I got some interesting throughput readings and operational insights from my recent visit to Thorpe Park, if anyone’s interested.
Colossus (Theoretical: 1,300pph on 2 trains): 594pph (2 trains, 10th June 2024, average of 3)
Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 1,067pph (2 trains, 10th June 2024, average of 8 )
Saw: The Ride (Theoretical: 1,000pph on 8 cars): 788pph (unknown number of cars, 10th June 2024, average of 8 )
Stealth (Theoretical: 1,000pph on 2 trains): 782pph (2 trains, 10th June 2024, average of 4) Note: There was an instance of guest faff on 1 or 2 of these readings, so a consistent figure may have been above 800pph without this. The dispatch time seemed to be 90s or a bit below when the ride was running smoothly.
The Swarm (Theoretical: 1,100pph on 2 trains): 1,063pph (2 trains, 10th June 2024, average of 6)
In terms of some more general operational insights:
Operations on Inferno were awesome. It was very rarely stacking, and stacking for only a short period when it did. It didn't stack on any of my 3 rides, anyway. Great job!
Operations on The Swarm were also fantastic. The ride was frequently not stacking or stacking for only a very short period; on all 3 of my rides, it either didn’t stack or only stacked for a matter of around 10 seconds!
I think Stealth could really do with a single rider queue or some means of filling empty seats. It seemed to really slow things down when the operators had to push down the restraint of an empty seat, what with how bulky those old Intamin OTSRs are.
I noticed that operations on Saw were sometimes slowed down somewhat by holdups at the baggage hold, with the airgates occasionally being empty when a duo of cars turned up ready to load guests. Baggage holds normally improve throughputs substantially, but here, it oddly almost seemed to be taking away from the throughput (?).
The pre-loading screens that the park have invested in currently seem a bit redundant, with nothing actually being shown on them.
Overall, then, I’d say that operations at Thorpe Park were pretty good. The main weak link was Colossus, which returned a pretty weak figure, but I’ve long come to expect that from Colossus, and it’s understandable given the cramped and bulky nature of the ride vehicles and restraints. Inferno and Swarm had absolutely stellar operations, with little to no stacking being frequent, and Saw was also doing about as well as can be expected from a ride of that nature. I’ll be interested to see how Hyperia compares operationally whenever I eventually get on that!