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Mark9

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Everything posted by Mark9

  1. Mark9

    Nemesis

    Looks familiar. Just so glad it's the normal B&M restraints and not the awful vests. And its definitely the old trains refurbished as you can see the bar connecting the seats underneath the row.
  2. I'm with Benin here, stats seem to correlate very little with rides I enjoy versus ones I don't. 1. Imagination. This covers a lot of different things but basically, I prefer a well themed, well designed, well paced rollercoaster compared to an off the shelf, generic model. I like to be surprised, taken aback, shown different things. Things like Ride to Happiness, Taron, Toutatis, Nemesis are perfect examples. 2. High capacity/Reliable. I think there's a lot to be said for excellent operations and a lot of enthuisiasts forgive broken down rides and shoddy operations way too easily. My most recent example is Iron Grawzi. It doesn't matter how excellent it is, if you spend 5 minutes in the break run because of shoddy operations, everyone is going to look and feel bored out of their minds when they get off of the thing. Rides that I love because of their ease of riding are Nemesis, Blue Fire, El Toro. 3. Fun. Ultimately I want to get off a ride and be overwhelmed and want to run back round and do it all again. Toutatis, El Toro, Nemesis, Ride to Happiness fit those bills and I will just ride and ride and never get bored.
  3. I love theoretical throughputs, even on 8 cars there is absolutely no way it could get 950 people per hour. Its absolute maximum was 750 on 8 cars which it last did in 2005.
  4. Mark9

    Nemesis

    I imagine they want to have to reopen on the 19th March but anything could happen to stop that.
  5. We worked in a golden age compared to what they put up with now.
  6. They struggle to employ and retain because the pay is garbage and the working conditions are awful. They've got a management team who think sitting in an office and claiming how great they are is an acceptable way to run a team of people. They would rather run the park like it's closing down.
  7. Can I just throw out there, that back on 3 trains it was so much fun to get those trains in and out in 30 seconds. Everyone from area managers to ride platformers just put their all into running Vampire to its maximum. Yes it was hard work but it was truly rewarding and it was something that everyone aspired to do well. In this age of hour long RAP queues and everyone just adding so many levels of faff to what is actually a really easy to run ride, Vampire more then most shows the downfall in standards on a lot of UK rides. Back then, missing 1000 an hour was a disappointment. Now, hitting 400 is seen as an achievement.
  8. I think the counting down thing is just operator specific. When I was at Thorpe back in April, the operator was counting down on Inferno and they were dispatching incredibly quickly, no waiting outside the station, straight in.
  9. I don't think you can blame the public for misunderstanding this one, Thorpe Park themselves market it as one of the most terrifying experiences out there.
  10. 'We could have made a donation to charity for each sale but we chose pure profit instead'
  11. Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle. Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation. Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on. Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. Thanks for reading. 😃
  12. I would sell my soul for Exodus to open tomorrow just so we never have to listen to this nonsense ever again.
  13. Is there a particular reason people are angry about a non compulsory add on? It's not even fastrack which actively impacts everybody's visit. It's literally a 'you have too much money' tax. So why is this angering so many?
  14. Just wanted to say something really positive about Nemesis Inferno. it's lack of dead spots. I was just thinking about rides of similar sizes like Talon, Flight Deck, the Batman clones and Great Bear and they all have really boring bits in them where the train is just repositioning. Inferno doesn't have that. Even the upper turn after the last inversion, it has some nice power to it. All hail our volcano themed queen.
  15. Icon, Speed and Megafobia are up there. I like Shockwave but it isn't a favourite. I'll go with Icon just because its fun and accessible to a lot of people. I like the directions that Paultons and Drayton are heading in, if they could add something like Juvelen that could easily become my favourite non Merlin rollercoaster.
  16. What is currently relevant but won't be in a years time. Thats probably the best clue if Angry Birds was to be rethemed.
  17. Don't forget our dearly beloved. I'm not really buying what they're saying to be honest. I think its to do with staffing. The way Hex miraculously reopened last year when Duel closed says to me they have recruitment holes that they can't fill.
  18. Mark9

