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Park Operations
Park Operations
LightSam and 3 others reacted to Matt N for a post in a topic
4 pointsI have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.4 points -
Fright Nights 2025
Fright Nights 2025
JoshC. and 2 others reacted to Mattgwise for a post in a topic
3 pointsI'm not really feeling it for FN this year, normally by now there is a bit of excitement, and although I think that trailer isn't bad I can't put my finger on it as to why i'm not feeling it. We shall see!3 points -
Fright Nights 2025
2 pointsThis is a perfect summary of my thoughts as well. It’s quite an interesting subject really, because now that they’ve chosen to go down this new route of highly themed walkthroughs and dance shows etc I imagine it would be difficult to change course. The Asylum, Experiment 10 and Cabin in the Woods are examples of excellent Thorpe mazes in my opinion at least - but I imagine they would be poorly received if they “came back” exactly as they were, even if they were still “free” (or included in the event ticket price as I prefer to say!). I think now people have grown used to what a Thorpe scare maze “is”, and something like Asylum would probably now be seen as lazy, as it had next to no theming and just 2 stock songs playing in the queue, even though it could be an extremely intense experience. I also wonder if these sort of “more basic” attractions won’t be able to compete now adays due to the need for things to look good for social media etc, especially with Universal a few years away, Thorpe need to have impressive looking attractions I suppose so they can directly compete with HHN. I expect however, the real reason is that they need to justify the prices they’re charging for a run through, so it needs to look like it’s worth paying for, more so than the need for it to be scary. As you say Cal, times have changed I suppose.2 points
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Fright Nights 2025
2 points^ I'm not either, in fact I've only just watched that trailer for first time which shows my excitement level. I don't think thats a this year only thing though, for me Fright Nights was good in the old days of the stronger mazes and being able to lap them till 10pm free of charge. I don't have an interest in the dance shows, scare zones, or paying money to stand in queue to get a weak runthrough in a maze. I miss the old intense Fright Nights days, getting locked in cupboard in experiment 10 and having actors in queue lines etc.. I do appreciate that times change though and theres clearly a market for what they do now though, and I do think that Fright Nights is in a much better place now than it was a good few years ago. Its a strong lineup again this year so I hope they have another successful year. I will still go to Fright Nights this year multiple times for the longer hours for rides and general atmosphere. I might give the odd maze a try if it has no queue and I'm with someone that wants to, but certainly won't be going out of my way to do so. I do get the vibe that they've just added this scarezone for the sake of having something new this year. I'll reserve my judgement until we see what it is but its a shame if that is the case, as everything else on the lineup is of high quality and will be a shame if they've just added this for the sake of it. Would rather they just use them actors and have a couple in Swarms area and SAWs queue for example. Would add more than a weak scare zone IMO. On another note, I do hope they make more of an effort with ride soundtrack overlays this year. They've been redundant for a good 2-3 years now which is a shame.2 points
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Grona Lund
2 pointsHad my first ever visit to Gröna Lund last Saturday. It’s a nice little park, and really impressive how much they’ve managed to cram into such a small space. Monster is a brilliant little B&M Invert. It’s amazing how well they’ve made it fit in the park - it just looks like it’s always been there. The underground station is really unique, and so is its layout for an invert. That airtime hill completely took me by surprise and was easily the best airtime moment I’ve had on an invert before. It’s silky smooth and definitely sits high on my invert list. Unfortunately, I got spited by Insane, which didn’t operate all afternoon/evening while I was there. I was particularly looking forward to it since I’ve never had the chance to do a Zac Spin. Not sure why it was closed or how long it’s been down? As a big drop tower fan, I was really impressed with their lineup - three towers all offering different experiences. Definitely the best drop tower selection I’ve seen at any park, and it makes sense given how limited their space is. The S&S tower was solid. It starts with the “shot” mode, then slowly takes you to the top for the drop. I like the towers that do both rather than just one or the other. Ikaros is an Intamin Skyjump, and after doing some research in the queue I learned Falcon’s Fury is the only other one, which I've also ridden. Surprised Intamin hasn’t sold more of these. The views were fantastic, but I found the ride itself pretty forceless. Hard to compare directly to Falcon’s Fury since it’s been 10 years, but I’m pretty sure Ikaros breaks lower down and swings a lot more on its return. Falcon’s still looks more intimidating though. Fritt Fall was