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Popular Content

Showing content with the highest reputation on 04/28/18 in Posts

  1. Tiger Rock

    Zappomatic and one other reacted to pluk for a post in a topic

    2 points
    FFS Merlin. Please give up, just go, leave our parks, sell them, close them frankly if this is what constitutes for improvements in you book. That didn't just happen, obviously. Money has been spent to turn the fantastic dragons head into that. Actual money. By the people who supposedly can't afford basic upkeep or remotely appropriate opening hours. So so sad.
  2. 2018 General Discussion

    streetmagix and one other reacted to Stuntman707 for a post in a topic

    2 points
    I'm sure it will be fine, all the VIP MAP's will be in their hospitality crèche anyway.
  3. Tiger Rock

    HermanTheGerman reacted to Benin for a post in a topic

    1 point
    Wait until you see the massive fences everywhere...... The station looks nice, the tri-coloured shop/arcade does not... The tiger rock itself looks nice, that dragon does not... A typical Merlin project then...
  4. Stealth

    CharlieN reacted to planenut for a post in a topic

    1 point
    There was a particular group on the park yesterday, from "Essex". This did cause some delay to the ride loading and I politely reminded them that they were holding up the whole process. I'm sure they also caused some disruption on other rides, but then, I suppose it was the only way.
  5. 2018 General Discussion

    PasajeDelTerrorFan reacted to Mega-Lite for a post in a topic

    1 point
    Totally agree with what's being said, Thorpe were having a total nightmare! Nemesis Inferno had the WORST rides team I've seen in years (insert witty comment about PortAventura just to annoy you), prancing around, at one point all the platformers were in position with dispatch buttons pressed, while the op chatted on the phone for over a minute, finished her conversation, then finally thought "oh maybe I should actually do my job now", shocking stuff. Can you blame the ride for constantly killing itself, I know I wanted to... Does anyone know what causes Inferno to repeatedly anchor itself and stop dead in the first set of brakes (I was lucky enough to get to sit there for 15 minutes!), my guess would be some sort of over speed alert being thrown up, but you guys being the Thorpe die hards might know. Stealth went down while I was in the queue, then when I returned much later it was down again, didn't bother me though because it's only Stealth. Ghost Train went down while I was in the queue and when I returned later, we waited over 20 minutes to be batched in, I've no idea how this thing operates, so you can decide whether that was yet more issues or rather it running on a lower capacity (if it can?). Walking Dead was down all night, like I said in the official topic of that, how have they broken what is essentially a super reliable jumped up Vekoma Junior? Detonator took over 10 minutes on 1 cycle to start, can we still blame the staff being new or was this just awful staff? Swarm which before the event started had a train going up the lift every 10 seconds, was put on 1 train by the end of the event, why? Rumba Rapids closed half an hour earlier than advertised, which annoyed me a bit, because as has been mentioned elsewhere, it appears to have been intensified. Quantum, which was advertised as open, was in scaffolding, which was incredibly disappointing because it's fantastic. Regardless I had an OK time, it was a free event after all. The worst thing all night easily goes to the surge of the VIP pass holder, the scourge of the Earth...

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