    Slammer

    I'll take the entire right paddle for £50
  19. I think it should be called Prime.
  20. It must be an absolutely fantastic ride if it's already being overhauled.
  21. It's purely irrational but I hate it when parks leave their obsolete crap all over the place. And that includes Saw the Ride. 😱
  22. In a pretty swift move, track has arrived for Seaworld Orlando's new rollercoaster which has the code name 'Bobsleigh'. And what is perhaps more surprising is that this family rollercoaster will be yet another B&M. Track has arrived on site and white track has also been seen at B&M's production facilities. It is rumoured that a lot of the ride will be indoors.
  23. I wish I'd got on Intimidator 305 for this sort of reason. intamin are known for these crazy intense rides, ones well known for not being crowd pleasers. In some ways, I love the evolution of Intamin more then any other manufacturer as from Expedition Ge Force to Skyrush to Toutatis & Pantheon, no other rollercoaster builder has evolved to be so much better then before.
  24. Just like that, the final theme park of the trip was here. Known for Kingda Ka and the largest selection of B&M rollercoasters in the world. With the weather continuing to create issues we wanted to hit the problematic loading rides in Green Lantern and Superman Ultimate Flight. We always knew that King Ka was pretty much a no go with its incident and El Toro wasn't running. Green Lantern it was and it was fine. Nothing extraordinary, nothing awful just a solid ride. I liked that it was a pretty long ride. The ending did tend to fizzle out and the head banging did seem to get worse in the lower to the ground sections. Superman Ultimate Flight had a massive line and with dark clouds on the horizons, we decided that Nitro was a better option. Unfortunately it wasn't operational so we went for the single rail RMC Jersey devil instead. First thing to note is that nothing whatsoever is allowed in the queue. Security staff at the entrance and it was strict. Weirdly this ride never had a queue and is a significant upgrade on Railblazer at Californias Great America. I'd heard negative things bout Jersey Devil but I actually really liked it. Nice long ride, doesn't feel out of control on speed. The continuous loading is also an excellent addition, keeping the queue moving consistently. We then attempted a second go but the moment occurred, the bad weather hit. Unlike Kings Dominion which didn't really bother telling anyone what was happening, Six Flags was much better. Announcements were playing on all rides, staff were informing everyone and unlike KD, the indoor rides remained open. Sure there's only like three of them but hey, theres still things to do. And unlike KD, the rides reopened after an hour with announcements declaring the rides are back in operation. We went for a ride on Batman, my fourth clone and by now I'm used to what these rides deliver. This was good but the only one I really like is the one at Great America. It was also weirdly on one train and the only ride on a reduced capacity. With the school crowds still dotted around we went for a wander over to Medusa, the first B&M floorless. I had previously been on the mirrored version (Scream at Magic Mountain) and I really liked that version. After Dominator, this felt good but nowhere near as explosive or impactful. It had a really loud roar which I wonder if it has any impact on the animals as the trail is nearby. The first half is excellent with full speed and intensity. The trim break though, kills all speed and it feels like the train is barely making it through the final corkscrews. This was easily the quietest ride in the park as its all the way at the very back of the park on its own little pathway. We never had to wait for Medusa and it was easy to get lots of rerides as Six Flags let you stay on. Runaway Mine Train followed, almost at 50 years old and it was pretty crazy. I found it pretty intense if jerky. With a little walking we ventured over to the El Toro area where it remained closed. Good old Intamin. We instead headed to Superman Ultimate Flight. This is not a great ride, distinctly average. After the pretzel loop it just fades into obscurity. With the longest waits in the park, its only worth doing if the queue is less then ten minutes (or you need the cred). I don't think it's the ride operators fault either, they were working damn hard to get those trains out but these flyers just have so many technical issues that get in the way. On and upwards and Nitro was finally open. After walking through the insane long queue to get to the station we chose row 8 for our first go. I have to hand it to Great Adventure on so many levels. They were running this thing like it was Silver Star at Europa Park. Three train operation, no stacking, the operator using comms to 'gently' push guests to get on the train as quickly as possible. When you are operating a ride like the best theme park in the world, you're doing something right. And I really liked Nitro. The jump from Apollos Chariot to this is quite something. They are pretty similar rides but the forces on Nitro are so much better. I love the adventure into the forest, how you can barely see any of the ride from the park. We had several goes as with the operations, the ride never had a wait. Each ride delivered. After lunch (pizza for like $100), we went on some of the Justice League area rides such as Dark Knight (clunky), the Sally dark ride (fun) and Cyborg Spin (useless). We attempted to get back on Jersey Devil but.. the bad weather was back with a nearby thunderstorm. Beer was grabbed and we waited. A little rabbit emerged and did a little run around the nearly empty pathways. Surreal. Unlike the earlier storm, this lasted ten minutes and the rides opened up quickly. I was impatient and grabbed a ride by myself on Jersey Devil. My own train, lucky me. It delivered again, lovely ride. Chris then wanted a ride so back round we went. Then onto Skull Mountain which was a ride in a theme park. With the park essentially dead with all the school groups gone and the weather closure having an impact, it was easy to mop up lots of rides such as Harley Quinns Crazy Train and the Joker. The Joker incidentally, is the first time I've actually been able to get on an S&S 4D. The version at Great America was closed because of a power cut and the one at