my favorite of the drop towers - an Intamin the same as Apocalypse and Condor. These never fail to deliver and this was no different. The park also had a nice bar with views over Stockholm. You’re not allowed to leave the bar areas with drinks though so they can “watch” you, which made me laugh. ‘Vilda Musen’ the parks Gerst bobsled is decent, and Twister the gravity group woodie was okay. Smooth and a decent family coaster, but nothing to write home about. The day ended on an annoying note. The park closed at 10pm, and while I was at the front of a queue for my last ride, the host came down the queue to tell us their boss had said they had to close now and we wouldn’t be able to ride. The time was 21:57. Bit annoying since it was still before 10 and I was already in the queue, but it is what it is. On the way out I also saw them turning people away (already in the queue) for one of the drop towers too. Its a great compact little park with a great selection of rides, Monster being the obvious standout. Not somewhere I’d rush back to without a good reason to or in the area again, but I enjoyed my time there and do recommend a visit 😃2 points
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Fright Nights 2025
Fright Nights 2025
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsSo let's dissect this a bit more / share some of my thoughts... I really like that they're making Lucifer a central figure this year. I've said repeatedly that this is something that park should look to do - have a headline character who is prominent in both marketing and on park. When the park introduced the Director character in 2013 and 14 (and even the Governor character in 2012), it was a nice touch. It didn't necessarily fully hit the mark as there was a lack of consistency due the character (naturally) having to be played by different actors. And the on-park character didn't quite marry up with the marketing character. But the park have had form there, and it worked. One criticism that occurred in 2015 was that the Figaro Bros were featured so heavily in marketing, but had no on-park presence (even in the original Big Top), which is why the park veered away from central characters. They've slowly reintroduced the concept of headline characters with "Fear" in 2021, the Locksmith in 2022 and the Toymaker in 2023. Again, they featured heavily in marketing. But aside from the Toymaker (who was only used for a special BTS tour of Stitches), had no physical on-park presence. Lucifer's Lair - in my opinion - has been the highlight of the past two Fright Nights. And given the plan to have the stage on the Beach this year, it wouldn't be surprising if they were hoping to turn that zone into a bigger thing this year. Having Lucifer has that central figure just works for the current Fright Nights set up. As a slight critique (possibly even a long-term suggestion), I'd rather the park have an 'original' character, as opposed to 'just' the devil, but they can make it work. I've banged on about this enough times on here, but if you look to Walibi Holland, their Eddie the Clown character has been a headline character for much of the park's Halloween event's history. Eddie the Clown and Walibi are synonymous now. And it leads to great marketing (and more recently, merchandise) opportunity. Thorpe can recreate that, in their own way. Now, the actual event. Upfront, I'm not enthused by Purgatory Town. It's being marketing as an 'interactive' scare zone, or a speak-to-characters zone. I'm getting a bit of a Swarm Invasion vibe, in that I expect there will be minimal theming and minimal actors, and guests will 'get out what they put in'. That is, you can walk through the zone and have basically no interaction with the actors, or you can spend time chatting with them and find out their story and lore and build up from there. The key difference is Swarm Invasion had an actual coaster with a backstory to help it, whereas Purgatory Town has...well, no pre-existing lore. Another issue is that Fright Nights has become quite...passive. A common discussion point on here, at the very least, is that the mazes are like walkthroughs of very well-themed sets, with less actual engagement. I'd argue Stitches and Trailers highlight that extremely well, but even DeadBeat has its moments. Now whether that's a good thing, a bad thing or just a thing is almost a mute point. If the reason the park are creating these passive experiences is because that's what guests enjoy and respond best to, then creating a scare zone which is the opposite to that is a hard sell to guests. Again looking to Swarm Invasion, that didn't exactly light the world on fire, and that could be because of the high engagement level required. The fact we're less than two weeks from the event starting and we have no theming or build is also telling of what to expect on that front (ie: not a lot). I'm certainly not writing it off, as we don't really know a lot about it still. But all signs point to this being little more than a nice experiment for the park to try. However, it is great to see Fright Nights further spread out across the park. Next thing to note is Survival Games changes. Hard to know what expectations should be, but the video and promo image make it look like the characters in the maze will be different at the very least: There's mentions of a "toxic twist", and any part of the marketing related to Survival Games does feature a strong electricity motif too. Trailers getting two new scenes is perhaps not unexpected given the new posters that appeared. A little excerpt from the park's press release gives us a bit more on what to expect... Evil experiments could be Experiment 10 (which could be the X poster seen) Forbidden Forests could be a Blair Witch throwback I hope that - unlike last year - the new scenes are more than just a redress of existing scenes. I know it's a less-common opinion, but I'm fine with a quieter year with no major new attractions as a one off. I'd argue that Purgatory Town isn't even necessary this year. But we'll see what happens!2 points -
