approach of the last couple of days is certainly not how I’d approach marketing Hyperia. The coaster itself is the key strength of this project, so why not play to your strengths? I fear that this sudden focus on the theme and “story” of Hyperia will only invite criticism regarding the very minimalistic nature of the actual ride theming.
     
    I’ve never objected to Hyperia being minimally themed. I think it’s par for the course for a coaster of this size; rides of this size speak for themselves, they’re very hard to theme heavily, and even parks known for heavy theming (e.g. Europa Park, PortAventura) have themed their hyper coasters very minimally. However, I think that if Thorpe want Hyperia to be a minimally themed ride that focuses solely on the coaster itself, I think they need to stick to that in the marketing. I think this “backstory” marketing sets people up for a heavily themed ride that doesn’t exist, and I fear that it will draw attention to the ride’s minimal theming and away from the massive coaster itself, the main strength of the project.
  7. Like
    Matt N reacted to Han30 in Do you currently have a Merlin Annual Pass? Have you ever had one?   
    I have a monthly one for £20.99 which started Aug last year.  I took a year off from parks the year prior and before that I had a Merlin pass since 2013 - started with Merlin Membership standard pass then they phased out the pay monthly ones so I moved to Platinum.  The year before I took a break I had a Gold annual pass which never scanned and was a pain at Thorpes turnstiles.  I now have platinum pay monthly and when I’m out of my contract I will either move to a Gold monthly pass or take some more time off.
    Back in 2002/2003 I had a Tussauds off peak 2 park pass for Chessie and Thorpe on off peak days - cost £35 and got a lot of use out of it.
    I live in Surrey so am only about 25 miles from Thorpe, Lego and Chessie but don’t actually visit a huge amount currently 
  8. Like
    Matt N reacted to MattyMoo in Hyperia - New for 2024   
    The advert is here... thoughts?
     
     
  9. Like
    Matt N got a reaction from jimbeam4 in Hyperia - New for 2024   
    This might be controversial, but I have to say that I really don’t see the point of heavily promoting the “story” for Hyperia. If there was ever a ride where an in-depth backstory was pretty much redundant, I think this is it. The ride has next to no theming, and unlike many Merlin rides, it pretty much doesn’t appear to focus on theming or storytelling at all.
     
    If I were Thorpe, I’d be ditching any major focus on the theme or story in marketing and just going all in on the coaster itself. Just hammer home that silhouette of the layout and its giant elements and hammer home the records, with only the very vague “find your fearless” imagery present as an indication of the theme/style. To be fair, I think they’ve done that pretty well up to this point, but the marketing seems to have taken a bit of a weird turn in the last couple of days.
     
    Granted, I’m no marketing expert by any means, but the approach of the last couple of days is certainly not how I’d approach marketing Hyperia. The coaster itself is the key strength of this project, so why not play to your strengths? I fear that this sudden focus on the theme and “story” of Hyperia will only invite criticism regarding the very minimalistic nature of the actual ride theming.
     
    I’ve never objected to Hyperia being minimally themed. I think it’s par for the course for a coaster of this size; rides of this size speak for themselves, they’re very hard to theme heavily, and even parks known for heavy theming (e.g. Europa Park, PortAventura) have themed their hyper coasters very minimally. However, I think that if Thorpe want Hyperia to be a minimally themed ride that focuses solely on the coaster itself, I think they need to stick to that in the marketing. I think this “backstory” marketing sets people up for a heavily themed ride that doesn’t exist, and I fear that it will draw attention to the ride’s minimal theming and away from the massive coaster itself, the main strength of the project.
  10. Like
    Matt N got a reaction from Cal in Slammer replacement?   
    Hi guys. Slammer has not operated at Thorpe Park since 2017, but as of late, some developments have occurred that lead me to believe that we may be seeing development on the Slammer site.
     
    The first thing to note is that Thorpe Park have said for a while that they intend to remove Slammer by the end of the year. Now this is not a smoking gun on its own, and I accept that, but my thought is; why would they remove it if they didn't intend to replace it at some point? It's been there for 7 years; what harm would a few more do if they aren't intending to put something there?
     
    That is not the only piece of evidence I cite by any means, however. Or even a particularly compelling piece of evidence compared to some others.
     
    Another piece of evidence I cite is a recent trademark application by Merlin's trademarking company. In recent days, Merlin's trademarking company have filed a trademark for the name "Skybound", with all of the usual uses listed:
    https://www.facebook.com/AttractionSource/posts/830235939140659?ref=embed_post
    This would indicate to me that Merlin are planning to install an attraction somewhere within their estate that is to be named Skybound, but I can't think of any currently known Merlin plans that would fit this overly well. I don't see this name being very befitting of Project Ocean at Alton Towers, and I think this is too soon to be for Project Horizon at Alton Towers. However, it is worth noting that the Slammer site is within the area that Thorpe Park is now coining as "Fearless Valley", the new area surrounding Hyperia. And I don't know about any of you, but given that Hyperia's theme/style centres around flight, Skybound sounds to me like it would be quite a fitting name for an accompanying flat ride addition to Fearless Valley...
     