Kings Dominion closed and never reopened because of the thunder storm. It was fine, much better than the Intamin equivalent. But lets face it, they aren't great rides. It was around 5PM now and we thought we'd take one last chance at El Toro. We walked to a good viewing point and waited about five minutes to see if there was any chance of life. Nothing. We were about to walk away and then suddenly, there's a train. With people on. A sudden skip in our step, we raced over to it before downtime naturally happens. I'd heard a lot about this ride. Some have described it as a bigger Balder (which I don't really like), some have called it the best wooden rollercoaster ever created. My opinion is... this is a beast of a ride. It's a monster. It's an outstanding ride really. The reason I've never really got on with Balder is because it feels too controlled, the air time is great but it is the same on every single hill. But El Toro is just out of this world with fast hills, crazy sweeping turns and some of the most aggressive forces on a wooden rollercoaster. It's major downfall is the area which has had a retracking. It's still way to jerky and rough for my liking. Even with fresh wood, the train just does not like the speed and angle of the turn. It hurt my neck and back and after three goes in a way I didn't feel up to doing another ride. Even with this thought, this was the stand out ride at Great Adventure. it isn't necessarily my favourite ride (thats Nitro), but it's the one that left the biggest impression. This was a park with a second day and the only real difference in the days was that Kingda Ka was testing all day. Frustratingly it never opened but it was to be expected. I have to say Great Adventure was a nice surprise to be had. Six Flags has this reputation in the industry and at each Six Flags park I have been to, I have never had a bad day. Discovery Kingdom, Magic Mountain, Great America, America and now Great Adventure have been great parks to visit with some unique and interesting rides across them all. There's a whole sea of difference between the active operations that Six Flags has and the awful operations of the Cedar Fair parks. When your parks are all about the rides and less about experiences, then your park needs to deliver the operations otherwise the whole day becomes a frustrating mess. Next up: Nickelodeon Universe at New Jersey American Dream mall.
  25. After the craziness of Hershey Park, today was about the more chilled out, relaxed atmosphere of Dorney Park. This Cedar Fair park has a rich history and is the perfect park for a chilled out Sunday of B&M's, Intamins and Morgans?! One of my biggest observations of the parks on this trip is that when there's a water park as part of the admission, thats where people want to be. The 100/200 odd people waiting at the entrance to Dorney made a swift right to Wildwater Kingdom. Without even trying we got to Talon first, front row, only two riders on the train. Weird quirk of Dorney is that the air gates don't open, you have to push them. Must be a slight frustration for ride ops, having to shout 'push the gates' on every ride. Talon is a very traditionally layout B&M inverter but it looks absolutely gorgeous. Yellow, orange and blue really works on that thick B&M track. It's all eerily quiet. I'd heard that the track was filled with sand but you struggle to even know the train is on the move. If no one is screaming on a train, it's as if the ride isn't even moving. There are some lovely forces on the ride but it is on the tamer side. The to the ground helix was definitely the highlight, nice and low to the ground and a fitting bit of iconography for a ride that holds you in the grip of fear. Next stop was Hydra: The Revenge. The last of those rides I spoke about in the first blog. Yet again we got to the train and were the only two people on board. This peculiar B&M floorless is very unconventional for this ride type. Odd order of inversions, everything taken at a gradual pace. The jo-jo roll is quite representative of the ride as a whole with the more graceful way it takes inversions being vastly different to the other Floorless I've done so far on this trip. It also had quite a severe rattle that really made itself apparent after the cobra roll. The operations were rubbish to say the least. Later on in the day the glacial pace was really causing an unnecessary queue. CHESSINGTON REPRESENT. Our next stop was Possessed, an Intamin impulse coaster which Chris hates. Yet again it was just us two so we opted on the front row and it was okay if not a tad repetitive. No, the real highlight of the park is Steel Phantom, a morgan hyper which is excellent and reminds me heavily of Magnum Force. It's a lovely long ride with huge amounts of air time. Would have ridden more if it had not broken down. Thunderhawk was the rides older wooden, previously named Rollercoaster. One thing I love about Dorney is how much it celebrates its history. What I don't like is how a lot of it has been removed and doesn't exist anymore. There are bits here and there such as Rollercoaster, the Whip and the Zephyr. But the rest has been eradicated and is completely gone. A few boards here and there are dedicated to remembering what else has been there. But all this talk of dark rides and there's none at Dorney now at all. Such a shame. A selection of classic funfair rides dots around the park and the ride operators have a lot of fun on the PA getting the guests pumped and ready to ride. There's a real contrast of Dorney with other Cedar Fair parks I've done; Dorney rates nicely because it has a charm and still has the feel of a family owned theme park. We took a ride on Wild Mouse. This has the worst operations of any ride ever. Well it is a maurer wild mouse so should have expected this. We took a couple of rides, were about to leave then noticed Demon Drop was open. This intamin first generation drop tower is surreal, so weird. Not recorded for multiple rerides but its fine as a novelty. We left to get ahead of the poor weather forecast. We had a lovely day. Sure the park is nowhere near the others in terms of park investments. But it is a decent, varied day out. I recommend. If they do get the B&M dive machine like is rumoured, this will be the second cedar fair park to get one just after I've visited. I shall return..
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