Stealth
At TP today, as the weatherforecast was so good. Luckily got to ride Stealth and thought it was a little slow going over the top, so (as I am familiar with the them) I mentioned it to the team. I observed the next twelve launches, thought that the transitions over the top were getting even slower, and again expressed my concern. The team offered me a ride and I informed them that I would not, as I believed the next launch would rollback. They launched, and it rolled back, I went for lunch.2 points
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2025 Season
1 pointThere's been no confirmation either way really. Obviously the plan was for it to be this year, but planning delays stopped that. They pushed through and it was approved in Spring. That at least signals intent for them to do it. But whether the plan has changed since then is up in the air. They technically have 3 years from the approval of the application to start the work, so if it doesn't happen for next year it could still happen later. This is a very long-winded way of saying "we don't know". At the same time, I still think the default for now should be to expect it to happen.1 point
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European Halloween Events
1 pointTo be fair, most of their Halloween days sell out, so it's much the norm. The operations are pretty slick. It was 6 years ago so I can't remember exact timings, but they were very tight with maze slots: if you arrived before your slot, you were turned away. If you arrived after, they would put you in a standby queue and only let you in when everyone from the current time slot was cleared. That meant that realistically you never waited more than 15 / 30mins. But their mazes are HHN/ continuous conga line esque1 point
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Hyperia
Yes it’s been implemented from today I believe1 point
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Fright Nights 2025
1 pointI think there's a bit of a rose-tinted specs here to be fair. 2013 was the only year when maze queues had actors. Saw The Ride had a couple of actors in the queue on and off (both during and outside of FN). But it was more the exception than the rule in the past. The "getting locked in cupboards" only happened in one maze, for 2 years. Now, the likes of 2011 and 2013's Fright Nights still remain some of the strongest editions of Fright Nights even now. So it's completely valid to miss those editions and compare to them. But they weren't always like that, and still had their own issues. Queue times back then were very long even back then, outside of a few select dates, making lapping mazes uncommon. Sadly, anyone under the age of 20 won't understand what those amazing Fright Nights of yesteryear were like. Even anyone under the age of 25 won't fully appreciate what it was like. We're in a complete new age of Fright Nights, and of Halloween attractions. This certainly should be a focus for a quieter year. Spending time, resources and money on ride soundtracks - whether it's a park-wide idea or ride-specific takeovers - will really add to the overall atmosphere of the event. It's not exactly necessary (many parks don't do it at all), but it will improve an event like Fright Nights. In the past, simply using Midnight Syndicate (which of course is royalty free) did the job. That could still work now to be fair. But if they wanted to be more original, that would work too. I think it's easy to forget the shortcomings of each of the mazes you listed (as well as other well-loved Thorpe mazes from the past), and those may be highlighted more in the current line up, even if they were including in the ticket price. -Asylum is repetitive, and it's 'trick' (a strobe, mesh maze) is used as scenes in so many scare attractions. I get why people loved it (even if I didn't), but a maze which is an elongated scene from other mazes might not capture people's imagination. -Experiment 10 was short, even by 2011's standard. It worked, and the first half made up for it. It might work well as a free maze now, given the other mazes would be notably longer, but its length would be an issue. -Cabin in the Woods suffered from a very congested second half. It also got progressively worse each year, with the first half becoming further and further away from the original design and plan. This is me trying to be objective and nit-picky, yes. But I think there's lots of discourse about previous mazes in general, and people do look back too fondly. Give it a couple of years, and I reckon there'll be people crying out for the returns of Do or Die, Roots of Evil and even Vulcan Peak. But yeah, there is now a clear identity of what a Thorpe maze "is". It's very similar for Tulleys - everyone knows what a Tulleys