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Stealth
I was at the park yesterday (10/09/26). Stealth had a bad start to the day. Managed 4 laps then one of the trains had to be pulled off. It remained on reduced capacity for nearly the whole day. Engineers were consistently checking restraints each time the ride broke down which would back up that it was the back row restraints causing issues. Also both trains were finding it very difficult to enter the unloading bay. Very very slow to get round the corner and into the unloading bay. Hopefully they get her healthy again soon. The engineering team really are fantastic with Stealth. I appreciate it as it's my number 1 coaster in the UK. Stealth remains very close to my heart for the reason it's launch is something special. And now a world record holder. It'll be a real sad day when Thorpe get rid. I have to drive 3hr 40 mins each way to get to Stealth. But always it's very worth it. Can just about hack it in a day. P.s thanks to the staff for walking us to Nemesis Inferno fastrack for the breakdowns.3 points
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2026 Season
2026 Season
JoshC. and one other reacted to MattyMoo for a post in a topic
2 pointsFirst visit of the year yesterday (10th September) as didn't manage to get a date that worked with my park buddy in April time and once it starts getting busy we CBA with the queues! Anyway, my rambling thoughts Got 3 rides on Hyperia - max queue all day was 50 mins, bottomed out at 15 minutes. We decided to wait for it to open in the morning, it opened around 10.30am. I know that it's an off peak day, but I think it's a valid point to say that as the headline (icon?) ride it really should be open for park opening. I appreciate that problems happen butit seems to happen too often. Our first ride was Row 1, second was Row 2 and last ride of the day was Row 10, so as someone who only visits once or twice a year, I was very happy with that. Row 10 is absolutely nuts. The force of being dragged over the first drop is just ridiculous. I don't care what anyone says, I adore Hyperia - I personally don't want another element, I like the fact it's compact, does just enough (in my opinion) to make it super thrilling without ruining your day. The area is looking far better now that the plants have started to bed in. Good to see station effects are all working too still. Stealth is evidently upset that my love has switched to Hyperia 🤣 Ended up on one train operation, we suspected there must be a train issue from the up and down time (no pun intended) in the morning. Maxed out at a 40 minute queue on one train which really shows how painful it is when it's not at full capacity. Still had 2 good rides, but can I just say - those Stealth birthday flags were evidently bought on the cheap because they are all missing bar one, so you have barrels there with metal poles on and nothing at the top. I say close RIta now and use it all for parts to keep Stealth alive, please and thankyou. Nemesis Inferno was INTENSE, I swear this gets more and more intense every year. Flies up the lift hill every time, and feels faster than ever, if you like that sort of thing. For me, it's a one and done really as I like to keep my stomach contents down. An advertised 15 minute queue ended up being more like 40 minutes though due to loading of guests with accessibility issues, which I understand and appreciate - but the whole thing seemed to take forever with two empty trains sitting there with no guests in sight. Empty trains were sent round also prior to this - not sure of the process they have to go through but I've never seen anything like it before. Colossus was incredibly unpleasant. Ghost Train was closed all day and then opened at 3.30pm approx, so fair play for them bothereing to do that. We didn't get to ride as didn't want to risk being stuck on it if it went down, as that seems to happen to us far too often. Have to wonder how much longer this has left in it, it must cost them a fortune in power and staff. Quantum was shut until late in the day. Samurai was closed all day and advertised as so. Vortex & Zodiac both closed of course. Walking Dead The Ride had a lot of downtime - when we did get on, a lot of the effects in the first half seemed to be inoperable, I'm guessing that's why they didn't bother opening? In the pre-show, they now have a tensar barrier infront of the board with the creator names "easter eggs" on, assume that's to stop people vandalising it but odd that's suddenly been done now as I haven't seen anyone do so prior. The walk through to the station was very dark (too dark?!) - they've turned off that car that honks all the time so that's good, especially when we had to wait to load in the station for 10 minutes or so for reasons unknown. Also, incredibly oddly, you can hear the Nemesis Inferno music INSIDE in parts of the ride?! The Launchpad has all the F&B units there - closed, and the flower entrance sign/portal, minus the central sign - so just some flowers on some wood. There were no staff in the car park directing you where to park, so went and charged my EV on the hotel charge points (as the ones in the "main" car park have a number out of action). The entrance bridge looks tired after it's glow up with the rebrand - specifically, a lot of the flags with the new branding are again missing. Appreciate these are effectively small details, but that's the entrance to start (or finish) your day and to me speaks volumes. We felt the staff in general were