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Marc

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Posts posted by Marc

  1. 1 minute ago, pluk said:

    FarceTrack disgusts me still. With this level of flexibility in what anyone can do with their queue jumping ticket once purchaced, can we now dispel the myth that fastrack is in any way controlled, managed or timed to stop it crippling the park for everyone? There effectively no limits in how many people can push in front of you once you are in any given queue. Nice on Thorpe!

    Depends how its done, for example if you choose your rides at the time of purchase then it will come out of the rides allocations they have set for fastrack. 

     

    I think i read somewhere this system is similar to the one in place at Phantasialand, im sure someone who's been / used it will know more though and how well it works in reality.

  2. 26 minutes ago, MattyMoo said:

    Fair play Thorpe - £10 for 4pm-10pm is a good shout - heck I might even go myself :D

     

    Interesting that DBGTROTD is only included in the very top fast-track package - I guess that means the queues will be kept down (ish).

    Think this was the case last year too apart from with one shots - not seen any details

    if they are still there.

  3. A few new ticketing details have been released for the 2018 season, over Summer the park will sell a special Summer Lates Pass, which will get you into the park from 4pm till 10PM for just £10 during the late night openings which will no doubt help keep the later nights busier and hopefully see the event be more successful than Summer Nights. Along with that fastrack has seen abit of a re-vamp, with off peak and peak packages along with the options to mix and match where you use your fastrack allocations.

     

    Full details: https://www.thorpeparkmania.co.uk/news/07-03-2018/2018+Ticketing+Details+Released

  4. 22 minutes ago, Robert.W said:

     

    Looks really good - one thing which is abit of a shame is the lack of evening openings till October- would be good for towers to experiment with some late nights in summer like thrope are again this year.

  5. I get the feeling this will surprise a few - seems it was written off pretty early on in its construction, but as each update has come out its looked better and better.

     

    It’s not likely to be the best coaster at towers, but looks very well themed and will be a good edition to the lineup. 

  6. Tickets for AP day were released at 10 and sold out by 10:20! Another batch will be out on the 24th.

     

    https://www.eventbrite.co.uk/e/2018-pre-season-day-at-thorpe-park-resort-tickets-43025616778

     

    This is also a nice little touch 

     

    Quote

     

    Also, for one-time-only, join us in the marquee throughout the day for eXpo:\2018 – a celebration of the iconic X coaster! This unique event is exclusive to Annual Passholders and is the perfect chance to bid farewell to the coaster in its current form, as well as getting a sneak peek of what’s to come in 2018. 

     

    Check out guest speakers, including Lead Creative John Burton, take advantage of rare photo opportunities and bask in the nostalgia of this awesome attraction. PLUS don’t forget to grab your limited edition pop badge to mark the occasion, available on a first come first served basis!


     

     

  7. Last year the costs for Fright Nights varied depending on the date you went, with the busier ones being more expensive , I *think* it started at £10 and went up to £20 but someone correct me if I’m wrong!

     

    The t&cs say the summer event will be affected too but as it’s the first time we’ve had this event it’s difficult to guess how much it would be.

  8. 45 minutes ago, onair said:

    What an absolute joke Thorpe Park have become. One bad decision after another  with their new investments.

    The place is a total dump and this new run down addition just tops it off.

    The amount of money they waste on rubbish temporary attractions like this  could have been used to tidy up the decaying park.

     

    Thinking back through the years when there was Colossus > Nemesis Inferno > Samurai > Slammer and Rush > Stealth > Saw.

     

    They were really heading somewhere and now look. I blame too many young inexperienced managers. Pathetic Thorpe Park ! 

     

    Investment as you mention like that was never sustainable long term, it was obviously great but I think everyone knew they wouldn’t keep that up long term.

     

    As for tidying up the park, new investments will come from a totally different pot, on twitter there’s some pictures from monks walk suggesting has Rush been repainted - so fingers crossed we will see more :)

     

  9. 11 minutes ago, Stuntman707 said:

    I wonder if the return of the height restriction means the brake runs are back?

     

    The press release suggests the stops will be back “The ride itself will travel through darkened tunnels and shudder to unexpected halts to ramp up the terror.”

     

    Also suggests we could see some tunnels within the ride area its self, theres potential there they could add some theming to the animations. Also from the concepts i wonder if "Loading Zone" is what the station will look like.

     

    loadingzone.JPG

  10. 15 minutes ago, jack holmes 12 said:

    I am very confused about this Height thing like 1.4 the only really other time I see that is on coasters with inversions your rides over 100ft why such a dramatic change when it has no inversions (unless they've done something inside the pyramid that we have no idea of) I'm just curious why the change though. 


    - never mind someones answered my quesition :lol:

    It will be to do with the Theme / audience. IF they theme it to the same standards of Living Nightmare we will have a decently themed coaster on our hands, its a bit of a shame to lose X for the family market mind, but am looking forward to seeing what they do with this.

     

    twdridevisual.jpg

  11. 26 minutes ago, Mega-Lite said:

    Fine is a strong word...

     

    They are definitely subjective, I know people on both sides of the fence. For me personally, I don't like them as being crushed by rubber isn't a scene I'm into. Vests in general are crap but it still amazes me that the Vekoma ones are better and alot less painful. Why couldn't B&M stick to their tried and tested I'll never know.

    On the newer ones do the vests not lock but stay lose (like they are on Swarm just before it dispatches)

  12.  

    2 hours ago, Mega-Lite said:

     

    Members pointing out that perhaps those photos were doctored and/or taken in situations you may never see in the park, isn't even slightly comparable to that rubbish.

    I thihk Baron was more getting at the fact that Merlins world firsts / marketing terms which they seem to attract so much slack for are no different to how the parks have been always marketed. 

  13. Agree with the above.

     

    The wickerman won’t be the most amazing ride in the world, country or even in Towers, but it will be a good fun well themed experience and a solid addition to their line up. Also have no problem with them marketing it as the first woodie for 20 years, it’s a perfectly legitimate claim.

  14. 6 hours ago, Robert.W said:

    In all fairness, the Wicker Man structure itself will look quite spectacular without all these extra effects that are for creating the promotional material.

     

    Another thing to consider is how effective these effects would actually be during the daylight. The smoke may be somewhat effective, but there certainly won't be as much as there is in these pictures, and that is if there is going to be any at all! The level of smoke effects in the promotional pictures looks as if it'd make capturing the on ride photos rather difficult. As for lighting, I'm pretty sure that would be completely pointless during the day as it would only create minimal, if any visual effect whatsoever.

     

    I think in real life, the thing that will create the biggest impact is likely going to be the sheer scale of the Wicker Man structure, and hopefully it won't need too many extra effects to really create an impression on guests at the park. :) 

     

    Agree - it’s fairly obvious from the pictures it’s been setup for just that - the perfect picture! LED lighting shining out of it to simulate fire would likely look poor in real life.

     

    I do think we will see a good amount of effects (Fire) around the ride - they have a fair amount of gas tanks in the car park for it (pictured a couple of pages back I think) where as I think Swarms fireball just has the one tank? So if that’s anything to go by could be seeing a fair amount as it is!

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