    Finally, Thorpe Park have now begun clearing the old queue of Slammer with machinery, as per Thorpe Park Mania on Facebook:
    https://www.facebook.com/thorpeparkmania/posts/958603549598834?ref=embed_post
    If they're clearing the queue, I reckon they must be intending to do something with it...
     
    Could all of this potentially be pointing towards some sort of new development on the old Slammer site? I think it's very possible... although I'm not saying that this is confirmed by any means or even much of a rumour. This is purely me linking a few things together and offering my thoughts on what they could potentially mean. I could well be adding 2 and 2 and getting 5 here, but I think that these pieces of evidence could well suggest some sort of new development on the former Slammer site.
     
    What does anyone else think?
  11. Like
    Matt N got a reaction from Inferno in Slammer replacement?   
    Hi guys. Slammer has not operated at Thorpe Park since 2017, but as of late, some developments have occurred that lead me to believe that we may be seeing development on the Slammer site.
     
    The first thing to note is that Thorpe Park have said for a while that they intend to remove Slammer by the end of the year. Now this is not a smoking gun on its own, and I accept that, but my thought is; why would they remove it if they didn't intend to replace it at some point? It's been there for 7 years; what harm would a few more do if they aren't intending to put something there?
     
    That is not the only piece of evidence I cite by any means, however. Or even a particularly compelling piece of evidence compared to some others.
     
    Another piece of evidence I cite is a recent trademark application by Merlin's trademarking company. In recent days, Merlin's trademarking company have filed a trademark for the name "Skybound", with all of the usual uses listed:
    https://www.facebook.com/AttractionSource/posts/830235939140659?ref=embed_post
    This would indicate to me that Merlin are planning to install an attraction somewhere within their estate that is to be named Skybound, but I can't think of any currently known Merlin plans that would fit this overly well. I don't see this name being very befitting of Project Ocean at Alton Towers, and I think this is too soon to be for Project Horizon at Alton Towers. However, it is worth noting that the Slammer site is within the area that Thorpe Park is now coining as "Fearless Valley", the new area surrounding Hyperia. And I don't know about any of you, but given that Hyperia's theme/style centres around flight, Skybound sounds to me like it would be quite a fitting name for an accompanying flat ride addition to Fearless Valley...
     
    Finally, Thorpe Park have now begun clearing the old queue of Slammer with machinery, as per Thorpe Park Mania on Facebook:
    https://www.facebook.com/thorpeparkmania/posts/958603549598834?ref=embed_post
    If they're clearing the queue, I reckon they must be intending to do something with it...
     
    Could all of this potentially be pointing towards some sort of new development on the old Slammer site? I think it's very possible... although I'm not saying that this is confirmed by any means or even much of a rumour. This is purely me linking a few things together and offering my thoughts on what they could potentially mean. I could well be adding 2 and 2 and getting 5 here, but I think that these pieces of evidence could well suggest some sort of new development on the former Slammer site.
     
    What does anyone else think?
  12. Like
    Matt N reacted to Inferno in Hyperia - New for 2024   
    I agree - it’s all gone a bit weird.
     
    This recent weirdness and the prison yard queue have been quite disappointing.  Don’t get me wrong, the ride is going to be amazing - I just think they’ve missed a few opportunities 😬
     
    What happened to the “Everest” style teasers we were getting at the start? Shame they didn’t go down that road.
     
    I suppose it wouldn’t be Thorpe without a bit of head scratching would it 😂
  13. Like
    Matt N got a reaction from Inferno in Hyperia - New for 2024   
    This might be controversial, but I have to say that I really don’t see the point of heavily promoting the “story” for Hyperia. If there was ever a ride where an in-depth backstory was pretty much redundant, I think this is it. The ride has next to no theming, and unlike many Merlin rides, it pretty much doesn’t appear to focus on theming or storytelling at all.
     
    If I were Thorpe, I’d be ditching any major focus on the theme or story in marketing and just going all in on the coaster itself. Just hammer home that silhouette of the layout and its giant elements and hammer home the records, with only the very vague “find your fearless” imagery present as an indication of the theme/style. To be fair, I think they’ve done that pretty well up to this point, but the marketing seems to have taken a bit of a weird turn in the last couple of days.
     
    Granted, I’m no marketing expert by any means, but the approach of the last couple of days is certainly not how I’d approach marketing Hyperia. The coaster itself is the key strength of this project, so why not play to your strengths? I fear that this sudden focus on the theme and “story” of Hyperia will only invite criticism regarding the very minimalistic nature of the actual ride theming.
     