pretty downbeat/narked/didn't want to be there (which we totally get tbh, but still) - with the exception of a very cheery chap who was at the queue line entrance on Colossus who wished us a good time and an enjoyable ride (Colossus did not adhere to these wishes) and also a queue batcher on Hyperia who commented on my retro Stealth shirt (Human cannonball one). Tiny details but they help make the day more enjoyable. We spotted a ride op on Inferno leaning on the barrier where the train exits the station whilst waiting... now, I'm sure it's probably safe but I don't think I'd put my trust in that with the drop below and probably not in the ride handbook...! So all in all - the park is tired in places (as are the staff) - will we ever see a relaunch of the Sparkle Project because I feel the park needs it (Whilst I'm here - the Stealth tyre entrance is completely faded and unreadable again...). Hyperia still very good indeed and much needed for the park - getting queues of 40-50 minutes on a "dead day" is impressive. Will be interesting to see what 2027 brings, if anything, but it all just feels a bit stale and stagnant at the moment there, tired is the operative word and the state of the flat ride lineup (not that I really ride them, but they serve a purpose) with increased downtime ahead of the busiest time of the season is concerning, and indicative of the age of them all. It seems a done deal that Zodiac isn't coming back this year... Vortex is more of an issue as this is always popular. Hopefully Samurai is nothing too major considering it's work in closed season. One final thing - we actually saw SAW have a 5 minute queue at one point, which is normally unheard of, but for most of the day that thing still pulled in the crowds. Whoever signed that IP has a lot to be thanked for by Merlin.... PS. I await Parm Pap's thoughts on the above.2 points -
Fright Nights 2026 - 25 Years of Fear
Fright Nights 2026 - 25 Years of Fear
ImLucifer and one other reacted to Fammy for a post in a topic
2 pointsnow something to replace ready player one PLEASE IT'S NEARLY BEEN THREE YEARS.2 points -
Zodiac
It appears they haven't given up with Zodiac just yet - quite surprised to see all the doors from the gondolas seem to have been removed.2 points
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Youtube teaser videos for Saw the ride, does anyone have them saved?
Youtube teaser videos for Saw the ride, does anyone have them saved?
criticalboot256 reacted to JoshC. for a post in a topic
1 pointThat YouTube channel has all the videos. As you said, the one you posted was the first. And though this wasn't a teaser, it was posted shortly after the name reveal: I believe that the Saw IP was confirmed reasonably late in the process - my understanding is that it could have even been after the first teaser video was released.1 point -
Hyperia
I came across this which I found quite interesting https://creativepool.com/merlinentertainments/projects/hyperia-experiental-award-for-merlin-entertainments?utm_source=chatgpt.com It’s Merlin’s entry for Hyperia in the 2025 Creativepool Awards, a few things I found particularly interesting: Hyperia was specifically designed with teenagers in mind, with Merlin saying one of the aims was to 'reignite the passion' of teenagers for Thorpe Park Within just a few months, Hyperia had achieved a 9.6/10 Product Score, while Thorpes Net Promoter Score increased by 12% year on year 46,154 Hyperia merchandise items had been sold, with the shop generating £698k. This was £385k more than expected The queueline shop generated £240k, making it the best performing queueline shop on site Merlin says Hyperia directly contributed to increased visitation, with many guests specifically saying Hyperia was the reason for their visit1 point
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Fright Nights 2026 - 25 Years of Fear
Seems as though you're right Cal, though nothing officially confirmed... Couple of extra bits: Only available as a one shot ticket (£12-£14, so £2 more expensive than the other one shots) or VIP packages Actors will touch you and you will be split up. It's a cool concept and I'm intrigued by it. It feels slightly...un-Thorpe like? Which I mean in a positive way. That probably makes sense given RWS are more in charge this year. Throughput will be an interesting one. Lots of darkness, being split up, plus the presumed torches. Some mazes that have used Haunted Lantern have gone for very small groups (eg Purgatory at Tulleys), others keep group size the same. But I'm not aware of any that have split groups up before. So yeah, intrigued and excited.1 point
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Top 10's
Hyper Coaster is probably not talked about much as it isn't that ridden. Looks like a solid ride all round though. I really enjoyed Batman GCE, but it didn't hot the upper echelons of my list. I can't describe why really, as it has lots of what I like. I'd love to have ridden it more, but my god the throughput is rubbish.1 point
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2026 Season
1 pointI believe they own that stage and have done since the mid 2010s (when they purchased it for the Thorpe Sounds event... I'm getting deja vu...)1 point
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2026 Season