maze "is". It's fine to have an identity and to do what works for you and your audience. But it does create a bit of a 'same old, same old', doesn't it. The social media thing is a good point, with the rise of it all. Prior to 2015, you never had anyone allowed 'officially' to take footage inside mazes except the park really. I'd argue that leaves us with these rose-tinted specs more, but that's a different point. People do judge on the look things a lot more. It will be interesting to see how Universal manage HHN in the UK. The near continuous flow of guests is very uncommon across European Halloween attractions in general. So I wonder how the public will react to that compared to how we usually operate. I don't think Thorpe (or any scare attraction in the UK) should try to play the same game as HHN though. They'll lose. Better to craft out a niche than play someone else's game and lose terribly. I imagine many guests however will look at it as a direction competition regardless though, so they'll have to compete. I think the biggest issue that Thorpe will face, at first at the very least, is that I expect actors will be chomping at the bit to work for Universal. If I was a scare actor, the opportunity to work at the first HHN UK would be something I'd be hugely tempted by. And if Thorpe is my otherwise closest major event, Bedford isn't exactly a huge upheaval to my life for a couple of months.1 point
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The Swarm
It had the issue of slowing on the brakes before that last turn quite a lot at the start of last year. They did correct and I haven't noticed any issues since. Hopefully not starting to happen again. The vests had tweaks done a couple of years ago I believe to stop the locking/tightening.1 point
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Fright Nights 2025
1 pointUnfortunately I agree with the above posts - other than the night rides, I just can’t get excited for FN anymore, and the teaser trailer does nothing for me at all. These new style trailers they’ve been doing over the past few years are so vague, and rarely bear any resemblance to the event what so ever. FN is massively successful, so it would be wrong to suggest that the event has lost its way. I suppose it’s more accurate to say that its new format with highly themed walkthroughs and more passive scares (at sky high prices) just doesn’t appeal to my tastes. If this new scare zone is going to be similar to Swarm Invasion however then I’m not sure it’s just me that it won’t appeal to… it was genuinely crap, and honestly was barely recognisable as a scare zone. I have to say as well, the relentless flow of throwback scenes is tedious. Clearly the past has been very much left in the past by this new direction - it’s best to leave the old stuff behind and move on since realistically FN isn’t about out and out scares anymore. I miss the genuine scare opportunities that the mazes used to offer the actors, and as mentioned above I too really miss the ride overlays, even if it is just a bit of nice dispatch music. I miss the simplicity of it all - not long ago the mazes were designed to be scary, and elsewhere in the park efforts were made to level the experience up with different music and simple smoke machines etc. Although to be fair the lighting across the park is very good now isn’t it. Having said that, I’m very aware that the event hasn’t even started yet this year, so who knows, perhaps some of this has been considered and addressed. I look forward to hearing about it! I hope it’s a successful year for Thorpe this FN, and I’m pleased to see that so many people do seem to love this new style of scare event. I’m sure it will be well received.1 point
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Stealth
Stealth has been run very well the last two seasons! 1:13 is not the best they have done as I have seen plenty of launches around the minute mark and on occasion even 40 seconds! You can see near 40 seconds on this video I took on my Tik Tok page (would be great to get a few follows guys) https://vm.tiktok.com/ZNdpHUhut/1 point
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Stealth
You turned down a rollback 😱 Stealth and Hyperia are both operated exceptionally well most of the time, they have great teams. For comparison, I’ve just got back from a few days at PortAventura. They were averaging about 1 min 30 secs a dispatch on Red Force, 480 people an hour. They have no seatbelts to check and less seats. One thing I did notice though, they don’t advance the train from offload into load until the train has cleared the top hat. On Stealth they advance it as soon as it’s ready.1 point
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Stealth
That's good news Matt. It always amazes me when someone who's been queuing for ages gets to the platform, then delays getting on, annoying.1 point
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Stealth
For those interested in such matters, I have to say that Stealth is operating phenomenally this morning; my throughput average across 10 readings was 975pph, or a train every 1m 13s, which is as fast as I’ve ever seen on here! I’ve been witnessing dispatches as fast as 70s or lower, and quite frequently, the staff have been outpacing the 40s dispatch timer on the platform (something which I’d have said was largely redundant in past years gone by). 80s is a slow interval today! It’s way faster than I’ve ever seen Rita operate, and it made an advertised 40 minute queue fly by in 15 minutes! In the current absence of Hyperia (it’s on a “delayed opening”), it’s also definitely my favourite coaster at Thorpe, so as I liked it so much and the queue is moving so quickly, I’ve decided to hop straight back in the queue for another go!1 point