    I’ve never objected to Hyperia being minimally themed. I think it’s par for the course for a coaster of this size; rides of this size speak for themselves, they’re very hard to theme heavily, and even parks known for heavy theming (e.g. Europa Park, PortAventura) have themed their hyper coasters very minimally. However, I think that if Thorpe want Hyperia to be a minimally themed ride that focuses solely on the coaster itself, I think they need to stick to that in the marketing. I think this “backstory” marketing sets people up for a heavily themed ride that doesn’t exist, and I fear that it will draw attention to the ride’s minimal theming and away from the massive coaster itself, the main strength of the project.
  14. Like
    Matt N reacted to Inferno in Do you currently have a Merlin Annual Pass? Have you ever had one?   
    I don’t at the moment.
    I was a pass holder for I think 15 years and stopped a few years ago because of having kids.
    Will pick it up again soon I think though, it’s still great value even though I’ll need to buy it for all the family this time 😬
    I do miss it.
  15. Like
    Matt N reacted to Mark9 in Do you currently have a Merlin Annual Pass? Have you ever had one?   
    I do. Currently on subscription at £15 a month and it expires 200 years after I pass away.
     
    Compared to some of the rubbish I waste my money on, £180 a year is great value and with some of the investment at the moment, it's easy to justify. 
  16. Like
    Matt N got a reaction from Cal in Worldwide Operations/Throughput Timings Thread   
    Hopefully this is the start of slightly stronger ops on Oblivion! In previous years, it's often had slightly weaker operations, with throughputs slipping to 800-900pph on occasions, so I was pleased to see this improved throughput reading!
     
    That's an interesting finding with Wicker Man. Clearly it was going a bit slower during your visit, as both of my readings had it closer to 800pph, or dispatches roughly 10s or so faster.
  17. Like
    Matt N reacted to MattyMoo in Park Operations   
    I've seen that Colossus has been up and down a bit.
     
    Opening day availability went to the wall when a storm hit combined with "strong" winds, but that can't be helped - at one point, everything was closed bar TWDTR, Rush and Dobble Tea Party.
  18. Like
    Matt N reacted to Cal in Worldwide Operations/Throughput Timings Thread   
    Thanks for this @Matt N always find these interesting! 
     
    Its so satisfying being in the Nemesis queue, always seem to have a good team running it and the queue constantly moves. Nice to see Oblivion is being ran slightly better this year hopefully that continues. 
     
    Only timing I got last week was in the Wickerman queue as I was bored and was interested how it does on 2 trains. Were dispatching trains roughly every 2 mins so 720.
  19. Like
    Matt N got a reaction from Cal in Worldwide Operations/Throughput Timings Thread   
    For anyone who's interested, I managed to time various ride throughputs on my visits to Alton Towers yesterday and today. The throughput readings I managed to attain are as follows:
    Galactica (Theoretical: 1,500pph on 3 trains/2 stations): 871pph (3 trains/2 stations, 24th March 2024, average of 10) Nemesis Reborn (Theoretical: 1,400pph on 2 trains): 1,301pph (2 trains, 23rd March 2024, average of 8 ) Oblivion (Theoretical: 1,900pph on 7 shuttles/2 stations): 1,146pph (5 shuttles/2 stations, 24th March 2024, average of 7) Rita (Theoretical: 1,150pph on 2 trains): 394pph (1 train, 23rd March 2024, average of 5), 357pph (1 train, 24th March 2024, average of 8 ) Runaway Mine Train (Theoretical: 1,061pph on 1 train): 473pph (1 train, 23rd March 2024, average of 4) Note: The back car was missing, so the 473pph figure, which assumed a full train of 46, would have been more like 432pph in reality due to the train actually only carrying 42 riders as opposed to the usual 46. The average dispatch interval was 5m 49s, for reference. Wicker Man (Theoretical: 952pph on 3 trains): 829pph (2 trains, 23rd March 2024, average of 8), 770pph (2 trains, 24th March 2024, average of 8 ) I also have a few other side observations and insights to offer:
    Operations on Nemesis Reborn were noticeably slower today than they were yesterday. Yesterday's operations, listed above, saw dispatch intervals of 90s or less and little to no stacking, with a train often being dispatched as the one in front of it was still completing the course. Today, however, dispatch intervals of no faster than 2 minutes were being attained and stacking was routine. I'm not sure what the difference was, but today's operations were notably slower. I was unable to get a proper timing, but a brief attempt I made at timing saw a dispatch interval of over 2 minutes being attained, and I'd say that this was quite par for the course for the time I was in the queue. Pretty much every train I saw stacked outside the station for a notable period. For some perspective, I waited 60 minutes from the gun for my ride yesterday, while I queued 50 minutes from a little before the Phalanx shipping container lab for my ride today. The Smiler looked as though it might have been running 4 trains today, but I wasn't sure. I say this because the ride was often attaining perfect duelling, which I wouldn't imagine is possible on only 3 trains! I noticed that the intervals on Galactica appeared to be pretty inconsistent when I was doing the timing above. The intervals appeared to range between 80s and over 3 minutes!
  20. Like
    Matt N reacted to Stuntman707 in What is your favourite coaster drop in the UK?   
    The Big One by far. The way it whips round to the right is always a bit terrifying. But Hyperia could take the best first drop. 
  21. Like
    Matt N reacted to Cal in Alton Towers General Discussion   
    I was in the area due to work so I thought it would be rude not to pop in Tuesday and Wednesday, so thought I'd share some thoughts from this season below.
     