1 pointI don't think on-park announcements or advertising will work all that much. I agree that using the screens around park to make it clear what time the park closes is not a bad thing. But if people are oblivious to the closing time, think it's 6pm (say), and then rock up and find out at 2pm it's actually 9pm, I don't think that will encourage that many people to stay. I think there's two things to keep in mind with later opening hours. You need to give people a reason to stay. Fright Nights is always packed until close, because there's a reason to stay (scare stuff and night rides). Summer Lates had a DJ and maybe one night ride if you join a queue late on. For many, that's not enough to get people to stay. You have to accept that people will leave early. At similar sized parks (and bigger), people leave before park close, especially when there's late closing. Just as a recent example: I went to Dollywood last month, 10am-9.30pm opening hours. All day, Lightning Rod had 45min+ queue, except in the last hour where it dropped to 5mins. People leave early. And that's fine, so long as you're busy enough during the day and people who stay late get their money's worth. I was on park both Fridays and staying late felt worthwhile. If it translated into people spending money and giving better KPI scores it's worth it. The park just need to come up with a way of making staying later more appealing, and advertising that a bit more.1 point
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Fright Nights 2026 - 25 Years of Fear
Ahhh, that all makes sense. Creature Campus could work as a scare zone if they wanted it to. Back in the day, Amity was a mix of both, and I think the location outside Stealth makes more sense for a full set based around the school than Launch Pad, which seems to be used for multiple different things. Not really Fright Nights-related, but it’s funny how Launch Pad suddenly comes alive when there are food units open. Maybe they should have stuck to the original plan and kept permanent food units around the area. I just can’t see Lucifer’s Lair also having a stage and staying show-focused. I think the danger is that there ends up being more shows than scare zones. I think the theme of lucifers lair lends itself better to being a hub of entertainment. I’d be really sad to see it go. I don’t think Purgatory Town should come back unless they move away from the conversation-based approach. Me and my group aren’t really going to interact with actors on that level. I think the actors should be providing scares and approaching us to scare us, rather than just loitering around and having a conversation with people. Alton Towers does scare zones really well with its two free walkthrough scare zones. I’m glad The Crows are coming back, but I think they really needed another one alongside it.1 point
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2026 Season
1 pointI arrived at 6 for the evening on Saturday and the number of people leaving was insane. I also believe there was nothing in park or at the entrance telling people the park was open until 9pm which I think is half the problem. Not everyone physically looks at the opening times and assume it shuts at 6. They really should add a closing time sign at the entrance or perhaps the bigger queue time boards.1 point
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Top 10's
Updating my 10 top as I don't currently have any more trips planned this year, new entries in bold. 1) Batman Gotham City Escape 2) Toutatis 3) Untamed 4) Kondaa 5) Shambala 6) Hyperia 7) Ride to Happiness 8) Taron 9) Balder 10) Hyper Coaster Helix and Zadra now both fall out of my top 10. Batman has always intrigued me, but I didn't expect to like it as much as I did. Every element hits no matter what seat you're in. The tophat works, the ejector airtime is insane, and it's easily my favourite stall I've done on a coaster. I never really see Hyper Coaster talked about, but it's a solid coaster. Pretty traditional hyper layout with an insane first drop and a crazy zero g roll.1 point
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2026 Season
1 pointSummer lates were great, really hope they build on them and we have more of them next year. I normally completely avoid Thorpe during July and August but I went last Friday and yesterday for the afternoon/evening. Last Friday seemed to be the quietist of the 4, but I think a lot of people left/were put off due to the heat. Yesterday a good amount of people stayed till the end which is good to see. I do think they could do a better job of advertising it though. I don't think theres enough (anything?) on park telling you the park is actually open until 9. I got sent a survey the other day about the event, asking about reasons for visiting, rides being open late, the food stalls, DJs and what time of year is best for rides in the dark. So it's good to see they're at least considering expanding on it.1 point
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The Walking Dead - The Ride: SPOILERS
Not usually. Most of Thorpe's IP contracts, to my knowledge, have been on 3 or 5 year contracts which can then be renewed for certain periods of time. All very flexible.1 point
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The Walking Dead - The Ride: SPOILERS
Bravo on that one 😆1 point
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Hyperia
Shades of Oblivion and Fanta. I don't get it. Nor have ever noticed a brand that has apparently been around since the late 90s. RCDB even updated the entry.1 point
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Things You've Overheard at Parks
1 pointThe greatest joy of the British language is how we have mastered the art of swearing.1 point