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Fright Nights 2025
1 pointPaid mazes combined with no "off peak" days killed Fright Nights for me, simple as. Pot luck to your group size and number of actors you will see, therefore experience, with no option to go again. You pay your money and you make your choice. No thanks.1 point
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European Halloween Events
1 pointNo difference. The park run both events on the same day, but it doesn't matter whether you buy a Spooky Days or Fright Nights ticket. You still get access to park from 10am-11pm. Officially Spooky Days runs till 5-6pm, with HFN starting at 6pm. In practice all that means is the scare zones are friendlier until 5pm, and then scarier after 6pm.1 point
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European Halloween Events
1 pointJust as an update, I've just purchased my Halloween attraction tickets for Walibi Holland. The absolute cheapest way of buying tickets for all the Halloween attractions (which consists of 4 mazes, 3 experiences and 2 outdoor walkthrough) costs 116.50euros (just shy over £100). That includes a "before dark" ticket where you have to do 3 mazes and 1 walkthrough before 7pm, which is very tight to do since most open at 5pm. It is experience, but genuinely I think is worth it.1 point
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European Halloween Events
1 pointWalibi Holland (when I last went in 2019) was by far the best Halloween event outright I've done. Their standard mazes are good quality. They excel with their 'experiences' (of which they have 3), which are more intense, smaller groups / alone. Their scare zones, which they have several of, are brilliant, along with whole park atmosphere. It gets CRAZY busy though. I'm returning there this year for the event. I've had to budget to include ride and maze Fastrack - whilst it's possible to do all the Halloween stuff without extras, you will be rushed off your feet, and will almost definitely not get a chance to do any rides in the dark without it. I did Traumatica at Europa Park last year. Given it's Europa, the operations leave a lot to be desired (their Fastpass is necessary), and the quality of the mazes is very mixed. Atmosphere is very good though. You need to book in early September to have a chance of getting Fastpass / doing the alone experience. Linnanmaki have a fun event, but nothing to write home about. I haven't done any more, but some notable ones... -Walibi Belgium rebranded their event last year into Ibilaw. The best years of their Halloween event are arguably behind them, but they still do well (the Zombie Bar hasn't been around for a while) -Spanish parks tend to do great Halloween events, if you can deal with the queues / atmosphere. There's also a very well received scream park, Horrorland -Liseberg is pretty consistent1 point
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European Halloween Events
1 pointSince I don’t do mazes I rely on the resident expert at home for those. Liseberg's was good. Walibi Holland mazes were a bit meh. Toverland was ok. Best part of Walibi Belgium was the Zombie Bar on the lake but no idea if they do that anymore. General atmospheres are good though. Probably would need a fastpass equivalent though if available since you know, QUEUES.1 point
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Zodiac
This sounds like most of Thorpe's flat ride line up 🫠1 point
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Forum Update
1 point👋 As you’ve no doubt noticed we have updated the forum software to the latest version which does have a number of visual differences. You’ll notice it also finally supports dark mode and will be based on your phones / computers setting - something I know a few people have asked for! Our old skin is not compatible but we will work on this over the next few weeks to make it feel less generic. One change you will notice is you can no longer login with your username and must login with your registered email - if you have any issues with logging in please feel free to reach out over social media or you can email contact@thorpeparkmania.co.uk Let us know any feedback here also!1 point
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Ghost Train - NEW for 2023
Ghost Train - NEW for 2023
coasterverse reacted to MattL28 for a post in a topic
1 pointI think the whole project was a shame really. They tried something different and have a great themed show building but it just has never worked and retheming it to ghost train or anything else would have never saved it. It’s demised has been written since 2016. It would have been 10 years next year since its opening and it wouldn’t surprise me after 10 years that they think it’s ok to scrap it. Thorpe have just got rid of all SBNO rides, so it will be sad seeing a massive one hidden in a building again. I’d rather have it open1 point -
Merlin Entertainments
1 pointParm Pap translation service: Wait, this one actually makes sense. These must be troubling times.1 point