    I didn't bother visiting with no Nemesis last year so was my first time in a couple years, meaning it was also my first time on the Curse. Was really impressed with this, couldn't comment on what effects were working/broken as I'd never been on before. Easily my favorite dark ride in the UK.
     
    Main reason for visiting was to get as many rides as possible on Nemmy. Got 5 on Tuesday, but was only open half a day so was expecting a better day on Wednesday, but with it only operating with half a train I only went on it twice. One of them I got in the queue just before 4pm, and it still took 85 mins with no fastrack/rap. 

    Got back on Sub Terra for the first time in yearssss, same as I remember nothing special but nice to have a filler attraction back, something towers really lack.
     
    The park in general looks really fresh. Oblivion in particular looking really good. Could tell the Smiler has had some touch ups but still looking pretty poor in some places. Towers always seem pretty consistent on the effects and audio front. Audio everywhere was sounding great, didn't notice any broken/distorted speakers. A lot of their speakers are still bose too which I prefer. 
     
    Operationally wise, pretty poor. The staff were all doing a great job with what they had, but every major coaster bar Nemesis has started the season on reduced capacity. This isn't just due to it being a weekday as well, as I've heard it was the same on the weekend.
    Rita - 1 train
    Thirteen - 2 trains (3rd train currently in pieces under the lift hill) 
    Oblivion - 4 trains 1 station. No complaints here, team were smashing it and it didn't have a queue. 
    Smiler - 3 trains
    Wickerman - 2 trains
    Galactica - 2 trains 1 station
    Nemmy - 2 trains Tuesday, till around 20 mins before closing 1 train. Opened on Weds on half a train and remained like that all day.
     
    Few other points;
     
    - Never been the biggest fan of Wickerman but I was really enjoying it this trip. It was absolutely flying round in the rain on Wednesday, the back row and front row rides I had are the best I've ever had on it. 6 years on its still looking like a brand new ride, solid edition to their lineup and nice they're looking after it.
    - Same goes for Smiler, never been the biggest fan but no matter where I was sat was riding really smooth and really enjoyed it. Single rider queue on it is lovely too.
    - Pleasantly surprised to see roaming actors at Nemesis, Curse and Wickerman on an offpeak weekday. They do add to the areas, and I wish Thorpe had this approach rather than the cringe we get there. Would prefer a few actors at Swarm and Saw than the 'thrill makers' 
    - Love the fact the park opens early, believe the entrance opens at 9. On Wednesday I got in just after 9:30, went straight to dark forest. By just after 10, I had done 2 rides on Rita and and Thirteen thanks to them both opening early.
     
    - Galactica really doesn't fit in with Forbidden Valley anymore and is looking in a state. The track looks pretty terrible, half the TVs off, projector off in the station. Just looks like they've given up with it, so hopefully a re-theme coming with the new flat next year.
    - 4pm close. In my opinion if queues are anything more than 10 minutes, especially a park the size of Towers, it should never close at 4. 5pm minimum.
    - As someone who really likes flats, there really isn't a lot to do apart from going coaster to coaster. It seems they're going to address this though, I do hope there is more coming than the 1 they've already put plans in for.
  22. Like
    Matt N reacted to JoshC. in Thorpe Shark Hotel   
    Update to this; the park are keeping these for a further 10 years whilst they work on a permanent hotel:
     
     
     
     
  23. Like
    Matt N reacted to JoshC. in Sparkle Project   
    All things TPM reported here and on social media a couple of weeks ago, without having to watch a 40 minute video with ads
     
    Thanks for rounding up the key things from the video Matt; appreciated as always!
  24. Like
    Matt N reacted to Cal in Sparkle Project   
    I noticed Russ mentioned this too, but unless I'm imagining things they were definitely spinning all of last season 😄
  25. Like
    Matt N reacted to Martin Doyle in What is your favourite coaster drop in the UK?   
    Big One by some distance. Though Hyperia should have something to say about that!!
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